Difference between revisions of "Chi-To Late"

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{{About
 
{{About
 
| about = Japanese medium tank '''{{PAGENAME}}'''
 
| about = Japanese medium tank '''{{PAGENAME}}'''
| usage = early version
+
| usage = the early version
 
| link = Chi-To
 
| link = Chi-To
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. An improvement over the original [[Chi-To|Chi-To]] with a more sloped hull for better protection.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. It is an improvement over the original [[Chi-To]] with a more sloped hull for better protection.
  
 
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.
 
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.
  
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late posses the [[Type 5 (75 mm)|Type 5 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit.  
+
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late possesses the [[Type II Model II (75 mm)|Type II Model II 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit.
  
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|M3 75 mm]], [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 57mm 6pdr]], and [[F-34 (76 mm)|F-34 76 mm]]. Guns of its rank such as the [[M1 (76 mm)|M1 76 mm]], [[KwK 40 (75 mm)|KwK 40]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|QF 17pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such.  
+
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|M3 75 mm]], [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 57mm 6pdr]], and [[F-34 (76 mm)|F-34 76 mm]]. Guns of its rank such as the [[M1 (76 mm)|M1 76 mm]], [[KwK 40 (75 mm)|KwK 40]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|QF 17pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
 
'''Armour type:'''
 
'''Armour type:'''
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| Turret || 75 mm (16°) ''Turret front'' <br> 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm
 
| Turret || 75 mm (16°) ''Turret front'' <br> 50 mm (11°) ''Gun mantlet'' || 50 mm (9°) || 50 mm (1°) || 20 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 75 mm || 20 mm
 
| Cupola || 75 mm || 20 mm
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=== Mobility ===
 
=== Mobility ===
The mobility on this tank is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
 +
The mobility on this tank is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristics
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
! colspan="1" | Add-on Armor<br>weight (tons)
+
! Add-on armour<br>weight (tons)
! colspan="1" | Max speed (km/h)
+
! Max speed (km/h)
 
|-
 
|-
| rowspan="2" | 30.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)  
+
| rowspan="2" | 30.5 || rowspan="2" | N/A
 +
| 50 (AB)
 
|-
 
|-
|45 (RB/SB)
+
| 45 (RB/SB)
 
|-
 
|-
 
! colspan="3" | Engine power (horsepower)
 
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
! colspan="1" | Mode
+
! Mode !! Stock !! Upgraded
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ''Arcade'' || 620 || 763
|620
 
|763
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ''Realistic/Simulator'' || 354 || 400
|354
 
|400
 
 
|-
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! colspan="1" | Mode
+
! Mode !! Stock !! Upgraded
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| ''Arcade'' || 20.33 || 25.02
|20.33
 
|25.02
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ''Realistic/Simulator'' || 11.61 || 13.11
|11.61
 
|13.11
 
 
|-
 
|-
 
|}
 
|}
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The 7.5cm Tank Gun Type 5 performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
{{main|Type 5 (75 mm)}}
+
{{main|Type II Model II (75 mm)}}
 +
 
 +
The 7.5cm Tank Gun Type II Model II performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type 5 (75 mm)|75 mm Type II Model II]]
+
! colspan="6" | [[Type II Model II (75 mm)|75 mm Type II Model II]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="3" | Capacity
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! Horizontal<br>guidance
! rowspan="1" | Stabilizer
+
! Stabilizer
 
|-
 
|-
 
| colspan="3" | 55 || -10°/+20° || ±180° || N/A
 
| colspan="3" | 55 || -10°/+20° || ±180° || N/A
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! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
! style="width:4em" |Mode
+
! Mode
! style="width:4em" |Stock
+
! Stock
! style="width:4em" |Upgraded
+
! Upgraded
! style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
 
| ''Arcade'' || 7.6 || 10.5 || 20.3 || 22.5 || __.__
 
| ''Arcade'' || 7.6 || 10.5 || 20.3 || 22.5 || __.__
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! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Stock
! colspan="1" style="width:4em" |Prior + Full crew
+
! Prior +<br>Full crew
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Prior +<br>Expert qualif.
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Prior +<br>Ace qualif.
 
|-
 
|-
 
| 10.00 || 8.8 || 8.2 || __.__
 
| 10.00 || 8.8 || 8.2 || __.__
Line 131: Line 124:
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Type 1 APHE || APHE || 137 || 133 || 120 || 102 || 89 || 78
+
| Type 1 APHE || APHE || 148 || 146 || 133 || 118 || 105 || 93
 
|-
 
|-
| Type 4 Kou || APHE || 157 || 155 || 142 || 124 || 111 || 105
+
| Type 4 Kou || APHE || 150 || 148 || 137 || 124 || 112 || 101
 
|-
 
|-
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8  
+
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Type 1 APHE || APHE || 865 || 6.6 || 1.3 || 15 || 67.84 || ° || 47° || 60° || 65°
+
| Type 1 APHE || APHE || 865 || 6.56 || 1.3 || 15.0 || 67.8 || -1.0° || 47° || 60° || 65°
 
|-
 
|-
| Type 4 Kou || APHE || 865 || 6.8 || 1.3 || 15 || 80.64 || ° || 47° || 60° || 65°
+
| Type 4 Kou || APHE || 865 || 6.75 || 1.2 || 14.0 || 80.6 || -1.0° || 47° || 60° || 65°
 
|-
 
|-
| Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80° || 18°
+
| Type 90 HE || HE || 830 || 6.17 || 0.1 || 0.1 || 490 || +0.0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Chi-To Late.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''55''' || 41&nbsp;''(+14)'' || 33&nbsp;''(+22)'' || 27&nbsp;''(+28)'' || 21&nbsp;''(+34)'' || 11&nbsp;''(+44)'' || 1&nbsp;''(+54)'' || style="text-align:left" | Yes  
+
|| '''55''' || 41&nbsp;''(+14)'' || 33&nbsp;''(+22)'' || 27&nbsp;''(+28)'' || 21&nbsp;''(+34)'' || 11&nbsp;''(+44)'' || 1&nbsp;''(+54)'' || style="text-align:left" | Yes
 
|-
 
|-
 
|}
 
|}
  
 
Turret and sides empty: 21&nbsp;''(+34)''
 
Turret and sides empty: 21&nbsp;''(+34)''
 +
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X1.9 || X3.5
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|Type 97 tank (7.7 mm)}}
+
{{main|Type 97 (7.7 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Type 97 tank (7.7 mm)|7.7 mm Type 97]]
+
! colspan="4" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
 
|-
 
|-
! colspan="7" | ''Hull mount''
+
! colspan="4" | ''Hull mount''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Capacity<br>(Belt capacity)
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Fire rate<br>(shots/minute)
! rowspan="1" | Vertical <br> guidance
+
! Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! Horizontal<br>guidance
 
|-
 
|-
| colspan="4" | 3,000 (20) || 499 || ±8° || ±8°  
+
| 3,000 (20) || 498 || ±8° || ±8°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.
 
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.
  
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range.  
+
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range.
  
 
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.
 
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.
  
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision ''and'' luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring.  
+
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision ''and'' luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring.
  
 
You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.
 
You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.
Line 232: Line 232:
 
As for some other enemies:
 
As for some other enemies:
  
'''A42 Churchill VII:''' do not engage from the front '''at all'''. Sneak around to the side and shoot there.  
+
'''A42 Churchill VII:''' do not engage from the front '''at all'''. Sneak around to the side and shoot there.
 
'''ARL 44:''' shoot the sides. It's not worth facing this tank head on, it's too much of a risk.
 
'''ARL 44:''' shoot the sides. It's not worth facing this tank head on, it's too much of a risk.
 
'''ARL 44 ACL-1:''' aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.
 
'''ARL 44 ACL-1:''' aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.
Line 238: Line 238:
  
 
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.
 
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2"|Mobility
 +
! Protection
 +
! colspan="2"|Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Type 4 Kou
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.
*Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.
+
* 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.
*75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.
+
* Good gun depression.
*Good gun depression.
+
* Smaller turret than the Chi-To.
*Smaller turret than the Chi-To.
+
* Good reverse speed.
*Good reverse speed.
+
* Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.
*Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.
+
* Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To.
*Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To.  
+
* Great penetration and explosive filler, a successful penetration usually results in a one-shot.
*Great penetration and explosive filler, a successful penetration usually results in a one-shot.
+
* 42 km/h top speed is quite respectable.
*42 km/h top speed is quite respectable.
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Poor turret traverse.
*Poor turret traverse.
+
* Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.
*Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.
+
* Hull cheeks make angling difficult.
*Hull cheeks make angling difficult.
+
* Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.
*Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.
+
* Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.
*Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
-->
 
 
===Development===
 
===Development===
The lackluster performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
+
The lacklustre performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
  
 
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.<ref name="ZalogaJapaneseTank" />
 
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.<ref name="ZalogaJapaneseTank" />
Line 273: Line 308:
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|16pc4yp-8vY|War Thunder - Type 4 Chi-To Late "Fiery Fury!" from Bo Time Gaming}}
 
{{Youtube-gallery|16pc4yp-8vY|War Thunder - Type 4 Chi-To Late "Fiery Fury!" from Bo Time Gaming}}
  
Line 287: Line 322:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 293: Line 327:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan medium tanks}}
 
{{Japan medium tanks}}

Revision as of 09:59, 19 October 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Chi-To Late
jp_type_4_chi_to_late.png
Chi-To Late
AB RB SB
4.7 4.7 4.7
Class:
Research:20 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese medium tank Chi-To Late. For the early version, see Chi-To.

Description

GarageImage Chi-To Late.jpg


The Type 4 Chi-To Late is a rank III Japanese medium tank with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica". It is an improvement over the original Chi-To with a more sloped hull for better protection.

Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the T-34's or IS's, and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.

A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late possesses the Type II Model II 75 mm gun that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit.

In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the KV-1 (L-11) frontally and therefore is fairly safe from many guns beneath its battle rating such as the M3 75 mm, QF 57mm 6pdr, and F-34 76 mm. Guns of its rank such as the M1 76 mm, KwK 40, 85 mm D-5T, or the QF 17pdr will not struggle with its armour however, so you should not push as if your armour is effective as such.

General info

Survivability and armour

Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 75 mm (36°) Front plate
20 mm (77°) Front glacis
20-75 mm (15-57°) Lower glacis
50 mm (31°) Hull cheeks
35 mm (30°) Top
35 mm Bottom
35 mm 20 mm
Turret 75 mm (16°) Turret front
50 mm (11°) Gun mantlet
50 mm (9°) 50 mm (1°) 20 mm
Armour Sides Roof
Cupola 75 mm 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 20 mm thick.
  • Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.

Mobility

The mobility on this tank is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.

Mobility characteristics
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
30.5 N/A 50 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 620 763
Realistic/Simulator 354 400
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.33 25.02
Realistic/Simulator 11.61 13.11

Armaments

Main armament

The 7.5cm Tank Gun Type II Model II performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.

75 mm Type II Model II
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
55 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 7.6 10.5 20.3 22.5 __.__
Realistic 7.6 8.9 10.8 11.9 __.__
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
10.00 8.8 8.2 __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 148 146 133 118 105 93
Type 4 Kou APHE 150 148 137 124 112 101
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
Type 1 APHE APHE 865 6.56 1.3 15.0 67.8 -1.0° 47° 60° 65°
Type 4 Kou APHE 865 6.75 1.2 14.0 80.6 -1.0° 47° 60° 65°
Type 90 HE HE 830 6.17 0.1 0.1 490 +0.0° 79° 80° 81°

Ammo racks

Ammo racks of the Chi-To Late
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
55 41 (+14) 33 (+22) 27 (+28) 21 (+34) 11 (+44) (+54) Yes

Turret and sides empty: 21 (+34)

Optics

Chi-To Late Optics
Default magnification Maximum magnification
Main Gun optics X1.9 X3.5
Comparable optics  ???

Machine guns

Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Hull mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 498 ±8° ±8°

Usage in battles

As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.

Against most heavies such as the IS-1/2, Tiger, or Panther, it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the Jumbo 75 or 76, it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range.

The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.

The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision and luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring.

You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.

As for some other enemies:

A42 Churchill VII: do not engage from the front at all. Sneak around to the side and shoot there. ARL 44: shoot the sides. It's not worth facing this tank head on, it's too much of a risk. ARL 44 ACL-1: aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot. M6 Heavy: the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.

Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Type 4 Kou
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.
  • 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.
  • Good gun depression.
  • Smaller turret than the Chi-To.
  • Good reverse speed.
  • Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.
  • Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To.
  • Great penetration and explosive filler, a successful penetration usually results in a one-shot.
  • 42 km/h top speed is quite respectable.

Cons:

  • Poor turret traverse.
  • Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.
  • Hull cheeks make angling difficult.
  • Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.
  • Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.

History

Development

The lacklustre performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the Type 97 Chi-Ha, which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the Chi-Ha Kai, Type 1 Chi-He, Type 2 Ho-I, and Type 3 Chi-Nu. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.[1]

In 1943, development started of the Chi-To tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.[1]

War's End

Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The tanks would be found by the U.S. occupation forces following Japan's surrender in World War II. The tanks were then transported to Aberdeen Proving Grounds for tests and would eventually scrap them in October 1952.[2]

Media

References

Citations

  1. 1.0 1.1 Zaloga 2007
  2. Sun 2017

Bibliography

  • Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  • Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, Video

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype