Difference between revisions of "D.371"

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(Flight Performance)
(Edits.)
Line 28: Line 28:
 
! RB
 
! RB
 
|-
 
|-
|374||361|| 9,000 ||13.9||14.4||9.7||9.7|| 232
+
| 374 || 361 || {{Specs|ceiling}} || 13.9 || 14.4 || 9.7 || 9.7 || 232
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
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! RB
 
! RB
 
|-
 
|-
|412||393|| 9,000 ||12.7||13.0||27.4||14.2|| 232
+
| 412 || 393 || {{Specs|ceiling}} || 12.7 || 13.0 || 27.4 || 14.2 || 232
 
|-
 
|-
 
|}
 
|}
Line 129: Line 129:
 
* No armour glazing
 
* No armour glazing
 
* Open cockpit
 
* Open cockpit
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
  
 
== Armaments ==
 
== Armaments ==
Line 138: Line 138:
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 4 x 7.5 mm MAC 1934 machine guns (300 RPG = 1,200 total)
 
 
The four machine guns are arranged in bundles of two mounted on the underside of the upper wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 
  
 +
Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire with each other until empty.
 
<!--=== Suspended armament ===
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''-->
  
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Maintaining speed with this aircraft is a must as a slow D.371 is an easy target.  Initial spawning into a map should lead a D.371 pilot to climb and gain altitude.  This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack.  With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude.  If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy.  When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings.  If tailing a fighter, wait for them to turn or pull-up to expose the most surface area.  When turn fighting or looping, utilize your rudder to sharpen your turning ability.  
+
Maintaining speed with this aircraft is a must as a slow D.371 is an easy target.  Initial spawning into a map should lead a D.371 pilot to climb and gain altitude.  Having an altitude advantage will set you up in a position of power over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack.  With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude.  If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy.  When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings.  If tailing a fighter, wait for them to turn or pull-up to expose the most surface area.  When turn fighting or looping, utilise your rudder to sharpen your turning ability.  
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 206: Line 205:
  
 
'''Recommendation:'''<br>
 
'''Recommendation:'''<br>
Upgrading the machine guns will unlock more ammunition options increasing leathality of this aircraft.  Focusing on engine and engine component upgrades will increase speed and climb rate giving you an advantage over slower or stock aircraft.  Survivability upgrades will increase the toughness of your aircraft allowing it to usually absorb more damage before being critically damaged.
+
Upgrading the machine guns will unlock more ammunition options increasing lethality of this aircraft.  Focusing on engine and engine component upgrades will increase speed and climb rate giving you an advantage over slower or stock aircraft.  Survivability upgrades will increase the toughness of your aircraft allowing it to absorb more damage before being critically damaged usually.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Very maneuverable.
+
* Very manoeuvrable
* Difficult to stall.
+
* Difficult to stall
* Fast for an early high-wing monoplane.
+
* Fast for an early high-wing monoplane
* Multi-role: turn fighter, energy fighter, boom & zoom.
+
* Multi-role: turn fighter, energy fighter, Boom & Zoom
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak construction, vital equipment clustered on plane.
+
* Weak construction, vital equipment clustered on the plane
* Open cockpit (easy to be pilot sniped).
+
* Open cockpit (easy to be pilot sniped)
* Fixed-extended landing gear.
+
* Fixed-extended landing gear
* Fuel tank situated between engine and pilot..
+
* Fuel tank situated between engine and pilot
* Fuel tank is not self sealing.
+
* Fuel tank is not self-sealing
  
 
== History ==
 
== History ==

Revision as of 12:35, 6 February 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
D.371
d_371.png
D.371
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

GarageImage D.371.jpg


The D.371 is a Rank I French fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
374 361 9000 13.9 14.4 9.7 9.7 232
Upgraded
Max Speed
(km/h at 3,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
412 393 9000 12.7 13.0 27.4 14.2 232

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
560 560 X ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 360 < 260 > 210
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,825 m 880 hp 1,023 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Open cockpit
  • Critical components located at the front of aircraft (fuel, pilot, engine, controls)

Armaments

Offensive armament

Main article: MAC 1934 (7.5 mm)

The D.371 is armed with:

  • 4 x 7.5 mm MAC 1934 machine guns (300 RPG = 1,200 total)

Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire with each other until empty.

Usage in the battles

Maintaining speed with this aircraft is a must as a slow D.371 is an easy target. Initial spawning into a map should lead a D.371 pilot to climb and gain altitude. Having an altitude advantage will set you up in a position of power over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack. With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude. If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy. When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings. If tailing a fighter, wait for them to turn or pull-up to expose the most surface area. When turn fighting or looping, utilise your rudder to sharpen your turning ability.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7mm MGs
III Wings Repair Engine
IV Engine Injection Cover

Recommendation:
Upgrading the machine guns will unlock more ammunition options increasing lethality of this aircraft. Focusing on engine and engine component upgrades will increase speed and climb rate giving you an advantage over slower or stock aircraft. Survivability upgrades will increase the toughness of your aircraft allowing it to absorb more damage before being critically damaged usually.

Pros and cons

Pros:

  • Very manoeuvrable
  • Difficult to stall
  • Fast for an early high-wing monoplane
  • Multi-role: turn fighter, energy fighter, Boom & Zoom

Cons:

  • Weak construction, vital equipment clustered on the plane
  • Open cockpit (easy to be pilot sniped)
  • Fixed-extended landing gear
  • Fuel tank situated between engine and pilot
  • Fuel tank is not self-sealing

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900