Difference between revisions of "M48A1 (China)"

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{{Specs-Card|code=cn_m48a1_patton_III}}
+
{{Specs-Card
 +
|code=cn_m48a1_patton_III
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}} -->
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (Hull, Turret)
 +
* Rolled homogeneous armour (Rear (low), Roof)
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|85-200 mm (59-74°) ''Front glacis''
 +
63-200 mm (13-60°) ''Lower glacis''
 +
|76 mm (8-43°) ''Front''
 +
51 mm (0-43°) ''Rear''
 +
|35 mm (26-32°) ''Top''
 +
25 mm (61-62°) ''Bottom''
 +
|25.4-57 mm
 +
|-
 +
|Turret
 +
|127 mm (12-76°) ''Turret front''
 +
152 + 82 mm (17-26°) ''Gun mantlet''
 +
|69-100 mm (12-36°)
 +
|51-55 mm (2-71°)
 +
|25-69 mm
 +
|-
 +
!Armour
 +
!Sides
 +
!Roof
 +
|-
 +
|Cupola
 +
|70 mm
 +
|70 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 20 mm thick.
 +
* Belly armour is 38 mm in the front and 25 mm in the rear.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1,255|rbMinHp=716}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M41 (90 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[M41 (90 mm)|90 mm M41]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 60 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 +
|-
 +
! ''Realistic''
 +
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218
 +
|-
 +
| T142E3 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 +
|-
 +
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 +
|-
 +
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M332 shot || APCR || 1,249 || 5.70 || N/A || N/A || N/A || 66° || 70° || 72°
 +
|-
 +
| T142E3 || HESH || 792 || 10.60 || 0.4 || 0.1 || 3,050 || 73° || 77° || 80°
 +
|-
 +
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14.0 || 137.2 || 48° || 63° || 71°
 +
|-
 +
| M431 shell || HEATFS || 1,216 || 5.80 || N/A || 0.1 || 712.6 || 65° || 72° || 77°
 +
|-
 +
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 +
|-
 +
|}
  
=== Additional armament ===
+
==== [[Ammo racks]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks_M48A1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''60''' || 54&nbsp;''(+6)'' || 38&nbsp;''(+22)'' || 30&nbsp;''(+30)'' || 12&nbsp;''(+48)'' || 1&nbsp;''(+59)'' || No
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 900 (200) || 626 || -15°/+60° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 5,950 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The M48A1 plays as a general medium tank, acting as a jack-of-all-trades in all of the tank's traits with average armour, firepower, and mobility.
 +
 
 +
The M48A1 front hull glacis and turret are the strong points of the tank and have the best chance on the tank to bounce off rounds. However, its lower glacis and side armour remain a significant weak point for the tank, so take extra caution when exposing those weak points.
 +
 
 +
One of the best ways to use this tank when a player does not have access to its HEATFS round is to refrain from using it as a brawler. This is because most of the shells that this tank has in its arsenal, do not have the ample firepower to eliminate most of the targets it faces at its BR. However, since the tank is incredibly mobile, it can be used as an excellent flanker. It can out-manoeuvre most of its medium tank rivals and expose their side armours.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Decent frontal armor
+
* Decent frontal armour
 
* M82 APCBC shells are less effective at its rank but will still do the job if used wisely
 
* M82 APCBC shells are less effective at its rank but will still do the job if used wisely
 
* Good penetration for the HEAT rounds
 
* Good penetration for the HEAT rounds
 
* Good mobility overall
 
* Good mobility overall
* .50 caliber machine gun is good for use against lightly-armored vehicles and aircraft
+
* .50 calibre machine gun is good for use against lightly-armoured vehicles and aircraft
* Unlike the M47, the M48 doesn't have a shot trap in front
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armor can still be penetrated by the majority of the guns at this rank
+
* Armour can still be penetrated by the majority of the guns at this rank
 
* Stock APCR round is painful to use
 
* Stock APCR round is painful to use
* Gun depression is not great, but better than that of Soviet tanks
+
* Slow turret traverse
  
 
== History ==
 
== History ==
Line 49: Line 217:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:ROCA-M48A3-1.jpg|thumbnail|x150px|Retired ROCA M48A3 at Keelung.]] </li>
 +
<li style="display: inline-block;"> [[File:ROCA-M48A3-2.jpg|thumbnail|x150px|Retired ROCA M48A3 at Keelung.]]</li>
 +
<li style="display: inline-block;"> [[File:ROCA-M48A3-3.jpg|thumbnail|x150px|Retired ROCA M48A3 at Keelung.]]</li>
 +
</ul></div>
 +
 
 +
 
 +
;Videos
 +
{{Youtube-gallery|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 7:59 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 59: Line 237:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 13:34, 28 December 2020

Rank 6 USA
F-5C Pack
cn_m48a1_patton_iii.png
GarageImage M48A1 (China).jpg
␗M48A1
AB RB SB
7.7 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The ␗90 mm Gun Tank M48A1 Patton III is a rank V Chinese medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Hull110 / 76 / 35
Turret130 / 76 / 51
Crew4 people
Visibility117 %

Armour type:

  • Cast homogeneous armour (Hull, Turret)
  • Rolled homogeneous armour (Rear (low), Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis

63-200 mm (13-60°) Lower glacis

76 mm (8-43°) Front

51 mm (0-43°) Rear

35 mm (26-32°) Top

25 mm (61-62°) Bottom

25.4-57 mm
Turret 127 mm (12-76°) Turret front

152 + 82 mm (17-26°) Gun mantlet

69-100 mm (12-36°) 51-55 mm (2-71°) 25-69 mm
Armour Sides Roof
Cupola 70 mm 70 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 38 mm in the front and 25 mm in the rear.

Mobility

Speedforward / back
AB50 / 10 km/h
RB and SB45 / 9 km/h
Number of gears4 forward
1 back
Weight44.9 t
Engine power
AB1 545 hp
RB and SB810 hp
Power-to-weight ratio
AB34.4 hp/t
RB and SB18.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 10 44.9 1,255 1,545 27.95 34.41
Realistic 45 9 716 810 15.95 18.04

Modifications and economy

Repair costBasic → Reference
AB3 878 → 5 460 Sl icon.png
RB4 381 → 6 168 Sl icon.png
SB6 174 → 8 692 Sl icon.png
Total cost of modifications77 300 Rp icon.png
129 500 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M82_m48_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
90mm_us_T142E3_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M431_HEAT_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods night vision device.png
NVD
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition60 rounds
First-order23 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M41 (90 mm)
90 mm M41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -9°/+19° ±180° N/A 22.85 31.62 38.40 42.47 45.18 9.75 8.63 7.95 7.50
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M332 shot APCR 321 316 292 265 240 218
T142E3 HESH 102 102 102 102 102 102
M82 shot APCBC 185 182 170 155 142 130
M431 shell HEATFS 320 320 320 320 320 320
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M332 shot APCR 1,249 5.70 N/A N/A N/A 66° 70° 72°
T142E3 HESH 792 10.60 0.4 0.1 3,050 73° 77° 80°
M82 shot APCBC 853 10.94 1.2 14.0 137.2 48° 63° 71°
M431 shell HEATFS 1,216 5.80 N/A 0.1 712.6 65° 72° 77°
M71 shell HE 823 10.55 0.1 0.5 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Ammo racks of the M48A1 (China)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 54 (+6) 38 (+22) 30 (+30) 12 (+48) (+59) No

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-9° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 626 -15°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

The M48A1 plays as a general medium tank, acting as a jack-of-all-trades in all of the tank's traits with average armour, firepower, and mobility.

The M48A1 front hull glacis and turret are the strong points of the tank and have the best chance on the tank to bounce off rounds. However, its lower glacis and side armour remain a significant weak point for the tank, so take extra caution when exposing those weak points.

One of the best ways to use this tank when a player does not have access to its HEATFS round is to refrain from using it as a brawler. This is because most of the shells that this tank has in its arsenal, do not have the ample firepower to eliminate most of the targets it faces at its BR. However, since the tank is incredibly mobile, it can be used as an excellent flanker. It can out-manoeuvre most of its medium tank rivals and expose their side armours.

Pros and cons

Pros:

  • Decent frontal armour
  • M82 APCBC shells are less effective at its rank but will still do the job if used wisely
  • Good penetration for the HEAT rounds
  • Good mobility overall
  • .50 calibre machine gun is good for use against lightly-armoured vehicles and aircraft

Cons:

  • Armour can still be penetrated by the majority of the guns at this rank
  • Stock APCR round is painful to use
  • Slow turret traverse

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Images
  • Retired ROCA M48A3 at Keelung.
  • Retired ROCA M48A3 at Keelung.
  • Retired ROCA M48A3 at Keelung.


Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa · T-69 II G
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT2000 · VT-4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545