Difference between revisions of "PTL02"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 10 mm (33°) ''Driver viewport glacis'' | + | | Hull || 10 mm (33°) ''Driver viewport glacis'' <br> 10 mm (78°) ''Upper Glacis'' <br> 10 mm (40°) ''Lower Glacis'' || 8 mm (25°) ''Top'' <br> 10 mm (6°) ''Bottom'' <br> 8mm (27°)''Wheelwells'' || 6 mm (4°) ''Upper plate'' <br> 6 mm (48°) ''Lower glacis'' || 10 mm (12°) ''Front glacis'' <br> 6 mm ''Driver hatch'' <br> 6 mm'' Centre'' |
− | 10 mm (78°) ''Upper Glacis'' | ||
− | |||
− | 10 mm (40°) ''Lower Glacis'' | ||
− | | 8 mm (25°) ''Top'' | ||
− | 10 mm (6°) ''Bottom'' | ||
− | |||
− | 8mm (27°)''Wheelwells'' | ||
− | | 6 mm (4°) ''Upper plate'' | ||
− | 6 mm (48°) ''Lower glacis'' | ||
− | | 10 mm (12°) ''Front glacis'' | ||
− | 6 mm ''Driver hatch'' | ||
− | |||
− | 6 mm'' Centre'' | ||
|- | |- | ||
− | | Turret || 30 mm (31°) ''Turret front'' | + | | Turret || 30 mm (31°) ''Turret front'' <br> 20 mm (29°) ''Turret Cheeks'' <br> 30 mm (0°) ''Gun mantlet'' || 20 mm (23°) ''Frontal'' <br> 20 mm (9°) ''Rear'' || 5 mm (14°) || 10 mm (12°) <br> 10 mm (13°) ''Centre'' |
− | 20 mm (29°) ''Turret Cheeks'' | ||
− | |||
− | 30 mm (0°) ''Gun mantlet'' | ||
− | | 20 mm (23°) ''Frontal'' | ||
− | 20 mm (9°) ''Rear'' | ||
− | | 5 mm (14°) || 10 mm (12°) | ||
− | 10 mm (13°) ''Centre'' | ||
|- | |- | ||
| Cupola || colspan="3" | 10 mm (cylindrical) || 10 mm | | Cupola || colspan="3" | 10 mm (cylindrical) || 10 mm | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|PTP86 (100 mm)}} | {{main|PTP86 (100 mm)}} | ||
− | |||
− | + | The 100 mm PTP-86 smoothbore gun found on this vehicle was a improvement on the earlier Soviet based PTP-73 (Type 73) AT gun with the same calibre. The PTP-86 has the same performance as the [[Type 69]]'s gun and players can get used to it fairly quickly. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}} | {{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}} | ||
− | The | + | |
+ | The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. | ||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Being a wheeled vehicle and the very first wheeled assault gun of the Chinese tech tree, mobility and its gun sight is where it | + | Being a wheeled vehicle and the very first wheeled assault gun of the Chinese tech tree, mobility and its gun sight is where it shines. |
− | + | With its 85km/h speed, flanking is the key to avoid any direct fire from pretty much any vehicles with 12.7 mm as its weapon and above, because of the negligible protection found on this vehicle, take all precautions and avoid rushing into direct fire at all cost. Being currently the slowest wheeled assault gun in the game, taking advantage points might not be possible with the inferior top speed and only getting worse in off-road situations, complicated terrains are problematic for this vehicle that will excels better in urban combats. Any aircraft is a lethal threat, with either guns or rockets, so keep away from their sight. | |
− | + | While the gun does sufficient damage to vehicles at lower tier or lightly protected tanks, it will have trouble with Cold-War heavy tanks such as [[M103]] or tanks with rounded hull such as [[M48 Patton (Family)|M48 Patton]]. Bringing some HEATFS help deal with such vehicles. Due to the late introduction of this vehicle in-game wise (2002), this vehicle has thermal sights, with sufficient definition to help players find targets. utilize your mobility and the high velocity 100 mm smoothbore gun to clean up any potential flankers. | |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * High speed and agility on hard | + | * High speed and agility on hard and even terrain |
− | * Hard-hitting 100 mm cannon firing powerful | + | * Hard-hitting 100 mm cannon firing powerful HEATFS and APFSDS shells |
* Gunner thermal optics significantly boost its fighting capacity, especially at night | * Gunner thermal optics significantly boost its fighting capacity, especially at night | ||
− | * Thin armour may cause | + | * Thin armour may cause overpenetration, leading to minimal shrapnel damage |
* Fast turret traverse | * Fast turret traverse | ||
* Two-plane stabiliser allows better targeting | * Two-plane stabiliser allows better targeting | ||
− | * Roof-mounted 12.7 mm HMG is lethal against helicopters and | + | * Roof-mounted 12.7 mm HMG is lethal against helicopters and light vehicles |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Extremely slow reverse speed for a wheeled vehicle | + | * Extremely slow reverse speed for a wheeled vehicle |
* Poor gun depression (-4 degrees) renders it useless in hilly battlefields | * Poor gun depression (-4 degrees) renders it useless in hilly battlefields | ||
* Very thin armour, can be mowed down by common .50 cals frontally as well as hull-broken by HEAT | * Very thin armour, can be mowed down by common .50 cals frontally as well as hull-broken by HEAT | ||
* Tall profile | * Tall profile | ||
* Huge recoil, firing to the sides or on a slope will cause severe hull wobbling | * Huge recoil, firing to the sides or on a slope will cause severe hull wobbling | ||
− | * As with other wheeled vehicles, poor mobility on soft | + | * As with other wheeled vehicles, poor mobility on soft or uneven terrain |
− | * No thermal for commander | + | * No thermal sight for commander |
− | * Reloads quite slowly | + | * Reloads quite slowly(~10 seconds) |
== History == | == History == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{China light tanks}} | {{China light tanks}} |
Revision as of 12:00, 12 March 2021
Contents
Description
The HuoPao TuJi LunShi 02 is a rank VI Chinese light tank with a battle rating of 8.7 (AB) and 9.0 (RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (33°) Driver viewport glacis 10 mm (78°) Upper Glacis 10 mm (40°) Lower Glacis |
8 mm (25°) Top 10 mm (6°) Bottom 8mm (27°)Wheelwells |
6 mm (4°) Upper plate 6 mm (48°) Lower glacis |
10 mm (12°) Front glacis 6 mm Driver hatch 6 mm Centre |
Turret | 30 mm (31°) Turret front 20 mm (29°) Turret Cheeks 30 mm (0°) Gun mantlet |
20 mm (23°) Frontal 20 mm (9°) Rear |
5 mm (14°) | 10 mm (12°) 10 mm (13°) Centre |
Cupola | 10 mm (cylindrical) | 10 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 94 | 8 | 19 | _,___ | 611 | __.__ | 32.16 |
Realistic | 84 | 8 | _,___ | 320 | __.__ | 16.84 |
Modifications and economy
Armaments
Main armament
The 100 mm PTP-86 smoothbore gun found on this vehicle was a improvement on the earlier Soviet based PTP-73 (Type 73) AT gun with the same calibre. The PTP-86 has the same performance as the Type 69's gun and players can get used to it fairly quickly.
100 mm PTP86 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 30 | -4°/+18° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
1-72-85 APDS-FS | APFSDS | 220 | 213 | 193 | 173 | 156 | 140 |
1-71-74 HE | HE | 17 | 17 | 17 | 17 | 17 | 17 |
Type 1973 HEAT-FS | HEATFS | 390 | 390 | 390 | 390 | 390 | 390 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
1-72-85 APDS-FS | APFSDS | 1,505 | 4.7 | N/A | N/A | N/A | 76° | 77° | 80° |
1-71-74 HE | HE | 900 | 15.0 | 0 | 0.1 | 1,300 | 79° | 80° | 81° |
Type 1973 HEAT-FS | HEATFS | 1,000 | 10.05 | 0.05 | 0.1 | 922 | 65° | 72° | 77° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
30 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters.
12.7 mm QJC88A | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
7.62 mm Type 86 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
Being a wheeled vehicle and the very first wheeled assault gun of the Chinese tech tree, mobility and its gun sight is where it shines.
With its 85km/h speed, flanking is the key to avoid any direct fire from pretty much any vehicles with 12.7 mm as its weapon and above, because of the negligible protection found on this vehicle, take all precautions and avoid rushing into direct fire at all cost. Being currently the slowest wheeled assault gun in the game, taking advantage points might not be possible with the inferior top speed and only getting worse in off-road situations, complicated terrains are problematic for this vehicle that will excels better in urban combats. Any aircraft is a lethal threat, with either guns or rockets, so keep away from their sight.
While the gun does sufficient damage to vehicles at lower tier or lightly protected tanks, it will have trouble with Cold-War heavy tanks such as M103 or tanks with rounded hull such as M48 Patton. Bringing some HEATFS help deal with such vehicles. Due to the late introduction of this vehicle in-game wise (2002), this vehicle has thermal sights, with sufficient definition to help players find targets. utilize your mobility and the high velocity 100 mm smoothbore gun to clean up any potential flankers.
Pros and cons
Pros:
- High speed and agility on hard and even terrain
- Hard-hitting 100 mm cannon firing powerful HEATFS and APFSDS shells
- Gunner thermal optics significantly boost its fighting capacity, especially at night
- Thin armour may cause overpenetration, leading to minimal shrapnel damage
- Fast turret traverse
- Two-plane stabiliser allows better targeting
- Roof-mounted 12.7 mm HMG is lethal against helicopters and light vehicles
Cons:
- Extremely slow reverse speed for a wheeled vehicle
- Poor gun depression (-4 degrees) renders it useless in hilly battlefields
- Very thin armour, can be mowed down by common .50 cals frontally as well as hull-broken by HEAT
- Tall profile
- Huge recoil, firing to the sides or on a slope will cause severe hull wobbling
- As with other wheeled vehicles, poor mobility on soft or uneven terrain
- No thermal sight for commander
- Reloads quite slowly(~10 seconds)
History
Devblog
In the late 1980’s, the NORINCO corporation successfully tested the Type 87 armored vehicle. The prototype featured a 6x6 chassis of a prospective Type 90 armored personnel carrier with a 100mm anti-tank gun. The prototype vehicle successfully passed the tests, but was not put into service.
The army authorities returned to the project in the early 90’s, when, in the course of modernization, the PLA began to form mobile motorized infantry formations. This was where the Type 87 researches came in handy: by 2003, on the same 6x6 chassis of the new Chinese armored vehicles ZSL92 and ZSL92A, a PTL02 infantry support vehicle appeared with a 100mm smooth-bore cannon in the turret. The 19-ton infantry fire support vehicle possessed significant mobility and a weapon capable of effectively destroying fortifications and armored vehicles, except for modern MBTs.
Mass production of the PTL02 has been going on since 2004, the SPG is widely used by the Chinese army and is produced for export in a version with a 105mm gun, unified for the use of Western-style ammunition.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |