Difference between revisions of "M13/40 (I)"

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(Added disambig notice)
m (Pros and cons)
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* Can destroy tanks fast, if penetration is possible
 
* Can destroy tanks fast, if penetration is possible
 
* Very thick mantlet (40+30mm)
 
* Very thick mantlet (40+30mm)
 +
* Excellent gun depression
  
 
'''Cons:'''
 
'''Cons:'''

Revision as of 15:15, 5 April 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
M13/40 (I)
it_m13_40_serie_1.png
M13/40 (I)
AB RB SB
1.7 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the medium tank M13/40 (I). For other uses, see M13/40 (Disambiguation)

Description

GarageImage M13 40 (I).jpg


The Fiat-Ansaldo M13/40 I Serie (shortened to M13/40 (I)) is a Rank I Italian medium tank with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Its default colour is gray.

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles it becomes more effective.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.

Ammunition is is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 in one or two shots. Upgraded ammo doesn't have increased performance against flat armor, however against angled armor it increases your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.

Armaments

Main armament

Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
104 -15°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 __.__ __.__ __.__ __.__
Realistic 8.33 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante mod.35 APHE 54 52 40 30 22 16
Granata Perforante mod.39 APBC 53 52 45 39 33 28
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 15 30 ° 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.4 1.2 15 30 ° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
104 XX (X+)  (+)  (+)  (+)  (+)  (+) No

Turret empty: 57 (47)

Machine guns

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 __° __°

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast moving vehicles while moving along with your team. After finishing cleanup, flank main battle and destroy defenseless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At that range you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, it can potentially incapacitate crew, disabling the tank and allowing a team member with heaver firepower to finish the target off without threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however they often go for engines first. Keep an eye out for them.

Pros and cons

Pros:

  • When angled, can take shots from most rank 1 tanks without consequences
  • Can destroy tanks fast, if penetration is possible
  • Very thick mantlet (40+30mm)
  • Excellent gun depression

Cons:

  • Engages in eternal shootouts with something with the same armor level as itself
  • Slow and unable to climb well
  • While being slow, you are also forced to always drive at angle as not to allow someone to set up for a direct shot
  • Slower reload compared to other reserve tanks.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1