Difference between pages "Fw 190 A-5 (Japan)" and "SB 2M-103U (China)"

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{{Specs-Card|code=fw-190a-5_japan}}
+
{{Specs-Card|code=sb_2m_103u_china}}
 
{{About
 
{{About
| about = premium Japanese fighter '''{{PAGENAME}}'''
+
| about = Chinese bomber '''{{PAGENAME}}'''
| other
+
| usage = other variants
| usage-1 = the German version
+
| link = SB 2M (Family)
| link-1 = Fw 190 A-5
 
| usage-2 = other versions
 
| link-2 = Fw 190 (Family)
 
 
}}
 
}}
 
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Fw_190_A-5_Japan.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 as the ''Fw 190 A-5/U3'', but was renamed to ''Fw 190 A-5'' in Update 1.35.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. The Tupolev SB 20-103U is a mid 30's tactical bomber and is used as such in the game to strike bases or ground targets.
 
 
''"Würger"'' is the German nickname of this beast of a plane. It can be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''
 
 
 
Rocking four 20 mm cannons, an armoured radial engine and armoured fuel tanks, this aircraft is far but shy in the giving and taking role. Anything at 12 o'clock is soon to be smithereens. The wing root mounted cannons should be additionally placed on a separate key for head-on attacks. The outer-wing guns would only miss on distances of 800-1,000 m (~0.7 miles). This also helps for tricky shots, as the second pair of 20 mm guns only have 90 shots each, instead of the whopping 250 of the inner ones. But make sure to bring hell loose ones the optimal firing solution is reached.
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 29: Line 20:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 37: Line 28:
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 623 || 603 || {{Specs|ceiling}} || 23.2 || 24.1 || 10.8 || 10.8 || 420
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 366
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 49: Line 40:
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 675 || 648 || {{Specs|ceiling}} || 20.8 || 22.0 || 18.2 || 14.1 || 420
+
|446||423|| {{Specs|ceiling}} ||24.0||24.2||13.0||8.9|| 366
 
|-
 
|-
 
|}
 
|}
Line 58: Line 49:
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 79: Line 66:
 
! + !! -
 
! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 900 || ~13 || ~6
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 320 || ~3 || ~2
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 420 || < 240 || < 550 || > 280
+
| < 250 || < 300 || < 185 || > 350
 
|-
 
|-
 
|}
 
|}
Line 106: Line 93:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 700 m || 1,498 hp || 1,685 hp
+
| 4,000 m || 960 hp || 1,147 hp
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,300 m || 1,301 hp || 1,464 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
 +
This aircraft is lightweight compared to its colleagues such as the [[B-34]] or the [[Martin 167-A3|Maryland]]. It only has 6 mm steel behind the pilot and a poor defensive armament. But the fact that it is lightweight allows the plane to be more fast and manoeuvrable than a lot of 2.3 medium bombers. To survive, you don't especially need to fly in formation, you'll just have to make a detour to get away from main combat. The fuel tanks are located in the wings. There are 2 in each wing, and are self-sealing.
  
* 57 mm Bulletproof glass in front of the cockpit
+
== Armaments ==
* 3-5 mm Steel plates in front of oil cooling system
+
=== Suspended armament ===
* 6 mm Steel plate under the radial engine
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
* 12 mm Steel plate in pilot's headrest, and an 8 + 6 mm steel plates behind the pilot
+
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
* 8 mm Steel plate under the cockpit
 
* 5 mm Steel plate behind the fuel tank
 
  
== Armaments ==
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
=== Offensive armament ===
+
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
* 6 x 100 kg FAB-100 bombs (600 kg total)
{{main|MG 151/20 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
+
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
 +
* 3 x 500 kg FAB-500 (1,500 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 (1,500 kg total)
 +
* 1 x 500 kg FAB-500 (500 kg total)
 +
* 2 x 250 kg FAB-250M43 bombs + 1 x 500 kg FAB-500 (1,000 kg total)
 +
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
 +
* 6 x 100 kg FAB-100 bombs + 2 x 250 kg FAB-250M43 bombs (1,100 kg total)
 +
 
 +
=== Defensive armament ===
 +
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 +
{{main|ShKAS (7.62 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)
+
* 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg)
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)
+
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1000 rpg)
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)
+
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Fw 190A-5/U2, as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as this will most likely end badly, instead only fight in the vertical. Try to have an altitude, or speed advantage over the opponents (by climbing to the side at the start of the battle and then enter the highest dog fight). But the Fw 190 can still win fights when in a lower energy state than the foe.
+
'''Arcade Battles:'''
 +
 
 +
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.
 +
 
 +
'''Realistic Battles:'''
 +
 
 +
In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
 +
 
 +
'''Simulator Battles:'''
 +
 
 +
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.
 +
 
 +
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch axis. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is a bit frustrating to fly in Sim.
 +
 
 +
Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.
 +
 
 +
When bombing airfields, make sure to fly above 2,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.
 +
 
 +
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the appropriate flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 kph, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 kph (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 kph and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
 +
 
 +
'''Against the SB 2M (all modes but mostly in sim):'''
 +
 
 +
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
  
In the defensive, best option is to just dive away from planes, such as [[Spitfire F Mk IX|Spitfires]] and [[La-5FN|La-5]]s, but it needs to be at a decent altitude to gain top speed, so do not be too quick to dive after an enemy if they are flying at a lower altitude. Unless the Fw 190 is higher than everybody else, or alone. Just be sure then to have the time to regain the lost altitude.
+
If your plane is an early biplane armed with weak MG (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.
  
In a dive, the 190 can, due to its short wings, pull quite some ''stunts'' to either lose the hunter or even make him lose his own wings! This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due to their low wing-loading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb:''"Wenn Zwei sich streiten, freut sich der Dritte."'' ~ "When two quarrel, the third will reap the success." Of course, this could also be highlighting an opportunity to take in the skies.
+
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as it's 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
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| Radiator
 
| Radiator
 
|
 
|
| Offensive 7 mm
+
| Turret 7 mm
 
|
 
|
 
|-
 
|-
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|
 
|
 
| Compressor
 
| Compressor
| Airframe
 
| New 7 mm MGs
 
 
|
 
|
 +
|
 +
| DER-33
 
|-
 
|-
 
| III
 
| III
 
| Wings repair
 
| Wings repair
 
| Engine
 
| Engine
|
+
| Airframe
| Offensive 20 mm
+
| New 7 mm MGs (turret)
| Offensive 20 mm
+
| Der-19
 
|-
 
|-
 
| IV
 
| IV
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| Engine injection
 
| Engine injection
 
| Cover
 
| Cover
| New 20 mm cannons
+
|
| New 20 mm cannons
+
|
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* Best roll rate
+
* Adequate speed for a bomber, allowing it to get to targets quickly
* Good climb rate
+
* Great turn rate allows it to change direction quickly, or to even dodge attacks
* Performs very well in dives
+
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
* Good at Boom & Zoom
+
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively
* Excellent firepower
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engine overheats fast
+
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
* Not that fast in level flight
+
* Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged
* Turns poorly
+
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
* Not much defensive possibilities (only dive and scissors)
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
In 1943, the Imperial Japanese Navy Air Service imported one [[Fw 190 A-5|Fw 190 A-5]] from Germany,<ref name="DyerJapan">Dyer, 2009</ref> which was delivered via submarine. The Fw 190 A-5 model was tested at the Fussa airfield, the Imperial Japanese Army's central testing facility for aircraft. The plane was flown by Lieutenant Commander Aramaki Yoshitsugu, who found the Fw 190 cockpit size just right as opposed to the tightness of the [[Bf_109_E-7_(Japan)|Bf 109]] or the spaciousness of a [[P-40E-1|P-40]].<ref name="ArawasiFw190">Arawasi, 2014</ref>
 
 
 
The Fw 190 A-5 was also tested alongside Japanese aircraft and prototypes, including the prototypes that would be the [[Ki-84_ko|Ki-84]] and [[Ki-100]]. During these, it was deemed that the Fw 190 performance was similar to that of the Ki-84. Overall Japanese impression of the Fw 190 A-5 was positive, with better firepower than most other Japanese planes, reliable electric systems, fine craftsmanship, and a reliable engine.<ref name="ArawasiFw190" />
 
 
 
The Allied code names for Japanese planes predicted that the Japanese would use the Fw 190 as a fighter aircraft and gave the Fw 190 the nickname "Fred" in 1942.<ref name="DyerJapan" /><ref name="HansonFred">Hanson, n.d.</ref> However, it is not known if the Japanese ever used the Fw 190 in combat purposes against the Allies. The last known reported the presence of the Fw 190 A-5 was it being loaned to a reconnaissance unit, with its ultimate fate unknown but presumably lost.<ref name="ArawasiFw190" />
 
 
 
=== In-game description ===
 
The Focke-Wulf Fw 190 Wuerger (Shrike) was a single-seat, single-engine monoplane fighter used by the Luftwaffe in WWII. One of the best fighters of the time, it was widely used during the Second World War. A total of over 20,000 were produced, including some 6,000 fighter-bomber variants. The 190 remained in production from 1941 until the end of the war, going through multiple redesigns. The Fw 190 made a name for itself as a true Luftwaffe workhorse and was used in a wide variety of roles, including a high-altitude interceptor (especially the Fw 190 D), escort fighter, fighter-bomber and night fighter.
 
 
 
1942 flight tests of the Fw 190 A-3 proved that the installation of additional equipment could shift the plane's center of gravity. To address the issue, the aircraft had to be lengthened. First examples, designated Fw 190 A-5, saw combat in November 1942. Other modifications were minor and included improved oxygen equipment and a new artificial horizon. All production aircraft were also equipped with the FuG 25a IFF set. The armament remained unchanged.
 
  
 
== Media ==
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
==References==
+
== See also ==
'''Citations'''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
<references />
+
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
'''Bibliography'''
+
;Aircraft of comparable role, configuration and era
  
* Arawasi. "Japanese Focke-Wulf Fw 190." WildEagles. N.p., 22 Jan. 2014. Web. 01 Feb. 2018. [http://arawasi-wildeagles.blogspot.com/2014/01/japanese-focke-wulf-fw-190.html Website].
+
* Martin [[B-10B|B-10]]
* Dyer, Edwin M. ''Japanese Secret Projects: Experimental Aircraft of the IJA and IJN, 1939-1945''. Midland, 2009.
+
* Martin [[Martin 139WC|139WC]]
* Hanson, David. "Focke-Wulf Fw 190A5 (Fred)." Dave's Warbirds. N.p., n.d. Web. 01 Feb. 2018. [http://www.daveswarbirds.com/Nippon/aircraft/Fred.htm Website].
+
* Fiat [[BR.20 DR|BR.20]]
 
+
* Martin [[Martin 167-A3|167]] Maryland
== See also ==
+
* Mitsubishi [[Ki-21-Ia|Ki-21]]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
* Heinkel [[He 111 H-3|He 111]]
 
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 262: Line 254:
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Focke-Wulf}}
+
{{AirManufacturer Tupolev}}
{{Japan fighters}}
+
{{China bombers}}
{{Japan premium aircraft}}
 

Revision as of 01:43, 16 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
␗SB 2M-103U
sb_2m_103u_china.png
␗SB 2M-103U
AB RB SB
2.7 2.3 2.3
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese bomber SB 2M-103U (China). For other variants, see SB 2M (Family).

Description

GarageImage SB 2M-103U (China).jpg


The ␗SB 2M-103U is a rank II Chinese bomber with a battle rating of 2.7 (AB) and 2.3 (RB/SB). It was introduced in Update 1.91 "Night Vision". The Tupolev SB 20-103U is a mid 30's tactical bomber and is used as such in the game to strike bases or ground targets.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 9560  ??.?  ??.?  ??.?  ??.? 366
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
446 423 9560 24.0 24.2 13.0 8.9 366

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
320 ~3 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 250 < 300 < 185 > 350
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 960 hp 1,147 hp

Survivability and armour

This aircraft is lightweight compared to its colleagues such as the B-34 or the Maryland. It only has 6 mm steel behind the pilot and a poor defensive armament. But the fact that it is lightweight allows the plane to be more fast and manoeuvrable than a lot of 2.3 medium bombers. To survive, you don't especially need to fly in formation, you'll just have to make a detour to get away from main combat. The fuel tanks are located in the wings. There are 2 in each wing, and are self-sealing.

Armaments

Suspended armament

The SB 2M-103U (China) can be outfitted with the following ordinance:

  • 6 x 100 kg FAB-100 bombs (600 kg total)
  • 2 x 250 kg FAB-250M43 bombs (500 kg total)
  • 3 x 500 kg FAB-500 (1,500 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 (1,500 kg total)
  • 1 x 500 kg FAB-500 (500 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 1 x 500 kg FAB-500 (1,000 kg total)
  • 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
  • 6 x 100 kg FAB-100 bombs + 2 x 250 kg FAB-250M43 bombs (1,100 kg total)

Defensive armament

Main article: ShKAS (7.62 mm)

The SB 2M-103U (China) is defended by:

  • 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1000 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.

Realistic Battles:

In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.

Simulator Battles:

In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.

Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch axis. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is a bit frustrating to fly in Sim.

Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay and drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, then the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.

When bombing airfields, make sure to fly above 2,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.

Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the appropriate flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 kph, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 kph (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 kph and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.

Against the SB 2M (all modes but mostly in sim):

You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.

If your plane is an early biplane armed with weak MG (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.

If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as it's 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Turret 7 mm
II Compressor DER-33
III Wings repair Engine Airframe New 7 mm MGs (turret) Der-19
IV Engine injection Cover

Pros and cons

Pros:

  • Adequate speed for a bomber, allowing it to get to targets quickly
  • Great turn rate allows it to change direction quickly, or to even dodge attacks
  • Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
  • Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively

Cons:

  • Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as Bf 109 E-1 or Ki-61
  • Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name