Difference between revisions of "AUBL/74"
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The AUBL/74 is most effective in a scout-support role from cover or when flanking. | + | The AUBL/74 is most effective in a scout-support role from cover or when flanking. The extremely weak armour of the AUBL will not be enough to resist any frontal engagements. The HEAT shell can penetrate most enemies at the rank, but the post-penetration damage is unreliable: most shots should be aimed at crew members like the gunner. With the AUBL's slower than average reload speed, an enemy with high crew agility and expert qualification can get their gunner back and shoot before the AUBL reloaded, so the turret or ammo racks are often the best areas to target in order to eliminate enemy tanks. Peaking and firing in shoot and scoot is also suggested, as the small numbers of crew members on the AUBL won't usually resist a shell impact to the turret - firing before being seen is the best way to engage threats. |
− | |||
− | Peaking and firing in shoot and scoot is also suggested, as the small numbers of crew members on the AUBL won't usually resist a shell | ||
{{Notice|Practicing with the shortstop key and 'sight lock' on options can increase the accuracy when doing quick shots, as the AUBL/74 lacks any stabilization}} | {{Notice|Practicing with the shortstop key and 'sight lock' on options can increase the accuracy when doing quick shots, as the AUBL/74 lacks any stabilization}} | ||
− | + | ;Flanking | |
− | The | + | The AUBL's high speed allows it to secure a reliable over-watch position early in the match and makes it possible to scout enemies and take potshots if the opportunity arises. The flanking approach will be mainly directed towards spotting and opportunistic medium-ranged ambushes, whilst sniping is the last choice and the one requiring most of the skills - because the rather small calibre HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies. |
− | Therefore, playing this vehicle like an [[M18 GMC|M18]] Hellcat or any other fast vehicles with shells as the APCBC is ill-advised, because often it won't be able to kill flanked enemies in one reliable shot, leaving the light tank open to retaliation fire. Albeit, the HEAT shell is not completely adverse, it can be a great light tank hunter and will effortlessly trigger a hull break | + | Therefore, playing this vehicle like an [[M18 GMC|M18]] Hellcat or any other fast vehicles with shells as the APCBC is ill-advised, because often it won't be able to kill flanked enemies in one reliable shot, leaving the light tank open to retaliation fire. Albeit, the HEAT shell is not completely adverse, it can be a great light tank hunter and will effortlessly trigger a hull break on fast light vehicles, IFVs, APCs or anti-air vehicles that are typically encountered during flanking manoeuvres. |
− | The amphibious ability increases drastically the possibilities of ambushes and locations that can be exploited by this light tank, on maps like [[Kuban (Ground Forces)|Kuban]], [[Eastern Europe (Ground Forces)|Eastern Europe]] or [[Tunisia]]. Is important | + | The amphibious ability increases drastically the possibilities of ambushes and locations that can be exploited by this light tank, on maps like [[Kuban (Ground Forces)|Kuban]], [[Eastern Europe (Ground Forces)|Eastern Europe]] or [[Tunisia]]. Is important to note the inferior performance on rough terrains, this should be taken into account when deciding to spawn in a snowy map like [[Frozen Pass (Ground Forces)|Frozen pass]] for example as one of the best advantages of the AUBL, the speed, will be hampered. Switching the vehicle into a more sluggish support light tank than an energetic flanker. Paved roads and urban maps like [[Maginot Line (Ground Forces)|Maginot line]], on the other hand, bring a lot of possibilities to this light tank but could lead to unwanted frontal engagements. Players should contemplate all this when operating the AUBL. |
− | Another issue related to flanking is the engine deck. It will limit the gun's depression when looking from behind the AUBL, so | + | Another issue related to flanking is the engine deck. It will limit the gun's depression when looking from behind the AUBL, so is better to avoid pushing into situations where the enemy might attack from behind or avoid infiltrating behind enemy lines. |
− | + | ;Support | |
− | + | Your team can be given an invaluable support with the enemies' location thanks to the AUBL/74's scouting capacities. This is twice as valuable if the player also brings a multi-purpose aircraft in the line up to provide air support. Players that couple the airstrike and scouting abilities of this apparent modest light tank can considerably influence battles. The smoke shells can be equipped depending on the methods of the player and will be good enough to hinder enemy positions and obscure the allied team's advance - at least for a short while. | |
− | The | + | Despite the apparent passive approach, the support role also supposes to remain close to the brawling tanks in the frontline while performing repairs and having a chance to assist in the point captures. The speedy turret rotation does help in this close support usage, as the confrontations require good reflexes and rapid responses. Any needed tactical retreat will happen easily with the good reverse and smoke grenades to cover it. Always have a plan for the next move as it won't be able to turn on the spot, like most wheeled vehicles. |
− | + | Overall the whole vehicle performance in Realistic battles is hugely affected by the map and the tactic approach to it. Because of the only high-explosive shells available for the AUBL/74, the players might choose to perform close support or flanking. If flanking in a tree-covered map, keep in mind the sensibility of the HEAT fuze: even the smallest of the bushes can detonate the warhead and jeopardise the entire vehicle. And if fighting in a rural muddy or snowy environment, all speed advantage and flanking potential is lost against the regular tracked vehicles. | |
− | + | ;Arcade Battles | |
− | + | In AB, the usage is less complicated. The speed impediment is less present on maps and the brawling style can be forgivingly applied. However, the aircraft machine gun and cannon fire remain a concern, as well as the loss of the element of surprise when attacking other tanks that most of the time will be stronger in either armour or crew size. Playing along with teammates and moving in and out of combat is key to your survival. | |
− | |||
− | In | ||
=== Pros and cons === | === Pros and cons === | ||
Line 211: | Line 207: | ||
* Fast on-road mobility with a decent reverse speed | * Fast on-road mobility with a decent reverse speed | ||
* Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks | * Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks | ||
− | * Multi-purpose tank: scouting, ambushing, flanking | + | * Multi-purpose tank: scouting, ambushing, flanking and can repair friendly units |
− | * | + | * Smoke shells and night vision optics increase your survivability |
+ | * Amphibious vehicle | ||
'''Cons:''' | '''Cons:''' | ||
* Light armour is vulnerable to .50 calibre and aircraft cannons from most angles | * Light armour is vulnerable to .50 calibre and aircraft cannons from most angles | ||
− | * Bad off-road speed can barely break 25 km/h; wheeled configuration struggles on soft terrain like sand and snow | + | * Bad off-road speed can barely break 25 km/h; wheeled configuration struggles on soft terrain like mud, sand and snow |
− | * Lightweight and tall profile | + | * Lightweight and tall profile: prone to ramming and explosion shock waves (a bomb going off nearby can flip the vehicle entirely) |
− | * No stabilization | + | * No stabilization: the vehicle must come to a complete stop to fire accurately |
== History == | == History == | ||
Line 234: | Line 231: | ||
;Videos | ;Videos | ||
− | {{Youtube-gallery|R3rRcKLqiLg|'''Do you know what skill is required to play this tank? It's | + | {{Youtube-gallery|R3rRcKLqiLg|'''Do you know what skill is required to play this tank? It's Luck! (Good luck with that) {{PAGENAME}}''' - ''HowToPlay1337''}} |
== See also == | == See also == | ||
Line 242: | Line 239: | ||
;Vehicles equipped with the same chassis | ;Vehicles equipped with the same chassis | ||
− | |||
* [[AUBL/74 HVG]] | * [[AUBL/74 HVG]] | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
− | |||
* [[AML-90]] | * [[AML-90]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{Italy light tanks}} | {{Italy light tanks}} |
Revision as of 09:52, 8 March 2021
Contents
Description
The FIAT AUBL/74 is a rank IV Italian light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.85 "Supersonic". It features good mobility and a low pressure Cockerill Mk. III 90 mm gun.
General info
Survivability and armour
Armour Type:
- Rolled homogeneous armour (hull, turret)
- Cast homogeneous armour (gun mantlet)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (74°) Upper Glacis 8 mm (29-36°) Driver viewport glacis 8 mm (44°) Lower Glacis |
8 mm (36-46°) Top 5 mm (39°) Engine vents 8 mm (22-30°) Bottom 8 mm Wheelwells |
8 mm (11°) Upper plate 8 mm (44°) Lower glacis |
8 mm (16°) Front glacis 8 mm (spherical) Driver hatch 8 mm Centre 8 mm (4°) Rear |
Turret | 15 mm (24°) Turret front 8 mm (13°) Turret Cheeks 15 mm (8-50°) Gun Mantlet |
8 mm (33°) 15 mm (cylindrical) Cupola well 8 mm (68-72°) Turret underside |
8 mm (11°) | 8 mm (85°) Front 8 mm Centre & Rear |
Cupola | 15 mm (cylindrical) | 8 mm |
Notes:
- The tires are 10 mm thick and the suspension rods are 1 mm thick.
- The side engine grilles are only 5 mm thick, so make sure to protect those weak points.
- There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of.
- This vehicle unfortunately hull breaks quite easily.
- A tightly spaced crew of three makes it easily taken out by machine guns and autocannons.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 112 | 22 | 8.2 | 248 | 305 | 30.24 | 37.2 |
Realistic | 100 | 20 | 142 | 160 | 17.32 | 19.51 |
Modifications and economy
Armaments
Main armament
90 mm Cockerill Mk.3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 32 | -9°/+27° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M620A1 | HEATFS | 250 | 250 | 250 | 250 | 250 | 250 |
M625A1 | HESH | 102 | 102 | 102 | 102 | 102 | 102 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M620A1 | HEATFS | 890 | 4.10 | 0.0 | 0.1 | 890.4 | 65° | 72° | 77° |
M625A1 | HESH | 800 | 4.50 | 0.4 | 0.1 | 1,200 | 73° | 77° | 80° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M618A1 | 714 | 5.3 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
32 | 13 (+19) | 1 (+31) | No |
Notes:
- Shells are modelled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack. It totals 12 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.
- Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 800 (200) | 1,200 | N/A | N/A |
Usage in battles
The AUBL/74 is most effective in a scout-support role from cover or when flanking. The extremely weak armour of the AUBL will not be enough to resist any frontal engagements. The HEAT shell can penetrate most enemies at the rank, but the post-penetration damage is unreliable: most shots should be aimed at crew members like the gunner. With the AUBL's slower than average reload speed, an enemy with high crew agility and expert qualification can get their gunner back and shoot before the AUBL reloaded, so the turret or ammo racks are often the best areas to target in order to eliminate enemy tanks. Peaking and firing in shoot and scoot is also suggested, as the small numbers of crew members on the AUBL won't usually resist a shell impact to the turret - firing before being seen is the best way to engage threats.
Practicing with the shortstop key and 'sight lock' on options can increase the accuracy when doing quick shots, as the AUBL/74 lacks any stabilization |
- Flanking
The AUBL's high speed allows it to secure a reliable over-watch position early in the match and makes it possible to scout enemies and take potshots if the opportunity arises. The flanking approach will be mainly directed towards spotting and opportunistic medium-ranged ambushes, whilst sniping is the last choice and the one requiring most of the skills - because the rather small calibre HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies.
Therefore, playing this vehicle like an M18 Hellcat or any other fast vehicles with shells as the APCBC is ill-advised, because often it won't be able to kill flanked enemies in one reliable shot, leaving the light tank open to retaliation fire. Albeit, the HEAT shell is not completely adverse, it can be a great light tank hunter and will effortlessly trigger a hull break on fast light vehicles, IFVs, APCs or anti-air vehicles that are typically encountered during flanking manoeuvres.
The amphibious ability increases drastically the possibilities of ambushes and locations that can be exploited by this light tank, on maps like Kuban, Eastern Europe or Tunisia. Is important to note the inferior performance on rough terrains, this should be taken into account when deciding to spawn in a snowy map like Frozen pass for example as one of the best advantages of the AUBL, the speed, will be hampered. Switching the vehicle into a more sluggish support light tank than an energetic flanker. Paved roads and urban maps like Maginot line, on the other hand, bring a lot of possibilities to this light tank but could lead to unwanted frontal engagements. Players should contemplate all this when operating the AUBL.
Another issue related to flanking is the engine deck. It will limit the gun's depression when looking from behind the AUBL, so is better to avoid pushing into situations where the enemy might attack from behind or avoid infiltrating behind enemy lines.
- Support
Your team can be given an invaluable support with the enemies' location thanks to the AUBL/74's scouting capacities. This is twice as valuable if the player also brings a multi-purpose aircraft in the line up to provide air support. Players that couple the airstrike and scouting abilities of this apparent modest light tank can considerably influence battles. The smoke shells can be equipped depending on the methods of the player and will be good enough to hinder enemy positions and obscure the allied team's advance - at least for a short while.
Despite the apparent passive approach, the support role also supposes to remain close to the brawling tanks in the frontline while performing repairs and having a chance to assist in the point captures. The speedy turret rotation does help in this close support usage, as the confrontations require good reflexes and rapid responses. Any needed tactical retreat will happen easily with the good reverse and smoke grenades to cover it. Always have a plan for the next move as it won't be able to turn on the spot, like most wheeled vehicles.
Overall the whole vehicle performance in Realistic battles is hugely affected by the map and the tactic approach to it. Because of the only high-explosive shells available for the AUBL/74, the players might choose to perform close support or flanking. If flanking in a tree-covered map, keep in mind the sensibility of the HEAT fuze: even the smallest of the bushes can detonate the warhead and jeopardise the entire vehicle. And if fighting in a rural muddy or snowy environment, all speed advantage and flanking potential is lost against the regular tracked vehicles.
- Arcade Battles
In AB, the usage is less complicated. The speed impediment is less present on maps and the brawling style can be forgivingly applied. However, the aircraft machine gun and cannon fire remain a concern, as well as the loss of the element of surprise when attacking other tanks that most of the time will be stronger in either armour or crew size. Playing along with teammates and moving in and out of combat is key to your survival.
Pros and cons
Pros:
- 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
- Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
- Fast on-road mobility with a decent reverse speed
- Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
- Multi-purpose tank: scouting, ambushing, flanking and can repair friendly units
- Smoke shells and night vision optics increase your survivability
- Amphibious vehicle
Cons:
- Light armour is vulnerable to .50 calibre and aircraft cannons from most angles
- Bad off-road speed can barely break 25 km/h; wheeled configuration struggles on soft terrain like mud, sand and snow
- Lightweight and tall profile: prone to ramming and explosion shock waves (a bomb going off nearby can flip the vehicle entirely)
- No stabilization: the vehicle must come to a complete stop to fire accurately
History
The AUBL/74 is built upon the FIAT 6616 chassis. Rather than equipping the standard 20mm, it could be equip with a 90mm or a 60mm HVG gun to fit the Italian army requirements. The project was a collaboration between FIAT and OTO Melara and saw extensive use for peace keeping operations.
Its engine, radiators, and transmission were separated behind a fireproof bulkhead to provide additional survivability to the crew. It also featured NBC filters and run-flat tires. Its most common variant was armed with a 20mm cannon with an optional 9M14 Malyutka ATGM.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |