Difference between revisions of "T-55AMD-1"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Do not be afraid to trust your armor, particularly when hull-down or against auto cannons. However, avoid straying from your allies, as your reload can mean that a missed or poor shot is fatal. Do not count on killing crew to cripple opponents as your reload is long enough for knocked out members to be replaced. If you are reloading while under fire, remember to keep your gun moving to evade shots at it. The combination of APS and reliable armor means that IFVs such as the Begleitpanzer, Bradley, and Marder can do little to you without catching you off guard or getting a luck shot on your gun. | |
+ | |||
+ | Enemies of note: | ||
+ | |||
+ | PUMA: | ||
+ | |||
+ | This enemy is nearly harmless as it lacks missiles and cannot reliably penetrate your UFP and turret, but it is very difficult to kill with one shot, frequently requiring two or three, depending on the how you attack it. It is dangerous sheerly on the amount of time that it takes to kill. If it gets your gun, or delays you until its friends arrive, you will probably die. | ||
+ | |||
+ | TAM: | ||
+ | |||
+ | Be careful with this enemy. It rarely will fail to penetrate your armor and will show up in unexpected places on account of its mobility. Do not rush shots at it and do not shoot at its hull frontally. You will usually destroy the engine but leave it otherwise unharmed. The turret front will eat weird shots, so aim for turret ring (which can be difficult because you're short) or barrel. If you must shoot the hull, aim for the right side which houses the driver and an ammo rack behind it. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | + | Overall, the T-55AMD-1 is a good vehicle mostly held back by its reload. It has good mobility and good survivability. | |
'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Consistent armor | ||
+ | * Very resistant to auto cannons | ||
+ | * Drozd APS to block missiles | ||
+ | * APS has plenty of charges | ||
+ | * Adequate penetration on APDS and APFSDS rounds | ||
+ | * Decent mobility | ||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Painfully long reload | ||
+ | * Low post-pen damage | ||
+ | * Slow gun and turret traverse | ||
+ | * Disappointing gun depression | ||
+ | * APS only protects 40 degrees to each side of the gun. | ||
* | * |
Revision as of 16:15, 27 March 2022
This page is about the Soviet medium tank T-55AMD-1. For other versions, see T-54/55 (Family). |
Contents
Description
The T-55AMD-1 is a rank VI Soviet medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Armor is not legendary, it will rarely block a serious shot. However, it is very thorough, with no real weak spots. Can take a frontal beating from larger autocannons without losing anything important. The frontal glacis is in two parts, the upper area that is 100 mm RHA sloped at 59 degrees and the lower one being 100 mm RHA sloped at 56 degrees. Both the upper and lower plates will not stop anything but SPAA munitions at the battle-rating. The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often result in colossal damage. The turret armor is not sufficient at this rank, nor at any rank from even rank IV upwards. It suffers a downgrade from the polymer armor seen in the T-55AM-1 as it is completely removed. However, the removal of this armor piece grants access to the ‘Drozd’ Hard-Kill Active Protection System. The gun shield itself mostly offers a 110-160 mm protection, which is mediocre at the battle-rating. However, hull additional armor remains with its effectiveness against chemical munitions. The hull, however, is unlikely to stop penetration of most ATGMs. Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set afire. The difference compared to its counterparts is that this rack is the first-stage rack, meaning there is no way to empty it to increase survivability. This is one of the main problems of post-war era Soviet MBTs. The polymer armor offers a really good protection for chemical energy penetrators such as HEAT-FS, ATGMs and anti-tank grenades, having a protection of roughly 400 mm. This makes the tank capable of withstanding hits of almost all HEAT-FS of the BR (most of them penetrate between 320 mm to 430 mm) and even some ATGMs (between 400 mm to 650 mm). It is also able to reduce the penetration or stop ATGM like the 9M113 Konkurs (ATGM of the BMP-2) and 9M112 (ATGM of the T-64B) although do not expect it to happen all the time, it depends on your angling and where the missile impacts. Chassis should be angled most of the time to potentialize the effectiveness with the 100 mm thick steel plate, capable of making the armor reach 703 mm of effective armor against CE penetrators.
'Drozd' Active Protection System
The T-55AMD-1 has access to a hard-kill protection system, the Drozd APS. It is a constant active APS which provides protection against a wide variety of threats. It is composed of three major pieces: a Doppler RADAR array for target detection, eight launchers (four per side) on the side of the turret and an electronics piece on the turret’s rear. It detects targets inside a 60° frontal arc and engages them inside a 7 m distance. The main disadvantage of this system is that it is slaved to the turret’s front, meaning it can only successfully destroy targets that are under LOS.Drozd can be used while on the move (although the turret must be facing the target as stated before). While on the move (specially horizontally), the detected ATGM has a risk of escaping the activation range of the Drozd.. When moving forward to an enemy who fired an ATGM, it will be affected by the APS but due to momentum, the ATGM can damage the T-55 if the ATGM is destroyed. Drozd must have a clear line-of-sight with the enemy threat (at least APS must be exposed). It should be noted that the T-55AMD-1 has no access to Laser Warning Receiver (LWR) or Missile Alert Warning (MAW), so the player must rely on visual contact with the ATGM and the launcher (no LWR makes the helicopter lock-on invisible). Thankfully, the usual attack angle of enemy projectiles are inside the protection arc when in LOS.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 100 mm @ 59° | 200 mm Top 80 mm Bottom |
45 mm | 30 mm |
Turret | 200 mm Turret front 250 mm Gun mantlet |
200 - 175 mm | 80 - 60 mm | 30 mm |
Cupola | 100 mm | 100 mm | 100 mm | 30 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 56 | 9 | 41.5 | _,___ | 1,316 | __.__ | 31.71 |
Realistic | 51 | 8 | _,___ | 690 | __.__ | 16.63 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
100 mm D-10T2S | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -5°/+16° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BM-8 | APDS | 299 | 298 | 291 | 272 | 253 | 249 |
BR-412D | APCBC | __ | __ | __ | __ | __ | __ |
3BM25 | APFSDS | __ | __ | __ | __ | __ | __ |
3BK17M | HEATFS | __ | __ | __ | __ | __ | __ |
OF-412 | HE | 19 | 19 | 19 | 19 | 19 | 19w |
9M117 | ATGM | __ | __ | __ | __ | __ | __ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
3BM-8 | APDS | 1415 | 4.13 | __ | _._ | 0 | 75° | 78° | 80° |
BR-412D | APCBC | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
3BM25 | APFSDS | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
3BK17M | HEATFS | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
OF-412 | HE | 900 | 15.6 | __ | 0.1 | 1460 | 79° | 80° | 81° |
9M117 | ATGM | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
3D3 | ___ | ____ | __ | __ | __ | ___ |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
42 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm DShK | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
Do not be afraid to trust your armor, particularly when hull-down or against auto cannons. However, avoid straying from your allies, as your reload can mean that a missed or poor shot is fatal. Do not count on killing crew to cripple opponents as your reload is long enough for knocked out members to be replaced. If you are reloading while under fire, remember to keep your gun moving to evade shots at it. The combination of APS and reliable armor means that IFVs such as the Begleitpanzer, Bradley, and Marder can do little to you without catching you off guard or getting a luck shot on your gun.
Enemies of note:
PUMA:
This enemy is nearly harmless as it lacks missiles and cannot reliably penetrate your UFP and turret, but it is very difficult to kill with one shot, frequently requiring two or three, depending on the how you attack it. It is dangerous sheerly on the amount of time that it takes to kill. If it gets your gun, or delays you until its friends arrive, you will probably die.
TAM:
Be careful with this enemy. It rarely will fail to penetrate your armor and will show up in unexpected places on account of its mobility. Do not rush shots at it and do not shoot at its hull frontally. You will usually destroy the engine but leave it otherwise unharmed. The turret front will eat weird shots, so aim for turret ring (which can be difficult because you're short) or barrel. If you must shoot the hull, aim for the right side which houses the driver and an ammo rack behind it.
Pros and cons
Overall, the T-55AMD-1 is a good vehicle mostly held back by its reload. It has good mobility and good survivability.
Pros:
- Consistent armor
- Very resistant to auto cannons
- Drozd APS to block missiles
- APS has plenty of charges
- Adequate penetration on APDS and APFSDS rounds
- Decent mobility
Cons:
- Painfully long reload
- Low post-pen damage
- Slow gun and turret traverse
- Disappointing gun depression
- APS only protects 40 degrees to each side of the gun.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR medium tanks | |
---|---|
T-28 | T-28 (1938) · T-28 · T-28E |
T-34-76 | T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E |
T-34-57 | T-34-57 · T-34-57 (1943) |
T-34-85 | T-34-85 (D-5T) · T-34-85 · T-34-85E |
T-34-100 | T-34-100 |
T-44 | T-44 · T-44-100 · T-44-122 |
T-54 | T-54 (1947) · T-54 (1949) · T-54 (1951) |
T-55 | TO-55 · T-55A · T-55AM-1 · T-55AMD-1 |
T-62 | T-62 · T-62M-1 |
T-64 | Object 435 · T-64A (1971) · T-64B |
T-72 | T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna |
T-80 | T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292 |
T-90 | Т-90А · T-90M |
Trophies/Lend-Lease | |
Germany | ▂T-III · ▂T-V |
Great Britain | ▂МК-IX "Valentine" |
USA | ▂M3 Medium · ▂M4A2 |