Difference between revisions of "BMP-1"
Inceptor57 (talk | contribs) (Edits, added main links for armaments) |
Colok76286 (talk | contribs) (→Mobility: Updated to new, sleek profile table) |
||
Line 39: | Line 39: | ||
=== Mobility === | === Mobility === | ||
− | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | The | + | {{tankMobility|abMinHp= number|rbMinHp= number|AoAweight= 0.4}} |
+ | |||
+ | The {{PAGENAME}}'s mobility is reasonably good, although somewhat lacking relative to other IFVs. Despite that, once it gets moving it can travel at a decent pace. | ||
Be aware when attempting flanking maneuvers and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position. | Be aware when attempting flanking maneuvers and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Armaments == | == Armaments == |
Revision as of 15:31, 10 March 2020
Contents
This page is about the light tank BMP-1. For the version equipped with a 30 mm autocannon, see BMP-2 |
Description
The BMP-1 is a Rank V Russian light tank
with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.71 "New E.R.A.".
The BMP-1 is shoot-and-scoot type of vehicle as an exposed BMP-1 is a dead BMP-1 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots (for your ATGM) and only use your cannon if an enemy is close and unaware of your presence. Remember that if anything sees you, it can destroy you - even a .50 cal will make quick work of the BMP-1 from the sides or back.
General info
Survivability and armour
The BMP-1 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.
Despite the lack of armour, however, the BMP-1 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 7-12 mm (80°) Front glacis 19 mm (56°) Lower glacis |
16 mm (3-18°) Top 18 + 4 mm Bottom |
16 mm (12°) Top 12 mm (48°) Bottom 12 mm (8-51°) Doors |
6 mm 5 mm Engine exhausts |
Turret | 23 mm (0-53°) Turret front 33 + 26 mm Gun mantlet |
13-23 mm (24-37°) | 13 mm (23-26°) | 6 mm |
Armour | Sides | Roof | ||
Cupola | 7 mm | 7 mm |
Notes:
- Suspension wheels and tracks are 10 mm thick.
- Belly armour is 6 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 73 | 12 | 12.6 | 0.4 | number | 572 | Expression error: Unrecognized word "number". | 44 |
Realistic | 66 | 11 | number | 300 | Expression error: Unrecognized word "number". | 23.08 |
The BMP-1's mobility is reasonably good, although somewhat lacking relative to other IFVs. Despite that, once it gets moving it can travel at a decent pace.
Be aware when attempting flanking maneuvers and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position.
Armaments
Main armament
The 2A28 main cannon, despite being the 'main' armament will more often than not act more as secondary armament, at least once the BMP-1P upgrade is researched, due to the 9M113 ATGM proving significantly more controllable and effective at all engagement ranges. Despite this, the PG-9 HEAT round proves valuable in a pinch, with well-placed shots able to disable critical components on most vehicles the BMP will face. Keep in mind that the BMP-1 does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.
The main cannon's primary drawback is its mediocre ballistic performance, with the HEAT round travelling at only 665m/s and the HE round travelling at an abysmal 290m/s.
73 mm 2A28 Cannon | |||||
---|---|---|---|---|---|
Capacity | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
40 | 7 | -5°/+30° | N/A | No | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 11.9 | N/A | __.__ | __.__ | __.__ |
Realistic | 11.9 | N/A | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.8 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PG-9 | HEAT | 300 | 300 | 300 | 300 | 300 | 300 |
OG-9 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Maximum Velocity in m/s |
Projectile Mass in kg |
Range (m) | Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||||
PG-6 | HEAT | 665 | 2.6 | ?,000 | 0.0 | 0.0 | 1,250 | +0° | 25° | 18° | 15° |
OG-9 | HE | 290 | 3.7 | ?.000 | 0.05 | 0.1 | 735 | +0° | 11° | 10° | 9° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | XX (X+) | (+) | (+) | (+) | (+) | (+) | no |
Additional armament
9M14
The BMP-1 comes with a rail-mounted manually-guided ATGM as stock, initially aimed manually and with somewhat mediocre penetration and explosive mass values. While occasionally useful, generally the main gun is easier and more reliable to use.
4 x 9M14 ATGM
- Guidance type: MCLOS
- Firing range: 3 km
9M113
Once the BMP-1P upgrade is researched, the rail-mounted 9M14 ATGM is replaced with a spindle-mounted 9M113 ATGM. This ATGM is significantly more powerful and easier to use due to its semi-automatic guiding system. Improved penetration values and significantly increased explosive mass will result in far more reliable destructive power. Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds.
4 x 9M113 ATGM (BMP-1P)
- Guidance type: SACLOS
- Firing range: 3 km
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
9M14 | AGTM | 400 | 400 | 400 | 400 | 400 | 400 |
9M113 | AGTM | 600 | 600 | 600 | 600 | 600 | 600 |
Shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Maximum Velocity in m/s |
Projectile Mass in kg |
Range (m) | Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||||
9M14 | AGTM | 120 | 11 | 3,000 | 0.0 | 0.1 | 3,410 | +0° | 0° | 8° | 8° |
9M113 | AGTM | 205 | 25 | 3.000 | 0.0 | 0.1 | 4,860 | +0° | 0° | 8° | 8° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
4 | XX (X+) | (+) | (+) | (+) | (+) | (+) | no |
Machine guns
The BMP-1 comes equipped with a coaxial 7.62 mm PKT machine gun. This is only useful for clearing small obstacles or exposed crew in open-top vehicles.
PKT 7.62 | ||||||
---|---|---|---|---|---|---|
Coaxial | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
250 | 700 | N/A | N/A |
Usage in the battles
The BMP-1 is quite distinctive due to its oddly-shaped hull. The vehicle is crewed by only three (no commander), but is very spacious, so shots from the side occasionally cause minimal or even no damage. However, with only 23 mm AT MOST protecting the tank, it's a safe bet that hull breaks will be plentiful, especially when facing enemies equipped with APFSDS or HEAT. The BMP-1 is equipped with a short-barreled 73 mm gun (an odd calibre) firing exclusively anti-tank grenades. The projectile drop is extreme, albeit not the worst in-game, and it can be used to great effect against many of the vehicles the BMP will face due to the consistent 300mm of penetration at range. The standard PG-9 ammunition has an explosive mass of about 1.25 kg. The trade-off, in this case, is the low velocity and relatively poor slope characteristics (the penetration drop in half if more than 60 degrees of slope). Finally, as standard, the BMP-1 is equipped with the 9M14 ATGM, capable of penetrating 400mm and carrying an explosive mass of 2.6 kg. It is WASD guided, and therefore somewhat tricky to use at first (and especially difficult to use in high packet-loss or high ping matches). An optional modification for the BMP-1 allows it to use turret-mounted smoke grenades as well as a next-generation missile, the 9M113. The BMP-1 (as of 1.77.2.149) is the earliest vehicle in-game to be able to use a SACLOS (mouse-guided) system for an ATGM. Not only is the missile nearly twice as fast as the 9M14, but it carries a notably larger explosive payload, and can penetrate up to 600 mm at 90 degrees at any range. As of 1.91, the BMP-1 can research NVD, which can help during night battles to help with visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a Infrared Spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.
Pros and cons
Pros:
- Fairly mobile, both weapon systems are particularly effective against the lightly armoured vehicles it will encounter often such as the Leopard, OF-40, etc
- One of the earliest ATGM vehicles available and the earliest to receive mouse-guided (SACLOS) ATGMs (with the BMP-1P modification)
- Decent main gun HEAT round penetrating up to 300mm of armour at any range
- Amphibious ability which can allow it to reach positions that other vehicles struggle to
- Armour piercing high explosive rounds often won't detonate on penetration
- Solid shot rounds will cause very little internal damage, on occasion completely overpenetrating without doing any damage
- Functional even in uptiers
- All ammunition types are default and as such have no cost
- Night Vision allows effectiveness in night battles
Cons:
- Mediocre reverse speed, particularly for a light tank
- Default missiles are manually guided, upgraded missiles must be unlocked with the BMP-1P research
- Vulnerable to hull breaks, particularly from HEAT-FS rounds
- Chemical ammunition only, may struggle to damage vehicles with ERA
- All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes
- Somewhat large silhouette for a light tank
- Minimal gun depression
- Has no stabiliser, accurate shots on the move or in water are often not possible
- Only three crew members, two of whom sit extremely close together
- Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top
- Very vulnerable to aircraft and helicopters
- Bombs and artillery can deal significant damage, even when at a distance
- Infrared Spotlight mounted to hull, won't rotate with turret when NVD is on
History
The BMP-1 was the first vehicle of its kind. It was developed by the Soviet Union in the postwar period to fit a new take on existing combat doctrines, modernized for a new age of warfare. Designed in the 1950's, it incorporated ideas from both light tanks and APC's, creating something that could fight against lightly armored vehicles and infantry alike, and carry troops along a front if needed. After being accepted in 1966, the Soviet Army adopted the vehicle into its own ranks. After an analysis of IFV's after the Vietnam, Yom Kippur, and Angolan Wars, it was determined that some minor changes to the hull should be made, and that the ATGM should be switched to the more reliable 9M113 "Konkurs" ATGM and the decision of smoke grenades were to be added in the 1970's. It was then produced until the 1980's, when the BMP-2 came along to take its place, with a new 30mm autocannon, although the BMP-1 was upgraded more and is still in service in some countries today.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |