Difference between revisions of "MPK Pr.12412P"
(added missing information) (Tag: Visual edit) |
Inceptor57 (talk | contribs) (Edits, removed history due to large similarities with https://www.kchf.ru/eng/ship/aswcorvettes/mpk292.htm) |
||
Line 47: | Line 47: | ||
The AK-630 is an excellent fast firing AA cannon, as it is able to put many rounds in the air with little room for the enemy to manoeuvre. Aiming the AK-630 is really smooth and easy. The main downsides are the tracers visibility (issue seen met with the [[M163]]) but not too significant and the high rate of fire. | The AK-630 is an excellent fast firing AA cannon, as it is able to put many rounds in the air with little room for the enemy to manoeuvre. Aiming the AK-630 is really smooth and easy. The main downsides are the tracers visibility (issue seen met with the [[M163]]) but not too significant and the high rate of fire. | ||
+ | |||
=== Additional armament === | === Additional armament === | ||
{{Specs-Fleet-Additional}} | {{Specs-Fleet-Additional}} | ||
Line 52: | Line 53: | ||
{{main|RBU-1200|BB-1 depth charge|SET-40 (400 mm)}} | {{main|RBU-1200|BB-1 depth charge|SET-40 (400 mm)}} | ||
− | The Pauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily. | + | The Pauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable, however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h, a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily. |
The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it. | The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it. | ||
Line 58: | Line 59: | ||
=== Radar === | === Radar === | ||
The Pauk has access to both search and tracking radars for both the AK-176M and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier. | The Pauk has access to both search and tracking radars for both the AK-176M and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier. | ||
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! colspan="4" |MR-220 - Air/surface Search Radar | ! colspan="4" |MR-220 - Air/surface Search Radar | ||
Line 81: | Line 83: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | As a patrol boat with heavy firepower, it is able to dominate the shallow waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 12412P should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances the Pr. 12412P has to navigate in order to get into a decent launch distance. The 30 mm should always be used to sink everything but heavily armoured ships. It is able to decimate light vessels in seconds as well as planes. For this same reason, the Pr. 12412P should be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active. The Pr. 12412P, when used in Enduring Confrontation events, is the most reliable and "Jack-of-All-Trades" ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships. | + | |
+ | As a patrol boat with heavy firepower, it is able to dominate the shallow waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 12412P should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances the Pr.12412P has to navigate in order to get into a decent launch distance. The 30 mm should always be used to sink everything but heavily armoured ships. It is able to decimate light vessels in seconds as well as planes. For this same reason, the Pr. 12412P should be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active. | ||
+ | |||
+ | The Pr.12412P, when used in Enduring Confrontation events, is the most reliable and "Jack-of-All-Trades" ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | '''Pros:''' | ||
*Access to radar | *Access to radar | ||
*Good firepower | *Good firepower | ||
Line 92: | Line 98: | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
*No armour whatsoever | *No armour whatsoever | ||
*Small crew complement | *Small crew complement | ||
*Closed and tightly packed crew compartments | *Closed and tightly packed crew compartments | ||
− | |||
− | |||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == |
Revision as of 00:54, 11 April 2022
This page is about the Soviet motor torpedo gun boat MPK Pr.12412P. For the regular version, see MPK Pr.12412. |
Contents
Description
The MPK Pr.12412P is a premium rank IV Soviet motor torpedo gun boat with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
The MPK Pr. 12412P Pauk has a mediocre armour and a really small crew (36 members); even .50 cal will cause more than enough critical damage to it. The armour should not be relied on. However, due to the displacement, size and speed, the Pauk is more than capable of doing fast and devastating attack on enemy vessels, including destroyers. The relative small profile helps it stay hidden compared to other vessels at the battle rating and it is able to hide in compact places that big ships like destroyers would not even care to look in. Sadly, this ship is relatively easy to ammo rack as the ammo is above the waterline. However, critical components such as engines and transmission are half under waterline, meaning center of mass shots are most likely to barely do critical damage to said components. Lighting this vessel on fire can be hard yet easy depending on the ammunition and calibre as the fuel tanks are on the bow below waterline and on the aft half under the waterline.
Mobility
The Pauk leaves nothing to expect of a ship its size. However, as a patrol boat/sub chaser, it is really slow as other patrol boats, fast attack craft, destroyers and frigates are as fast as the Molniya as it only has a top speed of 61 km/h. Due to the short size, it is able to do tight turns much easier than said ships which can be used as advantage. It is able to accelerate and decelerate relatively fast, giving it a fast response time.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 87 | 51 | |
RB/SB | |||
Upgraded | 65 | 38 |
Modifications and economy
Armament
Primary armament
The Pauk is armed with a powerful AK-176M 76 mm semi-automatic cannon. It can be considered as the equivalent of the OTO Melara 76/62(C) seen in the Sparviero but with a slower fire rate. It has the same reload rate of the AK-726 seen in the SKR-1 but has half the RPM as it is a single cannon and not dual. The targetting speed of the turret is impressively fast and responsive even without mods (30°/s). Thus, it is able to target multiple targets with speed and track fast aircraft. As the primary weapon, this is your only weapon that can deal with a wide variety of threats, from small and light patrol boats and low flying aircraft to destroyers. The main downside of this system is that there is only a single turret with a single cannon. It only has access to HE and HE-VT. It is recommended to carry only HE-VT due to the increased explosive power and proximity fuse against aircraft.
The AK-176M has a low ammo storage (152 rounds only) and can be tricky to save ammunition while trying to engage enemy ships. For this reason, the captain must know where, how and when to aim and fire. It takes time and practice to maximize the effectiveness of the gun against surface targets, but due to its battle rating, said aiming issues are not an exactly "big deal" as long as the Molniya is spawned in the coastal fleet spawns and fights only coastal fleet vessels. When it comes to facing bigger ships like destroyers and frigates (mostly seen in uptiers), the AK-176M tends to struggle penetrating them as well as causing damage, this is mainly for the fact it only utilizes HE and HE-VT rounds with little to no armour penetration compared to the OTO Melara 76/62(C) which has SAP ammunition. This gun should be treated similar to what the AK-726 is but with half the power: fire only when possible, minimize ammunition waste and aim for critical modules. The main advatanges of the AK-176M compared to the AK-726 are decreased firing dispersion compared to AK-726 (meaning more accurate shots), increased aiming speed (both horizontal and vertical) and faster reload rate than SKR-7 but slower than SKR-1. The downsides are a lower rate of fire compared to the AK-726 and a lower ammunition count.
Secondary armament
The Pauk is armed with a single station of the AK-630 30 mm rotary cannon Close-In Weapon System (CIWS). However, this system does not get the CIWS effect automatically. This is a devastating weapon (more than the M61 Vulcan mounted on the PG 02) due to the fast fire rate and calibre. Ammunition wise, it only uses self-detonating HE. Meaning it is not able to take heavier targets the AK-230 on the Pr. 206 could take. They, however, are enough to destroy light armoured vehicles in seconds as well as decimate aircraft. The AK-630 tends to overheat due to the increased fire rate. However, it gets a 60°/s rotation speed, meaning it is able to engage even the fastest aircraft when at close ranges as well as engage surprise enemies in seconds. Back to the CIWS system, the AK-630 can be used as a CIWS system with use of radar (head to radar section for further explanation).
The AK-630 is an excellent fast firing AA cannon, as it is able to put many rounds in the air with little room for the enemy to manoeuvre. Aiming the AK-630 is really smooth and easy. The main downsides are the tracers visibility (issue seen met with the M163) but not too significant and the high rate of fire.
Additional armament
The Pauk is armed with a 4 single tube 406 mm torpedo launcher, 2 per side, armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and four torpedoes are quite reasonable, however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h, a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.
The Pauk has access to BB-1 depth charges, useless in combat. However, it has access to the RBU-1200 anti-submarine rockets. Being rockets, they have a limited effective engagement range, high arcs of fire, and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.
Radar
The Pauk has access to both search and tracking radars for both the AK-176M and AK-630. The search radar is located on top of the main mast and the tracking radar on top of the bridge. Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier.
MR-220 - Air/surface Search Radar | |||
---|---|---|---|
Maximum Detection Range |
Guaranteed Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
120,000 m | 10,000 m | 360° | 0°/+75° |
MR-123 - Fire Control Radar | |||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
10,000 m, moves up to
30,000 m when in tracking already||100 m||315°||0°/+80° |
Usage in battles
As a patrol boat with heavy firepower, it is able to dominate the shallow waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 12412P should not be used as a frontline vessel as every vessel it will face will have more than enough firepower to destroy it in seconds. The torpedoes can be formidable if used correctly, not only for the fact they are able to destroy whatever they hit but also because they are hard to aim due to the distances the Pr.12412P has to navigate in order to get into a decent launch distance. The 30 mm should always be used to sink everything but heavily armoured ships. It is able to decimate light vessels in seconds as well as planes. For this same reason, the Pr. 12412P should be used as an anti-air flagship as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active.
The Pr.12412P, when used in Enduring Confrontation events, is the most reliable and "Jack-of-All-Trades" ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.
Pros and cons
Pros:
- Access to radar
- Good firepower
- High speed turret rotation
- Reaches top speed within seconds
Cons:
- No armour whatsoever
- Small crew complement
- Closed and tightly packed crew compartments
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |
USSR premium ships | |
---|---|
Motor torpedo boats | G-5 (ShVAK) · Pr.123K (A-10bis) |
Motor gun boats | TKA-412 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | MPK Pr.12412P |
Armoured gun boats | MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204 |
Sub-chasers | MPK Pr.122bis |
Frigates | Rosomacha |
Destroyers | Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy |
Light cruisers | Murmansk · Kerch · Zheleznyakov |
Battleships | Marat |