Difference between revisions of "IJN Hayanami"

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(History Currently Dev Blog Placeholder. Will Have To Be Reworked Later.)
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{{About
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| about = Japanese destroyer '''{{PAGENAME}}'''
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| usage = other uses
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| link = Yugumo (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_destroyer_hayanami
 
|code=jp_destroyer_hayanami
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
Just like her sister-ship [[IJN Yugumo|Yugumo]], Hayanami upgrades over [[IJN Ayanami]] in survivability, primarily due to its lower profile, but also higher crew count. Notably the Yugumo-class has a much lower freeboard, lower forecastle and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally its survivability further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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 +
Hayanami comes spaded as a premium and has a max speed of 79 km/s. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. The maximum reverse speed is -31 km/h spaded.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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[[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]]
 
{{main|127 mm/50 3rd Year Type (127 mm)}}
 
{{main|127 mm/50 3rd Year Type (127 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Like all regular Japanese destroyers, the Hayanami has 3x Turrets boasting dual Type 3 127 mm Cannons, offering the same capabilities and the same shell choice as the [[IJN Yugumo]]. Though as Hayanami sees the same risks in BR, her captain will have to rely on very accurate gunnery and torpedo laying abilities to keep the ship afloat.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|25 mm/60 Type 96 (25 mm)}}
 
{{main|25 mm/60 Type 96 (25 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The Hayanami is equipped with three twin mountings of the 25 mm Type 96 autocannon, 1 more than her sister Yugumo. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.
 +
 
 +
* Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
 +
* APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
 +
* HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Type 95 depth charge|Type 93 Model 1, Mod 2 (610 mm)}}
 
{{main|Type 95 depth charge|Type 93 Model 1, Mod 2 (610 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
Like her sisters, Hayanami uses the very potent, Type 93 Model 1, Mod 2 torpedoes. Those are the second most powerful torpedoes in-game just after the Type 93 Model 3 variant, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Hayanami's torpedoes have an equivalent of 627.2 kg TNT, while German [[G7a (533 mm)|G7a]] has 358.4 kg, British [[Mk.IX (533 mm)|Mk.IX]] has 340kg or US [[Mk.15 (533 mm)|Mk.15]] has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] or more modern anti-ship torpedoes, such as [[Mk.16 (533 mm)|Mk.16]].
 +
 
 +
[[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]]
 +
 
 +
Hayanami has the ability to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starboard, up to four on each side.
 +
 
 +
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Like all torpedo-centric destroyers Hayanami excels in Arcade Battles with an ability to re-spawn torpedoes mid-battle, while having much tougher time in Realistic Battles. With her mediocre survivability & lack of AP shells, it's always best to sit back and make use of the 20 km range the torpedoes offer, while playing arcade it's best to keep distance and use cannons as a secondary while playing RB torpedoes should be prioritized for heavier & deadlier targets such as cruisers and not instantly thrown in the water, closing the gap towards a capture point to capture & rearm while defending off against other ships with the main cannons.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Can release 8 torpedoes at once
 +
** With an additional 8 torpedoes that have to be reloaded afterwards
 +
* One of the best torpedoes (Long Lance)
 +
* Good mobility
 +
* Small profile
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* No access to armour-piercing shells
 +
* Weak anti-aircraft armament, especially against higher altitude bombers
 +
* Torpedo tubes are damaged easily
 +
* Low crew count
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The Japanese Yugumo-class destroyer Hayanami completed in December 1942 at the Maizuru shipyard, entered service in the summer of 1943. In the autumn of the same year, she escorted transports and landing ships on routes from the Japanese metropolis to the Micronesian islands and to Solomon Islands. On June 7, 1944, the destroyer was torpedoed by the American submarine USS Harder near the Tawi-Tawi Islands, an explosion occurred on the ship and the destroyer sank. The 45 survivors were saved by the destroyer Urakaze.
  
 
== Media ==
 
== Media ==
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
;Related development
* ''reference to the series of the ship;''
+
 
* ''links to approximate analogues of other nations and research trees.''
+
*Kagero-class* <small>(predecessor)</small>
 +
*[[IJN Shimakaze|Shimakaze-class]] <small>(parallel successor)</small>
 +
 
 +
<sup>*Not in-game</sup>
 +
 
 +
;Ships of comparable role, configuration and era
 +
*[[USS Fletcher]] <small>([[Fletcher (Family)|Fletcher-class]])</small>
 +
*[[Z15 Erich Steinbrinck]] <small>([[Type 1934A (Family)|Type 1934A-class]])</small>
 +
*[[Tashkent]] <small>(Tashkent-class)</small>
 +
*[[HMCS Haida]] <small>([[Tribal (Family)|Tribal-class]])</small>
 +
*[[RN Corazziere]] <small>(Soldati-class)</small>
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wt:en/news/7472/current|[Devblog] Winter marathon vehicles: Destroyer Hayanami (Japan)]]
* ''topic on the official game forum;''
+
* [[Wikipedia:Y%C5%ABgumo-class_destroyer|[Wikipedia] ''Yūgumo''-class destroyer]]
* ''other literature.''
+
* [[Wikipedia:Japanese_destroyer_Hayanami|[Wikipedia] Japanese destroyer ''Hayanami'']]
  
 
{{ShipManufacturer Maizuru Naval Arsenal}}
 
{{ShipManufacturer Maizuru Naval Arsenal}}
 
{{Japan destroyers}}
 
{{Japan destroyers}}
 
{{Japan premium ships}}
 
{{Japan premium ships}}

Revision as of 17:42, 25 December 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Japanese destroyer IJN Hayanami. For other uses, see Yugumo (Family).
IJN Hayanami
jp_destroyer_hayanami.png
GarageImage IJN Hayanami.jpg
IJN Hayanami
AB RB SB
4.3 4.3 4.3
Show in game

Description

The Yugumo-class, IJN Hayanami, 1943 is a premium gift rank II Japanese destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 560 t
Crew228 people

Just like her sister-ship Yugumo, Hayanami upgrades over IJN Ayanami in survivability, primarily due to its lower profile, but also higher crew count. Notably the Yugumo-class has a much lower freeboard, lower forecastle and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally its survivability further is aided by having ammunition stored deep underneath the water line, what ensures survival if faced with AP shells, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.

Mobility

Speedforward / back
AB79 / 31 km/h
RB65 / 25 km/h

Hayanami comes spaded as a premium and has a max speed of 79 km/s. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. The maximum reverse speed is -31 km/h spaded.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 65 25

Modifications and economy

Repair cost
AB1 070 Sl icon.png
RB1 570 Sl icon.png
Crew training4 800 Sl icon.png
Experts32 000 Sl icon.png
Aces250 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 320 / 50 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

3 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Primary guns firing with other weapon systems clearly visible on the hull

Like all regular Japanese destroyers, the Hayanami has 3x Turrets boasting dual Type 3 127 mm Cannons, offering the same capabilities and the same shell choice as the IJN Yugumo. Though as Hayanami sees the same risks in BR, her captain will have to rely on very accurate gunnery and torpedo laying abilities to keep the ship afloat.

Secondary armament

2 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min

The Hayanami is equipped with three twin mountings of the 25 mm Type 96 autocannon, 1 more than her sister Yugumo. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
  • HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo
Setup 28 x Type 95 depth charge
Setup 316 x 610 mm Type 93 Model 1, Mod 2 torpedo
2 x Type 95 depth charge

Like her sisters, Hayanami uses the very potent, Type 93 Model 1, Mod 2 torpedoes. Those are the second most powerful torpedoes in-game just after the Type 93 Model 3 variant, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Hayanami's torpedoes have an equivalent of 627.2 kg TNT, while German G7a has 358.4 kg, British Mk.IX has 340kg or US Mk.15 has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by Type 93 Model 3 or more modern anti-ship torpedoes, such as Mk.16.

Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time

Hayanami has the ability to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starboard, up to four on each side.

Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge.

Usage in battles

Like all torpedo-centric destroyers Hayanami excels in Arcade Battles with an ability to re-spawn torpedoes mid-battle, while having much tougher time in Realistic Battles. With her mediocre survivability & lack of AP shells, it's always best to sit back and make use of the 20 km range the torpedoes offer, while playing arcade it's best to keep distance and use cannons as a secondary while playing RB torpedoes should be prioritized for heavier & deadlier targets such as cruisers and not instantly thrown in the water, closing the gap towards a capture point to capture & rearm while defending off against other ships with the main cannons.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Can release 8 torpedoes at once
    • With an additional 8 torpedoes that have to be reloaded afterwards
  • One of the best torpedoes (Long Lance)
  • Good mobility
  • Small profile

Cons:

  • No access to armour-piercing shells
  • Weak anti-aircraft armament, especially against higher altitude bombers
  • Torpedo tubes are damaged easily
  • Low crew count

History

The Japanese Yugumo-class destroyer Hayanami completed in December 1942 at the Maizuru shipyard, entered service in the summer of 1943. In the autumn of the same year, she escorted transports and landing ships on routes from the Japanese metropolis to the Micronesian islands and to Solomon Islands. On June 7, 1944, the destroyer was torpedoed by the American submarine USS Harder near the Tawi-Tawi Islands, an explosion occurred on the ship and the destroyer sank. The 45 survivors were saved by the destroyer Urakaze.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

*Not in-game

Ships of comparable role, configuration and era

External links


Maizuru Naval Arsenal (舞鶴海軍工廠)
Torpedo Boats (TB) 
Chidori-class  Chidori
Destroyers (DD) 
Yugumo-class  IJN Yugumo · IJN Hayanami
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro