Difference between revisions of "M18 GMC (China)"

From War Thunder Wiki
Jump to: navigation, search
(History)
m (Some grammatical mistakes)
(32 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Specs-Card|code=cn_m18_hellcat}}
+
{{About
 +
| about = Chinese light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = M18 Hellcat (Family)
 +
}}
 +
{{Specs-Card
 +
|code=cn_m18_hellcat
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
{{break}} -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
{{Specs-Tank-Armour}}
The {{PAGENAME}} has extremely thin armour throughout its construction. As such, a player with the M18 should throw away any notion of trying to survive a shot and instead aim to avoid being hit at all. With an open-top construction and the placement of certain crew members, even enemy machine gun rounds can knock out the crew members inside and lower combat efficiency.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The {{PAGENAME}} has extremely thin armour throughout its construction. Therefore, a player with the M18 should throw away any notion of trying to survive a shot and instead aim to avoid being hit at all. With an open-top construction and the placement of certain crew members, even enemy machine gun rounds can knock out the crew members inside and lower combat efficiency.
  
The thin armour is also both a blessing and a curse for the vehicle. It is a curse as it means the vehicle can suffer through the hull-break mechanics. A single shell has the potential of knocking out the M18 instantly regardless of how many crew member it defeats. The blessing is that if the enemy kinetic round hits the M18 and does not meet the requirements for a hull-break, the M18 may end up with minimum critical damage such as a damaged module or crew member. As such, there can be second chances for this vehicle, but as mentioned, this should not be relied upon as a combat strategy.
+
The thin armour is both a blessing and a curse for the vehicle. It is a curse as it means the vehicle can suffer through the overpressure damage mechanics. A single HE shell has the potential of knocking out the M18 instantly regardless of calibre. It can however benefit the M18 if the enemy's kinetic round does not hit any module or crew member: the shell may go through and the M18 may end up with little damage. As such, there can be second chances for this vehicle, but this should not be relied upon as a combat strategy.
  
With five crew members, the M18 has a standard amount of crew to survive off of. Three are essential for combat efficiency: the gunner, loader, and driver. The commander operates the cupola machine gun and if knocked out will cause the machine gun to no longer function. This will be a constant occurrence due to the position of the commander model with the torso exposed above the turret, and so enemy machine gun rounds can hit and incapacitate the commander from the vehicle's functions.
+
With five crew members, the M18 has a standard amount of crew to survive off of. Three are essential for combat efficiency: the gunner, loader, and driver. The commander operates the cupola machine gun and if knocked out, will cause the machine gun to no longer function. This will be a constant occurrence due to the position of the commander with the torso exposed above the turret, this allows enemy machine gun rounds to easily hit and incapacitate the commander.
  
The M18's module configuration is rather standard with the transmission in front and engine in the back. The spread out nature means there are more "wiggle room" for kinetic shells to hit and pass through around the modules, but it also means that any part of the M18 exposed can be hit and induce a hull-break.
+
The M18's module configuration is rather standard with the transmission in front and engine in the back. The spread out nature means there is more "wiggle room" for kinetic shells to hit and pass through the vehicle.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 12.7 mm (39-64°) ''Front glacis'' <br> 12.7 mm (23-52°) ''Lower glacis'' || 12.7 mm (23-26°) ''Top'' <br> 12.7 mm ''Bottom'' || 12.7 mm (12°) ''Top'' <br> 12.7 mm (36°) ''Bottom'' || 8 mm
 +
|-
 +
| Turret || 25.4 mm (15-26°) ''Turret front'' <br> 19 mm + 25.4 mm (0-55°) ''Gun mantlet''|| 12.7 mm (1-21°) || 12.7 mm (7°) || N/A ''Open-top'' <br> 8 mm ''Bustle and Front''
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 15 mm thick.
 +
* Belly armour is 5 mm thick.
 +
* The hull underside right above the tracks are only 8 mm thick.
 +
* Tracks are attached the turret rear, granting some 15 mm in thickness.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.-->
+
{{Specs-Tank-Mobility}}
Though the previous section on armour may imply poor survivability, the M18's shining trait will be in its mobility. It produces enough engine horsepower to become a speed demon on the battlefield, quickly traversing through rough terrain to get to advantageous positions to ambush enemies that are just starting to get to the fight.
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=620|rbMinHp=354}}
 +
 
 +
Though the previous section on armour may imply poor survivability, the {{PAGENAME}}'s shining trait is in its mobility. It produces enough engine horsepower to esaily speed around on the battlefield, quickly traversing through rough terrain to get to advantageous positions and ambush enemies that are just starting to get in the fight.
 +
 
 +
The vehicle displays great mobility when driving forwards and backwards, allowing it to perform quick exits from a dangerous position.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
The vehicle displays great mobility when driving forwards and backwards, and so it can perform quick exits from a compromised position.  
+
As with every ground vehicle Parts and FPE are an absolute top priority. Following that, depending on player preferences, one of 3 should be researched: Horizontal Drive (close-range, flanking), Suspension (medium-range) or Adjustment of Fire (long-range of a typical engagements). Following this the goal is to get rank IV mobility improvements in order Filters -> Engine -> Transmission. On rank III, along the way, the Crew Replenishment should be prioritized, as its an open-top vehicle, so it will suffer significant causalities from enemy airplanes. If your preferred engagement range is above 700 m then the Elevation Mechanism should be researched. Otherwise: Mobility upgrades are the most important, shells are the lowest priority, as even the situational advantage of the M93 shot is not worth researching over improved mobility, or even accuracy.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M1 (76 mm)}}
 
{{main|M1 (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The 76 mm M1 is an extremely capable gun with a high damage potential and a very good gun handling. It is one of the most widely used Anerican guns throughout this rank with M18 being the first tanks to use it - it gives it a very high staying power throughout this rank. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.
|-
+
 
! colspan="6" | [[M1_(76_mm)|76 mm M1]]
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[M1 (76 mm)|76 mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 45 || -10°/+20° || ±180° || N/A
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 45 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.93 || rowspan="2" | 7.02 || rowspan="2" | 6.47 || rowspan="2" | 6.10
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 21.13 || 29.25 || __.__ || __.__ || 41.79
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.93 || 7.02 || 6.47 || 6.10
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* M79 shot - {{Annotation|AP|Armour-Piercing}} - Stock round, has decent penetrative power but no explosive filler. Replace it by the M62 shell as soon as possible.
 +
* M42A1 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - The best round for dealing with unarmoured targets or unarmoured sections of vehicles. It should be used carefully, as everything over 10 mm armour can negate its effects.
 +
* M62 shell - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - The best anti-tank shell. It has very good penetration and an excellent post-penetration effect.
 +
 
 +
{{:M1 (76 mm)/Ammunition|M79 shot, M42A1 shell, M62 shell, M88}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_M18_GMC.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! 10m
+
| '''45''' || 37 ''(+8)'' || 27 ''(+18)'' || 17 ''(+28)'' || 9 ''(+36)'' || 1 ''(+44)'' || No
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M62 shell || APCBC || 145 || 142 || 130 || 116 || 103 || 92
 
|-
 
| M42A1 shell || HE || 8 || 8 || 7 || 7 || 7 || 7
 
|-
 
| M79 shot || AP || 133 || 131 || 121 || 109 || 98 || 89
 
|-
 
| M93 shot || APCR || 221 || 215 || 203 || 181 || 154 || 124
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M62 shell || APCBC || 792 || 7.0 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| M42A1 shell || HE || 800 || 5.84 || 0.1 || 0.5 || 390 || +0° || 79° || 80° || 81°
 
|-
 
| M79 shot || AP || 792 || 6.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M93 shot || APCR || 1,036 || 4.26 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
Turret empty: 37 ''(+8)''
[[File:Ammoracks_M18GMC.png|right|thumbnail|300px|Ammo racks of the Hellcat.]]
+
 
{| class="wikitable sortable" style="text-align:center"
+
When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
| '''45''' || 37&nbsp;''(+8)'' || 27&nbsp;''(+18)'' || 17&nbsp;''(+28)'' || 9&nbsp;''(+36)'' || 1&nbsp;''(+44)'' || style="text-align:left" | No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 800 (200) || 576 || -10°/+70° || ±60°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 800 (200) || 576 || -10°/+70° || ±60°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
 
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
 
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.
 
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.
  
;Relocate:  
+
'''Relocate:'''
* This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with a shot to the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
+
 
 +
* This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull-down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with a shot to the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
 +
 
 +
* If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
 +
 
 +
'''Flanking:'''
  
* If positive that the enemy hasn´t discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
+
* Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.
  
;Flanking:
+
'''Avoid flat terrain'''
* Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.
 
  
;Avoid flat terrain:
 
 
* Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
 
* Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Outstanding firepower, especially with the availability of APCR ammunition, coupled with the fast reload speed and turret traverse
+
* Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
* Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking maneuvres
+
* Fast reload speed and turret traverse
* Overall construction is low profile, reducing target size
+
* M62 APCBC round has great penetration and lots of explosive fillers, rarely requiring more than one penetrating shot to kill common tanks like M4s, [[Tiger H1]] or [[Panzer V Panther (Family)|Panthers]]
* The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered
+
* Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
 +
* The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered. For example the Soviet 122 mm (mixed battle) will over-penetrate, dealing little damage
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour also means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it
+
* Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it. Beware of the [[R3 T20 FA-HS]] and [[Wirbelwind]]
* Commander is exposed at the 0.50 cal machine gun mount, and knocking him out would render the weapon useless
+
* Commander is exposed at the 0.50 calibre machine gun mount, and knocking him out would render the weapon useless
 
* Open-top construction means aerial strikes and artillery could rain havoc onto the crew
 
* Open-top construction means aerial strikes and artillery could rain havoc onto the crew
* Standard AP and APCBC round may be inadequate facing against most foes from the front
+
* Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The [[Ho-Ri Production|Ho-Ri]], [[Tiger II (H)]] and [[M26 (Family)|M26]] are frontally immune to this 76 mm M1
 +
* Doesn't have access to APCR unlike its American counterpart
 +
* Rarely reaches 50 km/h in Realistic Battles, even in a straight line, therefore can be outran by the Sd.Kfz.234 series or the [[R3 T20 FA-HS]]
 
* A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
 
* A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
* Hull-break mechanics mean any explosions or well-aimed AP round could instantly destroy the vehicle
+
* Overpressure mechanics mean any explosions or well-aimed HEAT or HE rounds could instantly knock out the vehicle
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===US Tank Destroyer Doctrine===
 
===US Tank Destroyer Doctrine===
The self-propelled anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. This doctrine, known as the "Tank Destroyer Doctrine", called for anti-tank forces to be held in reserve to blunt the massed Panzer attacks that many in the War Department believed was the key to German victory in France in 1940. The concentration of antitank weaponry away from the frontline was eventually determined to be an unnecessary weakness, and the solution was to keep a few anti-tank guns in the front-line as the first defence, while a large reserve of mobile tank destroyers would move in at the location where a German tank breakthrough is happening to ambush and destroy the enemy forces. This role led to the desire for a fast vehicle with a powerful gun and mobility. Minimal emphasis was placed on armour, as the doctrinal role of tank destroyers was to respond rapidly to an enemy armoured breakthrough; heavy armour would only hinder a timely response. The development of a purpose-built tank destroyer languished in bureaucratic limbo for the early years of the war (a delay caused by poor designs such as the M5 Cletrac and bureaucratic infighting between the various departmental cliques), and consequently, the majority of self-propelled tank destroyers were expedients derived from the M4 Sherman chassis. The most common tank destroyer was the [[M10 GMC|M10 GMC]], made from the [[M4A2|M4 Sherman]] hull and armed with a 3-inch M1918 gun. Although perfectly capable and welcome addition for frontline forces, it was no faster than an ordinary Sherman tank. The tank destroyers would in 1944 finally receive their purpose-built self-propelled tank destroyer in 1944: the M18 Hellcat.<ref name="ZalogaM18"></ref>
+
The self-propelled anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. This doctrine, known as the "Tank Destroyer Doctrine", called for anti-tank forces to be held in reserve to blunt the massed Panzer attacks that many in the War Department believed was the key to German victory in France in 1940. The concentration of antitank weaponry away from the frontline was eventually determined to be an unnecessary weakness, and the solution was to keep a few anti-tank guns in the front-line as the first defence, while a large reserve of mobile tank destroyers would move in at the location where a German tank breakthrough is happening to ambush and destroy the enemy forces. This role led to the desire for a fast vehicle with a powerful gun and mobility. Minimal emphasis was placed on armour, as the doctrinal role of tank destroyers was to respond rapidly to an enemy armoured breakthrough; heavy armour would only hinder a timely response. The development of a purpose-built tank destroyer languished in bureaucratic limbo for the early years of the war (a delay caused by poor designs such as the M5 Cletrac and bureaucratic infighting between the various departmental cliques), and consequently, the majority of self-propelled tank destroyers were expedients derived from the M4 Sherman chassis. The most common tank destroyer was the [[M10 GMC|M10 GMC]], made from the [[M4A2|M4 Sherman]] hull and armed with a 3-inch M1918 gun. Although perfectly capable and welcome addition for frontline forces, it was no faster than an ordinary Sherman tank. The tank destroyers would in 1944 finally receive their purpose-built self-propelled tank destroyer in 1944: the M18 Hellcat.<ref name="ZalogaM18" />
  
 
===Development===
 
===Development===
 
The origin of the M18 design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the [[M4|M4 Sherman]]. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British [[Ordnance_QF_6-pounder_Mk.III_(57_mm)|QF 6-pounder gun]] then in use on their [[Churchill_Mk_III|Churchill Mark III]] tanks, the developed prototype vehicle was called the ''T49 GMC''. Then the US Army wanted the heavier [[M3_(75_mm)|75 mm gun]] used on the Shermans on it, this prototype was designated the ''T67 GMC''. Finally, the army decided to mount the [[M1_(76_mm)|76 mm gun]] also in development for the Sherman onto the prototype, now known as ''T70 GMC''. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the '''M18 GMC''' and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the ''M39 Armored Utility Vehicle'' was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
 
The origin of the M18 design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the [[M4|M4 Sherman]]. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British [[Ordnance_QF_6-pounder_Mk.III_(57_mm)|QF 6-pounder gun]] then in use on their [[Churchill_Mk_III|Churchill Mark III]] tanks, the developed prototype vehicle was called the ''T49 GMC''. Then the US Army wanted the heavier [[M3_(75_mm)|75 mm gun]] used on the Shermans on it, this prototype was designated the ''T67 GMC''. Finally, the army decided to mount the [[M1_(76_mm)|76 mm gun]] also in development for the Sherman onto the prototype, now known as ''T70 GMC''. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the '''M18 GMC''' and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the ''M39 Armored Utility Vehicle'' was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
  
===Combat usage===
+
=== Service in ROC Armed Forces ===
These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname '''"Hellcat"''' by the crews using them. Unlike the [[M10 GMC|M10 tank destroyer]] that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25 mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7 mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC were well liked by the crew for its 76 mm cannon, which allows it to destroy the newer German [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]] tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 miles per hour maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II.
+
The Korea War broke out in 1950 and soon China sent a volunteer army into Korea. The situation provided the background for United States strengthening its military alliance with Republic of China (ROC). As a result, the Military Assistance Advisory Group (MAAG) was sent to Taiwan and US began to supply ROC armed forces with surplus materials from WWII. The M18 "Hellcat" tank destroyers arrived in Taiwan in 1952 as the first batch of military assistance supplies. In fact, these Hellcats were listed as the first combat vehicles that US provided to ROC since 1949. A total number of 243 M18 tank destroyers were sent throughout the military aid operation. Those Hellcats were supplied to the Army and Marine Corps and soon became the backbone of the ROC combat forces. These tank destroyers took the places of outdated M3/M5 Stuarts and captured Japanese tanks, improving the fighting capacity of armoured forces significantly.
 +
[[File:President Chiang and M18 "Hellcat".jpg|thumb|349x349px|President Chiang Kai-shek inspecting M18 hellcat of the Marine Corps.]]
 +
The M18 tank destroyers saw multiple combats during its service in Taiwan. It served quite differently from the US military in the later stages of the European battlefield: For the fact that ROC Army and Marine Corps lacked tanks and other armoured vehicles at that time, the Hellcat tank destroyer often had to play the role of tanks and even self-propelled artillery. During the First Taiwan Strait Crisis (the Artillery battle of September 3rd), the tank destroyers stationed in Kinmen had a record of bombarding the PLA's broadcasting station on the mainland. By the time of Second Taiwan Strait Crisis (Artillery battle on August 23th), armoured vehicles and even the M1 90 mm anti-aircraft guns were mobilized to launch an artillery counterattack in the direction of Xiamen. Since the PLA did not initiate any amphibious assaults, the M18 Hellcat tank destroyer never had the chance of engaging armoured targets during service.
  
While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there are more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMC credited with at least 24 tank kills of the 30 total inflicted in the attack.
+
The M18 "Hellcat" tank destroyer stayed in the ROC Army and Marine Corps until the 1970s when its poor armour, outdated firepower and backwards fire control system no longer met the requirements of active service. Some Hellcats were transferred to the outer islands and served as stationary shore defense artilleries in fortifications. Since the original Wright R-975 engine became exhausted after the long service, the Army Ordnance Department planned a reutilization of M18 Hellcat turrets by assembling them onto the chassis of [[M42 (China)|M42]] SPAAG. The reutilization design was designated as a new light tank called [[M64|Type 64]]. A total number of 42 Type 64 light tanks were modified and equipped to the 751th Battalion of the 202th Armored Cavalry. The battalion was merged by 208th Armored Cavalry in August 1979 and stationed in Penghu. At the end of 1981, all Type 64 light tanks were decommissioned from service in Penghu depot. One of these modified vehicle is currently displayed at the Armored Forces School in Hukou, Taiwan in public.
  
===Legacy===
+
== Media ==
Overall, the M18 GMC proved itself by having the highest kill-to-loss ratio to any other tanks and tank destroyer in American service, making it the most effective tank destroyer in American service. However, like its other tank destroyer brethren, it soon found itself obsolete along with the entire tank destroyer doctrine. Mainly due to increasing prevalence of well-armoured tanks that could do its job more efficiently such as the [[M26|M26 Pershing]], but also the lack of German AFVs at the time of the war and a study on ammo usage indicates that the tank destroyers spent more time supporting infantry with high-explosive shells than killing tanks with armour-piercing, rendering the anti-tank section an unnecessary component in the modernizing armoured forces.
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.
+
;Skins
  
=== In-game description ===
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_m18_hellcat Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
+
;Images
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<gallery mode="packed-hover" heights="150">
 +
File:M18 GMC at Dali Environment Park.jpg|<small>One of the very last M18 GMC in Taiwan, Dali Environmental Park, Taichung</small>
 +
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
* [[M64]]- Domestic assembled light tank from spare parts of M18 and M42 Duster.
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
=== References ===
 +
 
 +
;Citations
 +
<references>
 +
<ref name="ZalogaM18">Zaloga, S. (2004)</ref>
 +
</references>
 +
 
 +
;Bibliography
 +
 
 +
* Zaloga, Stephen. (2004). M18 Hellcat Tank Destroyer 1943–97. Oxford: Osprey Publishing.
  
{{China tank destroyers}}
+
{{TankManufacturer Buick}}
 +
{{China light tanks}}

Revision as of 02:38, 14 May 2024

Rank 7 USA
F-5C Pack
This page is about the Chinese light tank M18 GMC (China). For other versions, see M18 Hellcat (Family).
␗M18 GMC
us_m18_hellcat.png
GarageImage M18 GMC (China).jpg
␗M18 GMC
AB RB SB
5.3 6.0 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The ␗M18 Gun Motor Carriage is a rank IV Chinese light tank with a battle rating of 5.3 (AB) and 6.0 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Hull12 / 12 / 12
Turret25 / 12 / 12
Crew5 people
Visibility82 %

The M18 GMC (China) has extremely thin armour throughout its construction. Therefore, a player with the M18 should throw away any notion of trying to survive a shot and instead aim to avoid being hit at all. With an open-top construction and the placement of certain crew members, even enemy machine gun rounds can knock out the crew members inside and lower combat efficiency.

The thin armour is both a blessing and a curse for the vehicle. It is a curse as it means the vehicle can suffer through the overpressure damage mechanics. A single HE shell has the potential of knocking out the M18 instantly regardless of calibre. It can however benefit the M18 if the enemy's kinetic round does not hit any module or crew member: the shell may go through and the M18 may end up with little damage. As such, there can be second chances for this vehicle, but this should not be relied upon as a combat strategy.

With five crew members, the M18 has a standard amount of crew to survive off of. Three are essential for combat efficiency: the gunner, loader, and driver. The commander operates the cupola machine gun and if knocked out, will cause the machine gun to no longer function. This will be a constant occurrence due to the position of the commander with the torso exposed above the turret, this allows enemy machine gun rounds to easily hit and incapacitate the commander.

The M18's module configuration is rather standard with the transmission in front and engine in the back. The spread out nature means there is more "wiggle room" for kinetic shells to hit and pass through the vehicle.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (39-64°) Front glacis
12.7 mm (23-52°) Lower glacis
12.7 mm (23-26°) Top
12.7 mm Bottom
12.7 mm (12°) Top
12.7 mm (36°) Bottom
8 mm
Turret 25.4 mm (15-26°) Turret front
19 mm + 25.4 mm (0-55°) Gun mantlet
12.7 mm (1-21°) 12.7 mm (7°) N/A Open-top
8 mm Bustle and Front

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 5 mm thick.
  • The hull underside right above the tracks are only 8 mm thick.
  • Tracks are attached the turret rear, granting some 15 mm in thickness.

Mobility

Speedforward / back
AB90 / 29 km/h
RB and SB81 / 26 km/h
Number of gears6 forward
2 back
Weight17.7 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB49.6 hp/t
RB and SB26.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 29 17.7 620 878 35.03 49.6
Realistic 81 26 354 460 20 25.99

Though the previous section on armour may imply poor survivability, the M18 GMC (China)'s shining trait is in its mobility. It produces enough engine horsepower to esaily speed around on the battlefield, quickly traversing through rough terrain to get to advantageous positions and ambush enemies that are just starting to get in the fight.

The vehicle displays great mobility when driving forwards and backwards, allowing it to perform quick exits from a dangerous position.

Modifications and economy

Repair costBasic → Reference
AB2 099 → 2 863 Sl icon.png
RB2 703 → 3 686 Sl icon.png
SB3 174 → 4 329 Sl icon.png
Total cost of modifications47 300 Rp icon.png
85 900 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 190 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods airstrike.png
Airstrike
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
76mm_usa_APCBC_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods scouting.png
Improved optics
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
76mm_us_M88_Smoke_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
195 Ge icon.png

As with every ground vehicle Parts and FPE are an absolute top priority. Following that, depending on player preferences, one of 3 should be researched: Horizontal Drive (close-range, flanking), Suspension (medium-range) or Adjustment of Fire (long-range of a typical engagements). Following this the goal is to get rank IV mobility improvements in order Filters -> Engine -> Transmission. On rank III, along the way, the Crew Replenishment should be prioritized, as its an open-top vehicle, so it will suffer significant causalities from enemy airplanes. If your preferred engagement range is above 700 m then the Elevation Mechanism should be researched. Otherwise: Mobility upgrades are the most important, shells are the lowest priority, as even the situational advantage of the M93 shot is not worth researching over improved mobility, or even accuracy.

Armaments

Main armament

76 mm M1 cannon
Ammunition45 rounds
Reloadbasic crew → aces
7.9 → 6.1 s
Vertical guidance-10° / 20°
Main article: M1 (76 mm)

The 76 mm M1 is an extremely capable gun with a high damage potential and a very good gun handling. It is one of the most widely used Anerican guns throughout this rank with M18 being the first tanks to use it - it gives it a very high staying power throughout this rank. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.

76 mm M1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 -10°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 7.93 7.02 6.47 6.10
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • M79 shot - AP - Stock round, has decent penetrative power but no explosive filler. Replace it by the M62 shell as soon as possible.
  • M42A1 shell - HE - The best round for dealing with unarmoured targets or unarmoured sections of vehicles. It should be used carefully, as everything over 10 mm armour can negate its effects.
  • M62 shell - APCBC - The best anti-tank shell. It has very good penetration and an excellent post-penetration effect.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M79 shot AP 134 132 121 109 99 89
M42A1 shell HE 16 16 14 13 11 10
M62 shell APCBC 149 146 133 119 106 94
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M79 shot AP 792 6.8 - - - 47° 60° 65°
M42A1 shell HE 823 5.84 0.2 0.1 390 79° 80° 81°
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M88 274 3.44 13 5 20 50

Ammo racks

Ammo racks of the M18 GMC (China)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
45 37 (+8) 27 (+18) 17 (+28) 9 (+36) 1 (+44) No

Turret empty: 37 (+8)

When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (200) 576 -10°/+70° ±60°

Usage in battles

Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective. The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.

Relocate:

  • This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull-down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with a shot to the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
  • If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.

Flanking:

  • Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.

Avoid flat terrain

  • Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.

Pros and cons

Pros:

  • Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
  • Fast reload speed and turret traverse
  • M62 APCBC round has great penetration and lots of explosive fillers, rarely requiring more than one penetrating shot to kill common tanks like M4s, Tiger H1 or Panthers
  • Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
  • The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered. For example the Soviet 122 mm (mixed battle) will over-penetrate, dealing little damage

Cons:

  • Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it. Beware of the R3 T20 FA-HS and Wirbelwind
  • Commander is exposed at the 0.50 calibre machine gun mount, and knocking him out would render the weapon useless
  • Open-top construction means aerial strikes and artillery could rain havoc onto the crew
  • Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The Ho-Ri, Tiger II (H) and M26 are frontally immune to this 76 mm M1
  • Doesn't have access to APCR unlike its American counterpart
  • Rarely reaches 50 km/h in Realistic Battles, even in a straight line, therefore can be outran by the Sd.Kfz.234 series or the R3 T20 FA-HS
  • A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
  • Overpressure mechanics mean any explosions or well-aimed HEAT or HE rounds could instantly knock out the vehicle

History

US Tank Destroyer Doctrine

The self-propelled anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. This doctrine, known as the "Tank Destroyer Doctrine", called for anti-tank forces to be held in reserve to blunt the massed Panzer attacks that many in the War Department believed was the key to German victory in France in 1940. The concentration of antitank weaponry away from the frontline was eventually determined to be an unnecessary weakness, and the solution was to keep a few anti-tank guns in the front-line as the first defence, while a large reserve of mobile tank destroyers would move in at the location where a German tank breakthrough is happening to ambush and destroy the enemy forces. This role led to the desire for a fast vehicle with a powerful gun and mobility. Minimal emphasis was placed on armour, as the doctrinal role of tank destroyers was to respond rapidly to an enemy armoured breakthrough; heavy armour would only hinder a timely response. The development of a purpose-built tank destroyer languished in bureaucratic limbo for the early years of the war (a delay caused by poor designs such as the M5 Cletrac and bureaucratic infighting between the various departmental cliques), and consequently, the majority of self-propelled tank destroyers were expedients derived from the M4 Sherman chassis. The most common tank destroyer was the M10 GMC, made from the M4 Sherman hull and armed with a 3-inch M1918 gun. Although perfectly capable and welcome addition for frontline forces, it was no faster than an ordinary Sherman tank. The tank destroyers would in 1944 finally receive their purpose-built self-propelled tank destroyer in 1944: the M18 Hellcat.[1]

Development

The origin of the M18 design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the T49 GMC. Then the US Army wanted the heavier 75 mm gun used on the Shermans on it, this prototype was designated the T67 GMC. Finally, the army decided to mount the 76 mm gun also in development for the Sherman onto the prototype, now known as T70 GMC. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the M18 GMC and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the M39 Armored Utility Vehicle was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.

Service in ROC Armed Forces

The Korea War broke out in 1950 and soon China sent a volunteer army into Korea. The situation provided the background for United States strengthening its military alliance with Republic of China (ROC). As a result, the Military Assistance Advisory Group (MAAG) was sent to Taiwan and US began to supply ROC armed forces with surplus materials from WWII. The M18 "Hellcat" tank destroyers arrived in Taiwan in 1952 as the first batch of military assistance supplies. In fact, these Hellcats were listed as the first combat vehicles that US provided to ROC since 1949. A total number of 243 M18 tank destroyers were sent throughout the military aid operation. Those Hellcats were supplied to the Army and Marine Corps and soon became the backbone of the ROC combat forces. These tank destroyers took the places of outdated M3/M5 Stuarts and captured Japanese tanks, improving the fighting capacity of armoured forces significantly.

President Chiang Kai-shek inspecting M18 hellcat of the Marine Corps.

The M18 tank destroyers saw multiple combats during its service in Taiwan. It served quite differently from the US military in the later stages of the European battlefield: For the fact that ROC Army and Marine Corps lacked tanks and other armoured vehicles at that time, the Hellcat tank destroyer often had to play the role of tanks and even self-propelled artillery. During the First Taiwan Strait Crisis (the Artillery battle of September 3rd), the tank destroyers stationed in Kinmen had a record of bombarding the PLA's broadcasting station on the mainland. By the time of Second Taiwan Strait Crisis (Artillery battle on August 23th), armoured vehicles and even the M1 90 mm anti-aircraft guns were mobilized to launch an artillery counterattack in the direction of Xiamen. Since the PLA did not initiate any amphibious assaults, the M18 Hellcat tank destroyer never had the chance of engaging armoured targets during service.

The M18 "Hellcat" tank destroyer stayed in the ROC Army and Marine Corps until the 1970s when its poor armour, outdated firepower and backwards fire control system no longer met the requirements of active service. Some Hellcats were transferred to the outer islands and served as stationary shore defense artilleries in fortifications. Since the original Wright R-975 engine became exhausted after the long service, the Army Ordnance Department planned a reutilization of M18 Hellcat turrets by assembling them onto the chassis of M42 SPAAG. The reutilization design was designated as a new light tank called Type 64. A total number of 42 Type 64 light tanks were modified and equipped to the 751th Battalion of the 202th Armored Cavalry. The battalion was merged by 208th Armored Cavalry in August 1979 and stationed in Penghu. At the end of 1981, all Type 64 light tanks were decommissioned from service in Penghu depot. One of these modified vehicle is currently displayed at the Armored Forces School in Hukou, Taiwan in public.

Media

Skins
Images

See also

  • M64- Domestic assembled light tank from spare parts of M18 and M42 Duster.

External links

References

Citations
  1. Zaloga, S. (2004)
Bibliography
  • Zaloga, Stephen. (2004). M18 Hellcat Tank Destroyer 1943–97. Oxford: Osprey Publishing.


Buick Division of General Motors
Tank Destroyers  M18 GMC · M18 "Black Cat" · Super Hellcat
Export  ␗M18 GMC · ▄M18
Note  Buick is a division of General Motors (GM).

China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76