Difference between revisions of "T-80UM2"
Colok76286 (talk | contribs) (Undo revision 156375 by U117614548 (talk)) |
(→Usage in battles: Added some tips for using the T-80UM2, along with an update on the last-remaining prototype, which is believed to have been deployed to Ukraine and subsequently destroyed.) (Tag: Visual edit) |
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== Usage in battles == | == Usage in battles == | ||
− | + | The T-80UM2 holds true to many of the same qualities and setbacks which its predecessor, the T-80U takes advantage of. However, the lack of gunner's thermals leave it somewhat limited. The T-80UM2 will not typically fare well during night and evening battles compared to its contemporaries, due to the lack of TVD. As such, it would be wise to refrain from using this tank in darker environments whenever possible. Otherwise, the lack of thermals can be somewhat mitigated by sticking to areas with poor sightlines, such as urban areas or extremely hilly terrain, where the odds of being sniped are minimal, as you will not be able to pick out well-concealed targets as easily. | |
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | |
+ | In general use, sticking by teammates and playing support can immensely increase your effectiveness in this vehicle, as oftentimes your teammates may see a target, but fail to destroy it. In such a case, you can quickly finish them off, or assist teammates in tricky situations, where an extra gun is needed. This strategy has immense potential in urban areas or other maps with tight or cramped high-traffic areas. With that said, it's also best to remember that your reverse speed is sub-par, so if you push, do so cautiously, as you'll seldom find yourself lucky enough to pull out of a bad spot. | ||
+ | |||
+ | As for the Hard-Kill Active Protection system, while it may save you from time to time, it won't see a great deal of use in this BR range, as the missile-spam will not be as significant, alongside the fact that you'll be playing on the nation which makes the greatest use of ATGMs. It also can be rather hit-or-miss when it comes to stopping ordinance from Helicopters. Play this vehicle while remembering that the APS is meant to save you if you're caught out, rather than granting invulnerability to ATGMs and helicopters. As for ERA, it is advisable to treat it with a similar regard when it comes to stopping APFSDS rounds. While many of the rounds you'll face can be stopped by Contact-5, many of the top rounds from your opponents will cut right through without any issue. It is best to keep this fact in consideration when deciding whether to push a position with confirmed hostiles in your midst. If possible, identify the threat(s) before moving in, so that you may prioritize targets ahead of time and maximize your effectiveness.<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
=== Pros and cons === | === Pros and cons === | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | Due to the lack of information about late-USSR equipment and the later Black Eagle program, the APS-equipped T-80U variant is in fact known to the Russian Army as the "T-80 with Drozd APS (ADS)". The UM2 prototype was one of the technological demonstrators for the UM upgrades of the T-80U series made in the 1990s, but economic problems seemingly hindered any further upgrades to the T-80U series. | + | Due to the lack of information about late-USSR equipment and the later Black Eagle program, the APS-equipped T-80U variant is in fact known to the Russian Army as the "T-80 with Drozd APS (ADS)". The UM2 prototype was one of the technological demonstrators for the UM upgrades of the T-80U series made in the 1990s, but economic problems seemingly hindered any further upgrades to the T-80U series. It is believed the only remaining prototype was destroyed in Northeast Ukraine, Russo-Ukrainian War, which has been ongoing since 2014. |
== Media == | == Media == | ||
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;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80um2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80um2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Revision as of 20:57, 3 March 2023
This page is about the gift Soviet medium tank T-80UM2. For other versions, see T-80 (Family). |
Contents
Description
The T-80UM2 (Object 219AS-M) is a gift rank VII Russian medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced during Update "Apex Predators" as a reward for the 2022 Winter Quest event.
A prototype of the T-80U series for possible future upgrades with Drozd hard-kill APS onboard; the tank enjoys the same performance as the well-known T-80U in-game with superb protection and mobility, while also having the chance to intercept incoming missiles.
General info
Survivability and armour
From its appearance and by the name itself, T-80UM2 looks very similar to the tech-tree variant with its iconic rubber applique armour on the turret and its Kontakt-5 ERA blocks on the hull. However, the UM2 installs 2 pairs of Drozd APS launchers with 8 rounds of interception projectiles. The base model of the T-80U is infamous for its well-rounded protection against both kinetic and chemical projectiles with up to 600 mm KE protection up front; the sides are also partly covered by extra armour. Due to the cramped interior layout caused by the design philosophy of being low-profile like most other Soviet tanks, while this lowers the chance of being spotted behind terrain, if the tank is penetrated by enemy shots, chances are either the explosion from fuel tank or the 6ETs series autoloader will instantly knock-out the tank. While late/post-Cold War missiles are a major threat for the T-80U as they now have more than enough penetration to take out the tank, the Drozd APS of the UM2 gives it the chance to intercept 4 missiles in total (8 rounds, 2 per salvo) before it has to be rearmed, making T-80UM2's overall survivability better.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 13 | 47 | 1,937 | 2,385 | 41.21 | 50.74 |
Realistic | 70 | 11 | 1,106 | 1,250 | 23.53 | 26.6 |
Since the T-80UM2 is based on T-80U without any modifications to mobility, the tank retains the same mobility from the GTD-1250 gas turbine engine. While the single-flow transmission hinders the overall mobility, it can still push the tank up to 70 km/h and has sufficient speed for a retreat.
Modifications and economy
Armaments
Main armament
125 mm 2A46M-1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 45 | -5°/+15° | ±180° | Two-plane | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 6.50 | 6.50 | 6.50 | 6.50 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
The shell options on the T-80UM2 are totally identical to its tech-tree variant: while not having the highest penetration among tanks of its tier, it can still serve its purpose in taking out enemy tanks.
3BK18M, HEATFS- the most common stock HEATFS for Soviet tanks after the T-64B, although composite armour and ERA are commonplace at its tier, it has higher penetration than its NATO/Chinese counterparts at 550 mm, so it will have better chance to penetrate the sloped parts of MBTs of the same tier. However, in most cases shots that fall on parts covered by composite armour will do no harm to the target, though it is still lethal to light vehicles. So either take the enemies from the flank or aim carefully to disable enemies with the first shot.
3OF26, HE-FS- the other stock HE-FS for Soviet tanks since the T-64B, a doctrine for Soviet tanks using HE shells to doom armoured targets with its explosive contents. Due to the overpressure mechanic, tanks will have a bad day if hit in their less-covered parts such as gun optics or CITV cameras. This round is also extremely lethal to light vehicles. It is always a good idea to bring some HE alongside other ammunition of your choice.
3BM42, Tier I, APFSDS- while it is not the best APFSDS at its calibre and tier (Chinese 125-I has 466 mm penetration point-blank at a much lower BR), APFSDS does help ease the stock grind extensively with its flat trajectory and better post-penetration damage; but make sure to aim for the parts where it can penetrate enemy tanks ie. LFP and mantlet.
3BM46, Tier IV, APFSDS- if players are not satisfied with the penetration of 3BM42, the 3BM46 now has over 530 mm penetration point-blank and enjoys the same trajectory from its predecessor. In most cases this will be the go-to ammunition for T-80UM2.
9M119, Tier III, ATGM- Soviet tanks are known to be equipped with gun-launched ATGMs and the T-80UM2 is no exception; it might not have the highest possible penetration of such ATGMs, but it is a valuable option against some well-protected NATO tanks. It can also serve as a makeshift anti-rotorcraft round against helicopters within its elevation and guidance angle.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK18M | HEATFS | 550 | 550 | 550 | 550 | 550 | 550 |
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM42 | APFSDS | 457 | 454 | 445 | 431 | 419 | 406 |
9M119 | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
3BM46 | APFSDS | 532 | 531 | 526 | 520 | 513 | 507 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3BK18M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2.79 | 65° | 72° | 77° | |||
3OF26 | HE | 850 | 23 | 0.3 | 0.1 | 5.24 | 79° | 80° | 81° | |||
3BM42 | APFSDS | 1,700 | 4.85 | - | - | - | 78° | 80° | 81° | |||
3BM46 | APFSDS | 1,700 | 4.85 | - | - | - | 78° | 80° | 81° |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
9M119 | ATGM | 445 | 5,000 | 16.5 | 0.05 | 0.1 | 5.72 | 80° | 82° | 90° |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty* |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | Projectiles Propellants |
45 (+0) 45 (+0) |
44 (+1) 44 (+1) |
43 (+2) 43 (+2) |
38 (+7) 41 (+4) |
37 (+8) 39 (+6) |
34 (+11) 38 (+7) |
31 (+14) 37 (+8) |
30 (+15) 30 (+15) |
29 (+16) 29 (+16) |
1 (+44) 1 (+44) |
No |
The T-80UM2 main ammo rack consists of a mechanized carousel at the bottom of the turret which carries 28 propellants and projectiles.
Notes:
- The T-80UM2 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
- Projectiles and propellants are modeled individually and disappear after having been shot or loaded.
- The 10th rack is the carousel at the bottom of the turret; it serves as first-stage ammo stowage.
Machine guns
12.7 mm NSVT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 500 (100) | 700 | -5°/+60° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,250 (250) | 700 | N/A | N/A |
Usage in battles
The T-80UM2 holds true to many of the same qualities and setbacks which its predecessor, the T-80U takes advantage of. However, the lack of gunner's thermals leave it somewhat limited. The T-80UM2 will not typically fare well during night and evening battles compared to its contemporaries, due to the lack of TVD. As such, it would be wise to refrain from using this tank in darker environments whenever possible. Otherwise, the lack of thermals can be somewhat mitigated by sticking to areas with poor sightlines, such as urban areas or extremely hilly terrain, where the odds of being sniped are minimal, as you will not be able to pick out well-concealed targets as easily.
In general use, sticking by teammates and playing support can immensely increase your effectiveness in this vehicle, as oftentimes your teammates may see a target, but fail to destroy it. In such a case, you can quickly finish them off, or assist teammates in tricky situations, where an extra gun is needed. This strategy has immense potential in urban areas or other maps with tight or cramped high-traffic areas. With that said, it's also best to remember that your reverse speed is sub-par, so if you push, do so cautiously, as you'll seldom find yourself lucky enough to pull out of a bad spot.
As for the Hard-Kill Active Protection system, while it may save you from time to time, it won't see a great deal of use in this BR range, as the missile-spam will not be as significant, alongside the fact that you'll be playing on the nation which makes the greatest use of ATGMs. It also can be rather hit-or-miss when it comes to stopping ordinance from Helicopters. Play this vehicle while remembering that the APS is meant to save you if you're caught out, rather than granting invulnerability to ATGMs and helicopters. As for ERA, it is advisable to treat it with a similar regard when it comes to stopping APFSDS rounds. While many of the rounds you'll face can be stopped by Contact-5, many of the top rounds from your opponents will cut right through without any issue. It is best to keep this fact in consideration when deciding whether to push a position with confirmed hostiles in your midst. If possible, identify the threat(s) before moving in, so that you may prioritize targets ahead of time and maximize your effectiveness.
Pros and cons
Pros:
- Retains identical, well-rounded protection of the T-80U
- Sufficiently high mobility for taking vantage points
- Powerful 125 mm gun with varieties of ammunition at disposal
- Autoloader that ensures constant rate of fire
- Access to Drozd APS for extra protection against oncoming missiles
- Low profile
Cons:
- Rather cramped interior, any penetrated shots will cause extensive damage
- Lacks protection for fuel tanks where fuel detonation is a instant-kill to the crew in most cases
- The infamous 6ETs series autoloader with a high profile, shots that hit the autoloader will send the turret sky high
- Slower reverse speed than NATO tanks
- Rather insufficient gun depression
- Slow turret traverse rate
- No thermal sight for gunner
History
Due to the lack of information about late-USSR equipment and the later Black Eagle program, the APS-equipped T-80U variant is in fact known to the Russian Army as the "T-80 with Drozd APS (ADS)". The UM2 prototype was one of the technological demonstrators for the UM upgrades of the T-80U series made in the 1990s, but economic problems seemingly hindered any further upgrades to the T-80U series. It is believed the only remaining prototype was destroyed in Northeast Ukraine, Russo-Ukrainian War, which has been ongoing since 2014.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR medium tanks | |
---|---|
T-28 | T-28 (1938) · T-28 · T-28E |
T-34-76 | T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E |
T-34-57 | T-34-57 · T-34-57 (1943) |
T-34-85 | T-34-85 (D-5T) · T-34-85 · T-34-85E |
T-34-100 | T-34-100 |
T-44 | T-44 · T-44-100 · T-44-122 |
T-54 | T-54 (1947) · T-54 (1949) · T-54 (1951) |
T-55 | TO-55 · T-55A · T-55AM-1 · T-55AMD-1 |
T-62 | T-62 · T-62M-1 |
T-64 | Object 435 · T-64A (1971) · T-64B |
T-72 | T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna |
T-80 | T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292 |
T-90 | Т-90А · T-90M |
Trophies/Lend-Lease | |
Germany | ▂T-III · ▂T-V |
Great Britain | ▂МК-IX "Valentine" |
USA | ▂M3 Medium · ▂M4A2 |
- Ground vehicles
- USSR ground vehicles
- Seventh rank ground vehicles
- Medium tanks
- Gift ground vehicles
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with dozer blade
- Ground vehicles with night vision device
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- ATGM vehicles
- Ground vehicles with active protection system