Difference between revisions of "M47 (Japan)"
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | '' | + | '''Armour type:''' |
− | + | *Cast homogeneous armour (Front hull, turret, cupola) | |
− | + | *Rolled homogeneous armour (Hull sides, rear and roof, turret roof, cupola roof) | |
− | * | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 22: | Line 21: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 101.6 mm (59°) ''Upper glacis'' <br> 75 mm (24-76°) ''MG port bulge'' <br> 170 mm ''MG port housing'' <br> 40 mm ''MG port'' <br> 90 mm (52°) ''Lower glacis - Top'' <br> 76.2 mm (27-54°) ''Lower glacis - Bottom'' || 85 mm ''Top - Front'' <br> 38-50.8 mm ''Top - Rear'' <br> 25.4 mm (67°) ''Bottom'' || 60 mm ''Upper plate - Centre'' <br> 22.2 mm (60°) ''Lower glacis - Centre'' <br> 38-50.8 mm ''Sides'' || 22.2 mm (0-16°) <br> 25.4 mm (spherical) ''Front hatches'' |
|- | |- | ||
− | | Turret || | + | | Turret || 121 mm (spherical) ''Turret front - Centre and Bottom'' <br> 101.6 mm ''Turret front - Top'' <br> 62-74 mm ''Gun mantlet'' || 63.5 mm (22-27°) <br> 16 mm (spherical) ''Optics port'' || 76.2-90 mm || 25.4 mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || colspan="3" style="text-align:center" | 76.2 mm (cylindrical) || 76.2 mm (conical) ''Outer ring'' <br> 25.4 mm ''Centre'' |
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * Suspension wheels are 20 mm thick and tracks are 30 mm thick. | |
− | + | * Belly armour is 25.4 mm thick. | |
+ | * Storage boxes and mudguards are 5 mm thick. | ||
+ | * Turret bustle rack is 15 mm thick. | ||
+ | |||
+ | At rank V, the M47 does not have suitable armour to survive direct hits from the numerous 88, 100, and 122 mm calibres fielded. Its best chance for survival is to flank enemies. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp= 1255|rbMinHp= 716|<!--AoAweight=(optional) -->}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 49: | Line 52: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|M36 (90 mm)}} | {{main|M36 (90 mm)}} | ||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 60: | Line 62: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || | + | | rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.4 || 29.6 || 36.0 || 39.7 || 42.3 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 21.4 || 25.2 || 30.6 || 33.8 || 36.0 |
|- | |- | ||
|} | |} | ||
Line 77: | Line 79: | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | M318A1 shot || APBC || | + | | M318A1 shot || APBC || 193 || 190 || 177 || 162 || 148 || 136 |
|- | |- | ||
− | | M82 shot || APCBC || | + | | M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130 |
|- | |- | ||
− | | M304 shot || APCR || | + | | M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191 |
|- | |- | ||
− | | M332 shot || APCR || | + | | M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218 |
|- | |- | ||
− | | M431 shell || HEATFS || | + | | M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320 |
|- | |- | ||
− | | M71A1 shell || HE || | + | | M71A1 shell || HE || 13 || 13 || 13 || 13 || 13 || 13 |
|- | |- | ||
|} | |} | ||
Line 104: | Line 106: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | M318A1 shot || APBC || | + | | M318A1 shot || APBC || 912 || 10.98 || N/A || N/A || N/A || 47° || 60° || 65° |
|- | |- | ||
− | | M82 shot || APCBC || | + | | M82 shot || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71° |
|- | |- | ||
− | | M304 shot || APCR || | + | | M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72° |
|- | |- | ||
− | | M332 shot || APCR || | + | | M332 shot || APCR || 1,249 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72° |
|- | |- | ||
− | | M431 shell || HEATFS || | + | | M431 shell || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77° |
|- | |- | ||
− | | M71A1 shell || HE || | + | | M71A1 shell || HE || 732 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81° |
|- | |- | ||
|} | |} | ||
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! Explosive Mass<br>(TNT equivalent) (g) | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | M313 || | + | | M313 || 821 || 10.7 || 13 || 5 || 20 || 50 |
|- | |- | ||
|} | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_M47.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 1.101.2.60''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 143: | Line 145: | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''71''' || | + | | '''71''' || 42 ''(+29)'' || 12 ''(+59)'' || 10 ''(+61)'' || 7 ''(+64)'' || 1 ''(+70)'' || No |
|- | |- | ||
|} | |} | ||
+ | Note: | ||
+ | |||
+ | * As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set. | ||
+ | * Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded. | ||
+ | * Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank. | ||
+ | * These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks. | ||
=== Machine guns === | === Machine guns === | ||
Line 155: | Line 163: | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|M2HB (12.7 mm)}} | {{main|M2HB (12.7 mm)}} | ||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Coaxial || 2,200 (200) || 577 || N/A || N/A |
|- | |- | ||
− | | || | + | | Pintle || 1,000 (200) || 577 || -10°/+30° || ±180° |
|- | |- | ||
|} | |} | ||
+ | The {{PAGENAME}} comes with 2 M2HB 0.50 cal machine guns (1 coaxial and 1 roof-mounted), providing a concentrated stream of heavy machine-gun fire to target low-flying aircraft or lightly armoured vehicles. | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | |
+ | The M47 is very much a glass cannon. With a powerful gun, but weak armour, this vehicle should be played carefully, and out of sight of the enemy. As such, it is often beneficial to use an ambush or flanking-based play-style. Attacking enemies without being seen will maximize this tank's capabilities. | ||
+ | |||
+ | The stock APBC shell is quite weak compared to the shells used by the M47's enemies. While working towards the much better HEAT-FS shell, it is advisable to shoot for enemies' tracks and gun barrels if the main hull is too-well protected for the APBC shell to penetrate. Doing so will help to incapacitate your enemies and support your better-armed teammates. Additionally, the M47 should never have any trouble dealing with soft targets. With two 12.7 mm machine guns in addition to the main cannon, light tanks and armoured cars can be dispatched with ease. (On a side note, these machine guns can be used to spot enemy targets, alerting your team to their presence.) | ||
+ | |||
+ | Once the HEAT-FS shell is unlocked, the M47 may be played more like a classic medium tank. There will be few vehicles that the upgraded shell cannot penetrate. It is recommended to play near friendly vehicles, in case support is needed--even with an upgraded shell, the M47 is not a lone wolf, and will suffer without the backup of its allies. | ||
+ | |||
+ | The M47 has above-average mobility, and achieving flanking positions should not pose too much difficulty. However, the tank does have a high-profile, making it easily spotted. Combined with the vehicle's poor armour, this makes it especially important to stay out of the enemy's sight. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Good mobility, same handling as the [[M46]] | ||
+ | * Great turret traverse speed once upgraded | ||
+ | * Decent front armour, more sloped than the M46 | ||
+ | * 320 mm HEATFS ammunition once unlocked | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Overall bad armour for Rank V matches, especially in the turret | ||
+ | * The gun is not very good with stock ammo, recommended to unlock HEATFS as soon as possible | ||
+ | * Mobility is limited or even rather poor until modifications are purchased. | ||
+ | * Bad gun depression of -5° | ||
== History == | == History == |
Revision as of 22:04, 2 June 2021
Contents
Description
The 90 mm Gun Tank M47 Patton II is a rank V Japanese medium tank with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "Red Skies".
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Front hull, turret, cupola)
- Rolled homogeneous armour (Hull sides, rear and roof, turret roof, cupola roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 101.6 mm (59°) Upper glacis 75 mm (24-76°) MG port bulge 170 mm MG port housing 40 mm MG port 90 mm (52°) Lower glacis - Top 76.2 mm (27-54°) Lower glacis - Bottom |
85 mm Top - Front 38-50.8 mm Top - Rear 25.4 mm (67°) Bottom |
60 mm Upper plate - Centre 22.2 mm (60°) Lower glacis - Centre 38-50.8 mm Sides |
22.2 mm (0-16°) 25.4 mm (spherical) Front hatches |
Turret | 121 mm (spherical) Turret front - Centre and Bottom 101.6 mm Turret front - Top 62-74 mm Gun mantlet |
63.5 mm (22-27°) 16 mm (spherical) Optics port |
76.2-90 mm | 25.4 mm |
Cupola | 76.2 mm (cylindrical) | 76.2 mm (conical) Outer ring 25.4 mm Centre |
Notes:
- Suspension wheels are 20 mm thick and tracks are 30 mm thick.
- Belly armour is 25.4 mm thick.
- Storage boxes and mudguards are 5 mm thick.
- Turret bustle rack is 15 mm thick.
At rank V, the M47 does not have suitable armour to survive direct hits from the numerous 88, 100, and 122 mm calibres fielded. Its best chance for survival is to flank enemies.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 22 | 46.2 | 1255 | 1,545 | 27.16 | 33.44 |
Realistic | 49 | 20 | 716 | 810 | 15.5 | 17.53 |
Modifications and economy
Armaments
Main armament
90 mm M36 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 71 | -5°/+19° | ±180° | N/A | 21.4 | 29.6 | 36.0 | 39.7 | 42.3 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 21.4 | 25.2 | 30.6 | 33.8 | 36.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M318A1 shot | APBC | 193 | 190 | 177 | 162 | 148 | 136 |
M82 shot | APCBC | 185 | 182 | 170 | 155 | 142 | 130 |
M304 shot | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M332 shot | APCR | 321 | 316 | 292 | 265 | 240 | 218 |
M431 shell | HEATFS | 320 | 320 | 320 | 320 | 320 | 320 |
M71A1 shell | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M318A1 shot | APBC | 912 | 10.98 | N/A | N/A | N/A | 47° | 60° | 65° |
M82 shot | APCBC | 853 | 10.94 | 1.2 | 14 | 137.2 | 48° | 63° | 71° |
M304 shot | APCR | 1,021 | 7.62 | N/A | N/A | N/A | 66° | 70° | 72° |
M332 shot | APCR | 1,249 | 5.7 | N/A | N/A | N/A | 66° | 70° | 72° |
M431 shell | HEATFS | 1,216 | 5.8 | 0.05 | 0.1 | 712.64 | 65° | 72° | 77° |
M71A1 shell | HE | 732 | 10.55 | 0 | 0.1 | 925 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M313 | 821 | 10.7 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
71 | 42 (+29) | 12 (+59) | 10 (+61) | 7 (+64) | 1 (+70) | No |
Note:
- As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
- Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded.
- Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
- Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,200 (200) | 577 | N/A | N/A |
Pintle | 1,000 (200) | 577 | -10°/+30° | ±180° |
The M47 (Japan) comes with 2 M2HB 0.50 cal machine guns (1 coaxial and 1 roof-mounted), providing a concentrated stream of heavy machine-gun fire to target low-flying aircraft or lightly armoured vehicles.
Usage in battles
The M47 is very much a glass cannon. With a powerful gun, but weak armour, this vehicle should be played carefully, and out of sight of the enemy. As such, it is often beneficial to use an ambush or flanking-based play-style. Attacking enemies without being seen will maximize this tank's capabilities.
The stock APBC shell is quite weak compared to the shells used by the M47's enemies. While working towards the much better HEAT-FS shell, it is advisable to shoot for enemies' tracks and gun barrels if the main hull is too-well protected for the APBC shell to penetrate. Doing so will help to incapacitate your enemies and support your better-armed teammates. Additionally, the M47 should never have any trouble dealing with soft targets. With two 12.7 mm machine guns in addition to the main cannon, light tanks and armoured cars can be dispatched with ease. (On a side note, these machine guns can be used to spot enemy targets, alerting your team to their presence.)
Once the HEAT-FS shell is unlocked, the M47 may be played more like a classic medium tank. There will be few vehicles that the upgraded shell cannot penetrate. It is recommended to play near friendly vehicles, in case support is needed--even with an upgraded shell, the M47 is not a lone wolf, and will suffer without the backup of its allies.
The M47 has above-average mobility, and achieving flanking positions should not pose too much difficulty. However, the tank does have a high-profile, making it easily spotted. Combined with the vehicle's poor armour, this makes it especially important to stay out of the enemy's sight.
Pros and cons
Pros:
- Good mobility, same handling as the M46
- Great turret traverse speed once upgraded
- Decent front armour, more sloped than the M46
- 320 mm HEATFS ammunition once unlocked
Cons:
- Overall bad armour for Rank V matches, especially in the turret
- The gun is not very good with stock ammo, recommended to unlock HEATFS as soon as possible
- Mobility is limited or even rather poor until modifications are purchased.
- Bad gun depression of -5°
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |