Difference between revisions of "AMX-30 ACRA"
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− | {{Specs-Card|code=fr_amx_30_ACRA}} | + | {{About |
+ | | about = French medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = AMX-30 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=fr_amx_30_ACRA | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | |||
− | |||
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]]. | ||
− | In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2. | + | In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the [[M60A2]]. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | |||
+ | '''Armour type:''' | ||
+ | |||
+ | * Cast homogeneous armour (front glacis, turret, cupola) | ||
+ | * Rolled homogeneous armour (hull sides, rear & roof) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 50 mm (76-79°) ''Upper glacis - Top'' <br> 79 mm (68°) ''Upper glacis - Bottom'' <br> 79 mm (45°) ''Lower glacis - Top'' <br> 30 mm (75°) ''Lower glacis - Bottom'' <br> 57 mm (35°) ''Hull over the tracks'' || 35 mm ''Top - Front'' <br> 57 mm (35°) ''Top - Hull widening'' <br> 35 mm (35°) ''Top - Centre'' <br> 35 mm ''Top - Rear'' <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Upper plate'' <br> 30 mm ''Hull over the tracks'' <br> 30 mm ''Lower plate'' <br> 25 mm (70°) ''Belly'' || 79 mm (22°) ''Front glacis - Front'' <br> 50 mm (11-14°) ''Front glacis - Rear'' <br> 15 mm ''Rear'' <br> 8 mm ''Radiator vents'' | ||
+ | |- | ||
+ | | Turret || 57-79 + 60 mm (19°) ''Gun mantlet'' <br> 60 mm (19-24°) ''Turret front'' <br> 30 mm (cylindrical) ''Telemeter'' || 41.5 mm (19-47°) <br> 30 mm ''Telemeter'' <br> 41.5 mm ''Cupola well'' || 30 mm (spherical) <br> 20 mm (54-64°) ''Turret underside'' || 30 mm (2-20°) ''Gun mantlet'' <br> 20 mm (2-21°) ''Turret'' | ||
+ | |- | ||
+ | | Cupola || colspan="3" style="text-align:center" | 60 mm (cylindrical) || 60 mm ''Outer ring'' <br> 20 mm ''Centre'' | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * Suspension wheels are 15 mm thick while tracks are 20 mm thick. | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
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The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1. | The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | |||
The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew. | The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew. | ||
− | The ACRA missile is pretty fast | + | The ACRA missile is pretty fast, making the tank very useful on large maps and sits at a battle rating where nothing will be able to resist the missile. Be careful when shooting at the sides of enemy tanks, the missiles function like a HEAT round and tends to be absorbed by the tracks if hit directly. Also like a HEAT round, don't try to shoot missiles through walls, fences, big bushes, or trees. |
Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile. | Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile. | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 36 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || | + | | rowspan="2" | 36 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 15.60 || rowspan="2" | 13.80 || rowspan="2" | 12.72 || rowspan="2" | 12.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 17.9 || | + | | 17.9 || 21.0 || 25.5 || 28.2 || 30.0 |
|- | |- | ||
|} | |} | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | | | + | | MP ACRA || ATGM || 700 || 700 || 700 || 700 || 700 || 700 |
|- | |- | ||
− | | | + | | MUC || HE || 36 || 36 || 36 || 36 || 36 || 36 |
|- | |- | ||
|} | |} | ||
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | | + | | MP ACRA || ATGM || 500 || 25 || 0.05 || 0.1 || 3,280 || 80° || 82° || 90° |
|- | |- | ||
− | | | + | | MUC || HE || 700 || 23 || 0 || 0.1 || 3,580 || 79° || 80° || 81° |
|- | |- | ||
|} | |} | ||
− | ==== | + | ==== [[Ammo racks]] ==== |
− | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | |
+ | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
+ | ! 3rd<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
|- | |- | ||
− | + | | '''36''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | |
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=== Machine guns === | === Machine guns === | ||
− | {{ | + | {{Specs-Tank-Weapon|2}} |
+ | {{Specs-Tank-Weapon|3}} | ||
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | + | {| class="wikitable" style="text-align:center" width="50%" | |
− | {| class="wikitable" style="text-align:center" | ||
− | |||
− | |||
|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Coaxial || 700 (200) || 577 || -10°/+20° || N/A |
|- | |- | ||
|} | |} | ||
+ | The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation. | ||
+ | The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close. | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | + | | Pintle || 2,050 (100) || 900 || -10°/+45° || ±120° | |
− | |||
− | |||
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− | | | ||
|- | |- | ||
|} | |} | ||
− | + | The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | |
== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * Good mobility |
− | * Can fire | + | * Fast flight speed of the ACRA ATGM, it is next to impossible to dodge it for an opponent |
− | * | + | * Can fire ATGMs on the move |
− | + | * ATGM has high penetration for the BR | |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks |
− | * Gun scope is not stabilized, | + | * Gun scope is not stabilized, the ATGM's flight can be effected by the vehicles movement |
− | * | + | * Tank has to keep itself exposed while guiding the ATGM, giving the enemy a larger window to return fire |
− | + | * High speed of the ACRA ATGM can make corrections at mid-range difficult | |
− | * | ||
* Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing | * Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | [[File:AMX30ACRA.jpg|thumb|450x450px|The sole AMX-30 ACRA prototype.]] | ||
+ | |||
+ | The AMX-30 ACRA was a prototype modification of the AMX-30 main battle tank developed in the late 1960s for the French army. Similar to the American M551 Sheridan, the prototypes were fitted with a 142 mm cannon to fire the prototype missile "Anti-Char Rapide Autopropulsé" (Self-Propelled Rapid Anti-Tank Missile), or ACRA in short. The vehicle was also fitted with an enlarged turret capable of fitting larger-calibre cannons of 120 mm. The prototypes were cancelled in 1972 due to rising development costs for the ACRA missile, which was later replaced by the HOT ATGM. | ||
+ | |||
+ | The AMX-30 was a highly successful French main battle tank (MBT) of the 1960s and 1970s with over 3,000 vehicles built in total. The AMX-30 family served as the main French MBT until the introduction of the Leclerc MBT in the 1990s; as well, a myriad of variants were created including anti-tank and anti-aircraft versions (such as the AMX-30R Roland missile battery). One of the most unique anti-tank variants was the AMX-30 ACRA, centred around the ACRA ATGM. | ||
+ | |||
+ | The ACRA, or Anti-Char Rapide Autopropulsé (Self-Propelled Rapid Anti-Tank Missile) was a prototype French anti-tank missile system designed to destroy enemy tanks. The missile was fired from a 142 mm smoothbore gun and accelerated to a speed of over 2520 km/h during flight. The weapon could be fitted with a 2 kg shaped charge warhead or a similar high-explosive warhead for use against personnel. | ||
+ | |||
+ | An AMX-30 was specially modified with an enlarged turret to fire the ACRA missile, along with a 142 mm smoothbore cannon that could also fire HE ammunition. The vehicle's enlarged turret could've also accommodated larger cannons such as a 120 mm cannon. Despite this, the weapon system had key limitations - primarily, the cost of the ACRA missile had skyrocketed to over 1 million francs per shot. As well, the missile could not be fired from helicopters, further limiting its effectiveness in battle. As a result, the ACRA missile system was cancelled in 1972, marking the demise of the AMX-30 ACRA. The role of the ACRA missile system would be fulfilled by the HOT, a more versatile ATGM fired from both ground vehicles and helicopters. | ||
== Media == | == Media == | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_30_ACRA Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
;Videos | ;Videos | ||
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== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | ;Other comparable gun/launcher tanks: | ||
+ | |||
+ | * [[M551]] | ||
+ | * [[M60A2]] | ||
== External links == | == External links == | ||
<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
+ | |||
* [[wt:en/news/6455-development-amx-30-acra-luxury-à-la-française-en|[Devblog] AMX-30 ACRA: Luxury à la Française]] | * [[wt:en/news/6455-development-amx-30-acra-luxury-à-la-française-en|[Devblog] AMX-30 ACRA: Luxury à la Française]] | ||
+ | {{TankManufacturer AMX}} | ||
{{France medium tanks}} | {{France medium tanks}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] |
Revision as of 21:56, 24 May 2022
This page is about the French medium tank AMX-30 ACRA. For other versions, see AMX-30 (Family). |
Contents
Description
The AMX-30 ACRA is a rank VI French medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".
In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (front glacis, turret, cupola)
- Rolled homogeneous armour (hull sides, rear & roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm (76-79°) Upper glacis - Top 79 mm (68°) Upper glacis - Bottom 79 mm (45°) Lower glacis - Top 30 mm (75°) Lower glacis - Bottom 57 mm (35°) Hull over the tracks |
35 mm Top - Front 57 mm (35°) Top - Hull widening 35 mm (35°) Top - Centre 35 mm Top - Rear 30 mm Bottom 25 mm (70°) Belly |
30 mm (10°) Upper plate 30 mm Hull over the tracks 30 mm Lower plate 25 mm (70°) Belly |
79 mm (22°) Front glacis - Front 50 mm (11-14°) Front glacis - Rear 15 mm Rear 8 mm Radiator vents |
Turret | 57-79 + 60 mm (19°) Gun mantlet 60 mm (19-24°) Turret front 30 mm (cylindrical) Telemeter |
41.5 mm (19-47°) 30 mm Telemeter 41.5 mm Cupola well |
30 mm (spherical) 20 mm (54-64°) Turret underside |
30 mm (2-20°) Gun mantlet 20 mm (2-21°) Turret |
Cupola | 60 mm (cylindrical) | 60 mm Outer ring 20 mm Centre |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 38 | 1,085 | 1,374 | 28.55 | 36.16 |
Realistic | 66 | 66 | 619 | 720 | 16.29 | 18.95 |
The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.
Modifications and economy
Armaments
Main armament
The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.
The ACRA missile is pretty fast, making the tank very useful on large maps and sits at a battle rating where nothing will be able to resist the missile. Be careful when shooting at the sides of enemy tanks, the missiles function like a HEAT round and tends to be absorbed by the tracks if hit directly. Also like a HEAT round, don't try to shoot missiles through walls, fences, big bushes, or trees.
Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.
142 mm ACRA | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -8°/+20° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 15.60 | 13.80 | 12.72 | 12.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MP ACRA | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
MUC | HE | 36 | 36 | 36 | 36 | 36 | 36 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
MP ACRA | ATGM | 500 | 25 | 0.05 | 0.1 | 3,280 | 80° | 82° | 90° |
MUC | HE | 700 | 23 | 0 | 0.1 | 3,580 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
36 | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 700 (200) | 577 | -10°/+20° | N/A |
The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation. The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close.
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,050 (100) | 900 | -10°/+45° | ±120° |
The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Good mobility
- Fast flight speed of the ACRA ATGM, it is next to impossible to dodge it for an opponent
- Can fire ATGMs on the move
- ATGM has high penetration for the BR
Cons:
- Does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
- Gun scope is not stabilized, the ATGM's flight can be effected by the vehicles movement
- Tank has to keep itself exposed while guiding the ATGM, giving the enemy a larger window to return fire
- High speed of the ACRA ATGM can make corrections at mid-range difficult
- Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing
History
The AMX-30 ACRA was a prototype modification of the AMX-30 main battle tank developed in the late 1960s for the French army. Similar to the American M551 Sheridan, the prototypes were fitted with a 142 mm cannon to fire the prototype missile "Anti-Char Rapide Autopropulsé" (Self-Propelled Rapid Anti-Tank Missile), or ACRA in short. The vehicle was also fitted with an enlarged turret capable of fitting larger-calibre cannons of 120 mm. The prototypes were cancelled in 1972 due to rising development costs for the ACRA missile, which was later replaced by the HOT ATGM.
The AMX-30 was a highly successful French main battle tank (MBT) of the 1960s and 1970s with over 3,000 vehicles built in total. The AMX-30 family served as the main French MBT until the introduction of the Leclerc MBT in the 1990s; as well, a myriad of variants were created including anti-tank and anti-aircraft versions (such as the AMX-30R Roland missile battery). One of the most unique anti-tank variants was the AMX-30 ACRA, centred around the ACRA ATGM.
The ACRA, or Anti-Char Rapide Autopropulsé (Self-Propelled Rapid Anti-Tank Missile) was a prototype French anti-tank missile system designed to destroy enemy tanks. The missile was fired from a 142 mm smoothbore gun and accelerated to a speed of over 2520 km/h during flight. The weapon could be fitted with a 2 kg shaped charge warhead or a similar high-explosive warhead for use against personnel.
An AMX-30 was specially modified with an enlarged turret to fire the ACRA missile, along with a 142 mm smoothbore cannon that could also fire HE ammunition. The vehicle's enlarged turret could've also accommodated larger cannons such as a 120 mm cannon. Despite this, the weapon system had key limitations - primarily, the cost of the ACRA missile had skyrocketed to over 1 million francs per shot. As well, the missile could not be fired from helicopters, further limiting its effectiveness in battle. As a result, the ACRA missile system was cancelled in 1972, marking the demise of the AMX-30 ACRA. The role of the ACRA missile system would be fulfilled by the HOT, a more versatile ATGM fired from both ground vehicles and helicopters.
Media
- Skins
- Videos
See also
- Other comparable gun/launcher tanks
External links
Ateliers de construction d'Issy-les-Moulineaux (AMX) | |
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Light tanks | |
AMX-13 | AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Armoured cars | AMX-10RC |
Medium tanks | AMX M4 · AMX-50 (TOA100) |
MBTs | |
AMX-30 | AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super |
AMX-32/40 | AMX-32 (105) · AMX-32 · AMX-40 |
Heavy tanks | AMX-50 Surbaissé · AMX-50 Surblindé |
Tank destroyers | ELC bis · AMX-50 Foch |
SPAAGs | AMX-13 DCA 40 · AMX-30 DCA |
Export | AMX-13 |
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |