Difference between revisions of "M4A1 (75) W (China)"

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(Usage in battles)
(Readded section description as comments, plus edits)
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=== Mobility ===
 
=== Mobility ===
M4A1 (75) got a decent speed of 38km/h (42km/h AB) with a relative bad acceleration make it an easy prey for enemy vehicles when it have just started its movement, the reverse speed of 4km/h (5km/h AB) would make it important to not peek too much outside of cover. Even though it have a relative bad acceleration it can still move its hull relative fast to throw off incoming shells. The narrow tracks on the tank gives it a hard time to get a good grip on soft soil when in movement, makes it more efficent when on solid ground or road when wanting to move it around.
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<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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The M4A1 (75) W has got a decent speed of 38 km/h (42km/h AB), with a relative bad acceleration that makes it an easy prey for enemy vehicles when it have just started its movement. The reverse speed of 4 km/h (5km/h AB) would make it important to not peek too much outside of cover. Even though it have a relative bad acceleration, it can still move its hull relative fast to throw off incoming shells. The narrow tracks on the tank gives it a hard time to get a good grip on soft soil when in movement, making movement more efficient when on solid ground or road when wanting to move it around.
  
 
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| 42 || rowspan="2" | 32.7 || rowspan="2" | N/A || 713 || 878 || 21.80 || 26.85
 
| 42 || rowspan="2" | 32.7 || rowspan="2" | N/A || 713 || 878 || 21.80 || 26.85
 
|-
 
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! {{Annotation|Realistic|Simulator uses Realistic FMs}}
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! {{Annotation|Realistic|Simulator uses Realistic stats}}
 
| 38 || 407 || 460 || 12.45 || 14.07
 
| 38 || 407 || 460 || 12.45 || 14.07
 
|}
 
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== Usage in battles ==
 
== Usage in battles ==
Similar to the other 75mm Sherman's at 3.7BR it got a decent gun to take out most enemy opponent even when uptiered, The tank can handle itself by itself against enemies but it's never a problem to work with your team in it, cover your allies when they are moving forward. It have advantages over the Russian T-34, Japanese Chi-Nu and German Pz III/IV by having a early stabilizator that makes short stop and shooting faster than them but facing US or British M4's can be a problematic since similar armor and gun. But they are not a threat to a seasoned player, however a beginner can have problem with them.
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<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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Similar to the other 75mm Sherman's at battle rating 3.7, it got a decent gun to take out most enemy opponent even when uptiered, The tank can handle itself by itself against enemies, but it's never a problem to work with your team in it, cover your allies when they are moving forward. The M4A1 (75) W has advantages over the Soviet T-34, Japanese Chi-Nu and German Pz III/IV by having a early stabilizer that makes short stop and shooting faster, but facing US or British M4's can be a problematic since they share similar armour and gun. While rival M4 tanks would not be a threat to a seasoned player, they can prove a nuisance to beginners.
  
The M4A1 (75) W got a real problematic armor for the most common enemies you will face at 2.7 to 3.7 BR but is relative weak against some 3.7 to most 4.7 enemy you will face, enemies that should beware of enemies like M10, Achilles, JagdPanzer's and Su-85 since their guns will slice the armor like butter and demolish the tank. Enemies to also have as priority targets are KV-1/2, Panzer IV's with a long 75mm, Panzer III's with long 50mm and M4A1 (76) W they can also be devastating effect to the M4A1 (75) W armor.  
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The M4A1 (75) W has got an effective frontal armour for most common enemies you will face between battle ratings 2.7 to 3.7 in a downtier, but the armour is relative weak against some battle rating 3.7 to most 4.7 enemies that can be faced in an uptier. Enemies that should be prioritized in deadliness are mainly tank destroyers like the M10, Achilles, Jagdpanzer's and SU-85 since their guns will slice the M4A1's armour like butter and demolish the tank, while the tank destroyers can be difficult to take out with the M4A1's 75 mm cannon from the front. Other enemies to also seek out as priority targets are KV-1/2, Panzer IV's with a long 75mm, Panzer III's with long 50mm and M4A1 (76) W as their armaments can be devastating to the M4A1 (75) W's armour.  
  
Most dangerous enemies you will face it is best to move around them and flank their sides, specially JagdPanzer IV's since their sloped armor make the 75mm M3 inefficent against the front plate. However since slow acceleration can make this a difficult taks to do in Realistic Battle, meanwhile in Arcade it's easier to flank them.
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When facing these dangerous enemies, it is best to move around them and flank their sides, especially since these vehicles like the Jagdpanzer IV's have thick enough sloped armour that makes the 75mm M3 inefficient against the front plate. The M4A1's slow acceleration can make this a difficult task to do in Realistic Battle, but it will be easier in Arcade with the enhanced engine power, so it's easier to flank enemies.
  
 
=== Modules ===
 
=== Modules ===

Revision as of 07:16, 13 January 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
cn_m4a1_76w_sherman.png
␗M4A1 (75) W
AB RB SB
4.0 4.0 4.0
Class:
Research:13 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The ␗Medium Tank M4A1 (75) W Sherman is a rank III Chinese medium tank with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The armour layout of the M4A1 (75) W is identical to that of M4A1 (76) W, turret- and hull-wise. Taking out a M4A1 (75) W is not a difficult task to do for most cannons it will face. It can take a few hits from Pz IIIs that are equipped with KwK39 (50 mm), Shermans equipped with M3 (75 mm) and T-34 and KV-1's equipped with the L-11 (76 mm) that will have a difficulty for reliable penetration on the M4A1 (75) W's armour. Meanwhile most guns above 3.7 battle rating will penetrate the armour with ease. However, even up-gunned tanks can have a hard time penetrating it with the sloped armour the M4A1 models are shaped with.

Mobility

The M4A1 (75) W has got a decent speed of 38 km/h (42km/h AB), with a relative bad acceleration that makes it an easy prey for enemy vehicles when it have just started its movement. The reverse speed of 4 km/h (5km/h AB) would make it important to not peek too much outside of cover. Even though it have a relative bad acceleration, it can still move its hull relative fast to throw off incoming shells. The narrow tracks on the tank gives it a hard time to get a good grip on soft soil when in movement, making movement more efficient when on solid ground or road when wanting to move it around.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 42 32.7 N/A 713 878 21.80 26.85
Realistic 38 407 460 12.45 14.07

Armaments

Main armament

Main article: M3 (75 mm)
75 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 71 -10°/+25° ±180° Vertical 22.8 40.0 __._ __._ __._ 6.5 __.__ __.__ 5.0
Realistic 14.3 21.3 __._ __._ 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 104 101 90 78 68 59
M72 shot AP 91 88 78 67 57 49
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M48 shell HE 463 6.3 0.4 0.5 666 +0.0° 79° 80° 81°
M61 shot APCBC 618 6.79 1.2 14.0 63.7 +4.0° 48° 63° 71°
M72 shot AP 619 6.3 N/A N/A N/A -1.0° 47° 60° 65°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M89 259 3.0 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
71 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

M4A1 (75) W (China) Optics
Default magnification Maximum magnification
Main Gun optics X4.4 X5.0
Comparable optics ___

Machine guns

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 600 (200) 576 -10°/+30° ±60°
7.62 mm M1919A4
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

Similar to the other 75mm Sherman's at battle rating 3.7, it got a decent gun to take out most enemy opponent even when uptiered, The tank can handle itself by itself against enemies, but it's never a problem to work with your team in it, cover your allies when they are moving forward. The M4A1 (75) W has advantages over the Soviet T-34, Japanese Chi-Nu and German Pz III/IV by having a early stabilizer that makes short stop and shooting faster, but facing US or British M4's can be a problematic since they share similar armour and gun. While rival M4 tanks would not be a threat to a seasoned player, they can prove a nuisance to beginners.

The M4A1 (75) W has got an effective frontal armour for most common enemies you will face between battle ratings 2.7 to 3.7 in a downtier, but the armour is relative weak against some battle rating 3.7 to most 4.7 enemies that can be faced in an uptier. Enemies that should be prioritized in deadliness are mainly tank destroyers like the M10, Achilles, Jagdpanzer's and SU-85 since their guns will slice the M4A1's armour like butter and demolish the tank, while the tank destroyers can be difficult to take out with the M4A1's 75 mm cannon from the front. Other enemies to also seek out as priority targets are KV-1/2, Panzer IV's with a long 75mm, Panzer III's with long 50mm and M4A1 (76) W as their armaments can be devastating to the M4A1 (75) W's armour.

When facing these dangerous enemies, it is best to move around them and flank their sides, especially since these vehicles like the Jagdpanzer IV's have thick enough sloped armour that makes the 75mm M3 inefficient against the front plate. The M4A1's slow acceleration can make this a difficult task to do in Realistic Battle, but it will be easier in Arcade with the enhanced engine power, so it's easier to flank enemies.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire M61 shot
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support M89

Pros and cons

Pros:

  • Trolly sloped armour
  • Effective APCBC shell
  • Vertical stabiliser
  • Fast turret traverse
  • Fast reload
  • Mobile when acceleration has enough speed
  • HMG as Anti-Air defence
  • Wet ammo stowage reduces chance of being ammo-racked

Cons:

  • Narrow tracks give it inadequate grip on off-road terrain
  • Trap shot MG in hull
  • 38 mm side that even rank I vehicles can penetrate
  • High profile compared to other medium tanks it faces
  • Armour not strong against tanks like Pz.IV G or T-34-57

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT-2000 · VT4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Bangladesh  T-69 II G
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
Pakistan  Al-Khalid-I
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545