Difference between revisions of "IPM1"
Inceptor57 (talk | contribs) |
(Full page update.) (Tag: Visual edit) |
||
Line 15: | Line 15: | ||
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a Rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. | The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a Rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. | ||
− | The | + | The IPM1 (Improved Protection M1) is a minor upgrade upon the protection of the [[M1 Abrams]]. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1. |
== General info == | == General info == | ||
Line 21: | Line 21: | ||
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | ||
− | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | + | If necessary use a visual template to indicate the most secure and weak zones of the armour.-->The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few selections (such as the ADATS' 900mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks. |
− | The | + | The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility ''or'' its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back. |
+ | |||
+ | Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well. | ||
=== Mobility === | === Mobility === | ||
− | + | <!-- Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards. --> | |
+ | The IPM1 retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the IPM1 suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's maneuverability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications. | ||
+ | |||
+ | As with the original Abrams, the IPM1 largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions. | ||
== Armaments == | == Armaments == | ||
Line 33: | Line 38: | ||
{{main|M68A1 (105 mm)}} | {{main|M68A1 (105 mm)}} | ||
− | Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. | + | Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 159: | Line 164: | ||
=== Machine guns === | === Machine guns === | ||
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | ||
− | {{main|Browning M2HB (12.7 mm)|M240 (7.62 mm)}} | + | {{main|Browning M2HB (12.7 mm)|M240 (7.62 mm)}}The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles. |
+ | |||
+ | Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gunsight simply by shooting their main gun (AB/RB) or their optics (SB) | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 200: | Line 207: | ||
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | |
+ | The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvers or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U. | ||
+ | |||
+ | When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 206: | Line 216: | ||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs. |
− | * Has a very fast reload | + | * Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced. |
− | * | + | * Very powerful engine, high top speed and good acceleration characteristics. |
+ | * Extremely good reverse speed. | ||
+ | * Fast turret traverse. | ||
+ | * Extremely fast gun elevation/depression. | ||
+ | * Well spread crew and critical components result in good survivability. | ||
+ | * Blowout compartment can save crew from some ammunition detonation cases. | ||
+ | * Array of machine guns, effective against CAS, nearby helicopters and some light vehicles. | ||
'''Cons:''' | '''Cons:''' | ||
− | * Armour | + | * Armour provides suboptimal kinetic protection. |
− | * The | + | * The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets. |
− | * Extra armour | + | * Extra armour reduces top speed and acceleration. |
+ | * Extremely vulnerable gun mantlet and turret ring. | ||
+ | * Turbine engine is extremely loud, often audible from long distance and can be used to discern the direction of the vehicle. | ||
== History == | == History == |
Revision as of 00:31, 21 October 2019
Contents
This page is about the American medium tank IPM1. For other vehicles of the family, see M1 Abrams (Family). For other uses of the designation, see M1 (Disambiguation). |
Description
The Tank, Combat, Full Tracked, 105-mm Gun IPM1, or just IPM1, is a Rank VII American medium tank
with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".
The IPM1 (Improved Protection M1) is a minor upgrade upon the protection of the M1 Abrams. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1.
General info
Survivability and armour
The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few selections (such as the ADATS' 900mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks.
The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility or its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back.
Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well.
Mobility
The IPM1 retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the IPM1 suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's maneuverability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications.
As with the original Abrams, the IPM1 largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions.
Armaments
Main armament
Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U.
105 mm M68A1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
55 | -10°/+20° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 38.08 | 52.71 | 64.00 | __.__ | 75.29 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
6.50 | 5.75 | 5.3 | 5.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
M735 | APFSDS | 360 | 355 | 345 | 330 | 321 | 300 |
M393 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M774 | APFSDS | 357 | 355 | 347 | 338 | 328 | 319 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
M735 | APFSDS | 1,501 | 3.7 | N/A | N/A | N/A | +1.5° | 76° | 77° | 78° |
M393 | HESH | 730 | 14.85 | 0.4 | 0.1 | 2,990 | +0° | 73° | 77° | 80° |
M456 | HEATFS | 1,173 | 10.5 | 0.0 | 0.1 | 1,270 | +0° | 65° | 72° | 75° |
M774 | APFSDS | 1,509 | 3.4 | N/A | N/A | N/A | +1.5° | 78° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
M416 | 730 | 11 | 20 | 5 | 25 | 50 |
Ammo racks
Last updated: 1.77.2.68
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
55 | 33 (+22) | 25 (+30) | 3 (+52) | 0 (+55) | No |
Blowout rack only: 45 (+10)
First ammo rack will replenish when not reloading
Machine guns
The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles.Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gunsight simply by shooting their main gun (AB/RB) or their optics (SB)
12.7 mm M2HB | ||||||
---|---|---|---|---|---|---|
Pintle mount (Commander) | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (200) | 577 | -9°/+65° | -160°/+180° |
7.62 mm M240 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
10,000 (200) | 750 | N/A | N/A | |||
Pintle mount (Loader) | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,400 (200) | 750 | -9°/+65° | -77°/+135° |
Usage in battles
The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvers or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U.
When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape.
Pros and cons
Pros:
- Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs.
- Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced.
- Very powerful engine, high top speed and good acceleration characteristics.
- Extremely good reverse speed.
- Fast turret traverse.
- Extremely fast gun elevation/depression.
- Well spread crew and critical components result in good survivability.
- Blowout compartment can save crew from some ammunition detonation cases.
- Array of machine guns, effective against CAS, nearby helicopters and some light vehicles.
Cons:
- Armour provides suboptimal kinetic protection.
- The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets.
- Extra armour reduces top speed and acceleration.
- Extremely vulnerable gun mantlet and turret ring.
- Turbine engine is extremely loud, often audible from long distance and can be used to discern the direction of the vehicle.
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- M1 Abrams - Predecessor without the "Improved Performance" upgrades.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |