SARC MkVI (2pdr)
Contents
Description
The SARC MkVI (2pdr) is a rank II British light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update "Ixwa Strike".
The SARC (South African Reconnaissance Car) also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree.
The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.
To recap, the balanced mix of firepower and speed brings to tankers of the British ground forces, a very competent early light car.
General info
Survivability and armour
Overall the vehicle is very lightly armoured, although it will not hull break when facing the German 75 mm or American 105 mm HEAT shells which are commonly found around the same rank, it does not have enough side armour to stop anything above a small-calibre machine gun. There are some places on the rear where even a 7.62 mm machine gun will find its way through; the most reliable armour is the frontal armour thanks to the angled plates and the gun mantlet.
For its misfortune, It is also open-topped, and with one of the 4 crew members partially exposed. The SARC will find itself getting strafed out by planes very frequently. However, sometimes the side armour might not cause APHE fuses to go off, successfully saving the vehicle from any damage, although this is inconsistent and in no way reliable. Overall, it's not very well armoured considering its turret is also exposed, and thus comparably worse than the Axis analogue, the Sd.Kfz.234/2 (Puma).
Aside from the unreliability of the armour, the vehicle might hold off some poorly aimed shots to areas as the gun mantlet and the lower powertrain. The 30 mm gun mantlet features < 150 mm in angling on some areas capable of bouncing off shells, while the tall profile might increase survivability in some situations as careless shots are likely to pass under the vehicle without major damage to fighting modules or the crew. On close-quarters battles, self-propelled assault tanks like the low-profile StuG III A or StuH 42 G might hastily aim at this area, causing most likely the immobilization of the SARC yet with intact crew members.
But being tall is also an unfavourable trait for survivability since on plain maps like the Carpathians, the SARC or the commander atop will be easily spotted; using the spare set of stock smoke grenades might help overcome these encounters.
Armour type:
- Rolled Homogeneous armour (hull, turret)
- Cast Homogeneous armour (gun mantlet)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (20-30°) | 8 mm Top 8 mm Bottom |
10 mm | 5 mm |
Turret | 30 mm Turret front 50 mm Gun mantlet |
14.5 mm | 14.5 mm | 8 mm |
Notes:
- Wheels are only 10mm thick
- The transmission is 10mm of structural steel, which equates to about 5mm of actual protection
- The gun mantlet is the thickest frontal armour (30 mm)
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 21 | 11.2 | 294 | 363 | 26.25 | 32.41 |
Realistic | 65 | 19 | 168 | 190 | 15 | 16.96 |
Modifications and economy
Armaments
Main armament
Being a light vehicle with a tall profile, the centre of gravity on the SARC MkVI (2pdr) is very high. Coupled with the recoil of the gun, this gives a wobbly effect when firing over the sides (not so much when firing forwards or backwards).
40 mm QF 2-pounder | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 80 | -12°/+20° | ±180° | Shoulder | 34.3 | 47.4 | 57.6 | 63.7 | 67.8 | 3.64 | 3.22 | 2.97 | 2.80 |
Realistic | 21.4 | 25.2 | 30.6 | 33.8 | 36.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.1 AP/T | AP | 72 | 68 | 52 | 37 | 27 | 19 |
Shot Mk.IXB APCBC/T | APCBC | 89 | 86 | 77 | 66 | 57 | 50 |
Shot Mk.1 APHV/T | AP | 80 | 75 | 58 | 41 | 30 | 21 |
Shell Mk.1 AP/T | APHE | 66 | 62 | 49 | 36 | 26 | 20 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.1 AP/T | AP | 792 | 1.08 | N/A | N/A | N/A | 47° | 60° | 65° |
Shot Mk.IXB APCBC/T | APCBC | 792 | 1.24 | N/A | N/A | N/A | 48° | 63° | 71° |
Shot Mk.1 APHV/T | AP | 853 | 1.08 | N/A | N/A | N/A | 47° | 60° | 65° |
Shell Mk.1 AP/T | APHE | 792 | 1.08 | 1.2 | 9 | 20.9 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
80 | 67 (+13) | 53 (+27) | 39 (+41) | 20 (+60) | 1 (+79) | No |
Note:
- Shells are modeled individually and disappear from the rack after having been loaded in the breech.
Machine guns
7.92 mm BESA | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (225) | 600 | N/A | N/A |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (250) | 500 | -10°/+20° | N/A |
Pintle | 1,000 (250) | 500 | -10°/+20° | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fast firing 40 mm gun with adequate ballistics
- High mobility of the SARC chassis; reverse speed also useful
- Frontal armour can withstand heavy machine gun at some distances
- Shoulder stabilizer is useful in some situations
- Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades
- Quick turret traverse speed
Cons:
- Open-top turret with a crew member partially visible
- Side and top armour is vulnerable to machine guns and cannons
- 40 mm gun struggles to penetrate sloped armour such as the T-34 (1940) or M4
- Tall profile and prone to rollover while turning at high speeds
- Limited off-road mobility on snow, mud and sand; typical of most wheeled cars
- High centre of mass gives the gun a wobbly handling when firing to the sides
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Succeeded by
Similar configuration
External links
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- topic on the official game forum;
- other literature.
Marmon-Herrington | |
---|---|
Vehicles for US Army | |
Light tanks | M22 Locust |
Vehicles for export | |
Wheeled vehicles | SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Notes: | M22 Locust was designed by America for the US Army and British Army |
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |