Difference between revisions of "2S3M"

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(history and some pros and cons)
(History)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The survivability of the 2S3M is a very situational one. Due to having absolutely no effective armor to stop any munition but small firearms, it is very vulnerable to all damage. However, solid shots such as APCR have a chance to go right through the armor without making any damage whatsoever. The armor of the 2S3M can also partially stop artillery strikes fragmentation depending on the distance between the explosion and the platform. The best armor of the 2S3M is not to be seen. As a howitzer with a very potent weapon, it should be never stay stationary after firing, as this can disclose the location of the platform and be killed.
+
The survivability of the 2S3M is a very situational one. Due to having absolutely no effective armour to stop any munition but small firearms, it is very vulnerable to all damage. However, solid shots such as APCR have a chance to go right through the armour without making any damage whatsoever. The armour of the 2S3M can also partially stop artillery strikes fragmentation depending on the distance between the explosion and the platform. The best armour of the 2S3M is not to be seen. As a howitzer with a very potent weapon, it should be never stay stationary after firing, as this can disclose the location of the platform and be killed.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{main|2A33 (152 mm)}}
 
{{main|2A33 (152 mm)}}
  
The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower. It is the only howitzer in game capable of firing HEAT and ACBC rounds. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SHP or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any ground vehicle with almost any hit.
+
The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower. It is the only howitzer in game capable of firing HEAT and APCBC rounds. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SPH or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any ground vehicle with almost any hit.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="12" | Shell details
+
! colspan="12" | Proximity-fused shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
 
! rowspan="2" | Arming distance<br>(m)
 
! rowspan="2" | Arming distance<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
 
! rowspan="2" | Trigger radius<br>(m)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| 3OF25 (PF) || HE-VT || 655 || 43.56 || 0 || 0 || 10,120 || 300 || 3 || 79° || 80° || 81°
+
| 3OF25 (PF) || HE-VT || 655 || 43.56 || 0 || 0 || 300 || 3 || 10,120 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
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* Its deadly HE shells can finish anything with overpressure, like [[Panther II]], [[Tiger II (H)]], [[M4A3E2 (76) W]], etc.
 
* Its deadly HE shells can finish anything with overpressure, like [[Panther II]], [[Tiger II (H)]], [[M4A3E2 (76) W]], etc.
* The HEAT with a penetration depth of 250mm can penetrate all vehicles of the same level almost all the time, even Ferdinand TD.
+
* HEAT with a penetration of 250 mm is able to penetrate most tanks at the rank
 
* Has a variety of shell types: HE, HEAT, HE-VT, APHEBC
 
* Has a variety of shell types: HE, HEAT, HE-VT, APHEBC
 
* Is turreted, allowing more flexible tactics
 
* Is turreted, allowing more flexible tactics
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
At the 1964,numbers of M109 Self-propelled artillery has served the NATO army.However,Soviet army were still using Artillerys developed during WWII。During the exercise of Yavoriv military base,The Soviet Union senior officials determined that the various types of artillery developed during World War II were not suitable for the war at that time. In order to make up for the technological gap with NATO countries, Resolution No. 609-201 issued by the Central Committee of the Council of Ministers of the Soviet Union on July 4, 1965 was finalized.,Start the development plan for the new 152mm self-propelled gun.In 1971, the Soviet Union passed the acceptance of the 2S3 self-propelled gun and began mass production.
+
By 1964, NATO was equipped with the M109 self-propelled artillery. However, the Soviet army were still using artillery developed during WWII. During an exercise at Yavoriv military base, senior officials determined that the various types of artillery developed during World War II were not suitable for the war at that time. In order to make up for the technological gap with NATO countries, Resolution No. 609-201, issued by the Central Committee of the Council of Ministers of the Soviet Union on July 4, 1965, was finalized, starting the development plan for the new 152 mm self-propelled gun. In 1971, the Soviet Union passed the acceptance of the 2S3 self-propelled gun and began mass production.
  
 
== Media ==
 
== Media ==

Revision as of 21:06, 25 August 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_2s3m.png
GarageImage 2S3M.jpg
2S3M
AB RB SB
6.3 6.3 6.3
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The 2S3M is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull30 / 15 / 15
Turret30 / 15 / 15
Crew4 people
Visibility94 %

The survivability of the 2S3M is a very situational one. Due to having absolutely no effective armour to stop any munition but small firearms, it is very vulnerable to all damage. However, solid shots such as APCR have a chance to go right through the armour without making any damage whatsoever. The armour of the 2S3M can also partially stop artillery strikes fragmentation depending on the distance between the explosion and the platform. The best armour of the 2S3M is not to be seen. As a howitzer with a very potent weapon, it should be never stay stationary after firing, as this can disclose the location of the platform and be killed.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (74°) 15 mm Top
15 mm Bottom
15 mm 10 - 15 mm
Turret 10 - 30 mm Turret front
20 mm Gun mantlet
15 mm 15 mm 10 - 15 mm
Cupola 10 mm 10 mm 10 mm 5 mm

Notes:

Mobility

Speedforward / back
AB66 / 16 km/h
RB and SB60 / 15 km/h
Number of gears6 forward
2 back
Weight27.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB36.1 hp/t
RB and SB18.9 hp/t

The 2S3M is not exactly agile, but it is nowhere near being "tanky". It takes time to accelerate and brake due to the heavy weight of the main gun, but reaches the top speed fairly easily. It holds a max speed of 60 km/h which is fast for a vehicle. As it is based on the SU-100P hull, it has a very decent turn rate and reverse speed, being able to reach up to 13 km/h while on reverse, faster than almost any Russian vehicle seen at the game. It has a very capable cross-country capability and when track module is researched, it is able to hold a much better turn radius compared to any other Russian vehicle in game.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 16 27.5 739 992 26.87 36.07
Realistic 60 15 460 520 16.73 18.91

Modifications and economy

Repair costBasic → Reference
AB3 524 → 4 827 Sl icon.png
RB3 958 → 5 422 Sl icon.png
SB5 372 → 7 359 Sl icon.png
Total cost of modifications61 800 Rp icon.png
103 500 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 250 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
152mm_ussr_HEAT_ammo_pack
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods night vision device.png
NVD
Research:
2 500 Rp icon.png
Cost:
4 200 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
152mm_ussr_APHEBC_ammo_pack
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
160 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
152mm_ussr_HE_3OF25_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
152mm_ussr_HE_VT_3OF25_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

152 mm 2A33 cannon
Ammunition46 rounds
First-order12 rounds
Reloadbasic crew → aces
17.3 → 13.3 s
Vertical guidance-4° / 60°
Main article: 2A33 (152 mm)

The 2S3M has access to the 152 mm 2A33 howitzer, a very potent gun with a significant firepower. It is the only howitzer in game capable of firing HEAT and APCBC rounds. The performance of the gun leaves nothing to expect, decent muzzle velocity for rounds as well as a slow but steady aiming speed. While it is slower in performance compared to the Type 75 SPH or the Bkan 1C, it holds one of the most devastating rounds in game: the 3OF25. Holding more than 10 kg of TNT equivalent explosive mass, it is able to annihilate any ground vehicle with almost any hit.

152 mm 2A33 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -4°/+60° ±180° N/A 8.8 12.2 14.8 16.4 17.4 17.29 15.30 14.10 13.30
Realistic 6.0 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OF-540 HE 49 49 49 49 49 49
BP-540 HEAT 250 250 250 250 250 250
BR-540B APHEBC 166 164 157 148 140 133
3OF25 HE 62 62 62 62 62 62
3OF25 (PF) HE-VT 62 62 62 62 62 62
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OF-540 HE 655 43.56 0 0.1 5,900 79° 80° 81°
BP-540 HEAT 680 27.67 0.05 0.1 5,910 62° 69° 73°
BR-540B APHEBC 600 48.96 1.2 19 1,020 48° 63° 71°
3OF25 HE 655 43.56 0 0.1 10,120 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3OF25 (PF) HE-VT 655 43.56 0 0 300 3 10,120 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
46 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,500 (250) 700 -6°/+15° -160°/+155°

Usage in battles

The 2S3M should be used as a support gun, able to take down even the heaviest of targets with a single shot. Teammates should be supported with the power of this weapon as well as the variety of projectiles available to it. It is not to be played as a frontline vehicle due to the immense reload time and aiming of the weapon. However it is a very good guerilla combatant and skirmisher if used as a backup for frontline vehicles.

Pros and cons

Pros:

  • Its deadly HE shells can finish anything with overpressure, like Panther II, Tiger II (H), M4A3E2 (76) W, etc.
  • HEAT with a penetration of 250 mm is able to penetrate most tanks at the rank
  • Has a variety of shell types: HE, HEAT, HE-VT, APHEBC
  • Is turreted, allowing more flexible tactics
  • -14 km/h reverse speed is good enough to retreat into cover
  • Has a dozer blade to build a dirt cover
  • Has NVD for night battles

Cons:

  • Thin armour, any weapon larger than a MG is threatening
  • Poor -4° gun depression limits its ability in hilly terrains
  • Long reload time
  • Turret is huge, easy to get spotted and hit
  • Slow turret steering speed

History

By 1964, NATO was equipped with the M109 self-propelled artillery. However, the Soviet army were still using artillery developed during WWII. During an exercise at Yavoriv military base, senior officials determined that the various types of artillery developed during World War II were not suitable for the war at that time. In order to make up for the technological gap with NATO countries, Resolution No. 609-201, issued by the Central Committee of the Council of Ministers of the Soviet Union on July 4, 1965, was finalized, starting the development plan for the new 152 mm self-propelled gun. In 1971, the Soviet Union passed the acceptance of the 2S3 self-propelled gun and began mass production.

Media

Skins
Videos

See also

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57