Difference between revisions of "SARC MkVI (6pdr)"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
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− | + | While it can survive some MG fire from the front, HMGs will penetrate the sides even from a distance, quickly destroying the SARC. Autocannons are even more dangerous as they will shred through the armour regardless of the distance or angle. Armour-piercing shots fired by tanks will sometimes just pass through the vehicle's armour without detonating but knocking out a crew member or more. The SARC is not a vehicle that should be exposed to enemy fire while expecting it to resist or shrug it. | |
'''Armour type:'''<!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:'''<!-- The types of armour present on the vehicle and their general locations --> | ||
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=== Mobility === | === Mobility === | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
{{tankMobility|abMinHp=294|rbMinHp=168}} | {{tankMobility|abMinHp=294|rbMinHp=168}} | ||
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+ | The SARC has a good power to weight ratio of 17 hp/ton, allowing it to reach a respectable top speed of over 60 km/h fairly quickly on roads. Off road performance, however, is lacking as the vehicle is wheeled, light and without a powerful engine. It will struggle progressing through mud, snow, sand or when going uphill. Furthermore, its light weight means the vehicle can be even stopped by minor obstacles (walls, trees, fences, etc.) that medium Tanks would just run through with next to no loss of speed. Thanks to its good acceleration, any lost speed can be regained fairly quickly. Wheels don't turn on the spot, so manoeuvring in confined spaces can be difficult and time consuming. | ||
=== Modifications and economy === | === Modifications and economy === |
Revision as of 13:29, 24 March 2021
Contents
Description
The SARC MkVI (6pdr) is a rank II British light tank with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It was introduced in Update "Ixwa Strike".
With an improvement in firepower and yet very fast, this latter SARC variant covers most of the cons of the earlier 2-pounder version, almost without new disadvantages; perfect for admirers of fast or scouting vehicles such as the Cromwell I and Crusader III.
While externally the SARC MkVI 6-pounder might not seem intimidating to some players, the potential of these light tanks should not be undervalued under any circumstances. The well-known 57 mm QF gun is capable of precisely and quickly dispatching even the heaviest of the tanks at the battle rating, such as the mighty KV-1 series.
The less advantageous aspect remains the sacrifices in the armour of the SARC chassis and the reduced crew inside the fighting compartment. This shortage of armour sends the tank straight to flanking and ambushing tactics, away from prolonged frontal engagements. It only takes a well-aimed shot to the turret to be back on the garage.
General info
Survivability and armour
While it can survive some MG fire from the front, HMGs will penetrate the sides even from a distance, quickly destroying the SARC. Autocannons are even more dangerous as they will shred through the armour regardless of the distance or angle. Armour-piercing shots fired by tanks will sometimes just pass through the vehicle's armour without detonating but knocking out a crew member or more. The SARC is not a vehicle that should be exposed to enemy fire while expecting it to resist or shrug it.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 21 | 11.2 | 294 | 363 | 26.25 | 32.41 |
Realistic | 65 | 19 | 168 | 190 | 15 | 16.96 |
The SARC has a good power to weight ratio of 17 hp/ton, allowing it to reach a respectable top speed of over 60 km/h fairly quickly on roads. Off road performance, however, is lacking as the vehicle is wheeled, light and without a powerful engine. It will struggle progressing through mud, snow, sand or when going uphill. Furthermore, its light weight means the vehicle can be even stopped by minor obstacles (walls, trees, fences, etc.) that medium Tanks would just run through with next to no loss of speed. Thanks to its good acceleration, any lost speed can be regained fairly quickly. Wheels don't turn on the spot, so manoeuvring in confined spaces can be difficult and time consuming.
Modifications and economy
Armaments
Main armament
57 mm 6pdr OQF Mk.III | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+20° | ±180° | Shoulder | 34.3 | 47.4 | 57.6 | 63.7 | 67.8 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 21.4 | 25.2 | 30.6 | 33.8 | 36.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.5 | AP | 101 | 97 | 82 | 66 | 53 | 43 |
Shell Mk.10 | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Shot Mk.5 HV | AP | 108 | 104 | 87 | 70 | 57 | 46 |
Shot Mk.8 | APC | 110 | 106 | 89 | 72 | 59 | 48 |
Shot Mk.9 | APCBC | 122 | 118 | 101 | 84 | 70 | 58 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.5 | AP | 815 | 2.8 | N/A | N/A | N/A | 47° | 60° | 65° |
Shell Mk.10 | HE | 655 | 2.72 | 0 | 0.1 | 590 | 79° | 80° | 81° |
Shot Mk.5 HV | AP | 853 | 2.8 | N/A | N/A | N/A | 47° | 60° | 65° |
Shot Mk.8 | APC | 853 | 2.87 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.9 | APCBC | 801 | 3.23 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 500 (200) | 577 | -5°/+40° | ±180° |
7.92 mm BESA | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (225) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Effective firepower with the 6-pdr gun and 12.7 mm HMG
- Fast SARC chassis upon optimal terrains (roads, fields, slopes and cities)
- Frontal turret armour can withstand heavy machine gun with some distance
- Useful amount of smoke grenades (26)
- Advantageous rate of fire of the 57 mm gun, amongst the best at the rank
Cons:
- Unreliable armour on the sides and open-top
- Just 3 crew members; the vehicle can be easily taken out
- Tall profile + pintle heavy machine gun can give away tank's location
- Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
- Recoil of the 57 mm gun can hinder target acquisition; more notable when firing from the sides
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Tanks equipped with the same gun
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |