Difference between revisions of "Marder III H"
Uberrandom (talk | contribs) (→Pros and cons: Vehicle has been updated to have -9/+9 vertical guidance) (Tag: Visual edit) |
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| link = LT-38 (Family) | | link = LT-38 (Family) | ||
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_MarderIIIH.jpg|420px|thumb|left]] | [[File:GarageImage_MarderIIIH.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' (or '''Marder III H''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]]. | + | The '''{{Specs|name}}''' (or '''Marder III H''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]]. |
The Marder III H is a step above the basic [[Marder III]]. As it is in Germany's open - top tank destroyer line, it's calling card is its superb firepower; in fact, it has the most powerful gun for the battle rating 2.0 - 3.0 - 4.0 range - APCBC is almost always enough to '''penetrate and destroy any tank on the battlefield''', and with APCR, it has '''the highest penetration of any tank for its battle rating range''' - even at '''battle rating 5.0 your gun will remain competitive'''. | The Marder III H is a step above the basic [[Marder III]]. As it is in Germany's open - top tank destroyer line, it's calling card is its superb firepower; in fact, it has the most powerful gun for the battle rating 2.0 - 3.0 - 4.0 range - APCBC is almost always enough to '''penetrate and destroy any tank on the battlefield''', and with APCR, it has '''the highest penetration of any tank for its battle rating range''' - even at '''battle rating 5.0 your gun will remain competitive'''. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | + | '''Armour type:''' | |
− | |||
− | '''Armour type:''' | ||
*Rolled homogeneous armour | *Rolled homogeneous armour | ||
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| Hull || 50 mm (19°) ''Front plate'' <br> 12 mm (74°) ''Front glacis'' <br> 50 mm (13°) ''Lower glacis'' || 16 mm ''Upper'' <br> 15 mm ''Lower'' || 15 mm || 12 mm | | Hull || 50 mm (19°) ''Front plate'' <br> 12 mm (74°) ''Front glacis'' <br> 50 mm (13°) ''Lower glacis'' || 16 mm ''Upper'' <br> 15 mm ''Lower'' || 15 mm || 12 mm | ||
|- | |- | ||
− | | Turret || 11 + 8 mm (31°) || 11 mm (8-9°) || N/A || N/A | + | | Turret || 11 + 8 mm (31°) || 11 mm (8-9°) || N/A || N/A |
|- | |- | ||
|} | |} | ||
− | '''Note:''' | + | '''Note:''' |
* Belly armour is 15 mm thick. | * Belly armour is 15 mm thick. | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 213|rbMinHp= 133 | + | {{tankMobility|abMinHp=213|rbMinHp=133}} |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
− | {{main| | + | {{main|PaK40/3 L46 (75 mm)}} |
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" width="100%" |
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− | | | + | ! colspan="5" | [[PaK40/3 L46 (75 mm)|75 mm PaK40/3 L46]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 38 || rowspan="2" | ±9° || rowspan="2" | ±28° || rowspan="2" | N/A || 10.57 || 14.63 || 17.76 || 19.63 || 20.89 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90 | |
− | |||
− | |||
|- | |- | ||
− | | 7. | + | ! ''Realistic'' |
+ | | 7.14 || 8.40 || 10.20 || 11.28 || 12.00 | ||
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96 | + | | PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96 |
|- | |- | ||
− | | Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80 | + | | Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80 |
|- | |- | ||
− | | PzGr 40 || APCR || | + | | PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107 |
|- | |- | ||
− | | Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10 | + | | Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10 |
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse delay<br>(m) |
− | + | ! rowspan="2" | Fuse sensitivity<br>(mm) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) |
− | + | ! colspan="3" | Ricochet | |
− | ! rowspan="2" | | ||
− | |||
− | ! colspan="3" | | ||
|- | |- | ||
− | ! 0% | + | ! 0% !! 50% !! 100% |
− | ! 50% | ||
− | ! 100% | ||
|- | |- | ||
− | | PzGr 39 || APCBC || 792 || 6.8 || 1. | + | | PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71° |
|- | |- | ||
− | | Hl.Gr 38B || HEAT || 450 || 4.4 || | + | | Hl.Gr 38B || HEAT || 450 || 4.4 || 0 || 0.1 || 872.1 || 62° || 69° || 73° |
|- | |- | ||
− | | PzGr 40 || APCR || 990 || 4. | + | | PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72° |
|- | |- | ||
− | | Sprgr. 34 || HE || 550 || 5. | + | | Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81° |
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | Smoke shell characteristics | ||
+ | |- | ||
+ | ! Ammunition | ||
+ | ! Velocity<br>(m/s) | ||
+ | ! Projectile<br>Mass (kg) | ||
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
+ | |- | ||
+ | | K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50 | ||
|- | |- | ||
|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
− | {{main| | + | {{main|MG37(t) (7.92 mm)}} |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
− | |||
− | |||
|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[MG37(t) (7.92 mm)|7.92 mm MG37(t)]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Hull || 1,200 (200) || 769 || ±10° || ±10° |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
Since you are an unprotected tank from behind, try to be as far from the action as possible. If getting close to enemy tanks cannot be prevented (Urban maps, Allied retreat etc), then try to hide at least a part of your hull against a wall or rock. | Since you are an unprotected tank from behind, try to be as far from the action as possible. If getting close to enemy tanks cannot be prevented (Urban maps, Allied retreat etc), then try to hide at least a part of your hull against a wall or rock. | ||
− | Use the horizontal range of the Marder III H as much as possible - as a turret-less SPG, it has excellent - if not the best - gun traverse for any turret-less SPG. This tank destroyer can be penetrated easily; it has next to no armour at its battle rating. keep close to other tanks to prevent this in urban maps, and stay close to cover in other maps. Also, be careful when being targeted by Artillery; one close hit on your rear and you can be destroyed by shrapnel. Another important thing to take into account is the fact that ammunition is stored in the nearly unarmoured gun shield - nearly any vehicle in the game - with the notable exception of the [[GAZ-AAA (4M)]] - can penetrate this tank with ease. To get Ammunition out of the turret, bring only 32 shells, leaving the "turret" basically empty - 32 shells is more than enough. Another fact to take into account is that nearly all shells will over penetrate the "turret", with no damage, a crewman knocked out or 2. | + | Use the horizontal range of the Marder III H as much as possible - as a turret-less SPG, it has excellent - if not the best - gun traverse for any turret-less SPG. This tank destroyer can be penetrated easily; it has next to no armour at its battle rating. keep close to other tanks to prevent this in urban maps, and stay close to cover in other maps. Also, be careful when being targeted by Artillery; one close hit on your rear and you can be destroyed by shrapnel. Another important thing to take into account is the fact that ammunition is stored in the nearly unarmoured gun shield - nearly any vehicle in the game - with the notable exception of the [[GAZ-AAA (4M)]] - can penetrate this tank with ease. To get Ammunition out of the turret, bring only 32 shells, leaving the "turret" basically empty - 32 shells is more than enough. Another fact to take into account is that nearly all shells will over penetrate the "turret", with no damage, a crewman knocked out or 2. |
The Marder III H's main APCBC shell, the PzGr 39, is good enough against most standard medium tank models like the M4 Sherman and T-34 at a front-on and slightly angled perspective. However, the penetration performance against sloped armour is only just enough for these circumstances, and extreme angling beyond a 60 degree angle of attack on those tank's part can bounce rounds heading towards their front glacis. This makes up-armoured models like the T-34E and T-34E STZ particularly dangerous as they can defeat the APCBC shell's sloped performance at even slight angles. The T-34E presents itself an enhanced side armour that can bounce shots while the T-34E STZ features enhanced front armour to bounce shots, so be sure to distinguish the two models for a better understanding on where to aim. | The Marder III H's main APCBC shell, the PzGr 39, is good enough against most standard medium tank models like the M4 Sherman and T-34 at a front-on and slightly angled perspective. However, the penetration performance against sloped armour is only just enough for these circumstances, and extreme angling beyond a 60 degree angle of attack on those tank's part can bounce rounds heading towards their front glacis. This makes up-armoured models like the T-34E and T-34E STZ particularly dangerous as they can defeat the APCBC shell's sloped performance at even slight angles. The T-34E presents itself an enhanced side armour that can bounce shots while the T-34E STZ features enhanced front armour to bounce shots, so be sure to distinguish the two models for a better understanding on where to aim. | ||
− | ===Modules=== | + | === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
− | !Tier | + | ! Tier |
− | ! colspan="2" |Mobility | + | ! colspan="2" | Mobility |
− | !Protection | + | ! Protection |
− | ! colspan="2" |Firepower | + | ! colspan="2" | Firepower |
|- | |- | ||
− | |I | + | | I |
− | |Tracks | + | | Tracks |
| | | | ||
− | |Parts | + | | Parts |
− | |Horizontal Drive | + | | Horizontal Drive |
| | | | ||
|- | |- | ||
− | |II | + | | II |
− | |Suspension | + | | Suspension |
− | |Brake System | + | | Brake System |
− | |FPE | + | | FPE |
− | |Hl.Gr 38B | + | | Hl.Gr 38B |
− | |Adjustment of Fire | + | | Adjustment of Fire |
|- | |- | ||
− | |III | + | | III |
− | |Filters | + | | Filters |
| | | | ||
− | |Crew Replenishment | + | | Crew Replenishment |
− | |PzGr 40 | + | | PzGr 40 |
− | |Elevation Mechanism | + | | Elevation Mechanism |
|- | |- | ||
− | |IV | + | | IV |
− | |Transmission | + | | Transmission |
− | |Engine | + | | Engine |
| | | | ||
− | |K.Gr.Rot Nb. | + | | K.Gr.Rot Nb. |
| | | | ||
|- | |- | ||
− | |}Since the Marder can be hullbroken in one hit, the Parts modification is not as important. Also, the stock shell is quite effective, so the Ml.Gr 38B HEAT shell and PzGr 40 APCR shell are not priorities for research either. Instead, focus on mobility upgrades and the Horizontal Drive modification. Then, Parts and FPE should be researched, and after that the order or research will be determined by personal preference. | + | |} |
+ | |||
+ | Since the Marder can be hullbroken in one hit, the Parts modification is not as important. Also, the stock shell is quite effective, so the Ml.Gr 38B HEAT shell and PzGr 40 APCR shell are not priorities for research either. Instead, focus on mobility upgrades and the Horizontal Drive modification. Then, Parts and FPE should be researched, and after that the order or research will be determined by personal preference. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
===Development=== | ===Development=== | ||
After the start of ''Operation Barbarossa'', the Wehrmacht found a very dire problem of the lack of a mobile anti-tank system and adequate anti-tank weapons, especially after the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks. The only mass-issued anti-tank was the 37 mm Pak 36 and the only mobile anti-tank system widely used was the ''Panzerjäger I'' with the Czech 47 mm anti-tank gun. Modifications to current vehicles in service was done to put more self-propelled anti-tank weapons into service, which created the ''Marder I'' from the French Lorraine, the ''Marder II'' from the [[Pz.II F|Panzer IIs]], and the '''Marder III''' from the Czech [[Pz.38(t) F|Panzer 38(t)]]. | After the start of ''Operation Barbarossa'', the Wehrmacht found a very dire problem of the lack of a mobile anti-tank system and adequate anti-tank weapons, especially after the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks. The only mass-issued anti-tank was the 37 mm Pak 36 and the only mobile anti-tank system widely used was the ''Panzerjäger I'' with the Czech 47 mm anti-tank gun. Modifications to current vehicles in service was done to put more self-propelled anti-tank weapons into service, which created the ''Marder I'' from the French Lorraine, the ''Marder II'' from the [[Pz.II F|Panzer IIs]], and the '''Marder III''' from the Czech [[Pz.38(t) F|Panzer 38(t)]]. | ||
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=== In-game description === | === In-game description === | ||
− | + | An antitank vehicle designed by Alkett. The prototype was built in June, 1942. It was produced from November, 1942 to April, 1943 at the BMM factory. The Marder II Ausf.H was also rebuilt from damaged tanks at the Wehrmacht factory in Prilougi using cabins obtained from BMM. | |
Marder IIIs were used actively on all fronts of World War II. Most of them were used on the Eastern Front. | Marder IIIs were used actively on all fronts of World War II. Most of them were used on the Eastern Front. | ||
− | + | ||
− | A total of 613 Marder III Ausf.H tank destroyers were produced. | + | A total of 613 Marder III Ausf.H tank destroyers were produced. |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | + | == External links == | |
− | |||
− | == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the tank;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Germany tank destroyers}} | {{Germany tank destroyers}} |
Revision as of 22:41, 4 September 2020
Contents
This page is about the German tank destroyer Marder III H. For other uses, see LT-38 (Family). |
Description
The PaK40/3 auf Sfl.38 Ausf. H (or Marder III H) is a rank II German tank destroyer
with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.47 "Big Guns".
The Marder III H is a step above the basic Marder III. As it is in Germany's open - top tank destroyer line, it's calling card is its superb firepower; in fact, it has the most powerful gun for the battle rating 2.0 - 3.0 - 4.0 range - APCBC is almost always enough to penetrate and destroy any tank on the battlefield, and with APCR, it has the highest penetration of any tank for its battle rating range - even at battle rating 5.0 your gun will remain competitive.
The Marder III Ausf. H mounts a 75 mm gun slightly surpassing those on the late Panzer IV's, thus its only disadvantages are its weak armour and its open encasement.
Being a modified Pz.38(t) tank, it is one of the more mobile of the German tanks - nearly matching some Russian tanks. It has a better gun close-range wise and has better armour coverage, being curved to the sides, unlike the earlier Marder III.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides (Slope angle) | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm (19°) Front plate 12 mm (74°) Front glacis 50 mm (13°) Lower glacis |
16 mm Upper 15 mm Lower |
15 mm | 12 mm |
Turret | 11 + 8 mm (31°) | 11 mm (8-9°) | N/A | N/A |
Note:
- Belly armour is 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 49 | 7 | 11 | 213 | 286 | 19.36 | 26 |
Realistic | 45 | 7 | 133 | 150 | 12.09 | 13.64 |
Armaments
Main armament
75 mm PaK40/3 L46 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 38 | ±9° | ±28° | N/A | 10.57 | 14.63 | 17.76 | 19.63 | 20.89 | 7.67 | 6.79 | 6.25 | 5.90 |
Realistic | 7.14 | 8.40 | 10.20 | 11.28 | 12.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39 | APCBC | 151 | 148 | 135 | 121 | 108 | 96 |
Hl.Gr 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
PzGr 40 | APCR | 182 | 177 | 159 | 140 | 122 | 107 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
PzGr 39 | APCBC | 792 | 6.8 | 1.2 | 14 | 28.9 | 48° | 63° | 71° |
Hl.Gr 38B | HEAT | 450 | 4.4 | 0 | 0.1 | 872.1 | 62° | 69° | 73° |
PzGr 40 | APCR | 990 | 4.1 | N/A | N/A | N/A | 66° | 70° | 72° |
Sprgr. 34 | HE | 550 | 5.74 | 0.1 | 0.1 | 686 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
K.Gr.Rot Nb. | 540 | 6.2 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
38 | 37 (+1) | 33 (+5) | 25 (+13) | 22 (+16) | 14 (+24) | 11 (+27) | 1 (+37) | No |
- Gun shield empty (racks 1 & 2 emptied): 33 (+5).
Machine guns
7.92 mm MG37(t) | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 1,200 (200) | 769 | ±10° | ±10° |
Usage in battles
Since you are an unprotected tank from behind, try to be as far from the action as possible. If getting close to enemy tanks cannot be prevented (Urban maps, Allied retreat etc), then try to hide at least a part of your hull against a wall or rock.
Use the horizontal range of the Marder III H as much as possible - as a turret-less SPG, it has excellent - if not the best - gun traverse for any turret-less SPG. This tank destroyer can be penetrated easily; it has next to no armour at its battle rating. keep close to other tanks to prevent this in urban maps, and stay close to cover in other maps. Also, be careful when being targeted by Artillery; one close hit on your rear and you can be destroyed by shrapnel. Another important thing to take into account is the fact that ammunition is stored in the nearly unarmoured gun shield - nearly any vehicle in the game - with the notable exception of the GAZ-AAA (4M) - can penetrate this tank with ease. To get Ammunition out of the turret, bring only 32 shells, leaving the "turret" basically empty - 32 shells is more than enough. Another fact to take into account is that nearly all shells will over penetrate the "turret", with no damage, a crewman knocked out or 2.
The Marder III H's main APCBC shell, the PzGr 39, is good enough against most standard medium tank models like the M4 Sherman and T-34 at a front-on and slightly angled perspective. However, the penetration performance against sloped armour is only just enough for these circumstances, and extreme angling beyond a 60 degree angle of attack on those tank's part can bounce rounds heading towards their front glacis. This makes up-armoured models like the T-34E and T-34E STZ particularly dangerous as they can defeat the APCBC shell's sloped performance at even slight angles. The T-34E presents itself an enhanced side armour that can bounce shots while the T-34E STZ features enhanced front armour to bounce shots, so be sure to distinguish the two models for a better understanding on where to aim.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Hl.Gr 38B | Adjustment of Fire |
III | Filters | Crew Replenishment | PzGr 40 | Elevation Mechanism | |
IV | Transmission | Engine | K.Gr.Rot Nb. |
Since the Marder can be hullbroken in one hit, the Parts modification is not as important. Also, the stock shell is quite effective, so the Ml.Gr 38B HEAT shell and PzGr 40 APCR shell are not priorities for research either. Instead, focus on mobility upgrades and the Horizontal Drive modification. Then, Parts and FPE should be researched, and after that the order or research will be determined by personal preference.
Pros and cons
Pros:
- Outstanding gun for its rank
- Armour that protects the crew from MG fire, but thin enough to allow normal AP rounds to over-penetrate
- Fairly small tank destroyer can hide behind most obstacles
- Good gun depression
- Excellent horizontal arc of 30°, that allows hiding easily the tank
- Amazing penetration with APCR ammunition
Cons:
- Vulnerable to HE rounds
- Not fully enclosed (Exposed crew)
- Poor gun elevation
- Extremely high penetration that it often over penetrates most light tanks that it faces
- Hull-breakable
History
Development
After the start of Operation Barbarossa, the Wehrmacht found a very dire problem of the lack of a mobile anti-tank system and adequate anti-tank weapons, especially after the appearance of the Soviet T-34 and KV-1 tanks. The only mass-issued anti-tank was the 37 mm Pak 36 and the only mobile anti-tank system widely used was the Panzerjäger I with the Czech 47 mm anti-tank gun. Modifications to current vehicles in service was done to put more self-propelled anti-tank weapons into service, which created the Marder I from the French Lorraine, the Marder II from the Panzer IIs, and the Marder III from the Czech Panzer 38(t).
Specifications
The Marder III, with the rest of the Marder series, gave Germany forces a self-propelled gun mounting a better gun than what was available on German tanks, such as the 75 mm Pak 40 or captured Soviet 76.2 mm guns chambered for the Pak 40 ammo. All of the Marders share a lack of armour for the crew, the top and rear of the vehicle is left exposed to mortar, shrapnel, or infantry weapons. This weakness is mitigated with the fact that the Marders is supposed to be anti-tank motor carriages that are to ambush incoming enemy tanks.
The Marder III Ausf. H uses the Panzer 38(t) as it was a design going obsolete, and new large German anti-tank weapons were being produced, so they mounted these guns onto the Panzer 38(t) first. The finished self-propelled mount had a higher silhouette than the Panzer 38(t), which left it more vulnerable, but had a 75 mm Pak 40 gun and withhold 38 rounds in the vehicle. A machine gun on the hull was retained for anti-infantry purposes.
The Marder III Ausf. H predecessor, simply named as the Marder III mounted a rechambered 76.2 gun instead of a Pak 40. Another variant created, the Ausf. M, featured a lower silhouette and a better-sloped armour and fighting compartment, despite only holding 27 rounds for the mounted Pak 40. A total of 3,472 Marder IIIs and its version was created or converted from Panzer 38(t) during its production life.
Combat usage
The Marder III Ausf. H fought on all fronts of the war, being produced from 1942 to 1945, with 450 Marder III Ausf. H with the Pak 40 converted and produced. Using the tested design of the Panzer 38(t), the Marder III experienced a reliable mechanical history and has a gun that could take out most allied tanks in the war. The vulnerability to the crew due to lack of armour was its most pressing issue, with only a front shield plate at most 15 mm thick and side plates that can't enclose the crew. This makes it as very poor assault vehicles or tank substitutes as the open top could allow infantry to easily kill the crew from hidden areas, despite that, it is sometimes repurposed to this role to the chagrin of the crew.
As its production was underway, Germany already had a few self-propelled assault weapons being produced such as the StuG III that could have the same anti-tank capabilities, yet was fully armoured, enclosing the crew inadequate armour. This obvious advantage over the open Marder series encouraged the development of a new kind of tank destroyer from the Panzer 38(t) with better armour, which will eventually create the Jagdpanzer 38(t). Despite that, the Marders continued to serve to the end of the war.
In-game description
An antitank vehicle designed by Alkett. The prototype was built in June, 1942. It was produced from November, 1942 to April, 1943 at the BMM factory. The Marder II Ausf.H was also rebuilt from damaged tanks at the Wehrmacht factory in Prilougi using cabins obtained from BMM.
Marder IIIs were used actively on all fronts of World War II. Most of them were used on the Eastern Front.
A total of 613 Marder III Ausf.H tank destroyers were produced.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |