|This page is about the premium Russian destroyer Kerch. For the Soviet light cruiser, see Kerch (cruiser).|
The Fidonisy-class, Kerch, 1917 is a premium rank I Soviet destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "New Power".
Survivability and armour
As with other destroyers, Kerch is barely armoured. Several drawbacks from its primitive design including unprotected main and secondary guns as well as uncovered engines hamper its protection. Thus, it relies on its relatively small size and crew count to survive.
The mobility of the destroyer Kerch is not that good compared to its contemporaries, but at least it's quite manoeuvrable.
|Game Mode||Upgrade Status||Maximum Speed (km/h)|
Modifications and economy
Kerch has 4 x 102 mm cannons as the main weapon. These guns have decent firepower and fire rate but are far from the best brawling weapons. The greatest advantage of these guns is the high accuracy which they have. As such, Kerch should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations and can be used to shell enemies from far range with impunity from more inaccurate enemy fire.
Kerch also has the option of loading a unique shrapnel shell. While it is quite effective against any destroyer it might face due to increased fragmentation damage, it cannot set the enemy on fire (thus near useless against any destroyers that utilise anti-fragmentation armour), as well as cannot hull break any lightly-armoured PT boats (its greatest threats) it hits due to the shell over-penetrating and dealing little to no damage at all.
Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you.
The main difference between Kerch and the Frunze is that it's using two 40 mm Pom-Pom autocannons instead of a terrible 76 mm and 45 mm as secondary armaments. Despite only featured two single mounts at the aft and stern, these guns are quite reliable for AA defense due to wide coverage, and it's able to fend off PT boats at close distance.
Anti-air armaments of Kerch consisted of two severely outdated 7.62 mm Maxim machine guns that are pretty much useless except for spooking inbound aircraft to dodge relatively harmless shots and get into the range of your Pom-Pom guns.
Although Kerch has three more torpedo tubes than the Frunze, it utilizes incredibly weak torpedoes with only 100 kg of warhead (less than half of Frunze's). Thus requiring more than one hit to destroy enemy ships. Other than that, its range is also awfully short at only 3 kilometers, thus it cannot attack enemy over longer distances.
Usage in battles
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Pros and cons
- Main cannons are very accurate
- Relatively high crew count for reserve ship
- Quite fast and easy to control
- Small superstructure allows it to take lesser crew loss when being hit by small-calibre guns
- Two Pom-Pom autocannons is useful for fending off aircrafts and PT boats
- Non-existent armour protection
- Gun crew is unprotected, even small-calibre machine guns can take them out
- No access to usual HEF shells, instead using a shrapnel shell that cannot set the enemy ship on fire and is useless against PT boats
- Horrible torpedoes with tiny warhead and short range
- AA armament is essentially useless
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|Black Sea Shipyard ()|
|Leningrad · Moskva|
|Soobrazitelny · Stroyny|
|Smelyi · Bezuprechny|
|USSR premium ships|
|Motor torpedo boats||G-5 (ShVAK) · Pr.123K (A-11)|
|Motor gun boats||TKA-106 · Ya-5M|
|Motor torpedo gun boats||MPK Pr.12412P|
|Armoured gun boats||MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204|
|Destroyers||Kerch · Leningrad · Stroyny · Smelyi · Neustrashimy|
|Light cruisers||Kerch · Zheleznyakov|