Difference between revisions of "Leopard 2A7HU"
(Description) (Tag: Visual edit) |
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+ | {{About | ||
+ | | about = Hungarian MBT '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Leopard 2 (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=it_leopard_2a7_hungary | |code=it_leopard_2a7_hungary | ||
Line 12: | Line 17: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | '' | + | The armour layout on the Leopard 2A7 for the Italian tech tree is the exact same as the one found in the German tech tree. While on the tank's stat card, the hull armour is simply 80; underneath the hull, you'll find multiple composite armour areas, which can vary from 280 mm of armour to 520 mm of armour, being the second most armored tank of 12.0. You'll also find spall liners at the front sides and roof of the 2A7, reducing the amount of incoming damage to these areas tremendously. The one downside to the Leopard 2A7 is the crew is lined up perfectly on the right (left side if your facing towards it) to be killed in one shot. This, combined with this area being one of the weaker areas of armour, will make it one of the only frontal weak spots. The same effect can be achieved by shooting the lower front plate; however, it will not always occur due to spall spread. In the event full ammo is brought, shooting the right side of the lower front plate will ammo rack it easily. Besides the breach area, these are the only frontal weak spots. As for the breach, only dart rounds are capable of penning it due to the composite with NERA components making heat rounds ineffective unless the bottom of the breach is shot. As for modules, due to their locations, they will rarely stop rounds from doing less damage as they are small, and in areas where if they were to be shot, it wouldn't do much damage to the tank anyway. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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|- | |- | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
− | |- | + | |- |
− | | Hull || | + | | Hull || 80 mm || 10 mm ''Top'' <br> 35 mm ''Bottom'' || 20 mm || 20 - 45 mm |
− | |- | + | |- |
− | | Turret || | + | | Turret || 80 - 80 mm ''Turret front'' <br> 526 mm ''Gun mantlet'' || 15 - 65 mm || 25 - 68 mm || 20 - 45mm |
− | |- | + | |- |
− | | Cupola || | + | | Cupola || 20 mm || 20 mm || 20 mm || 20 mm |
|- | |- | ||
|} | |} | ||
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=2032|rbMinHp=1327|AoAweight=}} |
=== Modifications and economy === | === Modifications and economy === | ||
Line 61: | Line 66: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 37 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 37 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 38.28 || __._ || __._ || 54.4 || rowspan="2" | 7.8 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 6.0 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 23.8 || 23.98 || __._ || __._ || 34.0 |
|- | |- | ||
|} | |} | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''37''' || | + | | '''37''' || 15 ''(+1)'' || 22 ''(+22)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | | + | | Pintle |
+ | | 800 (___) || ___ || __° || __° | ||
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | | + | | Coaxial |
+ | | 4400 (___) || ___ || __° || __° | ||
|- | |- | ||
|} | |} | ||
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=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Marvelous penetration with the DM53 round |
+ | * Upgraded armour making the tank hard to kill from the front | ||
+ | * Excellent reverse and forward speed | ||
+ | * Has access to Gen 3 thermals for the commander and gunner unlike previous Leopards | ||
+ | * Perfect gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with ace crew) and -9°/+20° maximum vertical guidance | ||
+ | * Access to a top mounted .50 cal machine gun | ||
+ | * Access to HE-TF round that can deal with lightly armoured targets | ||
+ | * Access to spall liners that increase survivability | ||
+ | * Quite survivable tank with a lot of space between each modules and crew members | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * The turret armour can be shot off making the tank more vulnerable |
+ | * Turret ring and mantlet are still a huge weak spot, despite the added armour | ||
+ | * 12.7 turret is quite large. Makes the tank easier to spot and kill with large caliber HE | ||
+ | * Engine deck prevents from lowering the gun enough towards the back | ||
+ | * Mine protection adds a lot of weight and decrease the mobility compared to a standard Leopard 2A7V | ||
== History == | == History == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | * [[Leopard 2A7V]] - Original 2A7V in the German tech tree |
− | |||
== External links == | == External links == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | * | + | * [[wikipedia:Leopard_2#Leopard_2A7|[Wikipedia] Leopard 2 - Leopard 2A7]] |
− | |||
{{Italy medium tanks}} | {{Italy medium tanks}} |
Latest revision as of 15:47, 21 October 2024
This page is about the Hungarian MBT Leopard 2A7HU. For other versions, see Leopard 2 (Family). |
Contents
Description
The Leopard 2A7HU is a rank VIII Hungarian medium tank with a battle rating of 12.0 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Seek & Destroy" as part of the Hungarian branch of the Italian tech tree.
