Difference between revisions of "M3A3 Bradley"

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(Usage in battles)
(Pros and cons: Edits)
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Access to a full belt of 25mm APFSDS shells - higher consistent performance against (the sides of) enemy vehicles than the M3 Bradley's mixed APDS/HEI-T belts
+
* Access to a full belt of 25 mm APFSDS shells - higher consistent performance against (the sides of) enemy vehicles than the M3 Bradley's mixed APDS/HEI-T belts
* Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks (1 of currently 3 vehicles in game that have access to these kind of missiles. The others are the Swedish Strf 9040 BILL and the Chinese CM25)
+
* Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover
* TOW-2B missiles can attack enemy vehicles that are hiding behind cover
+
* Access to excellent 2nd generation gunner's thermals and CITV
* Access to excellent 2nd generation gunners thermals and CITV
 
 
* Respectable reverse of -13 km/h
 
* Respectable reverse of -13 km/h
 
* Scouting ability
 
* Scouting ability
Line 231: Line 229:
 
* Great zoom of 4.0x - 12.0x and a good sight FOV of 18-6
 
* Great zoom of 4.0x - 12.0x and a good sight FOV of 18-6
 
* The TOW-2B missiles, scouting mechanic and excellent thermals make the M3A3 very effective even at top tier
 
* The TOW-2B missiles, scouting mechanic and excellent thermals make the M3A3 very effective even at top tier
* More armour than the M3 Bradley, can absorb up to 30mm APDS (as fired by, for example, the BMP-2) in some places at range
+
* More armour than the M3 Bradley, can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range
 
* Quick turret traverse
 
* Quick turret traverse
 
* Decent reactive mobility
 
* Decent reactive mobility
* Shreds light vehicles and lightly armoured MBT's with the APFSDS belt
+
* Shreds light vehicles and lightly armoured MBTs with the APFSDS belt
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Due to the increase in weight, slightly less mobile and less willing to accelerate as the preceding M3 Bradley
+
* Slightly less mobile and less willing to accelerate than the preceding M3 Bradley, due to the increase in weight
* Not as fast as the preceding M3 Bradley, though only by 4 km/h - top speeds are 62 km/h for the M3A3, 66 km/h for the M3 (though either vehicles rarely reach their top speed in game)
+
* Continuously firing the main gun increases dispersion, thereby reducing accuracy
* Continously firing the main gun increases dispersion, thereby reducing accuracy
 
 
* Low rate of fire for the main gun
 
* Low rate of fire for the main gun
* Cannot fire missiles on the move, except for using battle speed, which is a slow 4 km/h forwards
+
* Cannot fire missiles while moving at a speed greater than 4 km/h
* Missile launchers take some time to elevate when standing still
+
* Missile launchers take some time to deploy
* Cannot reliably engage enemy MBT's from the front with 25mm APFSDS - 25mm APFSDS simply lacks the raw penetration to do so
+
* Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS
* Infrared countermeasures (as found on the French AMX-30B2 BRENUS and Russian T-90A) knock the missiles off course
+
* Infrared countermeasures (as found on the French AMX-30B2 BRENUS and Russian T-90A) will knock the missiles off course
 
* Despite the increase in armour over the regular M3, the armour is still thin and only 3 crewmembers - low survivability
 
* Despite the increase in armour over the regular M3, the armour is still thin and only 3 crewmembers - low survivability
* Enemy vehicles with thermals can see through ESS clearly
+
* Missiles can be detonated when hit by enemy fire, even while still in the launcher
* Missiles can be detonated when hit by enemy fire
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 19:23, 22 March 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
M3A3 Bradley
us_m3a3_bradley.png
GarageImage M3A3 Bradley.jpg
M3A3 Bradley
AB RB SB
10.0 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Fighting Vehicle, Cavalry, M3A3 is a rank VII American light tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "Ixwa Strike". The M3A3 variant differs mainly from the M3 Bradley by its laser rangefinder, its APFSDS belt for the 25 mm cannon and more powerful TOW missiles.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull38 / 44 / 44
Turret25 / 25 / 25
Crew3 people
Visibility117 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB68 / 16 km/h
RB and SB62 / 14 km/h
Number of gears6 forward
2 back
Weight29.9 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB38.3 hp/t
RB and SB20.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 16 29.9 942 1,145 31.51 38.29
Realistic 62 14 538 600 17.99 20.07

Modifications and economy

Repair costBasic → Reference
AB3 254 → 5 821 Sl icon.png
RB3 116 → 5 574 Sl icon.png
SB4 152 → 7 427 Sl icon.png
Total cost of modifications217 400 Rp icon.png
354 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 500 rounds
Belt capacity300 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-9° / 59°
Main article: M242 (25 mm)
25 mm M242 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,500 (300) 201 -9°/+59° ±180° Two-plane 57.1 79.1 96.0 106.2 112.9 0.26 0.23 0.21 0.20
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: APDS · HEI-T*
  • M791: APDS · APDS · APDS · HEI-T*
  • M919: APFSDS
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 81 80 76 70 66 61
M791 81 80 76 70 66 61
M919 101 100 97 93 89 85
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M919 APFSDS 1,385 0.1 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Ammunition12 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-19° / 29°
Fire on the moveup to 6 km/h
Main article: BGM-71 TOW

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

BGM-71 TOW missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
12 (2) -19°/+29° N/A N/A _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2B ATGM 430 430 430 430 430 430
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
TOW-2 ATGM 329 21.4 0 0.01 3,130 80° 82° 90°
TOW-2B ATGM 309 22.6 0 0.01 4,100 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Main article: M240 (7.62 mm)
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,400 (200) 941 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Access to a full belt of 25 mm APFSDS shells - higher consistent performance against (the sides of) enemy vehicles than the M3 Bradley's mixed APDS/HEI-T belts
  • Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover
  • Access to excellent 2nd generation gunner's thermals and CITV
  • Respectable reverse of -13 km/h
  • Scouting ability
  • Can use the engine smoke system mechanic - deployment of a smoke screen by using the engine and its fuel
  • Good mobility
  • Can engage enemy aerial vehicles with the main gun due to +59 degrees of gun elevation
  • -9 gun depression and a small turret mean you can effectively use hull down tactics
  • Laser rangefinder for the main gun
  • Great zoom of 4.0x - 12.0x and a good sight FOV of 18-6
  • The TOW-2B missiles, scouting mechanic and excellent thermals make the M3A3 very effective even at top tier
  • More armour than the M3 Bradley, can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range
  • Quick turret traverse
  • Decent reactive mobility
  • Shreds light vehicles and lightly armoured MBTs with the APFSDS belt

Cons:

  • Slightly less mobile and less willing to accelerate than the preceding M3 Bradley, due to the increase in weight
  • Continuously firing the main gun increases dispersion, thereby reducing accuracy
  • Low rate of fire for the main gun
  • Cannot fire missiles while moving at a speed greater than 4 km/h
  • Missile launchers take some time to deploy
  • Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS
  • Infrared countermeasures (as found on the French AMX-30B2 BRENUS and Russian T-90A) will knock the missiles off course
  • Despite the increase in armour over the regular M3, the armour is still thin and only 3 crewmembers - low survivability
  • Missiles can be detonated when hit by enemy fire, even while still in the launcher

History

Devblog

Following the Gulf War of the early 1990's, US engineers developed a new modification of the widely used M3 Bradley in order to incorporate improvements derived from the operational experience gained during the conflict. As such, the Bradley received numerous upgrades to its electronic systems, including a new fire control system, a laser rangefinder and thermal imaging for the commander along with other improvements to the vehicle's protection and firepower.

The M3A3 modification of the Bradley started being shipped to the first U.S. Army units in 1998 with the first vehicles officially entering service in 2000. By late 2010, well over 3,300 Bradleys were converted to the A3 standard and the vehicle continues serving as one of the cornerstones of the U.S. armored units today.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS