Difference between revisions of "T-60"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
[[File:T60 Screenshot 3.jpg|thumb|T-60 on "[[Frozen Pass (Ground Forces)|Frozen Pass]]" ]]<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The Armour of the T-60 is fairly effective frontally, being for the most part angled gives it good protection against similarly rated opponents with a high chance of causing shots to ricochet, however a shot to the side will likley be fatal due to the thin (15mm) side armour and vehicle only having a 2 man crew, this means that the loss of 1 crew member will cause the vehicle to be knocked out.
+
[[File:T60 Screenshot 3.jpg|thumb|T-60 on "[[Frozen Pass (Ground Forces)|Frozen Pass]]"]]
 +
The armour of the T-60 is fairly effective frontally, being for the most part angled gives it good protection against similarly rated opponents with a high chance of causing shots to ricochet, however a shot to the side will likely be fatal due to the thin (15 mm) side armour and the vehicle only having a 2 man crew, this means that the loss of 1 crew member will cause the vehicle to be knocked out.
  
 
'''Armour type:'''
 
'''Armour type:'''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 118|rbMinHp= 67|<!--AoAweight=(optional) -->}}The Mobility of the T-60 is very comparable to the T-26, while it is fast enough to move around the map with ease, it is not mobile enough to be the first friendly to the cap or camping position, the mobility is enough to allow for a support or flanking role in most situations.
+
{{tankMobility|abMinHp=118|rbMinHp=67}}
  
[[File:T-60 Screenshot 2.jpg|thumb|T-60 firing its 20mm cannon]]
+
The mobility of the T-60 is very comparable to the T-26, while it is fast enough to move around the map with ease, it is not mobile enough to be the first friendly to the cap or camping position, the mobility is enough to allow for a support or flanking role in most situations.
 +
 
 +
[[File:T-60 Screenshot 2.jpg|thumb|T-60 firing its 20 mm cannon]]
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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==== Ammunition ====
 
==== Ammunition ====
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
+
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}
 
* '''AP-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}
 
* '''AP-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}
* '''API HV:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
+
* '''API HV:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="7" | Penetration statistics
 
! colspan="7" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Belts
+
! rowspan="2" data-sort-type="text" | Belt
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Default || 27 || 25 || 17 || 10 || 6 || 6
+
| Default || 27 || 25 || 17 || 10 || 6 || 4
 
|-
 
|-
 
| AP-I || 27 || 25 || 17 || 10 || 6 || 4
 
| AP-I || 27 || 25 || 17 || 10 || 6 || 4
 
|-
 
|-
| API HV || 32 || 29 || 20 || 12 || 7 || 6
+
| API HV || 32 || 29 || 20 || 12 || 7 || 4
 
|-
 
|-
 
|}
 
|}
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! colspan="9" | Belt details
 
! colspan="9" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Projectile<br>Mass (kg)
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| AP-I || 796 || 0.096 || N/A || N/A || N/A || 47° || 56° || 65°
+
| AP-I || 800 || 0.1 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->[[File:T-60 Screenshot 1.jpg|thumb|T-60 driving through "[[Eastern Europe (Ground Forces)|Eastern Europe]]" ]]
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:T-60 Screenshot 1.jpg|thumb|T-60 driving through "[[Eastern Europe (Ground Forces)|Eastern Europe]]" ]]
 
The T-60 is a fine little tank that excels in very particular situations; namely holding corners, flanking, and acting as a close range SPAA. This tank should never be used for long-range shooting or in pushes against an enemy head-on, one should always try to use its speed and manoeuvrability to gain an advantage before attacking. In a [[:Category:Anti-aircraft vehicles|SPAA]] role, the long reload time for this tank's main weapon can be a severe disadvantage. This means that one should use controlled bursts when attacking aeroplanes, making all shots count, and only picking large slow moving targets when at the range. The presence of a co-axial machine gun, however, not only adds to the firing density but allows for the tank to fire whilst the cannon is reloading. This machine gun has no utility against armoured targets. In this role, the T-60 is the only SPAA in this rank that does not have to fear 7.7 mm rounds (although 12.7 mm rounds can be very deadly - the [[M2A2]] is a very dangerous opponent, for instance). This means that T-60 pilots can be confident that they can survive being strafed by most fighter aircraft. In RB this tank serves as a perfectly capable replacement for the [[GAZ-AAA (4M)|4M GAZ-AAA]]. In conclusion, the T-60 is a versatile tank of good effectiveness that is a constant presence of any Rank I ground forces game. Its gun gives it easy penetration at the sides and some fronts of low-rank tanks.
 
The T-60 is a fine little tank that excels in very particular situations; namely holding corners, flanking, and acting as a close range SPAA. This tank should never be used for long-range shooting or in pushes against an enemy head-on, one should always try to use its speed and manoeuvrability to gain an advantage before attacking. In a [[:Category:Anti-aircraft vehicles|SPAA]] role, the long reload time for this tank's main weapon can be a severe disadvantage. This means that one should use controlled bursts when attacking aeroplanes, making all shots count, and only picking large slow moving targets when at the range. The presence of a co-axial machine gun, however, not only adds to the firing density but allows for the tank to fire whilst the cannon is reloading. This machine gun has no utility against armoured targets. In this role, the T-60 is the only SPAA in this rank that does not have to fear 7.7 mm rounds (although 12.7 mm rounds can be very deadly - the [[M2A2]] is a very dangerous opponent, for instance). This means that T-60 pilots can be confident that they can survive being strafed by most fighter aircraft. In RB this tank serves as a perfectly capable replacement for the [[GAZ-AAA (4M)|4M GAZ-AAA]]. In conclusion, the T-60 is a versatile tank of good effectiveness that is a constant presence of any Rank I ground forces game. Its gun gives it easy penetration at the sides and some fronts of low-rank tanks.
  

Revision as of 15:28, 12 September 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
T-60
ussr_t_60_1941.png
GarageImage T-60.jpg
T-60
AB RB SB
1.0 1.0 1.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The T-60 is a rank I Soviet light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. One of the less appealing Soviet vehicle due to its weaponry and layout, it can still perform well if utilised correctly and its faults are accounted for.

General info

Survivability and armour

Armourfront / side / back
Hull35 / 15 / 25
Turret35 / 25 / 25
Crew2 people
Visibility61 %
T-60 on "Frozen Pass"

The armour of the T-60 is fairly effective frontally, being for the most part angled gives it good protection against similarly rated opponents with a high chance of causing shots to ricochet, however a shot to the side will likely be fatal due to the thin (15 mm) side armour and the vehicle only having a 2 man crew, this means that the loss of 1 crew member will cause the vehicle to be knocked out.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 35 mm (21°) Driver's plate
15 mm (72°) Front glacis
35 mm (25°) Lower glacis
15 mm 10 mm (71°) Top
25 mm (27°) Bottom
13 mm
Turret 25 mm (25-27°) Turret front
20 mm Gun mantlet
25 mm (24-26°) 25 mm (24°) 10 mm

Notes:

  • Belly armour is 10 mm thick.
  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Speedforward / back
AB50 / 7 km/h
RB and SB45 / 6 km/h
Number of gears4 forward
1 back
Weight5.8 t
Engine power
AB134 hp
RB and SB70 hp
Power-to-weight ratio
AB23.1 hp/t
RB and SB12.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 7 5.8 118 134 20.34 23.1
Realistic 45 6 67 70 11.55 12.07

The mobility of the T-60 is very comparable to the T-26, while it is fast enough to move around the map with ease, it is not mobile enough to be the first friendly to the cap or camping position, the mobility is enough to allow for a support or flanking role in most situations.

T-60 firing its 20 mm cannon

Modifications and economy

Repair costBasic → Reference
AB172 → 221 Sl icon.png
RB195 → 250 Sl icon.png
SB225 → 289 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 680 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20mm_ussr_TNSh_AP_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods art support.png
Artillery Support
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
20mm_ussr_TNSh_APCR_ammo_pack
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
80 Ge icon.png

Armaments

Main armament

Ammunition754 rounds
Belt capacity58 rounds
Reloadbasic crew → aces
26.0 → 20.0 s
Fire rate750 shots/min
Vertical guidance-7° / 25°
Main article: TNSh (20 mm)

The main armament of the T-60 is a 20 mm TNSh cannon, this has a fire rate of 750 rounds/min and will have to reload after 58 rounds have been fired, the gun is certainly effective against lightly armoured opponents but will have trouble against higher-rated heavy and medium tanks.

20 mm TNSh Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 754 (58) 750 -7°/+25° ±180° N/A 14.30 19.76 24.00 26.54 28.24 26.00 23.00 21.20 20.00
Realistic 8.93 10.50 12.75 14.10 15.00

Ammunition

  • Default: AP-I · FI
  • AP-I: AP-I
  • API HV: AP-I · AP-I · FI
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 27 25 17 10 6 4
AP-I 27 25 17 10 6 4
API HV 32 29 20 12 7 4
Belt details
Belt Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP-I 800 0.1 N/A N/A N/A 47° 56° 65°

Ammo racks

Ammo racks of the T-60
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
13 (+4) (+8) (+12) Yes

(1 clip contains 58 rounds)

Machine guns

Ammunition945 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 945 (63) 600 N/A N/A

Usage in battles

T-60 driving through "Eastern Europe"

The T-60 is a fine little tank that excels in very particular situations; namely holding corners, flanking, and acting as a close range SPAA. This tank should never be used for long-range shooting or in pushes against an enemy head-on, one should always try to use its speed and manoeuvrability to gain an advantage before attacking. In a SPAA role, the long reload time for this tank's main weapon can be a severe disadvantage. This means that one should use controlled bursts when attacking aeroplanes, making all shots count, and only picking large slow moving targets when at the range. The presence of a co-axial machine gun, however, not only adds to the firing density but allows for the tank to fire whilst the cannon is reloading. This machine gun has no utility against armoured targets. In this role, the T-60 is the only SPAA in this rank that does not have to fear 7.7 mm rounds (although 12.7 mm rounds can be very deadly - the M2A2 is a very dangerous opponent, for instance). This means that T-60 pilots can be confident that they can survive being strafed by most fighter aircraft. In RB this tank serves as a perfectly capable replacement for the 4M GAZ-AAA. In conclusion, the T-60 is a versatile tank of good effectiveness that is a constant presence of any Rank I ground forces game. Its gun gives it easy penetration at the sides and some fronts of low-rank tanks.

This is a very versatile tank and that is its greatest strength. Its greatest weakness is it's horrible all around armour, always remember that you will probably not survive a single hit from an AT gun, and as such stay hidden and behind cover. In order to accomplish this use, this tanks great manoeuvrability to your advantage and try to hug cover and move in depressions of the landscape. When using this tank always attack from an unexpected angle then shot your entire belt and afterwards always re-position after an attack. A great strength of this tank is that at any point it can go from flanking an enemy tank to acting as a front line SPAA, and in many games this amazing ability that can save you and your comrades from certain death at the hands of an enemy bomber or attack plane.

Pros and cons

Pros:

  • Sloped frontal armour
  • Fast-firing gun, that can even harm aircraft due to calibre and rate of fire
  • Good manoeuvrability
  • Belts have a high ammunition count per belt
  • Can act as a decent front line SPAA
  • Low profile
  • Often not regarded as a high priority target
  • Co-axial MG
    T-60 driving into "Eastern Europe"

Cons:

  • Poor armour
  • Very cramped interior
  • Only 2 crew so you can't lose anyone
  • Long reload time
  • Very slow at climbing hills
  • Retains speed bad
  • Poor penetration values
  • Poor post-penetration damage

History

Development

In 1938, a task to create an amphibious and non-amphibious scout tank was given to Nicholas Astrov's design team at Moscow Factory No. 37. The result was the T-30A and T-30B prototypes, with the A model being amphibious. The T-30A went on to become the T-40 amphibious scout tank, while the T-30B went on to become the T-60 scout tank. Production started on July 1941, one month after the German invasion in Operation Barbarossa.

Originally with a 12.7 mm machine gun, the T-60 was up-gunned with a 20 mm TNSh cannon, which was derived from an aircraft cannon. The gun could penetrate 15 mm of armour at a 500 meters range, which proved very inadequate against the Germans Panzer IIIs and Panzer IVs, which had a maximum of 50 mm of armour on the front. Not only that, the scout tank had poor mobility on cross-country terrain and had a maximum armour of only 20 mm thick. Despite that, the T-60 was easily produced and 6,292 of these tanks were produced between 1941 and 1942.

Usage

The low gun performance urged for an attempt to upgrade the tank with a 37 mm ZIS-19 cannon or the standard 45mm tank gun. Both of these projects were proven impossible. The T-60 served as a light tank up until the better T-70 light tank was chosen as the new standard Soviet light tank in 1942, which had better armour and gun.

The T-60 went on in armour developmental projects for the Soviet forces, such as the designing of the T-90 anti-aircraft vehicle. But perhaps the most unique project that it played in was the Antonov A-40, which was the Soviet's attempt on a "flying tank". The A-40 was a glider design that has wings attached to a lightened T-60 (removing its armament, ammunition, some accessories, and most of the fuel). On September 2, 1942, in a test, the prototype was towed by a TB-3 Bomber into the air. When released, the A-40 reportedly glided smoothly on its descent, despite the drag it put on the TB-3 plane. The A-40 landed safely and was able to drive back to the testing site after detaching the wings. The project was then abandoned due to the lack of enough aircraft with the power to tow the A-40 at 160 kilometres per hour speed.

The T-60 also were used by the Romanians when they captured 34 of them and modified them into the TACAM T-60 and Mareşal M05, both tank destroyers. All examples of these vehicles were confiscated by the Soviets after Romania switched to the Allies.

In-game description

The T-60 light tank was developed in August, 1941 at Moscow Factory #37 under the management of N.A. Astrov. In September, 1941 the T-60 was accepted into the arsenal of the Red Army and was released serially in several automobile factories. The T-60 was produced until February, 1943, when it was replaced on assembly lines by the more powerful T-70 light tank. A total of 5,920 T-60s were produced, 1,366 of them in 1941. Most of them were built at the Gorky Factory.

Large numbers of T-60 tanks were used in battles from 1941 to 1943, starting with the Battle of Moscow and ending with the elimination of the Leningrad blockade in January, 1944. The T-60 was used actively throughout the Battle of Stalingrad and the Kharkov Operation. Due to significant losses, the T-60 was gradually removed from the front lines in late 1942.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62