Difference between revisions of "Sturer Emil"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_SturerEmil.jpg|420px|thumb|left]]
 
[[File:GarageImage_SturerEmil.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''Sturer Emil''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a Rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in [[Update 1.59 "Flaming Arrows"]].
+
The '''{{Specs|name}}''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]].
  
The Sturer Emil is quite similar to the [[Dicker_Max|"Dicker Max"]]; no armor, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmored, always avoid being shot at.
+
The Sturer Emil is quite similar to the [[Dicker Max]]; no armour, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmoured, always avoid being shot at.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.
 
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.
  
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=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
  
{{tankMobility|abMinHp= 440|rbMinHp= 274|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 440|rbMinHp= 274}}
 
 
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lackluster mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|K.40 (128 mm)}}
 
{{main|K.40 (128 mm)}}
  
The 12,8 cm K 40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APHE shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APHE shells have a 28 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.  
+
The 128 mm K.40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APC shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APC shells have a 19 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.
  
Conversely, the large size and weight of the 12,8 cm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.
+
Conversely, the large size and weight of the 128 mm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.
  
 
The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.
 
The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[K.40 (128 mm)|128 mm K.40]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[K.40 (128 mm)|128 mm K.40]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 15 || -15°/+10° || -5°/+6° || N/A
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 15 || rowspan="2" | -15°/+10° || rowspan="2" | -5°/+6° || rowspan="2" | N/A || 10.6 || __._ || __._ || __._ || __._ || rowspan="2" | 23.6 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | _._
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 7.1 || __._ || __._ || __._ || __._
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 7.1 || 9.9 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 7.1 || 8.4 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 23.6 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| PzGr || APC ||233||230||219||205||193||181
+
| PzGr || APC || 233 || 230 || 219 || 205 || 193 || 181
 
|-
 
|-
| Sprgr. L/4,5 || HE ||37||37||37||37||37||37
+
| PzGr 43 || APCBC || 248 || 245 || 234 || 220 || 207 || 195
 
|-
 
|-
| PzGr 43 || APCBC ||248||245||234||220||207||195
+
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| PzGr || APC || 880 || 26.35 || 1.2 || 19 || 786.5 || -1° || 48° || 63° || 71°
+
| PzGr || APC || 880 || 26.35 || 1.2 || 19.0 || 786.5 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
| Sprgr. L/4,5 || HE || 880 || 28 || 0.1 || 0.5 || 3,700 || +0° || 79° || 80° || 81°
+
| PzGr 43 || APCBC || 880 || 28.3 || 1.2 || 19.0 || 786.5 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
| PzGr 43 || APCBC || 880 || 28.3 || 1.2 || 19 || 786.5 || +|| 48° || 63° || 71°
+
| Sprgr. L/5 || HE || 880 || 28.0 || 0.1 || 0.5 || 3,700 || +0.0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_SturerEmil.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Sturer Emil.]]
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[[File:Ammoracks_SturerEmil.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! Ammo<br>Part
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 11&nbsp;''(+3)''<br />7&nbsp;''(+8)'' || 3&nbsp;''(+12)''<br />1&nbsp;''(+14)'' || style="text-align:left" | Yes  
+
| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 11&nbsp;''(+3)''<br />7&nbsp;''(+8)'' || 3&nbsp;''(+12)''<br />1&nbsp;''(+14)'' || style="text-align:left" | Yes
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
There are two ways one can use the Sturer Emil in combat:
 
There are two ways one can use the Sturer Emil in combat:
  
 
'''Direct Engagement'''
 
'''Direct Engagement'''
  
In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range pen stats to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.
+
In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range penetration to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.
  
Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking maneuvres, artillery, and air strikes.
+
Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking manoeuvres, artillery, and air strikes.
  
 
'''Indirect Fire'''
 
'''Indirect Fire'''
 
[[File:Sturer Emil Indirect Firing Method.gif|x480px|thumb|right|Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (''View image if .gif is not playing'')]]
 
[[File:Sturer Emil Indirect Firing Method.gif|x480px|thumb|right|Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (''View image if .gif is not playing'')]]
  
One of the greatest capabilities of large caliber guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.
+
One of the greatest capabilities of large calibre guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.
  
 
When on long range maps like [[Sands of Sinai]] or [[Maginot Line]], drive to places where you are on the back slope of a hill relative to potential targets. From there, <u>do not poke out</u> and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.
 
When on long range maps like [[Sands of Sinai]] or [[Maginot Line]], drive to places where you are on the back slope of a hill relative to potential targets. From there, <u>do not poke out</u> and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.
  
Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.  
+
Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| PzGr 43
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* Outstanding gun depression, same as the [[Dicker Max]]
*Outstanding gun depression, same as the [[Dicker_Max|"Dicker Max"]]
+
* Extremely powerful gun with very lethal APHE shells
*Extremely powerful gun with very lethal APHE shells
+
* Five fairly spread out crew members
*Five fairly spread out crew members
+
* AP shells with HE filler will have little trouble doing damage
*AP shells with HE filler will have little trouble doing damage
+
* Cannot be hull-broken
*Cannot be hull-broken
+
* Good gun placement high in the superstructure
*Good gun placement high in the superstructure
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Poor mobility
*Poor mobility
+
* Long reload time and limited ammunition capacity
*Long reload time and limited ammunition capacity
+
* Exposed loader
*Exposed loader
+
* Very vulnerable to airstrikes due to open top
*Very vulnerable to airstrikes due to open top
+
* Limited gun traverse and elevation angles
*Limited gun traverse and elevation angles
+
* Poor armour
*Poor armour
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The '''Selbstfahrlafette auf VK30.01(H)''', or better known as the '''Sturer Emil''' (''Stubborn Emil''), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
 
The '''Selbstfahrlafette auf VK30.01(H)''', or better known as the '''Sturer Emil''' (''Stubborn Emil''), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.
  
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
[http://warthunder.com/en/news/3752-development-sturer-emil-en/ [Devblog<nowiki>]</nowiki> Sturer Emil]<br>
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
* [[wt:en/news/3752-development-sturer-emil-en/|[Devblog] Sturer Emil]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Revision as of 10:15, 1 March 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
germ_pzsflk40_sturer_emil.png
Sturer Emil
AB RB SB
4.3 4.3 4.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Sturer Emil.jpg


The Pz.Sfl. für 12,8 cm K40 "Sturer Emil" (officially 12,8 cm Selbstfahrlafette auf VK30.01(H) (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a rank III German tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

The Sturer Emil is quite similar to the Dicker Max; no armour, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmoured, always avoid being shot at.

General info

Survivability and armour

The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.

The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 12 mm (83-88°) Front glacis
50 mm (10°) Driver/Co-driver ports
50 mm (12°) Lower glacis
20 mm 10 mm (47°) 12 mm
Superstructure 50 mm (16-17°) Front
50 mm (9-52°) Gun mantlet
30 mm (11°) 20 mm (0-12°) 0-10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Superstructure roof armour barely covers the crew
  • Tracks at the lower glacis and superstructure front provides +15 mm armour.

Mobility

Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 28 6 36.5 440 591 12.05 16.19
Realistic 26 5 274 310 7.51 8.49

Armaments

Main armament

Main article: K.40 (128 mm)

The 128 mm K.40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APC shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APC shells have a 19 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.

Conversely, the large size and weight of the 128 mm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.

The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.

128 mm K.40 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 15 -15°/+10° -5°/+6° N/A 10.6 __._ __._ __._ __._ 23.6 _._ _._ _._
Realistic 7.1 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APC 233 230 219 205 193 181
PzGr 43 APCBC 248 245 234 220 207 195
Sprgr. L/5 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
PzGr APC 880 26.35 1.2 19.0 786.5 +4.0° 48° 63° 71°
PzGr 43 APCBC 880 28.3 1.2 19.0 786.5 +4.0° 48° 63° 71°
Sprgr. L/5 HE 880 28.0 0.1 0.5 3,700 +0.0° 79° 80° 81°

Ammo racks

Ammo racks of the Sturer Emil
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
Visual
discrepancy
15 Projectiles
Propellants
11 (+3)
(+8)
(+12)
(+14)
Yes

Usage in battles

There are two ways one can use the Sturer Emil in combat:

Direct Engagement

In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range penetration to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.

Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking manoeuvres, artillery, and air strikes.

Indirect Fire

Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (View image if .gif is not playing)

One of the greatest capabilities of large calibre guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.

When on long range maps like Sands of Sinai or Maginot Line, drive to places where you are on the back slope of a hill relative to potential targets. From there, do not poke out and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.

Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire PzGr 43
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Outstanding gun depression, same as the Dicker Max
  • Extremely powerful gun with very lethal APHE shells
  • Five fairly spread out crew members
  • AP shells with HE filler will have little trouble doing damage
  • Cannot be hull-broken
  • Good gun placement high in the superstructure

Cons:

  • Poor mobility
  • Long reload time and limited ammunition capacity
  • Exposed loader
  • Very vulnerable to airstrikes due to open top
  • Limited gun traverse and elevation angles
  • Poor armour

History

The Selbstfahrlafette auf VK30.01(H), or better known as the Sturer Emil (Stubborn Emil), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.

Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2