Difference between revisions of "Kfir Canard"

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{{About
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| about = premium Israeli jet fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = Mirage 5 (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=kfir_canard
 
|code=kfir_canard
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|store=11812
 
|store=11812
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
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The '''{{Specs|name}}''', also known as the Kfir Gderot ("Fenced Kfir"), was an intermediate improvement of the initial IAI Kfir (Lion Cub). After the domestic production of Nesher (Mirage 5) by IAI, there were further plans to upgrade Nesher's underpowered engine with a GE J79 engine with much higher thrust, as well as some aerodynamic changes to fit the engine and for better overall capabilities. The new Kfir made its maiden flight in 1973 and soon joined IAF by the next year as one of the frontline fighters of the IAF against neighbouring Arabic countries. However, pilots often complained about the poor manoeuvrability of the aircraft compared to the [[Shahak|Mirage III]], and thus the aircraft were retrofitted with short canards on the air intakes, creating the Kfir Gderot variant. Alongside their service in Israeli forces, mainly as ground attackers, these aircraft were also rented by the USN and USMC (redesignated F-21A) as their aggressor squadron's jet to simulate combat against MiG-23s.
 +
 
 +
Introduced in [[Update "Apex Predators"]], the Kfir Canard looks very similar to its technological predecessor, the [[Nesher]]; based on the Dassault [[Mirage 5 (Family)|Mirage 5]], but with a pair of fixed canards bolted onto the the sides of the air intake. It might somehow make it look like the later Mirage 2000, but it has an air-to-air armament inferior to its enemies and the combat limitations of delta-wing jets. For ground attack, the Kfir Canard still offers varieties of US bombs and rocket pods that make it effective against grouped targets.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
At first glance, the jet looks very similar to the French Mirage series and players might start to think about the tech-tree predecessor Nesher. However, closer inspection shows the major differences of the Kfir Canard over the Mirage 5/Nesher: a pitot tube, enlarged air intakes, a pair of canards on the intakes, a vertical stabilizer with a longer "spine" as well as a shorter tail. For players already used to the Nesher or Mirage IIICJ, they will quickly feel familiar to the Kfir. For new comers who are flying a delta-wing jet for the first time, they will have to keep in mind the traits of delta wing: high rate of climb, severely energy bleed under manoeuvre and rather high stall speed. But a good news for the Kfir series is the engine, due to the upgrade of engine from a SNECMA Atar into a GE J79-GE-17 with higher thrust, the overall acceleration and manoeuvring ability in sustained turns is better than its predecessors (the fixed canard performs inferior to later variants with larger control-canards when pulling high AoA). Always remember the traits of delta-wings and stick to boom-and-zoom attacks rather than turnfights (unless in dire or 1-vs-1).
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at _,___ m)
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! colspan="2" | Max speed<br>(km/h at 10,668 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 2,304 || 2,254 || rowspan="2" | {{Specs|ceiling}} || 28.5 || 29.0 || 166.6 || 155.1 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 2,444 || 2,376 || 25.6 || 27.0 || 246.4 || 205.0
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
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| X || X || X || || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
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| 1,460 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || - || ~11 || ~4
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || N/A
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| < 920 || < 750 || < 1,460 || -
 
|-
 
|-
 
|}
 
|}
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | _____ || _
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| colspan="2" | General Electric J79-GE-17 || 1
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
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| colspan="2" | 7,300 kg || colspan="2" | 285 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
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|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! _m fuel || __m fuel || __m fuel
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! 8m fuel || 20m fuel || 27m fuel
 
|-
 
|-
| ___ kg || colspan="2" | ___
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| 1,750 kg || colspan="2" | Afterburning axial-flow turbojet
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
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| 8,055 kg || 9,082 kg || 9,818 kg || 13,893 kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
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! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
! Condition || 100% || ___%/WEP
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! Condition || 100% || WEP
! _m fuel || __m fuel || __m fuel || MGW
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! 8m fuel || 20m fuel || 27m fuel || MGW
 
|-
 
|-
| ''Stationary'' || ___ kgf || ___ kgf
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| ''Stationary'' || 5,200 kgf || 8,154 kgf
| _.__ || _.__ || _.__ || _.__
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| 1.01 || 0.89 || 0.83 || 0.58
 
|-
 
|-
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
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| ''Optimal'' || 5,366 kgf<br>(1,460 km/h) || 10,978 kgf<br>(1,200 - 1,400 km/h)
| _.__ || _.__ || _.__ || _.__
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| 1.36 || 1.20 || 1.12 || 0.79
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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The Kfir Canard relies upon not being hit to be effective, largely achieved through its phenomenal acceleration, sharp but brief manoeuvring capability, and level flight speed. The Kfir Canard features no armour protection for the pilot or otherwise. While the aircraft is quite small, the fuel tanks are positioned above the engine and in the wings with the control surfaces meaning that any hits to your airframe will likely result in either a fuel fire (which cannot be manually extinguished as the Kfir Canard lacks extinguishers) or the destruction of a control surface tractor. The Kfir Canard does not respond to even slight damage well and it is advised to return to the airfield if damage is taken, even if still airworthy. This is primarily because the Kfir Canard's main strengths - acceleration, speed, and temporarily exceptional manoeuvrability - are substantially mitigated when damage is taken in general, but even more so if endured by the wings or tail.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | [[Ballistic Computer]]
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|-
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! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 +
|-
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| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 +
|-
 +
|}
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
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* 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
** 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
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* 36 x countermeasures
** 2 x 30 mm DEFA 552A cannons + 36 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' -->
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
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{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 +
| rowspan="13" width="30%" | <div class="ttx-image">[[File:Hardpoints_Kfir_C.2.png]]</div>
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|-
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! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)
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| || 1 || || || || 1 ||
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|-
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! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
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| || 2, 3 || 1 || 5 || 1 || 2, 3 ||
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|-
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! [[SAMP Mk 82 250 Snakeye (500 lb)|500 lb SAMP Mk 82 250 Snakeye]] bombs
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| || 3 || 1 || 5 || 1 || 3 ||
 +
|-
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! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
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| || 2, 2 || 1 || || 1 || 2, 2 ||
 +
|-
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! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs
 +
| || 2 || 1 || || 1 || 2 ||
 +
|-
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! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
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| || 1 || || || || 1 ||
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|-
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! [[FFAR Mighty Mouse]] rockets
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| || 38 || || || || 38 ||
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|-
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! [[Zuni Mk32 Mod 0 ATAP]] rockets
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| || 8 || || || || 8 ||
 +
|-
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! [[AIM-9D Sidewinder]] missiles
 +
| 1 || || || || || || 1
 +
|-
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! [[AIM-9G Sidewinder]] missiles
 +
| 1 || || || || || || 1
 +
|-
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! [[Shafrir 2]] missiles
 +
| 1 || || || || || || 1
 +
|-
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! 880 l drop tanks
 +
| || || || 1 || || ||
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* 1 x 880 l drop tank
 +
* 2 x AIM-9D Sidewinder missiles
 +
* 2 x Shafrir 2 missiles
 +
* 2 x AIM-9G Sidewinder missiles
 +
* 11 x 500 lb LDGP Mk 82 bombs (5,500 lb total)
 +
* 13 x 500 lb SAMP Mk 82 250 Snakeye bombs (6,500 lb total)
 +
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)
 +
* 6 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
 +
* 6 x 750 lb M117 cone 45 bombs (4,500 lb total)
 +
* 6 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (4,500 lb total)
 +
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
 +
* 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
 +
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
 +
* 16 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 76 x FFAR Mighty Mouse rockets
 +
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (3,500 lb total)
 +
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (3,500 lb total)
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when air target belts are selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular maneuvers in a split second.  
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The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.
  
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief angle-of-attack abusing maneuvering characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for maneuvering) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.  
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The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.
  
The engine, essentially a singular copy-paste of the F4 Phantom's in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post maneuver acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the 9.7 - 11.7 BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be use sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active through the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.
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The engine, essentially a singular copy-paste of the [[F-4 Phantom II (Family)|F-4 Phantom]]'s in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.
  
The armament is slightly lacking however. While the 2x 30mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2x AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile maneuverability remains mediocre in the current state of the meta with the introduction of superior contemporaries. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated at 10.7 with a few careful maneuvers and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2x 20mm M61 gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against opponents who unsuspect and underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6x 1000lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6x 1000lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.
+
The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 (GAU-4) gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 2000lb bomb, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.
  
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6x 1000lb loadout with 2x AIM-9Gs and bomb a base, then proceed to engage preoccupied targets with your missiles and maneuvering with needed is a viable strategy.  
+
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.
  
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8000m+ and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.  
+
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
'''Pros:'''
 
  
- Fantastic acceleration and top straight-line speed
+
'''Pros:'''
  
- Ability to pull insanely high angle-of-attack maneuvers for brief periods
+
* Fantastic acceleration and top straight-line speed, can outrun most aircraft at its BR on the deck
 +
* Ability to pull insanely high angle-of-attack manoeuvres for brief periods
 +
* Decent and reliable cannons with good ammo count and options
 +
* Good/great climb rate
 +
* Versatile payload options
 +
* Long missile burn time
 +
* Very strong when paired with a coordinated team
  
- Decent and reliable cannons with good ammo count and options
+
'''Cons:'''
  
- Good/great climb rate
+
* No outstanding missiles
 +
* Extremely fragile
 +
* Bleeds speed and energy rapidly upon sustaining turning manoeuvres
 +
* Limited flares/chaff (36)
 +
* No access to tracking/search radar
 +
* Low fuel amount
  
- Versatile payload options
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In the mid-1960s, as the requirements of Israel Air Force for a dedicated cost-reduction variant of Mirage III arose, Dassault Aviation designed Mirage 5 for their needs on defense against neighbouring countries. But after the complications of the late-1960s, Israeli also managed to built their own version of Mirage 5 known as the Nesher ("vulture") and they were built from September 1969 until 1974.
  
- Long missile burn time
+
What replaced their production was a heavily-modified variant of Nesher with some aerodynamic changes on the tail and intake; although still being a delta-wing fighter, the new Kfir ("lion cub") based on a "technologist" prototype in October 1970. Then, later, the prototype model known as Ra'am B (Thunder B) powered by a licensed GE J79 engine made its maiden flight in June 1973. Serial production started in April 1975 and they was first seen in the Independence Day's parade in 14th May. Although the timespan of their production was rather short due to the introduction of the F-15A, later Kfir series have been the selected fighters of different countries such as Ecuador, Sri Lanka and oddly enough, the United States in USN/USMC service. As the need for fast adversary jets for the Navy arose, 25 Kfir, known as F-21A in US service were leased from Israel in 1985 for such purpose which fitted the need for an adversary of MiG-23 (NATO: Flogger) due to its rather impressive acceleration yet subpar manoeuvrability. As the replacement for adversary jets of F-5Es came into service, they were then sent back to Israel in 1989 and examples of them can still be found in different places in Israel, as well as US Mainland.
  
- Very strong when paired with a coordinated team
+
The default livery in-game represents the No. 703 of the 109th "Valley" Squadron of Israel Air Force (delivered as F-21 No.999703 of USN and returned to Israel in 1988<ref>https://abpic.co.uk/pictures/view/1148469</ref>).
  
*
+
== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
'''Cons:'''
 
 
 
- No outstanding missiles
 
  
- Extremely fragile
+
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:StoreImage Kfir Canard 004.jpg|<small>Kfir Canard in flight</small>
 +
</gallery>
  
- Bleeds speed and energy rapidly upon sustaining turning maneuvers
+
;Skins
  
- Limited flares/chaff (36)
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=kfir_canard Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
- No access to tracking/search radar
 
  
*
+
;Videos
 
+
{{Youtube-gallery|8iI4xBykiDE|'''Kfir Canard Ultimate Guide''' - ''Bob Dickinson''}}
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
Line 190: Line 275:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[Mirage 5 (Family)]]
  
 
== External links ==
 
== External links ==
Line 199: Line 284:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-part-1-en|[Shop] Pre-order: new rank VII Premium jet fighters (part 1)]]
* ''other literature.''
+
 
 +
=== References ===
 +
<references />
  
 +
{{Manufacturer IAI}}
 
{{Israel jet aircraft}}
 
{{Israel jet aircraft}}
 
{{Israel premium aircraft}}
 
{{Israel premium aircraft}}

Latest revision as of 21:10, 6 September 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the premium Israeli jet fighter Kfir Canard. For other versions, see Mirage 5 (Family).
Kfir Canard
kfir_canard.png
GarageImage Kfir Canard.jpg
ArtImage Kfir Canard.png
Kfir Canard
Show in game
STORE

Description

The Kfir Canard, also known as the Kfir Gderot ("Fenced Kfir"), was an intermediate improvement of the initial IAI Kfir (Lion Cub). After the domestic production of Nesher (Mirage 5) by IAI, there were further plans to upgrade Nesher's underpowered engine with a GE J79 engine with much higher thrust, as well as some aerodynamic changes to fit the engine and for better overall capabilities. The new Kfir made its maiden flight in 1973 and soon joined IAF by the next year as one of the frontline fighters of the IAF against neighbouring Arabic countries. However, pilots often complained about the poor manoeuvrability of the aircraft compared to the Mirage III, and thus the aircraft were retrofitted with short canards on the air intakes, creating the Kfir Gderot variant. Alongside their service in Israeli forces, mainly as ground attackers, these aircraft were also rented by the USN and USMC (redesignated F-21A) as their aggressor squadron's jet to simulate combat against MiG-23s.

Introduced in Update "Apex Predators", the Kfir Canard looks very similar to its technological predecessor, the Nesher; based on the Dassault Mirage 5, but with a pair of fixed canards bolted onto the the sides of the air intake. It might somehow make it look like the later Mirage 2000, but it has an air-to-air armament inferior to its enemies and the combat limitations of delta-wing jets. For ground attack, the Kfir Canard still offers varieties of US bombs and rocket pods that make it effective against grouped targets.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m2 376 km/h
Turn time27 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-17
Type
Cooling systemAir
Take-off weight11 t

At first glance, the jet looks very similar to the French Mirage series and players might start to think about the tech-tree predecessor Nesher. However, closer inspection shows the major differences of the Kfir Canard over the Mirage 5/Nesher: a pitot tube, enlarged air intakes, a pair of canards on the intakes, a vertical stabilizer with a longer "spine" as well as a shorter tail. For players already used to the Nesher or Mirage IIICJ, they will quickly feel familiar to the Kfir. For new comers who are flying a delta-wing jet for the first time, they will have to keep in mind the traits of delta wing: high rate of climb, severely energy bleed under manoeuvre and rather high stall speed. But a good news for the Kfir series is the engine, due to the upgrade of engine from a SNECMA Atar into a GE J79-GE-17 with higher thrust, the overall acceleration and manoeuvring ability in sustained turns is better than its predecessors (the fixed canard performs inferior to later variants with larger control-canards when pulling high AoA). Always remember the traits of delta-wings and stick to boom-and-zoom attacks rather than turnfights (unless in dire or 1-vs-1).

Characteristics Max speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,304 2,254 16000 28.5 29.0 166.6 155.1 750
Upgraded 2,444 2,376 25.6 27.0 246.4 205.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,460 426 - - - ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 920 < 750 < 1,460 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 1 7,300 kg 285 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 8m fuel 20m fuel 27m fuel
1,750 kg Afterburning axial-flow turbojet 8,055 kg 9,082 kg 9,818 kg 13,893 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 27m fuel MGW
Stationary 5,200 kgf 8,154 kgf 1.01 0.89 0.83 0.58
Optimal 5,366 kgf
(1,460 km/h)
10,978 kgf
(1,200 - 1,400 km/h)
1.36 1.20 1.12 0.79

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

The Kfir Canard relies upon not being hit to be effective, largely achieved through its phenomenal acceleration, sharp but brief manoeuvring capability, and level flight speed. The Kfir Canard features no armour protection for the pilot or otherwise. While the aircraft is quite small, the fuel tanks are positioned above the engine and in the wings with the control surfaces meaning that any hits to your airframe will likely result in either a fuel fire (which cannot be manually extinguished as the Kfir Canard lacks extinguishers) or the destruction of a control surface tractor. The Kfir Canard does not respond to even slight damage well and it is advised to return to the airfield if damage is taken, even if still airworthy. This is primarily because the Kfir Canard's main strengths - acceleration, speed, and temporarily exceptional manoeuvrability - are substantially mitigated when damage is taken in general, but even more so if endured by the wings or tail.

Modifications and economy

Repair cost
AB2 158 Sl icon.png
RB6 318 Sl icon.png
SB6 362 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 350 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces2 280 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 320 / 600 % Sl icon.png
Talisman.png 2 × 238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
M117
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Mods ammo.png
M60_belt_pack
Mods pilon bomb.png
Mk84
Mods air to air missile.png
AIM-9G

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 552A (30 mm)

The Kfir Canard is armed with:

  • 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
  • 36 x countermeasures

Suspended armament

The Kfir Canard can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints Kfir C.2.png
20 mm GAU-4 cannons (1,200 rpg) 1 1
500 lb LDGP Mk 82 bombs 2, 3 1 5 1 2, 3
500 lb SAMP Mk 82 250 Snakeye bombs 3 1 5 1 3
750 lb M117 cone 45 bombs 2, 2 1 1 2, 2
1,000 lb LDGP Mk 83 bombs 2 1 1 2
2,000 lb LDGP Mk 84 bombs 1 1
FFAR Mighty Mouse rockets 38 38
Zuni Mk32 Mod 0 ATAP rockets 8 8
AIM-9D Sidewinder missiles 1 1
AIM-9G Sidewinder missiles 1 1
Shafrir 2 missiles 1 1
880 l drop tanks 1
Default weapon presets
  • 1 x 880 l drop tank
  • 2 x AIM-9D Sidewinder missiles
  • 2 x Shafrir 2 missiles
  • 2 x AIM-9G Sidewinder missiles
  • 11 x 500 lb LDGP Mk 82 bombs (5,500 lb total)
  • 13 x 500 lb SAMP Mk 82 250 Snakeye bombs (6,500 lb total)
  • 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)
  • 6 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
  • 6 x 750 lb M117 cone 45 bombs (4,500 lb total)
  • 6 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (4,500 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (4,000 lb total)
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 76 x FFAR Mighty Mouse rockets
  • 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (3,500 lb total)
  • 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles + 76 x FFAR Mighty Mouse rockets (3,500 lb total)

Usage in battles

The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.

The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.

The engine, essentially a singular copy-paste of the F-4 Phantom's in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.

The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 (GAU-4) gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 2000lb bomb, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.

Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.

However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.

Pros and cons

Pros:

  • Fantastic acceleration and top straight-line speed, can outrun most aircraft at its BR on the deck
  • Ability to pull insanely high angle-of-attack manoeuvres for brief periods
  • Decent and reliable cannons with good ammo count and options
  • Good/great climb rate
  • Versatile payload options
  • Long missile burn time
  • Very strong when paired with a coordinated team

Cons:

  • No outstanding missiles
  • Extremely fragile
  • Bleeds speed and energy rapidly upon sustaining turning manoeuvres
  • Limited flares/chaff (36)
  • No access to tracking/search radar
  • Low fuel amount

History

In the mid-1960s, as the requirements of Israel Air Force for a dedicated cost-reduction variant of Mirage III arose, Dassault Aviation designed Mirage 5 for their needs on defense against neighbouring countries. But after the complications of the late-1960s, Israeli also managed to built their own version of Mirage 5 known as the Nesher ("vulture") and they were built from September 1969 until 1974.

What replaced their production was a heavily-modified variant of Nesher with some aerodynamic changes on the tail and intake; although still being a delta-wing fighter, the new Kfir ("lion cub") based on a "technologist" prototype in October 1970. Then, later, the prototype model known as Ra'am B (Thunder B) powered by a licensed GE J79 engine made its maiden flight in June 1973. Serial production started in April 1975 and they was first seen in the Independence Day's parade in 14th May. Although the timespan of their production was rather short due to the introduction of the F-15A, later Kfir series have been the selected fighters of different countries such as Ecuador, Sri Lanka and oddly enough, the United States in USN/USMC service. As the need for fast adversary jets for the Navy arose, 25 Kfir, known as F-21A in US service were leased from Israel in 1985 for such purpose which fitted the need for an adversary of MiG-23 (NATO: Flogger) due to its rather impressive acceleration yet subpar manoeuvrability. As the replacement for adversary jets of F-5Es came into service, they were then sent back to Israel in 1989 and examples of them can still be found in different places in Israel, as well as US Mainland.

The default livery in-game represents the No. 703 of the 109th "Valley" Squadron of Israel Air Force (delivered as F-21 No.999703 of USN and returned to Israel in 1988[1]).

Media

Images
Skins


Videos

See also

Related development

External links

References


Israel Aerospace Industries (התעשייה האווירית לישראל)
Jet Fighters  Nesher · Kfir Canard · Kfir C.2 · Kfir C.7
SPAAs  Machbet

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II

Israel premium aircraft
Weizman's Spitfire LF Mk.IXe · F-84F · A-4E · Kfir Canard