Difference between revisions of "USS Frank Knox"

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(Primary armament)
(Primary armament)
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{{main|5 inch/38 Mk.12 (127 mm)}}
 
{{main|5 inch/38 Mk.12 (127 mm)}}
  
The primary armament of the USS Frank Knox is 6 x {{Annotation|5-inch|127mm}}/38 Mk.12 in three twin mounts, two superfiring forward and one aft, directly above the magazine. The {{Annotation|5-inch|127mm}}/38 has a very high rate of fire, with 22 rounds / min (2.8 seconds) with a maxed reload and a still respectable 15 round / min (4 seconds) once the ready rack is depleted. This gives the USS Frank Knox excellent volume of fire compared to other nation's contemporary destroyers, while still having shells with good damage and penetration.
+
The primary armament of the USS Frank Knox is 6 x {{Annotation|5-inch|127mm}}/38 Mk.12 in three twin mounts, two superfiring forward and one aft, directly above the magazine. The {{Annotation|5-inch|127mm}}/38 has a very high rate of fire, with 22 rounds/min (2.8-second reload) with a maxed reload and a still respectable 15 round/min (4-second reload) once the ready rack is depleted. This gives the USS Frank Knox excellent volume of fire compared to other nation's contemporary destroyers, while still having shells with good damage and penetration.
  
The USS Frank Knox gets access to four shell types - AAC Mk.34, Common Mk.32, SP Common Mk.46, and AAVT Mk.31. As the Frank Knox is a premium, captains will have all four shell types unlocked immediately. Therefore it is recommend to run two shell types, about 1/3 ammo load AAVT Mk.31 and 2/3 Common Mk.32. The AAVT shell has the same quantity of explosive filler as the AAC shell, and performs identically against surface targets whilst having a proximity fuse for use against air targets. The common shell is recommended over the SP common shell due to the greater quantity of filler in the shells compared to the SP common shells, and the lower penetration isn't a concern against the destroyers of the rank. If captains find themselves fighting cruisers, the SP common shell with its higher penetration is recommended.
+
The USS Frank Knox gets access to four shell types - AAC Mk.34, Common Mk.32, SP Common Mk.46, and AAVT Mk.31. As the Frank Knox is a premium, captains will have all four shell types unlocked immediately. Therefore it is recommend to run two shell types, about 1/3 ammo load AAVT Mk.31 and 2/3 Common Mk.32. The AAVT shell has the same quantity of explosive filler as the AAC shell, and performs identically against surface targets whilst having a proximity fuse for use against air targets. The Common shell is recommended over the SP Common shell due to the greater quantity of filler in the shells compared to the SP Common shells, and the lower penetration isn't a concern against the destroyers of the rank. If captains find themselves fighting cruisers, the SP Common shell with its higher penetration is recommended.
  
 
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{| class="wikitable sortable" style="text-align:center" width="100%"

Revision as of 10:55, 4 November 2022

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
USS Frank Knox
us_destroyer_gearing_frank_knox.png
GarageImage USS Frank Knox.jpg
USS Frank Knox
AB RB SB
4.7 4.7 4.7
Purchase:1 600 Specs-Card-Eagle.png
Show in game

Description

The Gearing-class, Frank Knox (DD-742), 1944 is a premium rank III American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 460 t
Crew336 people

USS Frank Knox has the same armour layout as the USS Gearing, the lead ship of the Gearing class. This means she has a main belt of 0.75 inches, which is surprisingly well armoured for a destroyer of this rank. This is more than the 0.5 inches of the Porter class and the same as the earlier Fletcher class. This belt cannot stop more than 20 mm autocannons, but it significantly lessens spall damage from HE shells from other destroyers and light cruisers. The dual turret mounts have 0.125 inches of armour on the front, sides, rear, and top, and there is a 0.5-inch deck armour plate covering the machinery spaces.

The magazine is placed under the aft turret, and is protected by fuel tanks on both sides of the hull. These fuel tanks will protect the magazine from high explosive shells, but any SAP or AP will slice straight through and ammorack the ship. Captains of USS Frank Knox should avoid taking hits to the stern of the ship whenever possible, and evasive action is recommended as any direct hit under the aft turret will most likely result in total loss of the ship.

As for crew count, USS Frank Knox is quite well off. With a crew count of 336, Frank Knox is able to lose more crew members and keep fighting in comparison to her older Porter-class and Fletcher-class predecessors, allowing her to stay in the fight for longer. This can allow captains of USS Frank Knox to serve as a flotilla leader and absorb shots in some situations, although as stated before it is not recommended to do so while the stern is within the line of fire.

The primary battery has enough armour to stop some spall damage from misses with high explosive shells, but any direct hit from any destroyer calibre gun or higher will inevitably knock the mount out of action. The secondary battery has no armour whatsoever, and splash from hits or near misses will commonly damage or destroy the battery. It is recommended to avoid repairing these whenever possible, as they will inevitably be destroyed again and drain more crew from the ship.

Mobility

Speedforward / back
AB78 / 31 km/h
RB64 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 78 31
RB/SB Stock ___ ___
Upgraded 64 25

Modifications and economy

Repair cost
AB4 166 Sl icon.png
RB2 883 Sl icon.png
Crew training10 000 Sl icon.png
Experts180 000 Sl icon.png
Aces590 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 300 / 580 / 50 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Mods ammo.png
40 mm HE clips
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Mods ammo.png
40 mm AP clips
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Mods ship rangefinder.png
Improved Rangefinder
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship mortar.png
Bomb mortar
Mods torpedo.png
Torpedo Mode

Armament

Primary armament

3 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.38
Ammunition720 rounds
Vertical guidance-15° / 85°

The primary armament of the USS Frank Knox is 6 x 5-inch/38 Mk.12 in three twin mounts, two superfiring forward and one aft, directly above the magazine. The 5-inch/38 has a very high rate of fire, with 22 rounds/min (2.8-second reload) with a maxed reload and a still respectable 15 round/min (4-second reload) once the ready rack is depleted. This gives the USS Frank Knox excellent volume of fire compared to other nation's contemporary destroyers, while still having shells with good damage and penetration.

The USS Frank Knox gets access to four shell types - AAC Mk.34, Common Mk.32, SP Common Mk.46, and AAVT Mk.31. As the Frank Knox is a premium, captains will have all four shell types unlocked immediately. Therefore it is recommend to run two shell types, about 1/3 ammo load AAVT Mk.31 and 2/3 Common Mk.32. The AAVT shell has the same quantity of explosive filler as the AAC shell, and performs identically against surface targets whilst having a proximity fuse for use against air targets. The Common shell is recommended over the SP Common shell due to the greater quantity of filler in the shells compared to the SP Common shells, and the lower penetration isn't a concern against the destroyers of the rank. If captains find themselves fighting cruisers, the SP Common shell with its higher penetration is recommended.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
Common Mk.32 Common 124 103 77 58 46 37
SP Common Mk.46 SP Common 150 125 93 71 56 45
AAVT Mk.31 HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
Common Mk.32 Common 792 24.49 0.01 6 1,150 47° 60° 65°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Secondary armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
40 mm HEFI-T HEFI-T 3 3 3 3 3 3
40 mm AP-T AP-T 81 78 68 58 49 41
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
40 mm HEFI-T HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
40 mm AP-T AP-T 874 0.89 N/A N/A N/A 47° 60° 65°

Anti-aircraft armament

11 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 110 x 533 mm steam turbined Mk.15 torpedo
Setup 224 x Mk.6 mortar depth charge
Setup 310 x 533 mm steam turbined Mk.15 torpedo
6 x Mk.6 mortar depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas