JaPz.K A2

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RANK VI USSR
T-72AV (TURMS-T) PACK
JaPz.K A2
germ_sk105_a2.png
GarageImage JaPz.K A2.jpg
JaPz.K A2
AB RB SB
8.3 8.3 8.3
Research:390 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game

Description

The JaPz.K A2 is a rank VI German tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 14 / 12
Turret40 / 20 / 20
Crew3 people
Visibility88 %

Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the Gepard or the ZSU-37-2 will have no problems shredding the Kürassier in less than a second.

Armor type:

Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (62°) Frontal Glacis
20 mm (49°) Bottom Glacis
14 mm Top hull side
14 mm Bottom hull side
12 mm 5-10 mm
Turret 20-40 mm (19-69°) Turret front
40 mm (cylindrical) Gun Mantlet
20-40 mm 10-20 mm 10 mm
Cupola 10 mm(60°) 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.

Mobility

Speedforward / back
AB65 / 10 km/h
RB and SB59 / 9 km/h
Number of gears5 forward
1 back
Weight18.0 t
Engine power
AB611 hp
RB and SB320 hp
Power-to-weight ratio
AB33.9 hp/t
RB and SB17.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 10 18 _,___ 611 __.__ 33.94
Realistic 59 9 _,___ 320 __.__ 17.78

Modifications and economy

Repair costBasic → Reference
AB2 830 → 4 029 Sl icon.png
RB3 590 → 5 112 Sl icon.png
SB2 770 → 3 944 Sl icon.png
Total cost of modifications465 100 Rp icon.png
435 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 020 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 140 / 130 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
22 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
22 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
31 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
41 000 Rp icon.png
Cost:
36 000 Sl icon.png
520 Ge icon.png
Mods new tank engine.png
Engine
Research:
41 000 Rp icon.png
Cost:
36 000 Sl icon.png
520 Ge icon.png
Mods tank tool kit.png
Parts
Research:
7 500 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
FPE
Research:
6 600 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
31 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
41 000 Rp icon.png
Cost:
36 000 Sl icon.png
520 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
25 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
22 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
22 000 Rp icon.png
Cost:
19 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
31 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_APDSFS_ammo_pack
Research:
31 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods thermal sight.png
NVD
Research:
41 000 Rp icon.png
Cost:
36 000 Sl icon.png
520 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition38 rounds
First-order12 rounds
Reload4.0 s
Vertical guidance-6° / 13°
Main article: PzK M57 (105 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

105 mm PzK M57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -6°/+13° ±180° N/A __._ __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
OFL 105 G1 APFSDS 346 344 335 326 315 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0 0.1 2,000 79° 80° 81°
OFL 105 G1 APFSDS 1,475 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
38 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Notes:

  • It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to the loss of the vehicle. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.

Machine guns

Ammunition1 000 rounds
Belt capacity1 000 rounds
Reload8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

The JaPz.K A2 has access to the 7.62 mm MG3A1 machine gun. While it lacks any sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The single belt contains 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (1,000) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has an Autoloader
  • Has a smoke grenade launchers
  • Has a 12 pieces of ammo in an autoloader
  • Has access to night vision device and thermal imager
  • Access to a laser rangefinder
  • Access to an APFSDS

Cons:

  • It has thin armour so it can be penetrated by .50 cal machine gun
  • Painful stock grind with HEAT stock shell
  • doesn't have a stabilizer
  • Has only 1machine gun and its coaxial
  • It has only 3 crew members and they are close to each other

History

A Bolivian SK-105 alongside an M113 APC

The SK-105 Kürassier was developed in Austria by Sauer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC.

After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical".

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • AMX-13 - Similar tank designation and oscillating turret design
  • SK-105A2 - Domestic service version
  • T54E1 - Visually similar and also utilises an oscillating turret

External links


Germany tank destroyers
Based on Pz.38(t)  Marder III · Marder III H · Jagdpanzer 38(t)
Based on Pz.I  Panzerjäger I
Based on Pz.II  15cm sIG 33 B Sfl
Based on Pz.III  StuG III A · StuG III F · StuG III G · StuH 42 G
Based on Pz.IV  Jagdpanzer IV · Panzer IV/70(V) · Panzer IV/70(A) · Brummbär · Dicker Max · Nashorn
Based on Pz.V  Jagdpanther · Bfw. Jagdpanther
Based on Pz.VI  Sturer Emil · Ferdinand · Jagdtiger
  JPz 4-5 · Waffenträger · VFW · VT1-2
Wheeled/Half-track  Sd.Kfz.251/10 · 8,8 cm Flak 37 Sfl. · Sd.Kfz.234/3 · Sd.Kfz.234/4
Rocket/Missile  15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT)