Difference between revisions of "Sturer Emil"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_SturerEmil.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''Sturer Emil''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a Rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in [[Update 1.59 "Flaming Arrows"]]. | ||
+ | |||
+ | The Sturer Emil is quite similar to the [[10.5cm_K18_Pz.Sfl.IVa_"Dicker_Max"|"Dicker Max"]]; no armor, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmored, you should always avoid being shot at. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 12 mm (83-88°) ''Front glacis'' <br> 50 mm (10°) ''Driver/Co-driver ports'' <br> 50 mm (12°) ''Lower glacis'' || 20 mm || 10 mm (47°) || 12 mm | ||
+ | |- | ||
+ | | Superstructure || 50 mm (16-17°) ''Front'' <br> 50 mm (9-52°) ''Gun mantlet'' || 30 mm (11°) || 20 mm (0-12°) || 0-10 mm | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels are 15 mm thick while tracks are 20 mm thick. | ||
+ | * Belly armour is 10 mm thick. | ||
+ | * Superstructure roof armour barely covers the crew | ||
+ | * Tracks at the lower glacis and superstructure front provides +15 mm armour. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 36.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 27.2 (AB) | ||
+ | |- | ||
+ | |25.0 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |440 | ||
+ | |___ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |274 | ||
+ | |310 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |12.05 | ||
+ | |__.__ | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |7.51 | ||
+ | |8.49 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|K.40 (128 mm)}} | ||
− | === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="6" | [[K.40 (128 mm)|128 mm K.40]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 15 || -15°/+10° || -5°/+6° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 7.1 || 9.9 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 7.1 || 8.4 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 23.6 || __.__ || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
− | === | + | ===== Ammunition ===== |
− | '' | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | PzGr || APC || 226 || 224 || 201 || 175 || 153 || 133 | ||
+ | |- | ||
+ | | Sprgr || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
+ | |- | ||
+ | | PzGr 43 || APCBC || 239 || 237 || 225 || 210 || 197 || 185 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | PzGr || APC || 860 || 28 || 0.8 || 28 || 786.5 || -1° || 48° || 63° || 71° | ||
+ | |- | ||
+ | | Sprgr || HE || 880 || 28 || 0.1 || 0.5 || 3,700 || +0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | PzGr 43 || APCBC || 880 || 28 || 0.8 || 28 || 786.5 || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | [[File:Ammoracks_SturerEmil.png|right|thumbnail|x250px|[[Ammo Racks|Ammo racks]] of the Sturer Emil.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |Ammo<br/>Part | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 11 ''(+3)''<br />7 ''(+8)'' || 3 ''(+12)''<br />1 ''(+14)'' || style="text-align:left" | Yes | ||
+ | |- | ||
+ | |} | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | The Sturer Emil is best used at long range due to its thin armour and lack of turret. Alternatively, if cover is available, it can be used behind the cover to destroy enemy vehicles that drive in front of it. Beware that if used at close ranges with cover, it will take a long time to reload leaving it in danger of being overwhelmed by enemies. | ||
+ | |||
+ | As a general rule, use the Sturer Emil as a support tank. You lack the mobility to position yourself strategically or the reverse speed to "shoot and scoot." As such, you should do your best to integrate yourself into friendly groups, using them as armour and cover. This is especially important as you are better equipped to engage heavy opponents such as the [[T29]] or [[T95]] than your 75mm and 88mm counterparts or equivalent heavy tanks are longer range. | ||
+ | |||
+ | If nothing else, remember that the Emil does not reward aggressive playing. | ||
+ | |||
+ | Though the Sturer Emil can destroy most enemies it faces, planes in particular can be deadly as they can kill its crew and damage modules since it is open topped and thinly armoured. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | *Outstanding gun depression, same as the [[10.5cm_K18_Pz.Sfl.IVa_"Dicker_Max"|"Dicker Max"]] |
− | + | *Deals a lot of damage, will kill any enemy in one shot. | |
+ | *Has little to no problem getting uptiered as it's gun is more than adequate at dealing with foes at it's BR spread. | ||
+ | *Five fairly spread out crew members. | ||
+ | *Has tracks covering the lower glacis and the gun cheeks. | ||
+ | *AP shells with HE filler will have little trouble doing damage. | ||
+ | *It's a no-brainer successor of the Dicker Max, as their players should feel at home playing the Sturer Emil. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | *Long reload. |
+ | *Gun sight is not in parallel with the gun (SB). | ||
+ | *Large size. | ||
+ | *Limited horizontal traverse range. | ||
+ | *Open top fighting compartments. | ||
+ | *Loader is exposed. | ||
+ | *Vulnerable to artillery barrages and strafing planes. | ||
+ | *Slow, travels at 27.2 km/h | ||
+ | *Low ammo storage. | ||
+ | *Bad reverse speed. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | The '''Selbstfahrlafette auf VK30.01(H)''', or better known as the '''Sturer Emil''' (''Stubborn Emil''), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front. | ||
+ | |||
+ | Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia. | ||
== Media == | == Media == | ||
Line 42: | Line 220: | ||
== Read also == | == Read also == | ||
− | + | [http://warthunder.com/en/news/3752-development-sturer-emil-en/ [Devblog<nowiki>]</nowiki> Sturer Emil]<br> | |
− | |||
− | |||
− | |||
== Sources == | == Sources == | ||
Line 51: | Line 226: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Germany tank destroyers}} |
Revision as of 20:09, 18 November 2018
Contents
Description
The Sturer Emil (officially 12,8 cm Selbstfahrlafette auf VK30.01(H) (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a Rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".
The Sturer Emil is quite similar to the "Dicker Max"; no armor, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmored, you should always avoid being shot at.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (83-88°) Front glacis 50 mm (10°) Driver/Co-driver ports 50 mm (12°) Lower glacis |
20 mm | 10 mm (47°) | 12 mm |
Superstructure | 50 mm (16-17°) Front 50 mm (9-52°) Gun mantlet |
30 mm (11°) | 20 mm (0-12°) | 0-10 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- Belly armour is 10 mm thick.
- Superstructure roof armour barely covers the crew
- Tracks at the lower glacis and superstructure front provides +15 mm armour.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
36.5 | N/A | 27.2 (AB) |
25.0 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 440 | ___ |
Realistic/Simulator | 274 | 310 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 12.05 | __.__ |
Realistic/Simulator | 7.51 | 8.49 |
Armaments
Main armament
128 mm K.40 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
15 | -15°/+10° | -5°/+6° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.1 | 9.9 | __.__ | __.__ | __.__ |
Realistic | 7.1 | 8.4 | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
23.6 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr | APC | 226 | 224 | 201 | 175 | 153 | 133 |
Sprgr | HE | 36 | 36 | 36 | 36 | 36 | 36 |
PzGr 43 | APCBC | 239 | 237 | 225 | 210 | 197 | 185 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr | APC | 860 | 28 | 0.8 | 28 | 786.5 | -1° | 48° | 63° | 71° |
Sprgr | HE | 880 | 28 | 0.1 | 0.5 | 3,700 | +0° | 79° | 80° | 81° |
PzGr 43 | APCBC | 880 | 28 | 0.8 | 28 | 786.5 | +4° | 48° | 63° | 71° |
Ammo racks
Full ammo |
Ammo Part |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|---|
15 | Projectiles Propellants |
11 (+3) 7 (+8) |
3 (+12) 1 (+14) |
Yes |
Usage in the battles
The Sturer Emil is best used at long range due to its thin armour and lack of turret. Alternatively, if cover is available, it can be used behind the cover to destroy enemy vehicles that drive in front of it. Beware that if used at close ranges with cover, it will take a long time to reload leaving it in danger of being overwhelmed by enemies.
As a general rule, use the Sturer Emil as a support tank. You lack the mobility to position yourself strategically or the reverse speed to "shoot and scoot." As such, you should do your best to integrate yourself into friendly groups, using them as armour and cover. This is especially important as you are better equipped to engage heavy opponents such as the T29 or T95 than your 75mm and 88mm counterparts or equivalent heavy tanks are longer range.
If nothing else, remember that the Emil does not reward aggressive playing.
Though the Sturer Emil can destroy most enemies it faces, planes in particular can be deadly as they can kill its crew and damage modules since it is open topped and thinly armoured.
Pros and cons
Pros:
- Outstanding gun depression, same as the "Dicker Max"
- Deals a lot of damage, will kill any enemy in one shot.
- Has little to no problem getting uptiered as it's gun is more than adequate at dealing with foes at it's BR spread.
- Five fairly spread out crew members.
- Has tracks covering the lower glacis and the gun cheeks.
- AP shells with HE filler will have little trouble doing damage.
- It's a no-brainer successor of the Dicker Max, as their players should feel at home playing the Sturer Emil.
Cons:
- Long reload.
- Gun sight is not in parallel with the gun (SB).
- Large size.
- Limited horizontal traverse range.
- Open top fighting compartments.
- Loader is exposed.
- Vulnerable to artillery barrages and strafing planes.
- Slow, travels at 27.2 km/h
- Low ammo storage.
- Bad reverse speed.
History
The Selbstfahrlafette auf VK30.01(H), or better known as the Sturer Emil (Stubborn Emil), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |