Difference between revisions of "T-64B"

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(Updated template w/ new design, added Devblog)
(Lots of general updates.)
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The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
 
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
  
The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons and its decent mobility allows it to traverse the battlefield fairly swiftly. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. One of the most notable feature to identify a T-64B is a lack of a feature. The side panels seen on the T-64A is not available on the T-64B so it is a very effective way to identify the "Bravo" from the "Alpha" on the battlefield. The T-64B also has a lot of equipment at the back such as a snorkel and boxes, giving it a rather nice look and in some cases, protection from low pen chemical munitions. The addition of the 12.7mm NSVT machine gun is also another notable feature compared to the T-64A. Other differences visually is the the T-64B has a much larger turret compared to the T-64A.
+
The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.
  
 
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.   
 
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.   
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Composite armour (Hull front, Turret front)
 
* Composite armour (Hull front, Turret front)
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Armour radiation material (Roof)
 
* Armour radiation material (Roof)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
 
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
 
* Belly armour is 20 mm thick.
 
* Belly armour is 20 mm thick.
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To fight the T-64B:
 
To fight the T-64B:
* Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most tanks currently in the game.  
+
 
 +
* Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.  
 
* The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun.   
 
* The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun.   
 
* Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.  
 
* Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.  
* However if you are using the AMX-40 or Type-90 with APFSDS you don't really need to aim. A centre of mass shot will destroy a T-64B and T-64BV almost every time.  
+
* Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.  
 
* Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds
 
* Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds
  
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 39.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)  
+
| rowspan="2" | 39.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)  
 
|-
 
|-
 
|60 (RB/SB)
 
|60 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|700
 
|700
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
You should play the T-64B as a sniper or at least a support tank. The armour on the T-64B may be the best in the game in terms of kinetic and even more with the T-64BV for chemical but with the introduction of the Type 90 and AMX-40, the armour is neglected. The DM23 can in some situation can defeat the armour on the Bravo at close range. The gun is very good with a wide range of ammunition choices even with the stock shell making sniping very easy. The kinetic rounds also have some of the best velocity in-game which makes hitting moving targets easier. Also use the low profile of the tank to hide in the surrounding. However, you should not brawl or flank in the T-64B. It can be done but it is not recommended. As mentioned the armour in neglected by the newer tanks from patch 1.79 "Project X" however if you are facing just America and Britain you can brawl with you armour. But this depends on the type of map and your preferred play style. You can flank but the other vehicles are so much faster you can find yourself getting flanked while flanking. The mobility by itself is very good, especially for Soviet tanks. However the T-64B is one of the least mobile vehicle at top-tier and the reverse speed of -4km/h is unbearable in some situation. Due to the horrible reverse speed, sniping might be difficult on some maps as you cannot fire-retreat-reload-fire-repeat. Other tanks are much faster than it, have neutral steering, decent reverse speed, better turret rotation and gun handling. The ERA upgrade slows the tank down even more due to extra weight. That being said, on larger maps like Kursk or Maginot Line, you can rely on distance to help you so the tank might bounce some shots,
+
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
 +
 
 +
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
 +
 
 +
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.
  
 
'''T-64BV'''  
 
'''T-64BV'''  
  
Same rules apply as tanks are identical except the ERA. The ERA("Kontakt-1") provides around 370mm of chemical protection meaning that altogether the total along with 500mm base armour is 870mm protection against chemical. This protection will protect you from all chemical rounds currently in the game. However, once the ERA is hit, it is gone meaning you are left with the base armour. The ERA will not make you invincible as the tank is still weak against kinetic rounds. It will help you in first engagements but you should not rely heavily on the ERA.    
+
One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.        
  
Anything  can be a threat to the T-64B due to it's poor mobility and poor suitability.
+
'''Top-rank Adversaries'''    
  
M1 Abrams-if you have the 3BM22 APFSDS unlocked shoot to the left turret cheek to disable commander and gunner.
+
<u>M1/IPM1/M1A1 Abrams:</u> The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. ''Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.''   
  
Type 90: Unless you do not have the ERA modification, the stock round will pen you at any range. However with the JM33, the Type-90 can pen he T-64B and BV at any range.
+
<u>Leopard 2K:</u> The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.    
''How to deal with it''-if the hull is presentable, aim for the right side(when looking at the tank frontally) to kill the driver and gunner, knocking out the tank as it has only 3 crew members. If hull down, the 3BM22 can pen turret cheeks at close range so aim for the right side(when looking at the tank frontally) to disable gunner however at long range, disable the gun if possible.
 
  
Leopard 2A4: One of the most common tanks to face. Same thing as the Type-90, unless you have ERA upgrade, the stock shell will pen you at any range. The DM23 APFSDS can pen the T-64B and BV but that is at close range or if the Leo2A4 is shooting down into the hull, neglecting the angle. ''How to deal with it-''if the hull is presentable, shoot a bit left of the centre of the tank(when looking at the tank frontally). The shrapnel will kill 3/4 crew members or detonate ammo rack if there is ammo there. If you can only see turret aim for the optics to knock out gunner.
+
<u>Leopard 2A4/2A5:</u> The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.    
  
Without the "Kontakt-1" ERA modification, DM12 HEAT-FS (650mm pen) can easily kill the T-64B at any range. Also be mindful that the JM33 and OFL 120 G1 can pen you at any range regardless of the upgrade modification.  
+
<u>Challenger Mk.2/Mk.3/2:</u> These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.   
 +
 
 +
<u>Leclerc:</u> The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.   
 +
 
 +
<u>C1 Ariete/PSO:</u> The C1is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if a C1 penetrates you, there's a pretty good chance you're a goner.    
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
*Stock-friendly grind. Very good stock APFSDS shell.
 
*Stock-friendly grind. Very good stock APFSDS shell.
 
*Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
 
*Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
*Upgraded armour allows it to shrug off hits from other top rank cannons.
+
*Upgraded armour allows it to shrug off hits from many top-rank cannons.
 
*Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
 
*Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
 
*Upgraded 125mm cannon inherited from the previous model.
 
*Upgraded 125mm cannon inherited from the previous model.
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*9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
 
*9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
 
*Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
 
*Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
*Compared to other MBTs the T-64B has one of the best accuracy at long ranges. This is due to the fast muzzle velocity, making the T-64B an excellent sniper.
+
*The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper.
*3BM22 APFSDS is one of the highest penetrating kinetic shells in the game at 470mm at 100m. Very easy to deal with Western tanks, even at long range.
+
 
 
'''Cons:'''
 
'''Cons:'''
 +
 
*Bad gun depression.
 
*Bad gun depression.
 
*Horrible reverse speed (-4km/h).
 
*Horrible reverse speed (-4km/h).
 
*HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
 
*HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
*If the tank gets penetrated from the front, the shell will most likely end up hitting an ammo-rack due to the autoloader arrangement.
+
*If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader.
 
*Angling the tank causes the weak side armour to be exposed.
 
*Angling the tank causes the weak side armour to be exposed.
 
*Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
 
*Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
 
*Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
 
*Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
*Armour is easily pierced by the AMX-40, Type 90 and Leopard 2A4.
+
*Hull armour can be extremely easily penetrated by a variety of enemy vehicles.
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''-->
 
* ''encyclopedia page on tank;''-->
 +
 
* [https://warthunder.com/en/news/5351-development-t-64b-when-good-is-not-good-enough-en [Devblog<nowiki>]</nowiki> T-64B: When Good Is Not Good Enough]
 
* [https://warthunder.com/en/news/5351-development-t-64b-when-good-is-not-good-enough-en [Devblog<nowiki>]</nowiki> T-64B: When Good Is Not Good Enough]
 
* [https://warthunder.com/en/news/5503-development-t-64bv-defence-reaction-en [Devblog<nowiki>]</nowiki> T-64BV: Defence Reaction]
 
* [https://warthunder.com/en/news/5503-development-t-64bv-defence-reaction-en [Devblog<nowiki>]</nowiki> T-64BV: Defence Reaction]
  
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}

Revision as of 22:15, 16 September 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ussr_t_64_b_1984.png
T-64B
AB RB SB
9.7 9.7 9.7
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T-64B.jpg


The T-64B is a Rank VI Soviet medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". In Update 1.79 "Project X", the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a T-64BV.

The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.

With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.

General info

Survivability and armour

Armour type:

  • Composite armour (Hull front, Turret front)
  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull, Turret roof)
  • Armour radiation material (Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 60* mm (68°) Front glacis
80 mm (62°) Lower glacis
85 mm Front
70 mm Rear <br. 20 mm (33°) Bottom
20 mm (4-54°) Top
45 mm Center
20 mm (21-57°) Bottom
30 + 30 mm Front
20 mm Engine deck
Turret 50-330 mm (0-80°) 65-140* mm (12-29°) 65 + 30 mm (0-65°) 45-140 + 30 mm
Armour Sides Roof
Cupola 45 mm 40 + 30 mm
Composite armour* Front Sides Rear Roof
Hull 403 mm Kinetic
476 mm Chemical
N/A N/A N/A
Turret Angles +0-0°:
440 mm Kinetic
500 mm Chemical
Angles +30-30°:
400 mm Kinetic
450 mm Chemical
200 mm Kinetic
220 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
  • Belly armour is 20 mm thick.
  • A 5 mm RHA plate separates the engine from the crew compartment
  • A log providing 100 mm thickness in wood is mounted on the rear.
  • The snorkel tube on the turret rear provide 4 mm of structural steel.
  • Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
  • Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
  • Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.

To fight the T-64B:

  • Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.
  • The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun.
  • Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.
  • Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
  • Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
39.0 N/A 67 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,085 _,___
Realistic/Simulator 619 700
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 27.82 __.__
Realistic/Simulator 15.87 17.95

Armaments

Main armament

Main article: 2A46M-1 (125 mm)
125 mm 2A46M-1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
36 -6°/+14° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.8 __.__ __.__ __.__ __.__
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.10 7.10 7.10 7.10
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
3BM15 APFSDS 440 430 420 410 405 400
3BM22 APFSDS 475 470 465 455 442 430
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 47 47 47 47 47 47
9M112 ATGM 650 650 650 650 650 650
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM15 APFSDS 1,780 3.88 N/A N/A N/A ° 76° 77° 78°
3BM22 APFSDS 1,760 4.83 N/A N/A N/A ° 76° 77° 78°
3BK18M HEATFS 905 19 0.0 0.1 2,790 ° 65° 72° 75°
3OF26 HE 850 23 0.1 0.5 5,780 +0° 79° 80° 81°
9M112 ATGM 400 27.5 0.0 0.01 3,600 +0° 80° 82° 90°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
36 35 (+1) 28 (+8) (+35) no

Only First Stage:28-20

Machine guns

12.7 mm NSVT
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (150) 700 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,250 (250) 700 N/A N/A

Usage in battles

The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.

The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.

Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.

T-64BV

One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.

Top-rank Adversaries

M1/IPM1/M1A1 Abrams: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.

Leopard 2K: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.

Leopard 2A4/2A5: The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.

Challenger Mk.2/Mk.3/2: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.

Leclerc: The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.

C1 Ariete/PSO: The C1is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if a C1 penetrates you, there's a pretty good chance you're a goner.

Pros and cons

Pros:

  • Stock-friendly grind. Very good stock APFSDS shell.
  • Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
  • Upgraded armour allows it to shrug off hits from many top-rank cannons.
  • Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
  • Upgraded 125mm cannon inherited from the previous model.
  • Upgraded loadout of ammunition allows it to engage at any distance or playstyle that the user prefers.
  • 9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
  • Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
  • The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper.

Cons:

  • Bad gun depression.
  • Horrible reverse speed (-4km/h).
  • HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
  • If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader.
  • Angling the tank causes the weak side armour to be exposed.
  • Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
  • Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
  • Hull armour can be extremely easily penetrated by a variety of enemy vehicles.

History

Development

The T-64B or Object 447 was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 “Kobra” (radio-guided, NATO “AT-8 Songster”). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.

Combat usage

Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 80's. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 confirmed T-64B's were destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B's to a more modernized version called the T-64BM "Bulat"

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

The T-64B (1984) in War Thunder with Winter Camoflage
The T-64BV with the "Kontakt-1" ERA in the garage.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2