Difference between revisions of "M-51 (W)"

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(Machine guns: Updated)
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|-
 
|-
 
| Hull || 63.5 mm (48-57°) ''Upper glacis'' <br> 25.4 mm (spherical) ''MG port'' <br> 63.5-107.9 mm (cylindrical) ''Transmission housing'' <br> 63.5 mm (53°) ''Lower glacis'' || 38.1 mm
 
| Hull || 63.5 mm (48-57°) ''Upper glacis'' <br> 25.4 mm (spherical) ''MG port'' <br> 63.5-107.9 mm (cylindrical) ''Transmission housing'' <br> 63.5 mm (53°) ''Lower glacis'' || 38.1 mm
| 38.1 mm (21°) ''Upper plate'' <br> 38.1 mm (14-44°) ''Lower glacis'' || 63.5 mm (23-42°) ''Front glacis'' <br> 19.5 mm ''Crew compartment'' <br> 19.5 mm (8-24°) ''Engine compartment'' <br> 9.5 mm ''Vents''  
+
| 38.1 mm (21°) ''Upper plate'' <br> 38.1 mm (14-44°) ''Lower glacis'' || 63.5 mm (23-42°) ''Front glacis'' <br> 19.5 mm ''Crew compartment'' <br> 19.5 mm (8-24°) ''Engine compartment'' <br> 9.5 mm ''Vents''
 
|-
 
|-
 
| Turret || 51 mm (13°) ''Turret front'' <br> 100 mm ''Gun mantlet'' || 51 mm (0-13°) || 51 mm (55-64°) || 25.4 mm
 
| Turret || 51 mm (13°) ''Turret front'' <br> 100 mm ''Gun mantlet'' || 51 mm (0-13°) || 51 mm (55-64°) || 25.4 mm
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=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M1919A4 (7.62 mm)}}
+
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 600 (200) || 577 || -10°/+70° || ±60°
 +
|-
 +
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
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|-
 
|-
 
| Coaxial || 4,750 (250) || 500 || N/A || N/A
 
| Coaxial || 4,750 (250) || 500 || N/A || N/A
|-
 
| Pintle || 600 (250) || 500 || -10°/+60° || ±180°
 
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As stated above, the armor of the M-51 (W) is very weak, so your best chance is to try to snipe enemy targets from a long distance. If the tank has to fight in close-ranges, one advantage the M-51 (W) has is a rather fast turret traverse rate, so it could respond quickly to enemies approaching from its sides. Even in realistic mode, the tank has a decently fast reload speed so try to get the enemy to fire then carefully go around the corner.
+
As stated above, the armour of the M-51 (W) is very weak, so your best chance is to try to snipe enemy targets from a long distance. If the tank has to fight in close-ranges, one advantage the M-51 (W) has is a rather fast turret traverse rate, so it could respond quickly to enemies approaching from its sides. Even in realistic mode, the tank has a decently fast reload speed so try to get the enemy to fire then carefully go around the corner.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
 
* The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
 
* The large muzzle brake catches a lot of shells, destroying the gun
 
* The large muzzle brake catches a lot of shells, destroying the gun
* Only has .30 cal machine guns
 
  
 
== History ==
 
== History ==

Revision as of 11:47, 24 June 2022

This page is about the Israeli premium medium tank M-51 (W). For the regular version, see M-51. For other M4 versions, see M4 Sherman (Family).
M-51 (W)
il_m_51_w.png
GarageImage M-51 (W).jpg
StoreImage M-51 (W) 003.jpg
ArtImage M-51 (W).png
M-51 (W)
AB RB SB
6.0 6.0 6.0
Show in game
STORE

Description

The M-51 (W) is a premium gift rank IV Israeli medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull63 / 38 / 38
Turret76 / 51 / 51
Crew5 people
Visibility122 %

While the Sherman had decent armour for its time, its armour will be penetrated by most enemies it will face at this rank. That's why you should adopt a playstyle similar to the Pz.IV F2: rely on your gun and mobility and keep distance between you and the enemy vehicles.

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret, Transmission area, Cupola, MG port)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (48-57°) Upper glacis
25.4 mm (spherical) MG port
63.5-107.9 mm (cylindrical) Transmission housing
63.5 mm (53°) Lower glacis
38.1 mm 38.1 mm (21°) Upper plate
38.1 mm (14-44°) Lower glacis
63.5 mm (23-42°) Front glacis
19.5 mm Crew compartment
19.5 mm (8-24°) Engine compartment
9.5 mm Vents
Turret 51 mm (13°) Turret front
100 mm Gun mantlet
51 mm (0-13°) 51 mm (55-64°) 25.4 mm
Cupola 63.5 mm (Conical) 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.

Mobility

Speedforward / back
AB43 / 6 km/h
RB and SB38 / 5 km/h
Number of gears5 forward
1 back
Weight40.0 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB22.0 hp/t
RB and SB11.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 6 40 713 878 17.83 21.95
Realistic 38 5 407 460 10.18 11.5

Modifications and economy

Repair cost
AB2 096 Sl icon.png
RB2 478 Sl icon.png
SB3 098 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 180 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition56 rounds
First-order8 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°
Main article: M-51 (105 mm)
105 mm M-51 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 56 -8°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2,000 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

Ammo racks

Ammo racks of the M-51 (W)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
56 33 (+23) (+47) (+55) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition4 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,750 (250) 500 N/A N/A

Usage in battles

As stated above, the armour of the M-51 (W) is very weak, so your best chance is to try to snipe enemy targets from a long distance. If the tank has to fight in close-ranges, one advantage the M-51 (W) has is a rather fast turret traverse rate, so it could respond quickly to enemies approaching from its sides. Even in realistic mode, the tank has a decently fast reload speed so try to get the enemy to fire then carefully go around the corner.

Pros and cons

Pros:

  • Impressive firepower thanks to HEAT's 400 mm penetration
  • Great long range cannon since HEAT retains penetration regardless of distance
  • Wide FOV in the gunner's sight
  • Quick turret traverse
  • 4 turret-mounted smoke grenades

Cons:

  • Massive gun wobbling: the gun is not stabilised and bounces a lot
  • Poor top speed and acceleration
  • With its poor armour and massive gun, close quarters combat is not recommended
  • Cramped turret due to the large breech
  • Fires only early HEAT shells, which are prone to ricochets and inconsistent damage
  • The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
  • The large muzzle brake catches a lot of shells, destroying the gun

History

Upon its establishment in 1948, the Israeli Defense Force (IDF) was desperate to set up an armoured corps in order to contend with the multi-pronged Arab invasion. World War II surplus early-model M4 Sherman tanks, many of them already rendered combat-ineffective, were purchased from any European source that would provide them. A significant Israeli repair effort finally managed to get most of these tanks working in time to defeat the invading armoured battalions, ultimately winning the war. The basic M4 remained the IDF's primary tank for more than half a decade, precisely because it was considered obsolete everywhere else and could therefore be purchased en-masse at scrapyard prices. During the early 1950s it was slowly replaced with more advanced Sherman models, whenever those could be acquired.

Unfortunately for the IDF, this situation could not continue for long. Newfound cooperation between the Arab states and the Soviet Union resulted in an influx of T-34-85s into the region, whose armour was very difficult to penetrate using the M4's original 75 mm M3 cannon. It was obvious that the Shermans would need to be replaced in order to keep up with the arms race. Initially, the IDF considered purchasing the new AMX-13 from France (which was rapidly becoming Israel's primary weapon supplier), but the tank was determined to be too lightly armoured. Instead, a number of French CN-75-50 cannons (also known as the SA50 L/57) were purchased separately and installed into the turrets of existing M4A4 Shermans. This resulted in the Sherman M-50, known abroad as the "Super Sherman" and in War Thunder as the M4A4 (SA50).

The M-50s proved highly effective during the Sinai War of 1956, but the lessons of that war resulted in the Soviets flooding the region - particularly Egypt and Syria - with the newest T-54/55, armed with a 100 mm cannon and carrying more modern curved armour. Once again, new French AMX-30s were rejected as replacements for the M-50, but their new CN-105-F1 105 mm cannons proved quite suitable for the IDF's purposes. The Israelis modified these cannons to their own specifications, slightly reducing barrel length and muzzle velocity as well as fitting the cannon with a brand new muzzle brake. This modified cannon would be installed on an M4A1 Sherman hull fitted with a T23 turret (the turret originally used for 76 mm Sherman variants). The tank was then fitted with a number of additional modernization features, including infrared spotlights and a better fire control system.

This new model was dubbed the Sherman M-51, of which 180 were constructed in total. They first saw action during the Six-Day War of 1967, where they often outmatched Syrian and Egyptian T-55s. In combat in the West Bank during that war, the M-51 exceeded expectations even further by thoroughly defeating Jordanian M48 Pattons - very similar to the model that was in the process of replacing the M-51 in IDF service at the time. Despite becoming effectively obsolete by the 1970s, the M-51s were called back into action in 1973 during the desperate situation of the Yom Kippur War, and reportedly managed to hold their own even against late-model T-62 tanks.

All in all, the M-51 is considered to be the last and most advanced version of the Sherman ever produced.

Media

Skins
Videos

See also

Related development

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef