Difference between revisions of "Nashorn"

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{{Specs-Card|code=germ_panzerjager_nashorn}}
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{{Specs-Card
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
'''Armour type:'''
 
'''Armour type:'''
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
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Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.
 
Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
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{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|PaK 43 (88 mm)}}
 
{{main|PaK 43 (88 mm)}}
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=== Machine guns ===
 
=== Machine guns ===
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{{Specs-Tank-Weapon|2}}
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{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
{{main|MG34 (7.92 mm)}}
 
{{main|MG34 (7.92 mm)}}

Revision as of 09:35, 28 December 2020

Rank 7 USA
F-5C Pack
germ_panzerjager_nashorn.png
GarageImage Nashorn.jpg
Nashorn
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Nashorn.jpg


The 8,8 Pak 43/1 Sf."Nashorn" (Rhinoceros) is a rank III German tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the Hornet (Hornisse in German).

General info

Survivability and armour

Armourfront / side / back
Hull30 / 20 / 20
Turret10 / 10 / 10
Crew5 people
Visibility119 %

Armour type:

  • Rolled homogeneous armour (hull, gun shield, superstructure)
  • Structural steel (gun breech, mudguards)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm (72°) Front glacis
30 mm (27°) Driver port - front
30 mm (21°) Lower glacis
20 mm (21°) Add-on tracks over lower glacis
20 mm
10 mm (33°) Driver port - side
20 mm (10°)
15 mm (9°) Add-on wheels
15 mm (18°) Front glacis from above
Superstructure 15 mm (28°) Conical gun shield
10 mm (35°) Outer panels
10 mm (41°) Inner panels connecting with the gun shield
10 mm (15°) 10 mm (13°) N/A

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
  • The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.

The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.

The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.

One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.

Mobility

Speedforward / back
AB44 / 9 km/h
RB and SB40 / 8 km/h
Number of gears6 forward
1 back
Weight24.3 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB23.5 hp/t
RB and SB12.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 24.3 426 572 17.53 23.54
Realistic 40 8 265 300 10.91 12.35

Being based on the chassis of the Panzer IV, the Nashorn benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the Nashorn can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the Nashorn's mobility is good enough for the role it fulfills.

Modifications and economy

Repair costBasic → Reference
AB1 443 → 1 796 Sl icon.png
RB1 692 → 2 106 Sl icon.png
SB2 364 → 2 943 Sl icon.png
Total cost of modifications29 600 Rp icon.png
57 700 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 140 / 170 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank traks.png
Ostketten
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
88mm_kwk_36_43_HEAT_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
88mm_kwk_36_43_APCR_ammo_pack
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png

Armaments

Main armament

88 mm PaK43 cannon
Ammunition40 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-5° / 20°
Horizontal guidance-15° / 15°
Main article: PaK 43 (88 mm)
88 mm PaK 43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -5°/+20° ±15° N/A 10.6 14.6 17.8 19.6 20.9 8.7 7.7 7.1 6.7
Realistic 7.1 8.4 10.2 11.3 12.0

The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.

Ammunition

The available ammunition allows for engaging all types of targets:

  • PzGr 39/43: APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.
  • PzGr 40/43: APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
  • Hl.Gr 39: HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
  • Sprgr.43: HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 194 181
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 14 14 14 14 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1000 10.2 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1130 7.3 N/A N/A N/A 66° 70° 72°
Hl.Gr 39 HEAT 600 7.6 0.0 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.1 0.5 1,000 79° 80° 81°

Ammo racks

Ammo racks of the Nashorn
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
40 33 (+7) 25 (+15) 21 (+19) (+39) No

Notes:

  • To go into battle with the flanks empty of ammo, pack 25 (+15) shells (racks 1 and 2 empty).
  • Racks disappear after you've fired all shells in the rack.

Machine guns

Ammunition5 100 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle - left side 2500 (150) 900 -5°/+15° -125°/-5°
Pintle - right side 2500 (150) 900 -5°/+15° +5°/+120°

The Nashorn has two MG34 (7.92 mm) machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.

Usage in battles

The Nashorn is a classic German tank destroyer, and its greatest selling point is its armament. The 88 mm PaK 43 gun has great penetration an great destructive power. It can destroy most opponents in one shot, and is an all-around great gun. Reload times are average. The best way to use this gun is in a sniping position, firing from behind a ridgeline or from behind cover. However, the Nashorn has bad gun depression, which can make ridgeline firing sometimes dangerous.

At close ranges, the Nashorn loses much of its effectiveness since it lacks a traversable turret and has poor survivability.

Speaking of, this vehicle's armour is very thin. It will not protect internal components from heavy-calibre machine gun fire, and it certainly can't defend against full-calibre tank shells. Sometimes, high-penetration shells will overpenetrate and pass through the vehicle without detonating, but this should not be counted on; most of the time, any hit that connects will do great damage to the tank. Additionally, this vehicle has a large silhouette and can be hull-broken by sufficiently large rounds. Even worse, the Nashorn is open-top, which means that artillery is a significant threat. Enemy planes will also see the Nashorn as a highly-desirable target, since strafing runs can cripple or destroy the vehicle. The Nashorn has no way of defending against this; it is equipped with machine guns, but they do not have enough elevation to fire at planes. To avoid artillery and fire from planes, stay behind cover--shrubbery and buildings work well for this.

As a sniping-based tank destroyer, the Nashorn's mobility is not its most important feature. Still, it's nice that the vehicle has good mobility all around. The tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in normal gameplay. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. (Even so, the lack of a turret means that flankers are still very deadly. Watch out for them.) The reverse speed is average and won't let you back quickly from a dangerous situation. (This is important to note when peeking out from behind cover to take a shot.) Thanks to its good mobility, the Nashorn is able to reach sniping positions in a reasonable amount of time or to relocate mid-game if necessary.

Modules

Tier Mobility Protection Firepower
I Tracks Ostketten Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Hl.Gr 39
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine PzGr 40/43

Pros and cons

Pros:

  • The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
  • The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
  • Two machine guns to deal with lightly armoured targets
  • Reload times are faster than those of the Tiger (Germany) tanks.
  • The mobility of a Panzer IV

Cons:

  • Has next to no armour and can be penetrated by .50 cal machine guns
  • Crew are vulnerable to artillery and strafing aircraft
  • Ammo racks are exposed on the sides of the crew compartment
  • Can be hull-broken
  • Horrible gun depression
  • Very tall silhouette

History

Design

In 1942, the German tank destroyers equipped with 75 mm guns (Marder & StuG IIIs) became ineffective following the arrival of uparmoured Soviet KV heavy tanks on the Eastern front. To quickly answer that situation, the German command mandated an interim vehicle to be proposed before the arrival of a properly designed heavy Panzerjäger. The interim solution was to rely upon the newly developed anti-tank cannons whose caliber had proven very effective even against heavily armoured targets.

Development

The firm Alkett in charge of producing Pz.III and StuG III quickly proposed the Nashorn, born of the assembly of an anti-tank gun and a turretless tank chassis. An anti-tank 88 mm PaK 43 cannon was installed on a Panzer IV chassis and a superstructure built around the rear of the vehicle to provide a protected crew compartment. The engine was then moved from the rear to the central section of the chassis: the drive train of a Panzer III was used to achieve the result. The newly created Panzerjäger provided the devastating firepower of an anti-tank gun with the good mobility of a medium tank. The protection was however lacking, as it was a stop-gap vehicle. Parallel to the Nashorn equipped with an AT gun, the firm Alkett proposed the Hummel on the same chassis but equipped with a 150 mm howitzer. The Nashorn was approved by the German command and entered production in 1943. 494 vehicles in total were built from 1943 to 1945.

Combat usage

The Nashorn first saw combat at the battle of Kursk in 1943. It served mainly on the Eastern front in heavy tank destroyer battalions ("Schwere Panzerjäger-Abteilungen") and proved deadly in the Eastern flat steppes. It was also used in Italy to a lesser extent but did not achieve the same combat performance due to the relief and lack of visibility.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2