Difference between revisions of "M1A2 SEP"
BasedRodryk (talk | contribs) (I've added relevant information about the M1A2 SEP tank as this wiki section was not edited by other players) (Tag: Visual edit) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]] | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | In terms of armour the M1A2 SEP has the same protection as | + | In terms of armour, the M1A2 SEP has the same protection as its predecessor from the front, the tank has used depleted uranium composite armour behind the turret cheeks of the tank, as with previous Abrams the turret's overall kinetic energy protection ranges between 680 mm to 780 mm and the chemical energy protection ranges between 1,000 mm and 1,200 mm. As with previous Abrams the M1A2 SEP retains the same weak spots as the M1A2's hull because it doesn't use depleted uranium in the lower front plate as well as the turret ring and breech being weak spots. |
The improvements in M1A2 SEP from previous Abrams is that it has from the sides of the hull as it can use the TUSK kit (ARAT ERA) which provides 20 mm kinetic energy protection and 450 chemical energy protection, this will improve protection from ATGMs and HEAT-FS rounds. | The improvements in M1A2 SEP from previous Abrams is that it has from the sides of the hull as it can use the TUSK kit (ARAT ERA) which provides 20 mm kinetic energy protection and 450 chemical energy protection, this will improve protection from ATGMs and HEAT-FS rounds. | ||
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The M1A2 SEP uses 1,519 horsepower AGT-1500 gas turbine like previous Abrams variants, the tank has gained an additional 0.5 tons of weight from M1A2, putting the total mass of the tank at 62.2 tonnes. This causes a slight change from M1A2 which means that commanders should expect the vehicle to respond a bit slower to movement commands compared to previous modifications. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed as the M1A2 and is still fairly mobile. Without upgrades, the hull traverse is slow and acceleration is lacking as with previous Abrams, however those issues can be remedied by upgrading the tracks, filters, engine and transmission modifications. | The M1A2 SEP uses 1,519 horsepower AGT-1500 gas turbine like previous Abrams variants, the tank has gained an additional 0.5 tons of weight from M1A2, putting the total mass of the tank at 62.2 tonnes. This causes a slight change from M1A2 which means that commanders should expect the vehicle to respond a bit slower to movement commands compared to previous modifications. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed as the M1A2 and is still fairly mobile. Without upgrades, the hull traverse is slow and acceleration is lacking as with previous Abrams, however those issues can be remedied by upgrading the tracks, filters, engine and transmission modifications. | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=2,058|rbMinHp=1,343|AoAweight=3.25}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|M256 (120 mm)}} | {{main|M256 (120 mm)}} | ||
− | The M1A2 SEP is armed with the 120 mm M256 smoothbore gun which can also be found on the M1A2, the M1A1 and the M1A1 HC, and has access to the same APFSDS and HEATFS ammunition. Its ammo selection is the same as M1A2. | + | The M1A2 SEP is armed with the 120 mm M256 smoothbore gun which can also be found on the M1A2, the M1A1 and the M1A1 HC, and has access to the same APFSDS and HEATFS ammunition. Its ammo selection is the same as M1A2. |
As with the previous Abrams the M1A2 SEP's gun handles very well, with an excellent stabilizer that can be used to accurately fire at any speed and having a quick turret traverse. The gun has good depression and elevation angles which are the same as previous Abrams; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in six seconds which is the same as previous Abrams, it's slower than the Challenger 2s, Type 90s, and Type 10. | As with the previous Abrams the M1A2 SEP's gun handles very well, with an excellent stabilizer that can be used to accurately fire at any speed and having a quick turret traverse. The gun has good depression and elevation angles which are the same as previous Abrams; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in six seconds which is the same as previous Abrams, it's slower than the Challenger 2s, Type 90s, and Type 10. | ||
+ | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_M1A2_Abrams.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
<!-- '''Last updated:''' --> | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''42''' || 37 ''(+5)'' || | + | | '''42''' || 37 ''(+5)'' || 19 ''(+23)'' || 1 ''(+41)'' || No |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Pintle ( | + | | Coaxial || 200 (200) || 577 || N/A || N/A |
− | | 1,000 (200) || 577 || -9°/+ | + | |- |
+ | | Pintle (commander) || 1,000 (200) || 577 || -9°/+20° || -10°/+170° | ||
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | + | | Pintle (loader) || 1,400 (200) || 941 || -9°/+65° || -100°/-10° |
− | |||
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− | |1,400 (200) | ||
− | |941 | ||
− | | -9°/+65° | ||
− | | - | ||
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
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− | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | '' | + | === Pros and cons === |
− | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | |
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− | ''' | + | '''Pros:''' |
− | * | + | * Depleted uranium composite armour layout in the frontal turret makes it extremely difficult to be penetrated by munitions in the game (the frontal turret could have difficulties against Leopard 2A6's DM53 at short ranges) |
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* The M830A1 HEAT-FS shell can be effective at destroying helicopters and aircraft through proximity detonation | * The M830A1 HEAT-FS shell can be effective at destroying helicopters and aircraft through proximity detonation | ||
* Thermal sight for the commander, gunner and driver | * Thermal sight for the commander, gunner and driver | ||
* Second generation thermal view which is an upgrade from first generation view in M1A2 | * Second generation thermal view which is an upgrade from first generation view in M1A2 | ||
− | * Like other Abrams tanks it has good crew survivability | + | * Like other Abrams tanks it has good crew survivability |
* M829 APFSDS modification unlocked at tier I | * M829 APFSDS modification unlocked at tier I | ||
* Powerful M829A2 APFSDS shell with excellent ballistics and penetration properties | * Powerful M829A2 APFSDS shell with excellent ballistics and penetration properties | ||
* TUSK kit is available on the M1A2 SEP making the tank resistant to chemical rounds from the side of the hull | * TUSK kit is available on the M1A2 SEP making the tank resistant to chemical rounds from the side of the hull | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
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* Like with previous Abrams tanks they're very easy to penetrate (even by low rank 5 tanks) as hits on the UFP (upper frontal plate) could auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo | * Like with previous Abrams tanks they're very easy to penetrate (even by low rank 5 tanks) as hits on the UFP (upper frontal plate) could auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo | ||
* Has the same massive weak spot in the turret ring as previous Abrams which any tank in the game can penetrate, a hit to the highly angled upper front plate will likely cause the incoming shell to ricochet into the turret ring, destroying critical components and knocking out crew members | * Has the same massive weak spot in the turret ring as previous Abrams which any tank in the game can penetrate, a hit to the highly angled upper front plate will likely cause the incoming shell to ricochet into the turret ring, destroying critical components and knocking out crew members | ||
− | * The LFP (lower front plate) is huge and has very poor protection(~400 mm protection) | + | * The LFP (lower front plate) is huge and has very poor protection (~400 mm protection) |
* Has the same weak spots as its preceding variants | * Has the same weak spots as its preceding variants | ||
* The gun mantlet weak spot on the turret | * The gun mantlet weak spot on the turret | ||
− | * The | + | * The Leopard 2A6's DM53 has a good chance of penetrating the turret cheeks if they're hit at a right angle |
− | * The M1A2 SEP is the least manoeuvrable Abrams in the game, due to its weight of 62.2 tonnes with additional 3.25 tons of weight with TUSK kit equipped | + | * The M1A2 SEP is the least manoeuvrable Abrams in the game, due to its weight of 62.2 tonnes with additional 3.25 tons of weight with TUSK kit equipped |
− | * Like with previous Abrams the stock HEAT-FS shell is very difficult to use at top tier as every tank the player faces has more than | + | * Like with previous Abrams the stock HEAT-FS shell is very difficult to use at top tier as every tank the player faces has more than 600 mm of chemical protection or being coated in ERA frontally. Flank shots are the only reliable way to do damage and get kills |
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank. | * Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank. | ||
− | |||
− | |||
== History == | == History == | ||
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Becoming known as the System Enhancement Package (SEP), the upgrade was envisioned as a whole new production standard for newly produced units as well as being a refit for previously built ones. In 1995, the requirements for the upgrade package were formulated and the production contract was awarded to General Dynamic in 2001, with production lasting up until 2004. | Becoming known as the System Enhancement Package (SEP), the upgrade was envisioned as a whole new production standard for newly produced units as well as being a refit for previously built ones. In 1995, the requirements for the upgrade package were formulated and the production contract was awarded to General Dynamic in 2001, with production lasting up until 2004. | ||
− | While the M1A2 SEP was still in production, experiences from the US Invasion of Iraq unveiled in 2003 the vulnerability of tanks in urban combat environments. In response to this, American engineers designed the | + | While the M1A2 SEP was still in production, experiences from the US Invasion of Iraq unveiled in 2003 the vulnerability of tanks in urban combat environments. In response to this, American engineers designed the 'Tank Urban Survival Kit' (TUSK). It used readily available components to provide a substantial protection upgrade for M1 Abrams tanks, which could be flexibly fitted onto the vehicles by troops in the field, depending on mission requirements. In 2006, a total of over 500 of such kits were ordered and by 2008 all of the M1 Abrams stationed in Iraq were fitted with this modification. |
− | + | ''- From [[wt:en/news/7906-development-m1a2-sep-tusk-up-close-personal-en|Devblog]]'' | |
== Media == | == Media == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | [ | + | * [[M1 Abrams (Family)]] |
== External links == | == External links == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | [[wt:en/news/7906-development-m1a2-sep-tusk-up-close-personal-en|Devblog | + | |
+ | * [[wt:en/news/7906-development-m1a2-sep-tusk-up-close-personal-en|[Devblog] M1A2 SEP TUSK: Up Close & Personal]] | ||
{{USA medium tanks}} | {{USA medium tanks}} |
Revision as of 20:47, 28 October 2022
Contents
Description
The Tank, Combat, Full Tracked, 120-mm Gun M1A2 SEP is a rank VIII American medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".
General info
Survivability and armour
In terms of armour, the M1A2 SEP has the same protection as its predecessor from the front, the tank has used depleted uranium composite armour behind the turret cheeks of the tank, as with previous Abrams the turret's overall kinetic energy protection ranges between 680 mm to 780 mm and the chemical energy protection ranges between 1,000 mm and 1,200 mm. As with previous Abrams the M1A2 SEP retains the same weak spots as the M1A2's hull because it doesn't use depleted uranium in the lower front plate as well as the turret ring and breech being weak spots.
The improvements in M1A2 SEP from previous Abrams is that it has from the sides of the hull as it can use the TUSK kit (ARAT ERA) which provides 20 mm kinetic energy protection and 450 chemical energy protection, this will improve protection from ATGMs and HEAT-FS rounds.
Mobility
The M1A2 SEP uses 1,519 horsepower AGT-1500 gas turbine like previous Abrams variants, the tank has gained an additional 0.5 tons of weight from M1A2, putting the total mass of the tank at 62.2 tonnes. This causes a slight change from M1A2 which means that commanders should expect the vehicle to respond a bit slower to movement commands compared to previous modifications. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed as the M1A2 and is still fairly mobile. Without upgrades, the hull traverse is slow and acceleration is lacking as with previous Abrams, however those issues can be remedied by upgrading the tracks, filters, engine and transmission modifications.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 76 | 43 | 58.9 | 3.25 | 2,058 | 2,898 | 34.91 | 46.59 |
Realistic | 69 | 39 | 1,343 | 1,519 | 22.78 | 24.42 |
Modifications and economy
Armaments
Main armament
The M1A2 SEP is armed with the 120 mm M256 smoothbore gun which can also be found on the M1A2, the M1A1 and the M1A1 HC, and has access to the same APFSDS and HEATFS ammunition. Its ammo selection is the same as M1A2.
As with the previous Abrams the M1A2 SEP's gun handles very well, with an excellent stabilizer that can be used to accurately fire at any speed and having a quick turret traverse. The gun has good depression and elevation angles which are the same as previous Abrams; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in six seconds which is the same as previous Abrams, it's slower than the Challenger 2s, Type 90s, and Type 10.
120 mm M256 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M830 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
M830A1 | HEATFS | 350 | 350 | 350 | 350 | 350 | 350 |
M829 | APFSDS | 491 | 488 | 481 | 473 | 464 | 454 |
M829A2 | APFSDS | 629 | 627 | 619 | 610 | 601 | 590 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | |||||||
M830 | HEATFS | 1,140 | 13.1 | 0.05 | 0.1 | 2.36 | 65° | 72° | 77° |
M829 | APFSDS | 1,670 | 4.27 | N/A | N/A | N/A | 78° | 80° | 81° |
M829A2 | APFSDS | 1,680 | 4.92 | N/A | N/A | N/A | 78° | 80° | 81° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | |||||||||
M830A1 | HEATFS | 1,410 | 11.4 | 0.05 | 0.1 | 400 | 10 | 1.39 | 65° | 72° | 77° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
42 | 37 (+5) | 19 (+23) | 1 (+41) | No |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 200 (200) | 577 | N/A | N/A |
Pintle (commander) | 1,000 (200) | 577 | -9°/+20° | -10°/+170° |
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (loader) | 1,400 (200) | 941 | -9°/+65° | -100°/-10° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Depleted uranium composite armour layout in the frontal turret makes it extremely difficult to be penetrated by munitions in the game (the frontal turret could have difficulties against Leopard 2A6's DM53 at short ranges)
- The M830A1 HEAT-FS shell can be effective at destroying helicopters and aircraft through proximity detonation
- Thermal sight for the commander, gunner and driver
- Second generation thermal view which is an upgrade from first generation view in M1A2
- Like other Abrams tanks it has good crew survivability
- M829 APFSDS modification unlocked at tier I
- Powerful M829A2 APFSDS shell with excellent ballistics and penetration properties
- TUSK kit is available on the M1A2 SEP making the tank resistant to chemical rounds from the side of the hull
Cons:
- Like with previous Abrams tanks they're very easy to penetrate (even by low rank 5 tanks) as hits on the UFP (upper frontal plate) could auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo
- Has the same massive weak spot in the turret ring as previous Abrams which any tank in the game can penetrate, a hit to the highly angled upper front plate will likely cause the incoming shell to ricochet into the turret ring, destroying critical components and knocking out crew members
- The LFP (lower front plate) is huge and has very poor protection (~400 mm protection)
- Has the same weak spots as its preceding variants
- The gun mantlet weak spot on the turret
- The Leopard 2A6's DM53 has a good chance of penetrating the turret cheeks if they're hit at a right angle
- The M1A2 SEP is the least manoeuvrable Abrams in the game, due to its weight of 62.2 tonnes with additional 3.25 tons of weight with TUSK kit equipped
- Like with previous Abrams the stock HEAT-FS shell is very difficult to use at top tier as every tank the player faces has more than 600 mm of chemical protection or being coated in ERA frontally. Flank shots are the only reliable way to do damage and get kills
- Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.
History
In September 1994, just one month prior to the delivery of the first M1A1 HC, which would subsequently evolve into the M1A2, General Dynamic Land Systems was awarded a contract to conduct studies on the development of a modernization package for the upcoming M1A2. The work was intended to study the possibilities of equipping the M1A2 with the latest technology in the areas of firepower, protection and digital assets.
Becoming known as the System Enhancement Package (SEP), the upgrade was envisioned as a whole new production standard for newly produced units as well as being a refit for previously built ones. In 1995, the requirements for the upgrade package were formulated and the production contract was awarded to General Dynamic in 2001, with production lasting up until 2004.
While the M1A2 SEP was still in production, experiences from the US Invasion of Iraq unveiled in 2003 the vulnerability of tanks in urban combat environments. In response to this, American engineers designed the 'Tank Urban Survival Kit' (TUSK). It used readily available components to provide a substantial protection upgrade for M1 Abrams tanks, which could be flexibly fitted onto the vehicles by troops in the field, depending on mission requirements. In 2006, a total of over 500 of such kits were ordered and by 2008 all of the M1 Abrams stationed in Iraq were fitted with this modification.
- From Devblog
Media
Videos
See also
External links
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |
- Ground vehicles
- USA ground vehicles
- Eighth rank ground vehicles
- Medium tanks
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer