Difference between revisions of "Marder 1A3"
Colok76286 (talk | contribs) (Edits) |
Beeschurger (talk | contribs) (Added detailed description, borrowed some sections from Marder A1- page i also created, since it is almost the exact vehicle.) (Tag: Visual edit) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]]. Improvement to Marder A1-, 1A3 offers upgrades in protection and firepower, making it a formidable scouting vehicle at its BR. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --> | ||
− | + | Players should be of note that Marders were IFVs and therefore they weren't designed to take hits from enemy tanks and as such they should not try to fight them frontally unless it is absolutely necessary. | |
+ | |||
+ | '''Armor''' | ||
+ | |||
+ | Marder 1A3's armour is best described as inconsistent. Sharing the same chassis [[Marder A1-|as the previous model]], base armor is extremely weak, consisting mostly of 11mm plates. | ||
+ | |||
+ | However, unlike its predecessor, Marder 1A3 is equipped with add-on armor from the get go, considerably increasing its survivability against machine guns and even some autocannons. | ||
+ | |||
+ | Marder 1A3s upper frontal plate can now shrug off even [[BMP-2|BMP-2s]] APDS rounds, something that was impossible for its predecessor. Its upper side armor is now resistant to .50 cal armor-piercing rounds, which is a considerable upgrade to its survivability. | ||
+ | |||
+ | Marder 1A3 receives a slightly different armor scheme just below a turret - in place of a heavily angled plate is now protrusion with less favourable angle and thin armor. There is also an almost flat strip of armor just below gunner and commander optics, that should be considered as a weak spot. | ||
+ | |||
+ | '''Crew''' | ||
+ | |||
+ | With only three crew members available, the Marder can't afford to take any hits. Both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to [[Merkava (Family)|Merkava tanks]]). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds. | ||
+ | |||
+ | The Driver's position is more exposed, albeit receiving a new redesigned hatch that significantly improves his protection. Enemy shells can still shatter on drivers' optics, sending shrapnel straight into the fighting compartment. | ||
'''Armour type:''' | '''Armour type:''' | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 8 mm (77°) ''Upper plate'' <br> 32 mm (21-58°) ''Lower plate'' | | + | | Hull || Add-on 8 mm (77°) ''Upper plate'' <br>Add-on 32 mm (21-58°) ''Lower plate'' |
+ | Base armor 11 mm (77°) ''Upper plate'' | ||
+ | |||
+ | Base armor 32mm (21-58°) bottom | ||
+ | | Add-on 4 mm (0°) ''Upper plate'' | ||
+ | Base 15mm (33°) ''Upper plate''<br>Base 15mm (0°) ''Lower plate'' | ||
+ | | 11 mm (22°) ''Rear plate and hatch'' <br> 5 mm (22°) ''Vents'' || Add-on 8 mm | ||
+ | Base 11mm<br> | ||
|- | |- | ||
− | | | + | | Turret || Add-on 20mm (38°) ''Base front'' |
− | |- | + | Base 11 to 20 mm (38°) ''Base front'' Base 11mm ''Gun mount'' |
− | + | | Add-on 20mm ''Base side'' | |
+ | Base 15mm ''Base side'' Base 11mm ''Gun mount'' | ||
+ | | Add-on 20mm ''Base side'' | ||
+ | Base 15mm ''Base side'' Base 11mm ''Gun mount'' | ||
+ | | 11 mm | ||
|- | |- | ||
|} | |} | ||
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* Suspension wheels, tracks and torsion bars are 20 mm thick. | * Suspension wheels, tracks and torsion bars are 20 mm thick. | ||
+ | * Armored skirts are 5mm thick. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --> | ||
− | + | Even with extra add-on armor, the mobility of Marder 1A3 stays the same as its predecessor, allowing it to rush advantageous positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task. | |
{{tankMobility|abMinHp=930|rbMinHp=531}} | {{tankMobility|abMinHp=930|rbMinHp=531}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
− | {{Specs-Economy}} | + | {{Specs-Economy}}Since the Marder 1A3 comes stock with MILAN ATGMs, it should have no problems dispatching its enemies. Marder will probably be played as scout vehicle, meaning players focus should be on getting thermals. After that, mobility upgrades can be researched, as there is not much to improve in the firepower department. |
== Armaments == | == Armaments == | ||
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{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --> | ||
− | {{main|Rh202 (20 mm)}} | + | {{main|Rh202 (20 mm)}}The Marder 1A3 is armed with a dual-feed Rh202 20 mm autocannon. This gun can also be found as a secondary weapon on the [[KPz-70]] and [[Leopard 2K]]; the difference being it gets dedicated belts on Marder instead of being limited only to multipurpose stock belts. Rh202 has fantastic gun handling. Even though it is not equipped with a stabiliser, it's barely noticeable even when firing on the move, allowing it to successfully engage enemies without stopping at close range. With a great rate of fire (noticeably faster than 30 mm found on BMP-2s), it can shred light vehicles, low flying planes and helicopters to pieces in a matter of seconds. |
+ | Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates. With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice. Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | * '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | + | * '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}The stock belt consists of APCRT and HEFI-T rounds in a ratio of 1:1. It works but can have problems scoring critical hits as half of the belt won't penetrate. |
− | * '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} | + | * '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}Contains mostly HEFI-T rounds in a ratio of 3:1, should be used only against low flying planes and helicopters due to its explosive filler. |
− | * '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | + | * '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}This belt consists of APCRT and HEFI-T rounds in a ratio of 3:1. Should be only used as a stop gap solution until DM63 belts become available. |
− | * '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | + | * '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}This should be the main belt of choice when engaging ground targets, it can penetrate most light vehicles Marder can face, though MBTs and heavy tanks will pose a problem even at close range. |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
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{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
− | {{main|MILAN}} | + | {{main|MILAN}}The Marder 1A3 is armed with a MILAN ATGM launcher with SACLOS guidance. It's an older missile, lacking a tandem warhead. As composite and reactive armour is starting to become more common at this battle rating, its age starts to show. It is the main weapon of choice when engaging targets beyond 200 m and when engaging anything heavier than a light tank or SPAAG. The Marder only gets 4 of those, so firing them recklessly can leave it unable to dispatch heavier opponents. Frequent visits to capture points are a must in order to keep fighting. To fire them, the Marder needs to be going slower than 5 km/h, which can be disadvantageous against enemy tanks with stabilisers - players should make sure to distract the enemy first with the autocannon fire or make sure the enemy doesn't know at all from where the Marder will be striking. Also, players should be aware that the launcher can't depress as much as the autocannon - this is of utmost importance when fighting in hilly terrain. While it is possible to fire and hit an enemy, the missile needs a few seconds and distance to correct itself, making close-range shots impossible without considerable skill and practise. |
+ | |||
+ | MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as SS.11 or Malyutkas. | ||
+ | The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing. As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
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{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --> | ||
− | {{main|MG3A1 (7.62 mm)}} | + | {{main|MG3A1 (7.62 mm)}}The Marder is armed with a MG3 machine gun, coaxial to the Rh202. While having a nice rate of fire, it is rifle-calibre and thus has very low penetration, useful only as a deterrent against low flying aircraft and helicopters and to clear obstacles in front of the vehicle. It is almost useless against enemy tanks, and only poses a threat to few open-top vehicles. |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | Marder 1A3 is a pretty decent IFV for its rank, and great scout thanks to its thermals - something uncommon at its BR. | |
+ | |||
+ | Best strategy is to either use its mobility to rush advantageous positions near capture points in order to spot and counter enemy vehicles trying to cap, occasionally firing ATGM at high-value targets. | ||
+ | |||
+ | Another good strategy is to go for flanks - most of the time, players will meet enemy light vehicles, and Marders autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards allied tanks. Players should save ATGMs for self-defence, since they will be away from capture points in this scenario and thus unable to rearm. That doesn't mean they can't strike high value targets such as top tier tanks which happen to drive into their sight line. | ||
+ | |||
+ | If forced to CQC or brawl,players should stick to allies and support them. As soon as they see enemy tank fire, they can rush him and disable his gun and tracks, making him an easy target for your team mates. | ||
+ | |||
+ | '''Specific enemies worth mentioning:''' | ||
+ | |||
+ | [[AMX-30B2 BRENUS]] - Single handedly the most dangerous opponent Marder 1A3 can face in the frontal arc; resistant to DM63, equipped with ERA and APS that counters MILANs, armed with autocannon that can shred Marder 1A3 from the side to shreds. Lacks stabiliser, therefore players should force it to push them, or flank. | ||
+ | |||
+ | [[T-54/55 (Family)|T-54/55]], [[Type 59]] and its variants - Resistant to DM63 not only from the front, but also the side. | ||
+ | |||
+ | [[Warrior]] - Armed with thermals and autocannon that can easily destroy Marder from the front. | ||
+ | |||
+ | [[Type 87 RCV]] - Faster than Marder, equipped with equally dangerous autocannon. | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * Excellent mobility |
− | * | + | * One of the earliest vehicles to get thermals; great scout |
− | * | + | * Can be used against helicopters and low flying aircraft |
− | * | + | * Add-on armor increases its survivability against .50 cals and some autocannons |
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Armor still useless against larger guns and ATGMs |
+ | * Can't elevate its gun all the way up, presenting a blind spot against enemy aircraft | ||
+ | * Lot of enemies are resistant to DM63, even from the side | ||
+ | * MILANs start showing their age | ||
== History == | == History == | ||
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;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 11:06, 26 October 2021
Contents
Description
The Marder 1A3 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Direct Hit". Improvement to Marder A1-, 1A3 offers upgrades in protection and firepower, making it a formidable scouting vehicle at its BR.
General info
Survivability and armour
Players should be of note that Marders were IFVs and therefore they weren't designed to take hits from enemy tanks and as such they should not try to fight them frontally unless it is absolutely necessary.
Armor
Marder 1A3's armour is best described as inconsistent. Sharing the same chassis as the previous model, base armor is extremely weak, consisting mostly of 11mm plates.
However, unlike its predecessor, Marder 1A3 is equipped with add-on armor from the get go, considerably increasing its survivability against machine guns and even some autocannons.
Marder 1A3s upper frontal plate can now shrug off even BMP-2s APDS rounds, something that was impossible for its predecessor. Its upper side armor is now resistant to .50 cal armor-piercing rounds, which is a considerable upgrade to its survivability.
Marder 1A3 receives a slightly different armor scheme just below a turret - in place of a heavily angled plate is now protrusion with less favourable angle and thin armor. There is also an almost flat strip of armor just below gunner and commander optics, that should be considered as a weak spot.
Crew
With only three crew members available, the Marder can't afford to take any hits. Both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to Merkava tanks). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds.
The Driver's position is more exposed, albeit receiving a new redesigned hatch that significantly improves his protection. Enemy shells can still shatter on drivers' optics, sending shrapnel straight into the fighting compartment.
Armour type:
- High hardness rolled armour (hull front and roof)
- Rolled homogeneous armour (hull sides and rear, gun mount, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | Add-on 8 mm (77°) Upper plate Add-on 32 mm (21-58°) Lower plate Base armor 11 mm (77°) Upper plate Base armor 32mm (21-58°) bottom |
Add-on 4 mm (0°) Upper plate
Base 15mm (33°) Upper plate |
11 mm (22°) Rear plate and hatch 5 mm (22°) Vents |
Add-on 8 mm
Base 11mm |
Turret | Add-on 20mm (38°) Base front
Base 11 to 20 mm (38°) Base front Base 11mm Gun mount |
Add-on 20mm Base side
Base 15mm Base side Base 11mm Gun mount |
Add-on 20mm Base side
Base 15mm Base side Base 11mm Gun mount |
11 mm |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
- Armored skirts are 5mm thick.
Mobility
Even with extra add-on armor, the mobility of Marder 1A3 stays the same as its predecessor, allowing it to rush advantageous positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33.5 | 930 | 1,145 | 27.76 | 34.18 |
Realistic | 76 | 76 | 531 | 600 | 15.85 | 17.91 |
Modifications and economy
Armaments
Main armament
Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates. With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice. Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.
20 mm Rh202 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (200) | 800 | -17°/+65° | ±180° | N/A | 57.1 | 79.1 | 96.0 | 106.2 | 112.9 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
- Default: HVAP-T · HEFI-TThe stock belt consists of APCRT and HEFI-T rounds in a ratio of 1:1. It works but can have problems scoring critical hits as half of the belt won't penetrate.
- DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-TContains mostly HEFI-T rounds in a ratio of 3:1, should be used only against low flying planes and helicopters due to its explosive filler.
- DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-TThis belt consists of APCRT and HEFI-T rounds in a ratio of 3:1. Should be only used as a stop gap solution until DM63 belts become available.
- DM63: APDS · APDS · APDS · HEFI-TThis should be the main belt of choice when engaging ground targets, it can penetrate most light vehicles Marder can face, though MBTs and heavy tanks will pose a problem even at close range.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 57 | 52 | 37 | 24 | 15 | 10 |
DM51A1 | 57 | 52 | 37 | 24 | 15 | 10 |
DM43 | 57 | 52 | 37 | 24 | 15 | 10 |
DM63 | 66 | 61 | 45 | 31 | 21 | 14 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
6 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as SS.11 or Malyutkas.
The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing. As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.
MILAN missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
4 | ±5° | N/A | N/A | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MILAN | ATGM | 530 | 530 | 530 | 530 | 530 | 530 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
MILAN | ATGM | 200 | 2,000 | 6.7 | 0.05 | 0.1 | 1,830 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Usage in battles
Marder 1A3 is a pretty decent IFV for its rank, and great scout thanks to its thermals - something uncommon at its BR.
Best strategy is to either use its mobility to rush advantageous positions near capture points in order to spot and counter enemy vehicles trying to cap, occasionally firing ATGM at high-value targets.
Another good strategy is to go for flanks - most of the time, players will meet enemy light vehicles, and Marders autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards allied tanks. Players should save ATGMs for self-defence, since they will be away from capture points in this scenario and thus unable to rearm. That doesn't mean they can't strike high value targets such as top tier tanks which happen to drive into their sight line.
If forced to CQC or brawl,players should stick to allies and support them. As soon as they see enemy tank fire, they can rush him and disable his gun and tracks, making him an easy target for your team mates.
Specific enemies worth mentioning:
AMX-30B2 BRENUS - Single handedly the most dangerous opponent Marder 1A3 can face in the frontal arc; resistant to DM63, equipped with ERA and APS that counters MILANs, armed with autocannon that can shred Marder 1A3 from the side to shreds. Lacks stabiliser, therefore players should force it to push them, or flank.
T-54/55, Type 59 and its variants - Resistant to DM63 not only from the front, but also the side.
Warrior - Armed with thermals and autocannon that can easily destroy Marder from the front.
Type 87 RCV - Faster than Marder, equipped with equally dangerous autocannon.
Pros and cons
Pros:
- Excellent mobility
- One of the earliest vehicles to get thermals; great scout
- Can be used against helicopters and low flying aircraft
- Add-on armor increases its survivability against .50 cals and some autocannons
Cons:
- Armor still useless against larger guns and ATGMs
- Can't elevate its gun all the way up, presenting a blind spot against enemy aircraft
- Lot of enemies are resistant to DM63, even from the side
- MILANs start showing their age
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |