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Char léger d'accompagnement FCM.36
General characteristics
2 peopleCrew
12.4 tWeight
5 forward
1 back
Gear box
37 mm SA18 L/21 cannonWeapon 1
102 roundsAmmunition
-17° / 20°Vertical guidance
7.5 mm MAC 31 machine gunWeapon 2
3 000 roundsAmmunition
150 roundsBelt capacity
1 350 shots/minFire rate
Sl icon.png130 / 168/90 / 116/100 / 129Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
x 1.00 Rp icon.pngReward for battle


GarageImage FCM.36.jpg

The Char léger d'accompagnement FCM.36 (Light support tank FCM.36) is a Rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The FCM.36 was removed from the main tech tree during Update 1.85 "Supersonic".

Generally speaking, the main reason you'd play the FCM.36 is so it can unlock better vehicles like the AMR.35 ZT3 to have better firepower at the rank. Bearing the awful SA18 L/21 cannon as main armament with 40 mm of armour all around and bad mobility, this tank resembles the H.35 in many ways. However, the FCM.36 does have good sloped armour for the rank to be a tad useful during long range engagements, but the underperforming gun makes the FCM.36 act more like a shield rather than a spear.

Compared to the reserve H.35, the FCM.36 features a design with "better" armour and a more powerful engine, bringing the power ratio to a more manegeable 12.4 HP/ton. With wider tracks than the H.35, this tank feels faster than other BR 1.0 French tanks. It turns quite smoothly and reaches its top speed fairly easily on road. 40 mm all around is enough to survive incoming rounds at long distances (~ 500+ m) but its bad angling makes it unreliable at close range, whereas your gun enters its actual combat ranges. Keeping the awful SA18 L/21 canon as main armament, this gun is what makes an otherwise good tank so bad as it is. As the Devblog claims: "Wait Until You See The Whites of Their Eyes!", you will have to get up close and personal with this tank in order to score a kill. With -17° of gun depression, this is actually a depressing gun.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (24-37°) Front plate
40 mm (70°) Front glacis
40 mm (26°) Lower glacis
8-20 mm (44°) Top left
20 (8°) + 20 mm (40-44°) Bottom left
8-20 mm (46°) Top right
20 (9°) + 20 mm (42-46°) Bottom right
20 mm (50-65°) Top
8 mm (65°) Engine grille
20 mm (30-65°) Bottom
15 mm
Turret 40 mm (24-70°) Turret front
45 mm (33°) Left side
20 mm (4-45°) Gun mantlet
40 mm (18°) Cupola
40 mm (12-28°) 40 mm (37°) 15 mm


  • Suspension wheels are 20 mm thick while tracks are all 30 mm thick.


Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.4 N/A 26.6 (AB)
24.0 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 163 ___
Realistic/Simulator 93 105
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 13.14 __.__
Realistic/Simulator 7.50 8.47


Main armament

Main article: SA18 (37 mm)
37 mm SA18 L/21
Capacity Vertical
102 -17°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.30 18.45 _.__ _.__ 26.35
Realistic 8.30 9.80 _.__ _.__ 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.03 _.__ _.__ 3.10
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1937 APCR 36 33 24 16 8 5
Mle1892 APHE 13 12 7 4 2 2
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
Mle1937 APCR 600 0.5 N/A N/A N/A ° 66° 70° 72°
Mle1892 APHE 388 0.5 1.2 6.0 15 ° 47° 60° 65°
Ammo racks
Ammo racks of the FCM.36.
rack empty
rack empty
102 43 (+59) (+101) Yes

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
3,000 (150) 1,350 N/A N/A

Usage in the battles

Bullet magnet:

Sit down in an open field, angle yourself and stay at a good distance (500+ m) from any threat. Watch enemy shells ricochet of your armour, spot enemies for the team. Whenever a potent gun comes your way, flee and hope not to get shot at. Blind such big guns with your good MAC 31 coaxial machine gun and attempt a few shots on the move (big guns generally means poor armour at this BR).


Never engage an enemy upfront: assist your allies in flanking manœuvres and don't bother stealing a kill since it's all you can get with such a poor cannon. Feel free to turn you back anytime and flee when allies are lacking, go find friends and act as a bullet magnet for them as they attempt to flank enemies.

Pros and cons


  • Decent frontal armour with good sloping
  • Relatively small
  • -17° of depression
  • 40 mm all-around
  • Primitive "LOCK" stabiliser makes stop-and-shoot tactic easier.


  • Very bad penetration
  • As the same gun as the H.35 (worst main armament in War Thunder)
  • Puny 102 HP engine
  • Max speed is 24 km/h
  • Cannot angle properly without exposing a flat surface (driver's port)
  • Only 2 crew members are cramped and lined-up makes one-shot easy
  • Bad reverse speed : -3 km/h



An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also


Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

France light tanks
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-13 (FL11) · AMX-13 · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11)
Hotchkiss  H.35 · H.39 · H.39 «Cambronne»
  FCM.36 · R.39 · Char 25t