22 km/h back64 km/h forward
20 km/h backSpeed
The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".
Survivability and armour
The armour on the SU-100P is best described as non-existent (25/10/8 for the hull) and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
It, like many other soviet vehicles, does not benefit from neutral steering which is a big downside considering it doesn't feature a fully traversable turret either.
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
|100 mm D-50||Turret rotation speed (°/s)||Reloading rate (seconds)|
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|Default magnification||Maximum magnification|
|Main Gun optics||X5.1||X5.5|
Usage in battles
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||BR-412D||Elevation Mechanism|
Pros and cons
- Hard hitting and accurate gun
- Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
- Weak armour overall prone to hullbreaks
- Large silhouette
- Crew is exposed to MG fire
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|USSR tank destroyers|
|Light||SU-5-1 · ZiS-30 · SU-57 · SU-57B · SU-76M · SU-76M (5th Gv.Kav.Corps) · YaG-10 (29-K) · SU-85A|
|Medium||SU-122 · SU-85 · SU-85M · SU-100 · SU-100P · SU-122P · SU-122-54|
|Heavy||SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 · Object 120|
|Rocket||BM-8-24 · BM-13N|
|Airborne||ASU-57 · ASU-85|