MBK-161 late

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
MBK-161 late
ussr_mbk_161_1944.png
GarageImage MBK-161 late.jpg
MBK-161 late
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
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Description

The MBK-161 late modification is a rank IV Soviet armoured gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel30 / 52 / 18 mm
Main fire tower53 / 53 / 53 mm
Hull5 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement163 t
Crew39 people

The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured "citadel", thereby improving the vessel's survivability.

With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additioanlly, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.

Mobility

Speedforward / back
AB34 / 13 km/h
RB25 / 9 km/h

Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 kph in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 34 13
RB/SB Stock ___ ___
Upgraded 25 9

Modifications and economy

Repair costBasic → Reference
AB5 510 → 6 926 Sl icon.png
RB7 930 → 9 968 Sl icon.png
Total cost of modifications166 400 Rp icon.png
260 800 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training100 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 190 / 100 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
230 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
500 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
230 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
500 Ge icon.png
Mods tank ammo.png
45mm_ussr_21k_o240_naval_he_ammo_pack
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
230 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
45mm_ussr_21k_naval_ap_ammo_pack
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
76mm_ussr_navy_AP_ammo_pack
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
170 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
390 Ge icon.png
Mods he frag base fuse tank.png
45mm_ussr_21k_naval_base_fuse_he_ammo_pack
Research:
18 000 Rp icon.png
Cost:
28 000 Sl icon.png
500 Ge icon.png

Armament

Primary armament

2 х Turret76 mm F-34 cannon
Ammunition192 rounds
Vertical guidance-5° / 25°
Main article: F-34 (76 mm)

The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.

Secondary armament

2 х Turret45 mm/68 21-KM cannon
Ammunition500 rounds

The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.

Anti-aircraft armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.

The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Heavy armour can protect against everything up to 76 mm HE shells, meaing that you are practically invincible to coastal ship guns
    • 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central "citadel"
  • Extremely heavy armament for a coastal vessel
    • Main guns do decent damage and are quite effective against coastal vessels
    • Secondary weapons are potent against coastal ships and aircraft alike


Cons:

  • Extremely poor mobility, with a low maximum speed and slow turn
  • Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour
  • Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with
    • Main guns have limited firing angles due to the placement of secondary weapons

History

The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.

The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.

The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1200-hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.

In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats "BK-503" and "BK-505" were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · TKA-106 · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  G-5 (ShVAK) · MO-4 · OD-200 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late