Difference between revisions of "120S"

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 +
{{About
 +
| about = main battle tank '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = other versions
 +
| link-1 = M60 (Family)
 +
| usage-2 = other uses
 +
| link-2 = M60 (Disambiguation)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m60_120s
 
|code=us_m60_120s
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
A [[M60]] hull mated with an Abrams turret. It inherits the usual M60 turret ring (flat 114 mm) weak spot with an even larger 70 mm flat neck. The hull is otherwise the same but unlike the previous M60's, players will notice additional side skirts on hull sides which might help against stray HEAT-FS shells. Turret on the other hand, comes from a [[M1A1]] model thus at 10.0 battle rating, is simply invincible to the most shells. Sadly, putting the heavily armored Abrams turret onto the M60 hull increases the weight of 120S up to 56.2 Tons. All while still retaining the same 750 hp engine which translates to 120S being slower than almost all the MBT's at it's respective battle rating. And unlike the Israeli upgraded M60's, the 120S doesn't have any ESS.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 108 mm (66°) ''Front Glacis''
 +
137 mm (54°) ''Lower Glacis''
 +
| 36 - 70 + 65**mm ''Front half''
 +
36 - 70 + 6.5 mm ''Rear half''
 +
| 25 mm (1°) ''Engine Grille''
 +
40 mm (31°) ''Top''
 +
 
 +
28 mm (61°) ''Bottom''
 +
| 36 mm ''Front''
 +
20 mm ''Engine deck''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 38*+101* mm (21-30°)
 +
38*+18* mm (30-36°) ''Gun mantlet''
 +
 
 +
25.4 mm (74-82°) ''Turret underside''
 +
| 19*+101* mm (30°) ''Crew compartment''
 +
6*+13* (30°) ''Ammo rack bustle''
 +
| 12.7 mm (43-48°)
 +
25.4 mm (80-83°) ''Turret underside''
 +
| 38.1 mm ''Front''
 +
25.4 mm ''Rear''
 +
 
 +
12.7 mm ''Panels''
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="4" |25.4 mm (conical)
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:''' <!-- * RHA plates part of composite armour
 +
** Composite screens -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
Being one of the slowest MBT's of battle rating 10.0, 120S users are forced to play under the pressure of getting flanked by faster vehicles such as Leopard 2's. Slow speed of 120S means either the players have to spawn early to get to their desired positions or simply spawn late to protect objectives or spawn point. As a result of the poor stock engine, one can skip getting the top shell and LSR (as the M829 at the rank I is simply enough in terms of penetration and accuracy) in favour of mobility upgrades.
 
 
{{tankMobility}}
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|M256 (120 mm)}}
 
{{main|M256 (120 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The 120S has the same 120mm M256 smoothbore gun used by the later Abrams tanks, and has the same ammunition options as the M1A1 consisting of M830 HEATFS as its stock shell, M829 APFSDS as a Tier I modification, and M829A1 as a Tier IV modification. In terms of battle rating, this is the lowest where these rounds are found with M829A1 undoubtedly being better than any other contemporary APFSDS round at this rank. It allows the 120S to comfortably tackle almost any target it comes across even from some distance away.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0
 
|-
 
|-
 
|}
 
|}
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! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''42''' || 39&nbsp;''(+3)'' || 35&nbsp;''(+7)'' || 18&nbsp;''(+24)'' || 1&nbsp;''(+41)'' || No
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Commander's cupola || 1,000 (200) || 575 || -9°/+65° || -160°/+180°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Loader's cupola || 1,400 (200) || 941 || -9°/+65° || -77°/+135°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 10,000 (200) || 941 || - || -
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->[[File:Behind concretes.png|thumb|Being a tall MBT is not always a bad thing. With the superior turret protection, 120S can hold long lines as long as there is something to cover it's weak hull.]]
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The 120S must use it's strongpoints to alleviate it's handicaps''.'' The MBT inherits the excellent 2nd generation thermal view and the superb 120mm M256 cannon. The fast turret slew rate and the quick reload is the cherry on top. Let's also not forget the blowout panels (up to 34 shells can be taken without worrying). Compared to the M1 Abrams experience, gameplay will be slow but much more satisfying due to the M829A1 shell, which will not care about the opposition. Players do not have to worry about dealing with annoying Leopard 2s or the reckless USSR MBTs. Common tactics include performing hull down or covering hull behind solid cover. If possible, while reloading, simply turn the turret slightly to side to decrease chances of getting the breech damaged. Due to the fast reload, one can bait enemies by shooting. Care must be taken to have enough room between You and enemy to have the next shell ready before they peek. An even rare tactic is to use the poor armour of the 120S to bait shots, such as turning at the last second to the opposite direction of where enemy is aiming (most likely hull). At the end of turn, the hull must look sideways to the enemy, thus when done right, only the engine will be damaged.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very quick reload, up to 5 seconds when Aced
 +
* Very good firepower, can comfortably tackle whatever it faces even at higher BRs
 +
* Superb gun handling
 +
* Effective hull down capability due to the M1A1 turret
 +
* 2nd generation thermals for the gunner
 +
* Unlike the most NATO MBTs, 120S can look behind due to high placement of the turret.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor mobility, compounded by poor reverse speed
 +
* Poor hull armour made up of just RHA
 +
* Very obvious turret neck that sticks out from the hull
 +
* Lack of a commander sight hampers the combat effectiveness in simulator mode.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 +
=== [[wt:en/news/8795-development-m60-120s-the-frankentank-en|Devblog]] ===
 +
Late in 1999, General Dynamics Land Systems were looking to put a tank together that was suitable to export to countries as a cheaper alternative to the current main battle tanks. To attract buyers, it was decided to pair an M1A1 turret onto an M60A1 hull — a hull which was already in use with many countries around the world. This combination could also allow for countries to convert their existing M60 hulls into the M60 120S standard if required. In August 2001 the first prototype was completed and subsequently shown at the IDEF Exhibition in Turkey in October 2001. Having been proposed to countries such as Turkey and Egypt, there was no interest and the project was abandoned with only 1 prototype being built.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Videos
 +
{{Youtube-gallery|BeS9PrzGeBc|'''The Shooting Range #398''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
Line 146: Line 185:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
 
* ''links to approximate analogues of other nations and research trees.''
+
* ''[[M60 (Family)]] - The family/history page for the M60''
 +
** [[Magach 7C]] - Israeli end of the line upgraded M60
  
 
== External links ==
 
== External links ==
Line 153: Line 193:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [[wt:en/news/8795-development-m60-120s-the-frankentank-en|[Devblog] M60 120S: The Frankentank]]
* ''other literature.''
 
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Latest revision as of 16:28, 16 April 2024

This page is about the main battle tank 120S. For other versions, see M60 (Family). For other uses, see M60 (Disambiguation).
120S
us_m60_120s.png
GarageImage 120S.jpg
120S
AB RB SB
10.0 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The M60 120S is a rank VII American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "Alpha Strike".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull108 / 70 / 40
Turret230 / 49 / 57
Crew4 people
Visibility142 %

A M60 hull mated with an Abrams turret. It inherits the usual M60 turret ring (flat 114 mm) weak spot with an even larger 70 mm flat neck. The hull is otherwise the same but unlike the previous M60's, players will notice additional side skirts on hull sides which might help against stray HEAT-FS shells. Turret on the other hand, comes from a M1A1 model thus at 10.0 battle rating, is simply invincible to the most shells. Sadly, putting the heavily armored Abrams turret onto the M60 hull increases the weight of 120S up to 56.2 Tons. All while still retaining the same 750 hp engine which translates to 120S being slower than almost all the MBT's at it's respective battle rating. And unlike the Israeli upgraded M60's, the 120S doesn't have any ESS.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 108 mm (66°) Front Glacis

137 mm (54°) Lower Glacis

36 - 70 + 65**mm Front half

36 - 70 + 6.5 mm Rear half

25 mm (1°) Engine Grille

40 mm (31°) Top

28 mm (61°) Bottom

36 mm Front

20 mm Engine deck

Turret 38*+101* mm (21-30°)

38*+18* mm (30-36°) Gun mantlet

25.4 mm (74-82°) Turret underside

19*+101* mm (30°) Crew compartment

6*+13* (30°) Ammo rack bustle

12.7 mm (43-48°)

25.4 mm (80-83°) Turret underside

38.1 mm Front

25.4 mm Rear

12.7 mm Panels

Cupola 25.4 mm (conical)

Notes:

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB49 / 8 km/h
Number of gears6 forward
2 back
Weight56.3 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB25.4 hp/t
RB and SB13.3 hp/t

Being one of the slowest MBT's of battle rating 10.0, 120S users are forced to play under the pressure of getting flanked by faster vehicles such as Leopard 2's. Slow speed of 120S means either the players have to spawn early to get to their desired positions or simply spawn late to protect objectives or spawn point. As a result of the poor stock engine, one can skip getting the top shell and LSR (as the M829 at the rank I is simply enough in terms of penetration and accuracy) in favour of mobility upgrades.

Modifications and economy

Repair costBasic → Reference
AB4 444 → 6 612 Sl icon.png
RB4 306 → 6 407 Sl icon.png
SB5 033 → 7 489 Sl icon.png
Total cost of modifications207 200 Rp icon.png
350 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
120mm_M829A_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order17 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 20°
Main article: M256 (120 mm)

The 120S has the same 120mm M256 smoothbore gun used by the later Abrams tanks, and has the same ammunition options as the M1A1 consisting of M830 HEATFS as its stock shell, M829 APFSDS as a Tier I modification, and M829A1 as a Tier IV modification. In terms of battle rating, this is the lowest where these rounds are found with M829A1 undoubtedly being better than any other contemporary APFSDS round at this rank. It allows the 120S to comfortably tackle almost any target it comes across even from some distance away.

120 mm M256 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -10°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 6.50 5.75 5.30 5.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M830 HEATFS 480 480 480 480 480 480
M829 APFSDS 491 488 481 473 464 454
M829A1 APFSDS 598 596 589 580 570 560
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M830 HEATFS 1,140 13.1 0.05 0.1 2.36 65° 72° 77°
M829 APFSDS 1,670 4.27 - - - 78° 80° 81°
M829A1 APFSDS 1,575 4.89 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
42 39 (+3) 35 (+7) 18 (+24) (+41) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-9° / 65°
Ammunition1 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Ammunition10 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's cupola 1,000 (200) 575 -9°/+65° -160°/+180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Loader's cupola 1,400 (200) 941 -9°/+65° -77°/+135°
Coaxial 10,000 (200) 941 - -

Usage in battles

Being a tall MBT is not always a bad thing. With the superior turret protection, 120S can hold long lines as long as there is something to cover it's weak hull.

The 120S must use it's strongpoints to alleviate it's handicaps. The MBT inherits the excellent 2nd generation thermal view and the superb 120mm M256 cannon. The fast turret slew rate and the quick reload is the cherry on top. Let's also not forget the blowout panels (up to 34 shells can be taken without worrying). Compared to the M1 Abrams experience, gameplay will be slow but much more satisfying due to the M829A1 shell, which will not care about the opposition. Players do not have to worry about dealing with annoying Leopard 2s or the reckless USSR MBTs. Common tactics include performing hull down or covering hull behind solid cover. If possible, while reloading, simply turn the turret slightly to side to decrease chances of getting the breech damaged. Due to the fast reload, one can bait enemies by shooting. Care must be taken to have enough room between You and enemy to have the next shell ready before they peek. An even rare tactic is to use the poor armour of the 120S to bait shots, such as turning at the last second to the opposite direction of where enemy is aiming (most likely hull). At the end of turn, the hull must look sideways to the enemy, thus when done right, only the engine will be damaged.

Pros and cons

Pros:

  • Very quick reload, up to 5 seconds when Aced
  • Very good firepower, can comfortably tackle whatever it faces even at higher BRs
  • Superb gun handling
  • Effective hull down capability due to the M1A1 turret
  • 2nd generation thermals for the gunner
  • Unlike the most NATO MBTs, 120S can look behind due to high placement of the turret.

Cons:

  • Poor mobility, compounded by poor reverse speed
  • Poor hull armour made up of just RHA
  • Very obvious turret neck that sticks out from the hull
  • Lack of a commander sight hampers the combat effectiveness in simulator mode.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Late in 1999, General Dynamics Land Systems were looking to put a tank together that was suitable to export to countries as a cheaper alternative to the current main battle tanks. To attract buyers, it was decided to pair an M1A1 turret onto an M60A1 hull — a hull which was already in use with many countries around the world. This combination could also allow for countries to convert their existing M60 hulls into the M60 120S standard if required. In August 2001 the first prototype was completed and subsequently shown at the IDEF Exhibition in Turkey in October 2001. Having been proposed to countries such as Turkey and Egypt, there was no interest and the project was abandoned with only 1 prototype being built.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT