Difference between revisions of "Leopard 1A5 (Italy)"
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− | The Leopard 1A5 is a further development of the A1A1 specification of the Leopard MBT. That being said, it does not differ much from its predecessor in terms of armour. The Leopard 1A5 prioritizes firepower and mobility over the | + | |
+ | The Leopard 1A5 is a further development of the A1A1 specification of the Leopard MBT. That being said, it does not differ much from its predecessor in terms of armour. The Leopard 1A5 prioritizes firepower and mobility over the survivability of the tank. As such, it has no notable modules or layout that offer advanced survivability. The frontal armour is reliable against APDS and AP rounds from many of the autocannons found on IFVs at the rank but struggles against chemical and armour-piercing rounds from dedicated tanks and tank destroyers. The side and rear armour however, is a different story. Offering only 30-60 mm of armour over most of the surface, it can be penetrated by most rounds fired from cannon calibre weapons. Any shot from the side will penetrate the tank and have the potential to destroy it in one shot. This is due to three of the four crew members in the tank being situated in the turret. This is the major drawback of the Leopard 1 series tanks. A single shot has the capability to destroy the Leopard. As such, it requires a slightly more careful and patient play style. | ||
=== Mobility === | === Mobility === | ||
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! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
! rowspan="2" | Type of<br>warhead | ! rowspan="2" | Type of<br>warhead | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
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! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''55''' || | + | | '''55''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | |||
− | The Italian Leopard 1A5 can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you get access to the APFSDS round. The Leopard | + | The Italian Leopard 1A5 can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you get access to the APFSDS round. The Leopard 1A5 sadly is not very armoured, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the stock HEAT round is not very good to deal frontally with most of the enemies. |
+ | |||
+ | One thing the Leopard 1A5 has that its German counterpart doesn't is a laser warning receiver, although you'll have to research it, this tool can prove to be a very useful modification for the tank as it will notify you whenever an enemy vehicle is lasing you, such as a helicopter. The LWR should give you enough time to react and either use your smoke discharges or quickly move to cover to avoid getting destroyed. Once you have gone through and researched most of its important modifications, such as the APFSDS round and the engine upgrade, you should be ready to play a more offensive role. | ||
+ | |||
+ | A good point you could take advantage of is your speed, your engine will be decent enough that you'll usually be with or ahead of your team most of the time. Use your speed at the start of matches to get to positions that enemies might not expect you to be in, which might guarantee you the first shot in most engagements. Your main gun is also very good at long ranges, so it is also not a bad idea to keep your distance, since you cannot count on your survivability. In night battles thanks to your thermal imager, you are able to easily gain an advantage compared to most of your enemies who might only have access to night vision only. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
− | '''Pros:''' | + | '''Pros:''' |
* Has access to a thermal imager | * Has access to a thermal imager | ||
* Potent APFSDS round, can deal with the majority of targets you'll encounter | * Potent APFSDS round, can deal with the majority of targets you'll encounter | ||
* Decent mobility, isn't the fastest but isn't the slowest either | * Decent mobility, isn't the fastest but isn't the slowest either | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Poor | + | * Poor survivability, most enemy fire will usually destroy you in 1 shot. |
* Thermal imagining and LWS need to be researched first | * Thermal imagining and LWS need to be researched first | ||
* Big target, will likely stick out | * Big target, will likely stick out | ||
− | |||
− | |||
== History == | == History == |
Revision as of 18:24, 28 May 2021
This page is about the medium tank Leopard 1A5 (Italy). For other versions, see Leopard 1 (Family). |
Contents
Description
The ▄Leopard 1A5 is a rank VI Italian medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "New Power".
General info
Survivability and armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 70 mm (60°) Upper Glacis 50 mm (50°) Lower Glacis |
35 mm Upper 30 mm Lower |
25 mm | 15-30 mm |
Turret | 45-120 mm Gun mantlet | 40-43 mm Right Side 37-45 mm Left Side |
33-52 mm | 21-65 mm |
Additional Armor | 10-35 mm Gun Mantlet | 10-20 mm Turret Sides 5 mm Sideskirts |
5-10 mm Turret Rear | N/A |
The Leopard 1A5 is a further development of the A1A1 specification of the Leopard MBT. That being said, it does not differ much from its predecessor in terms of armour. The Leopard 1A5 prioritizes firepower and mobility over the survivability of the tank. As such, it has no notable modules or layout that offer advanced survivability. The frontal armour is reliable against APDS and AP rounds from many of the autocannons found on IFVs at the rank but struggles against chemical and armour-piercing rounds from dedicated tanks and tank destroyers. The side and rear armour however, is a different story. Offering only 30-60 mm of armour over most of the surface, it can be penetrated by most rounds fired from cannon calibre weapons. Any shot from the side will penetrate the tank and have the potential to destroy it in one shot. This is due to three of the four crew members in the tank being situated in the turret. This is the major drawback of the Leopard 1 series tanks. A single shot has the capability to destroy the Leopard. As such, it requires a slightly more careful and patient play style.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 28 | 42.5 | 1,286 | 1,584 | 30.26 | 37.27 |
Realistic | 66 | 26 | 734 | 830 | 17.27 | 19.53 |
Modifications and economy
Armaments
Main armament
105 mm L7A3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 55 | -9°/+20° | ±180° | Two-plane | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
DM502 | HESH | 732 | 14.85 | 0.05 | 0.1 | 4,310 | 73° | 77° | 80° |
DM23 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
55 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Pintle | 2,000 (1,000) | 1,200 | -8°/+20° | ±120° |
Usage in battles
The Italian Leopard 1A5 can be a truly powerful vehicle when used in the right hands. For people who are going through the stock grind, it is recommended that you play a support role, until you get access to the APFSDS round. The Leopard 1A5 sadly is not very armoured, compared to other vehicles it will face, the main weak spots are the hull and the sides. So for people who have just picked it up, either play as a support, sniper or flank, as the stock HEAT round is not very good to deal frontally with most of the enemies.
One thing the Leopard 1A5 has that its German counterpart doesn't is a laser warning receiver, although you'll have to research it, this tool can prove to be a very useful modification for the tank as it will notify you whenever an enemy vehicle is lasing you, such as a helicopter. The LWR should give you enough time to react and either use your smoke discharges or quickly move to cover to avoid getting destroyed. Once you have gone through and researched most of its important modifications, such as the APFSDS round and the engine upgrade, you should be ready to play a more offensive role.
A good point you could take advantage of is your speed, your engine will be decent enough that you'll usually be with or ahead of your team most of the time. Use your speed at the start of matches to get to positions that enemies might not expect you to be in, which might guarantee you the first shot in most engagements. Your main gun is also very good at long ranges, so it is also not a bad idea to keep your distance, since you cannot count on your survivability. In night battles thanks to your thermal imager, you are able to easily gain an advantage compared to most of your enemies who might only have access to night vision only. This also should apply for all game modes, be aware that in Arcade battles the enemies are able to see your weak spots when they aim at you, so keep that in mind if you decide to go hull-down as an experienced player might just go for a different module, such as your cannon barrel or breech, and finish you off slowly.
Pros and cons
Pros:
- Has access to a thermal imager
- Potent APFSDS round, can deal with the majority of targets you'll encounter
- Decent mobility, isn't the fastest but isn't the slowest either
Cons:
- Poor survivability, most enemy fire will usually destroy you in 1 shot.
- Thermal imagining and LWS need to be researched first
- Big target, will likely stick out
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |