The D-3 Type is a rank I Soviet motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.
Survivability and armour
Armour is practically non-existent as the D3 is constructed entirely out of wood. All three engines are also located in the centre of the vessel making it quite easy to knock out. Crew consists of 9 men.
The D-3 can reach speeds over 80km/h in AB (even though the stat-card says only 69km/h) and 59km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder rerouting speed. The reverse speeds are not bad, reaching a maximum of -28km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.
Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, it should be noted that due to structural designs only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 kilometres away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4km and a good speed of 82 km.
Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship which is also where they are dropped when deployed.
Remember that you can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.
Usage in battles
The D3 makes a good supporting craft when paired with bigger, tougher ships. With it's two heavy machine guns, torpedoes and depth charges it can reliably destroy enemy vessels so long as the enemy isn't engaged with it. However, lower vertical guidance of the DShK machine guns can make it vulnerable to enemy aircraft so consider relying on allied anti-air, hiding behind tall cover or even using smokescreen in desperate situations.
|I||Dry-Docking||Tool Set||12.7 mm HEI belts|
|II||Rudder Replacement||Fire Protection System||Smokescreen||12.7 mm APIT belts|
|III||Propeller Replacement||Primary Armament Targeting||Depth Charges|
|IV||Engine Maintenance||New Pumps||Torpedo Mode||Artillery Support|
Pros and cons
- Turret placement allows the D-3 to engage in targets all around itself.
- Fast speed and small width can make it a difficult target at range.
- No armour at all.
- Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns.
- Only one gun can operate on targets right in-front and behind the craft.
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|Motor Torpedo||G-5 · D-3 · Pr. 123bis · Pr. 123K "Komsomolets" · G-5 (ShVAK) · Pr. 123K (A-11) · Pr.183 · Pr. 206|
|Armored Gun||Pr.1124 (1940) · Pr.1124 (1945) · Pr.191 · Pr.191M · MBK pr.186 · MBK-161 (1944) · Pr. 1204 late · Pr.1124 MLRS · MBK pr.186 (MK 85)|