General info
Survivability and armour
The armour layout on the Leopard 2A7 for the Italian tech tree is the exact same as the one found in the German tech tree. While on the tank's stat card, the hull armour is simply 80; underneath the hull, you'll find multiple composite armour areas, which can vary from 280 mm of armour to 520 mm of armour, being the second most armored tank of 12.0. You'll also find spall liners at the front sides and roof of the 2A7, reducing the amount of incoming damage to these areas tremendously. The one downside to the Leopard 2A7 is the crew is lined up perfectly on the right (left side if your facing towards it) to be killed in one shot. This, combined with this area being one of the weaker areas of armour, will make it one of the only frontal weak spots. The same effect can be achieved by shooting the lower front plate; however, it will not always occur due to spall spread. In the event full ammo is brought, shooting the right side of the lower front plate will ammo rack it easily. Besides the breach area, these are the only frontal weak spots. As for the breach, only dart rounds are capable of penning it due to the composite with NERA components making heat rounds ineffective unless the bottom of the breach is shot. As for modules, due to their locations, they will rarely stop rounds from doing less damage as they are small, and in areas where if they were to be shot, it wouldn't do much damage to the tank anyway.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 80 mm | 10 mm Top 35 mm Bottom |
20 mm | 20 - 45 mm |
Turret | 80 - 80 mm Turret front 526 mm Gun mantlet |
15 - 65 mm | 25 - 68 mm | 20 - 45mm |
Cupola | 20 mm | 20 mm | 20 mm | 20 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 68 | 31 | 65.1 | 2032 | 2,862 | 31.21 | 43.96 |
Realistic | 62 | 28 | 1327 | 1,500 | 20.38 | 23.04 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
120 mm Rh120 L/55 A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 37 | -9°/+20° | ±180° | Two-plane | 38.1 | 38.28 | __._ | __._ | 54.4 | 7.8 | _.__ | _.__ | 6.0 |
Realistic | 23.8 | 23.98 | __._ | __._ | 34.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM33 | APFSDS | 496 | 494 | 486 | 476 | 466 | 456 |
DM11 | HE-TF | 37 | 37 | 37 | 37 | 37 | 37 |
DM53 | APFSDS | 652 | 650 | 640 | 628 | 616 | 604 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12A1 | HEATFS | 1,190 | 13.5 | 0.05 | 0.1 | 2.15 | 65° | 72° | 77° | |||
DM33 | APFSDS | 1,690 | 4.3 | - | - | - | 78° | 80° | 81° | |||
DM11 | HE-TF | 1,015 | 19 | 0.3 | 0.1 | 3.93 | 79° | 80° | 81° | |||
DM53 | APFSDS | 1,750 | 5 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
37 | 15 (+1) | 22 (+22) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 800 (___) | ___ | __° | __° |
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4400 (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Marvelous penetration with the DM53 round
- Upgraded armour making the tank hard to kill from the front
- Excellent reverse and forward speed
- Has access to Gen 3 thermals for the commander and gunner unlike previous Leopards
- Perfect gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with ace crew) and -9°/+20° maximum vertical guidance
- Access to a top mounted .50 cal machine gun
- Access to HE-TF round that can deal with lightly armoured targets
- Access to spall liners that increase survivability
- Quite survivable tank with a lot of space between each modules and crew members
Cons:
- The turret armour can be shot off making the tank more vulnerable
- Turret ring and mantlet are still a huge weak spot, despite the added armour
- 12.7 turret is quite large. Makes the tank easier to spot and kill with large caliber HE
- Engine deck prevents from lowering the gun enough towards the back
- Mine protection adds a lot of weight and decrease the mobility compared to a standard Leopard 2A7V
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Leopard 2A7V - Original 2A7V in the German tech tree
External links
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |