Difference between revisions of "RakJPz 2 (HOT)"
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− | {{Specs-Card | ||
− | |code=germ_raketenjagdpanzer_2_hot | ||
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== Description == | == Description == | ||
− | <!-- | + | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> |
− | |||
− | The '''{{Specs|name}}''' was introduced in [[Update 1.63 "Desert Hunters"]]. Compared to its [[RakJPz 2|predecessor]], this variant has an upgraded missile known as the '''HOT''' ('''H'''igh Subsonic '''O'''ptical Remote-Guided, '''T'''ube-Launched) that is aimed by simply sticking the gun's sight onto the desired target. Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them, | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' (not to be confused with the Jaguar 1) is a Rank {{Specs|rank}} German tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.63 "Desert Hunters"]]. Compared to its [[RakJPz 2|predecessor]], this variant has an upgraded missile known as the '''HOT''' ('''H'''igh Subsonic '''O'''ptical Remote-Guided, '''T'''ube-Launched) that is aimed by simply sticking the gun's sight onto the desired target. | ||
+ | |||
+ | Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them. This allows for quick hit and run strikes, and ambushes are made much easier. According to several commanders, the reverse rate of this vehicle is outstanding, allowing retreat if needed. The ATGM itself is rather glitchy in long-range flight but is outstanding in mid to close range engagements. However, it cannot fire directly in front of it, nor does the ATGM perform well in vertical manoeuvring. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | |
− | <!-- | + | |
+ | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | ||
'''Armour type:''' | '''Armour type:''' | ||
Line 38: | Line 34: | ||
=== Mobility === | === Mobility === | ||
− | |||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=710|rbMinHp=442 | + | {{tankMobility|abMinHp= 710|rbMinHp= 442|<!--AoAweight=(optional) -->}} |
− | |||
− | = | ||
− | |||
== Armaments == | == Armaments == | ||
− | |||
=== Main armament === | === Main armament === | ||
− | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | |
− | <!-- | ||
{{main|HOT-K3S}} | {{main|HOT-K3S}} | ||
− | {| class="wikitable" style="text-align:center" width="100%" | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="6" | 150 mm [[HOT-K3S]] ATGM | ||
+ | |- | ||
+ | ! colspan="2" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="2" | 20 || 5 || -5°/+10° || ±15° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 22.0 || 30.5 ||37.0||40.9||43.5 | ||
+ | |- | ||
+ | | ''Realistic'' || 14.8 || 17.5 ||21.3||23.5||25.0 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 10.0 || 10.0 || 10.0 || 10.0 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | HOT || ATGM || 800 || 800 || 800 || 800 || 800 || 800 | ||
|- | |- | ||
− | + | |} | |
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="14" | Shell details | ||
|- | |- | ||
− | ! | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! | + | ! rowspan="2" class="unsortable" | Type of <br /> warhead |
− | ! | + | ! rowspan="2" |Maximum Velocity <br /> in m/s |
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | Range (m) | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
|- | |- | ||
− | ! | + | ! 0% |
− | + | ! 50% | |
+ | ! 100% | ||
|- | |- | ||
− | + | | HOT || ATGM || 240 || 26 || 4,000 || 0.0 || 0.1 || 3,000 || +0° || 80° || 82° || 90° | |
− | | | ||
|- | |- | ||
|} | |} | ||
− | + | [[File:RakJPz 2 HOT ammo rack.jpg|thumb|Ammo rack of the RakJPz 2 (HOT)]] | |
− | |||
− | ==== [[Ammo racks]] ==== | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | + | {| class="wikitable sortable" style="text-align:center" | |
− | |||
− | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full<br>ammo | + | ! class="wikitable unsortable" |Full<br /> ammo |
− | ! Visual<br>discrepancy | + | ! class="wikitable unsortable" |1st<br /> rack empty |
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
|- | |- | ||
− | | '''20''' || No | + | || '''20''' || 1 (+19) || style="text-align:center" | No |
|- | |- | ||
|} | |} | ||
− | + | Note | |
− | * | + | * There is only one ammo rack in this vehicle, no replenishment of first-stage ammo needed. |
− | |||
− | |||
=== Machine guns === | === Machine guns === | ||
− | + | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | |
− | <!-- | + | {{main|MG 3A1 (7.62 mm)}} |
− | {{main| | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | ''Pintle mount'' |
|- | |- | ||
− | ! | + | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) |
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
|- | |- | ||
− | | | + | | colspan="4" | 2,500 (1,000) || 1,200 || -10°/+20° || ±90° |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
− | + | The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armored and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies. | |
− | The | + | === Modules === |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | !Tier | |
− | + | ! colspan="2" |Mobility | |
− | + | !Protection | |
− | + | ! colspan="2" |Firepower | |
+ | |- | ||
+ | |I | ||
+ | |Tracks | ||
+ | | | ||
+ | |Parts | ||
+ | |Horizontal Drive | ||
+ | | | ||
+ | |- | ||
+ | |II | ||
+ | |Suspension | ||
+ | |Brake System | ||
+ | |FPE | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |III | ||
+ | |Filters | ||
+ | | | ||
+ | |Crew Replenishment | ||
+ | |Elevation Mechanism | ||
+ | | | ||
+ | |- | ||
+ | |IV | ||
+ | |Transmission | ||
+ | |Engine | ||
+ | | | ||
+ | |Smoke Grenade | ||
+ | |NVD | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
* Low profile | * Low profile | ||
− | * | + | * Good horizontal control of the ATGM |
− | * HOT missile | + | * Amazing penetration |
− | * | + | * Fast and manoeuvrable |
− | + | * HOT missile can penetrate Rank VI special armour | |
+ | * Can fire on the move | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Poor vertical control of the ATGM |
− | + | * If flanked, cannot return fire easily | |
− | * | + | * Fires up initially, preventing the tank from firing directly in front of it |
− | * | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
− | <!-- | + | <!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--> |
{{main|Raketenjagdpanzer 2 (History)}} | {{main|Raketenjagdpanzer 2 (History)}} | ||
Line 151: | Line 227: | ||
== Media == | == Media == | ||
− | + | Skins: | |
− | |||
− | |||
− | |||
− | |||
− | + | * [https://live.warthunder.com/feed/camouflages/ Skins and camouflages for RakJPz 2 (HOT) from live.warthunder.com] | |
− | |||
== See also == | == See also == | ||
− | |||
− | |||
− | |||
* [[JPz 4-5]] | * [[JPz 4-5]] | ||
Line 169: | Line 237: | ||
== External links == | == External links == | ||
− | <!-- | + | <!--Paste links to sources and external resources, such as: |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' --> | + | * ''encyclopedia page on the tank;'' |
+ | * ''other literature.''--> | ||
− | * [ | + | * [http://warthunder.com/en/news/3737-development-raketenjagdpanzer-2-the-low-profile-slinger-en/ [Devblog<nowiki>]</nowiki> Raketenjagdpanzer 2, the Low Profile Slinger] |
{{Germany tank destroyers}} | {{Germany tank destroyers}} |
Revision as of 21:45, 16 September 2020
Contents
Description
The Raketenjagdpanzer 2 (HOT) (not to be confused with the Jaguar 1) is a Rank VI German tank destroyer
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters". Compared to its predecessor, this variant has an upgraded missile known as the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) that is aimed by simply sticking the gun's sight onto the desired target.
Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them. This allows for quick hit and run strikes, and ambushes are made much easier. According to several commanders, the reverse rate of this vehicle is outstanding, allowing retreat if needed. The ATGM itself is rather glitchy in long-range flight but is outstanding in mid to close range engagements. However, it cannot fire directly in front of it, nor does the ATGM perform well in vertical manoeuvring.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm (51°) Front glacis 50 mm (54°) Lower glacis |
30 mm (35°) Top 30 mm Bottom |
30 mm (44°) Top 30 mm (41°) Bottom |
10 mm |
Turret | 20 mm | 20 mm | 20 mm | 20 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- Turret has a very low profile, but is very vulnerable
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 77 | 23 | 710 | 954 | 30.87 | 41.48 |
Realistic | 71 | 71 | 442 | 500 | 19.22 | 21.74 |
Armaments
Main armament
150 mm HOT-K3S ATGM | |||||
---|---|---|---|---|---|
Capacity | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Stabilizer | |
20 | 5 | -5°/+10° | ±15° | N/A | |
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 22.0 | 30.5 | 37.0 | 40.9 | 43.5 |
Realistic | 14.8 | 17.5 | 21.3 | 23.5 | 25.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
10.0 | 10.0 | 10.0 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
HOT | ATGM | 800 | 800 | 800 | 800 | 800 | 800 |
Shell details | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Maximum Velocity in m/s |
Projectile Mass in kg |
Range (m) | Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||||
0% | 50% | 100% | |||||||||||
HOT | ATGM | 240 | 26 | 4,000 | 0.0 | 0.1 | 3,000 | +0° | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
20 | 1 (+19) | No |
Note
- There is only one ammo rack in this vehicle, no replenishment of first-stage ammo needed.
Machine guns
7.62 mm MG 3A1 | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
2,500 (1,000) | 1,200 | -10°/+20° | ±90° |
Usage in battles
The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armored and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | ||
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Smoke Grenade | NVD |
Pros and cons
Pros:
- Low profile
- Good horizontal control of the ATGM
- Amazing penetration
- Fast and manoeuvrable
- HOT missile can penetrate Rank VI special armour
- Can fire on the move
Cons:
- Poor vertical control of the ATGM
- If flanked, cannot return fire easily
- Fires up initially, preventing the tank from firing directly in front of it
History
Development
In the 1960s, development of a missile carrier acting as a tank destroyer. The result came in 1961 with the Raketenjagdpanzer 1, which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside on a Hispano-Suiza HS-30 chassis. The vehicle carried lots of problems with the HS-30 chassis so only a limited amount was made at only 95 vehicles produced from 1961 to 1962. A second version was produced alongside the Jagdpanzer 4-5 between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the Raketenjagdpanzer 2 and this was accepted into service in 1967 for the German Bundeswehr. The Raketenjagdpanzer 2 was produced from 1967 to 1968 with a total of 318 units produced.
Design
Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with a newer chassis and using a 500 hp diesel engine and a torsion bar suspension. The new vehicle chassis design allowed for increased missile storage for 14 SS.11 missiles. The Raketenjagdpanzer 2 features two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armour up to 3 kilometres away, with the missiles strong enough to take out most Soviet armour at the time. MG3 machine guns were added onto the vehicle for anti-infantry and anti-aircraft defence purposes.
Usage
The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the early 2000s. The Raketenjagdpanzer 2's purpose was to engage enemy armour in the ranges between 1.5 to 3 kilometres away, which tank armaments accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the T-54/55 and T-62. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armour and in its missile armament from the SS.11 to the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was called the Raketenjagdpanzer 2 HOT. This saw an improvement again between 1993 and 1995 when some extra armour, a new optic, and thermal imaging system were installed into the vehicle. This upgrade was called the Raketenjagdpanzer 3 Jaguar 1A3. The Raketenjagdpanzers were retired from the Bundeswehr in 2005 and the Austrian army in 2006, never seeing combat in the Cold War.
Media
Skins:
See also
External links
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |