Difference between revisions of "C. 202EC"

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{{Specs-Card|code=mc-202_ec}}
 
{{Specs-Card|code=mc-202_ec}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.202_(Disambiguation)|C.202 (Disambiguation)]]''}}
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{{About
 +
| about = Italian fighter '''{{PAGENAME}}'''
 +
| and
 +
| usage = other versions
 +
| link-1 = C.202
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| link-2 = C.202 (Germany)
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating|4}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. The "EC" in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]] alongside the initial Italian aviation tree. The "EC" in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.
  
 
The Folgore is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.
 
The Folgore is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.
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However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.
 
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.
  
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.
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The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.
  
 
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.
 
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.
  
In AB, the Folgore truly shines. A boosted flight model (FM) and increased performance make it a monster of a plane for any player to watch out for.
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In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
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! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 573 || 559 || 11,500 || 22.8 || 21.8 || 20.5 || 10.5 || 350
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| 549 || 530 || {{Specs|ceiling}} || 21.2 || 21.9 || 10.5 || 10.5 || 350
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
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! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" |Max altitude (meters)
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! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
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! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 601 || 571 || 11,500 || 18.7 || 20.0 || 20.2 || ??? || ???
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| 596 || 571 || {{Specs|ceiling}} || 18.9 || 20.0 || 17 || 13.4 || 350
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps
! Take-off flap
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! Take-off flaps
! Landing flap
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! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
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| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~14 || ~5
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 400 || < 270 || < 550 || > 350
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
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| 4,500 m || 1,084 hp || 1,218 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG 151/20 (20 mm)|Breda-SAFAT da 12.7 mm (12.7 mm)}}
 
{{main|MG 151/20 (20 mm)|Breda-SAFAT da 12.7 mm (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)
 +
* 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (400 rpg = 800 total)
  
* 2 x 20 mm MG 151 cannons, wing mounted (250 rpg = 500 total)
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== Usage in battles ==
* 2 x 12.7 mm Breda-SAFAT machine guns, wing-mounted (400 rpg = 800 total)
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<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
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The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobra]]'s, [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfire]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
  
=== Defensive armament ===
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While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The first most important thing the Folgore needs is Speed, and Altitude. Its generally a good Idea to climb to at least 5000-6000 meters before leveling out and gaining speed. From there on, its Boom and Zoom, working your way from Top to bottom. Priority should be given to P39 Airacobra's, F6F Hellcat and the early Spitfire, as these are hard to beat if they are allowed to engage on on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.  
 
  
While Diving on your chosen target, be mindful of your speed, the Folgore's rate of roll, becomes considerably worse when you hit 600 kph, so its a good idea to cut Throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as its kills all the speed you have, forcing you to engage in a Dogfight, where the turn rate offers an advantage to the enemy. and while its doable, its generally better to run, by going into a shallow dive and get out. alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.
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The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.
 
 
The Guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. Its better to team up with your team mates then try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters.
 
 
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.
 
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.
  
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.  
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For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
* [[Bf 109 (Family)|Bf 109]] - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the [[Bf 109 F-4]] at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.
 +
* [[Spitfire (Family)|Spitfire]] - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.
 +
* [[F6F (Family)|F6F-5 Hellcat]] - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.
  
* Bf109 - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the BF 109 F-4 at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.
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=== Manual Engine Control ===
* Spitfire - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.
 
* F6F-5 Hellcat - A considerable problem for the Folgore. The hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.
 
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
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! rowspan="2" | Mixer
! rowspan="2" |Pitch
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! rowspan="2" | Pitch
! colspan="3" |Radiator
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! colspan="3" | Radiator
! rowspan="2" |Supercharger
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! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
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! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
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! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
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| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
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=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Survivability
! colspan="2" | Weaponry
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! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
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| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
|  
+
| Offensive 12 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
| New 12 mm MGs
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
|  
+
| Offensive 20 mm
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
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| Engine injection
 
| Cover
 
| Cover
|  
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| New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
  
* The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
+
* The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Good rate of roll under 600 km/h
* Good rate of roll under 600 kph
 
 
* Decent cockpit visibility, especially to the rear
 
* Decent cockpit visibility, especially to the rear
 
* Decent energy retention in horizontal turns
 
* Decent energy retention in horizontal turns
 
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)
 
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]({{Battle-rating|4}})
+
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]
 
 
'''Cons'''
 
  
 +
'''Cons:'''
 
* Large turn radius, the C.202EC is clearly not as agile as its predecessor
 
* Large turn radius, the C.202EC is clearly not as agile as its predecessor
 
* Thick canopy frame can make spotting hard from cockpit view
 
* Thick canopy frame can make spotting hard from cockpit view
* Bad Climb rate compared to the original [[C.202|C.202]]
+
* Bad climb rate compared to the original [[C.202]]
* Locks up at speeds above 600 kph (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)
+
* Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)
 
* Very vulnerable engine (take care with head-ons and rear gunners)
 
* Very vulnerable engine (take care with head-ons and rear gunners)
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.
+
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.
  
 
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.
 
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.
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== Media ==
 
== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
[http://live.warthunder.com/feed/camouflages/?q=%23mc202 '''Skins''' and camouflages for the M.C. 202 from live.warthunder.com.]
 
[http://live.warthunder.com/feed/camouflages/?q=%23mc202 '''Skins''' and camouflages for the M.C. 202 from live.warthunder.com.]
 
 
[http://i.imgur.com/epyLoJi.jpg Custom skin - plane close up screenshot]
 
[http://i.imgur.com/epyLoJi.jpg Custom skin - plane close up screenshot]
  
== Read also ==
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== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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''ETC.''-->
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* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
  
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
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<references />
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.''
 
* ''other literature.''
  
{{Italian fighters}}
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{{Italy fighters}}
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Revision as of 16:41, 2 May 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
mc-202_ec.png
C. 202EC
AB RB SB
4.0 4.0 3.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
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This page is about the Italian fighter C. 202EC. For other versions, see C.202 and C.202 (Germany).

Description

GarageImage C. 202EC.jpg


The C. 202EC is a rank III Italian fighter with a battle rating of 4.0 (AB/RB) and 3.0 (SB). It was introduced in Update 1.69 "Regia Aeronautica" alongside the initial Italian aviation tree. The "EC" in the name stands for Esperimento Cannoni or Experimental Cannons.

The Folgore is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German Minengeschoß round, this plane is devastating in the right hands.

However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.

The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.

While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.

In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
549 530 11500 21.2 21.9 10.5 10.5 350
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
596 571 11500 18.9 20.0 17 13.4 350

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
600 ~14 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 400 < 270 < 550 > 350
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,500 m 1,084 hp 1,218 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The C. 202EC is armed with:

  • 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm Breda-SAFAT da 12.7 mm machine guns, nose-mounted (400 rpg = 800 total)

Usage in battles

The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to P-39 Airacobra's, F6F Hellcats and the early Spitfire, as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.

While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.

The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters. Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.

For belts use Tracers, Anti-air or Stealth as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.

Specific enemies worth noting

  • Bf 109 - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the Bf 109 F-4 at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.
  • Spitfire - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.
  • F6F-5 Hellcat - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe New 12 mm MGs
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons
  • The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.

Pros and cons

Pros:

  • Good rate of roll under 600 km/h
  • Decent cockpit visibility, especially to the rear
  • Decent energy retention in horizontal turns
  • Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)
  • Very good BR considering that it has the firepower of a Fw 190 A-1

Cons:

  • Large turn radius, the C.202EC is clearly not as agile as its predecessor
  • Thick canopy frame can make spotting hard from cockpit view
  • Bad climb rate compared to the original C.202
  • Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)
  • Very vulnerable engine (take care with head-ons and rear gunners)

History

Folgore in an olive grove

The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.

In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.

Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.[1]

Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.

Media

Skins and camouflages for the M.C. 202 from live.warthunder.com. Custom skin - plane close up screenshot

See also

  1. An excerpt from Ace of the Month - January - Maggiore Adriano Visconti, written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C