Difference between revisions of "Stuart III"
(→Armaments: traspassed information from the US M3A1 page while changing it to fit the Stuart I) |
(→Usage in battles: copied and adapted information from the M3A1 Stuart article) |
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | ' | + | [[File:M3A1 Screenshot 1.jpg|thumb|M3A1 attacking a StuG III]] |
+ | Due to its light armour it is advisable not to use the Stuart III frontally at closer ranges, especially not against higher rated enemy vehicles that will go through your strongest frontal armour (50.8mm) without issue. The ideal tactic to use is to employ your competitive speed to flank the enemy and find a position that will allow you to attack them will little resistance, even in a match against higher rated enemy vehicles your rounds will have no issue going through the side armour of said enemy vehicles, common maps such as [[Eastern Europe (Ground Forces)|Eastern Europe]] and [[Cargo Port]] offer clear opportunity's to flank the enemy vehicles with good amounts of cover, this is especially clear on [[Eastern Europe (Ground Forces)|Eastern Europe]] where you can flank on the other side of the river that runs through the map, this puts you at close range to the side of enemy vehicles, allowing you to prevent them reaching capture points such as the central B point. | ||
+ | |||
+ | To take down enemy vehicles it is advisable to destroy both their turret and engine to prevent escape and stop them engaging you or your allies, due to the fast reload (at best 2.9s) you can hit both parts of an enemy quickly, usually before they can fire back, if they are still not dead after the gun and engine have been hit, shots into the crew compartment should finish the job, but most enemy's are usually killed by the first 2 shots, it is common for any side shot against an enemy to pen and cause a fair level of damage, even if the enemy is not killed your fast reload will grant you a second chance quickly to place an adjusted shot into the enemy. Even at longer ranges the Stuart III can be a competent sniper, especially if facing lighter vehicles with flat armour or the side armour of a targeted enemy, firing from long range is another way to ensure that your light armour does not hold you back, being at long range will usually prevent or make it difficult for enemy's to successfully hit your vehicle. | ||
+ | |||
+ | Specific enemy vehicles that bear mentioning are firstly any Germans with the [[KwK38 (20 mm)|20mm KwK/FlaK38]] cannon, this gun might be small but can have up too 64mm of pen, which is enough to go through the Stuart III at almost any point, these guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, this means that they will very easily take out your crew before you have a chance to respond, as far as countering the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to pen. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick & angled frontal armour that will prevent you from easily getting through, these tanks also poses an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine, if the T-50 cannot move you can outrun its turret and finish it without much difficulty. | ||
+ | [[File:M3A1 Screenshot 2.jpg|thumb|M3A1 flanking on Eastern Europe]] | ||
=== Modules === | === Modules === | ||
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|- | |- | ||
| I | | I | ||
+ | | Tracks | ||
| | | | ||
− | | | + | | Parts |
− | | | + | | Horizontal Drive |
− | | | + | | M51B1/B2 |
− | |||
|- | |- | ||
| II | | II | ||
− | | | + | | Suspension |
− | | | + | | Brake System |
− | | | + | | FPE |
− | | | + | | Adjustment of Fire |
| | | | ||
|- | |- | ||
| III | | III | ||
+ | | Filters | ||
| | | | ||
− | | | + | | Crew Replenishment |
− | | | + | | Elevation Mechanism |
− | |||
| | | | ||
|- | |- | ||
| IV | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
| | | | ||
− | | | + | | Artillery Support |
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 175: | Line 181: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Frontal armour useful against MG's and light cannons | ||
+ | * Competitive mobility | ||
+ | * Reliable gun with a good rate of fire | ||
+ | * Ammo has good penetration | ||
+ | * Lots of empty space, so poorly aimed shots tend to not do much damage | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Crew can all be killed by a well placed shot | ||
+ | * Brakes are weak | ||
+ | * Turning is sluggish at slower speeds | ||
+ | * No AP ammunition with HE filler | ||
== History == | == History == |
Revision as of 04:15, 28 May 2020
Contents
Description
The Stuart III is a rank I British light tank
with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update "Starfighters". Compared to its predecessor, the Stuart I, it has a more streamlined turret shape that presents a smaller target.
General info
Survivability and armour
Being a light tank the Stuart III has fairly thin armour, it can generally protect against most machine guns and some smaller (20mm) cannons, but will usually not stand up against the main weapons of most enemy tanks at its BR. There is a fair amount of empty space inside the tank, this means that some poorly placed shots can go through your tank without causing much damage.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 38.1 mm (18°) Driver Port 15.8 mm (69°) Front Glacis |
25.4 mm | 25.4 mm | 12.7 mm |
Turret | 50.8 mm | 31.8 mm | 31.8 mm | 12.7 mm |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 65 | 8 | 12.9 | 406 | 500 | 31.47 | 38.76 |
Realistic | 59 | 7 | 232 | 262 | 17.98 | 20.31 |
The Stuart III has competitive mobility with a ratio of 20.8 hp per ton. At lower speeds (5-10 km/h) the turning can feel rather sluggish, but once a bit of forward movement is applied and the speed is increased the turning will feel much smoother and faster. The forward drive of the Stuart III can max out at 47 km/h off-road and 58 km/h on-road which will usually allow you to reach capture points or desirable camping spots quickly. The 6 km/h reverse speed of the Stuart III is certainly usable in most situations.
Armaments
Main armament
Main weapon on the Stuart III is a 37mm M6 cannon featuring two rounds, AP & APCBC. This is a fairly standard gun for early American tanks as it is also featured on the M5A1, M22 & LVT(A)(1) although some of these vehicles also include a HE round that the Stuart III lacks.
37 mm M6 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 106 | -10°/+20° | ±180° | Vertical | 19.04 | 26.35 | 32.00 | 35.39 | 37.65 | 3.77 | 3.33 | 3.07 | 2.90 |
Realistic | 11.90 | 14.00 | 17.00 | 18.80 | 20.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M74B1 | AP | 79 | 76 | 65 | 54 | 45 | 37 |
M51B1/B2 | APCBC | 87 | 84 | 73 | 60 | 50 | 41 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M74B1 | AP | 883 | 0.87 | N/A | N/A | N/A | 47° | 60° | 65° |
M51B1/B2 | APCBC | 883 | 0.87 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
106 | 71 (+35) | 36 (+70) | 1 (+105) | No |
Machine guns
The Stuart III employs a turret top MG and a coaxial MG, both of which are the same 7.62mm M1919A4 type, these guns are limited to a single AP & T belt type with up too 10mm of penetration.
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 3,200 (250) | 500 | N/A | N/A |
Pintle | 3,000 (250) | 500 | -5°/+70° | ±60° |
Usage in battles
Due to its light armour it is advisable not to use the Stuart III frontally at closer ranges, especially not against higher rated enemy vehicles that will go through your strongest frontal armour (50.8mm) without issue. The ideal tactic to use is to employ your competitive speed to flank the enemy and find a position that will allow you to attack them will little resistance, even in a match against higher rated enemy vehicles your rounds will have no issue going through the side armour of said enemy vehicles, common maps such as Eastern Europe and Cargo Port offer clear opportunity's to flank the enemy vehicles with good amounts of cover, this is especially clear on Eastern Europe where you can flank on the other side of the river that runs through the map, this puts you at close range to the side of enemy vehicles, allowing you to prevent them reaching capture points such as the central B point.
To take down enemy vehicles it is advisable to destroy both their turret and engine to prevent escape and stop them engaging you or your allies, due to the fast reload (at best 2.9s) you can hit both parts of an enemy quickly, usually before they can fire back, if they are still not dead after the gun and engine have been hit, shots into the crew compartment should finish the job, but most enemy's are usually killed by the first 2 shots, it is common for any side shot against an enemy to pen and cause a fair level of damage, even if the enemy is not killed your fast reload will grant you a second chance quickly to place an adjusted shot into the enemy. Even at longer ranges the Stuart III can be a competent sniper, especially if facing lighter vehicles with flat armour or the side armour of a targeted enemy, firing from long range is another way to ensure that your light armour does not hold you back, being at long range will usually prevent or make it difficult for enemy's to successfully hit your vehicle.
Specific enemy vehicles that bear mentioning are firstly any Germans with the 20mm KwK/FlaK38 cannon, this gun might be small but can have up too 64mm of pen, which is enough to go through the Stuart III at almost any point, these guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, this means that they will very easily take out your crew before you have a chance to respond, as far as countering the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to pen. The Russian T-50 and T-126 are vehicles you will also see commonly, these have fairly thick & angled frontal armour that will prevent you from easily getting through, these tanks also poses an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine, if the T-50 cannot move you can outrun its turret and finish it without much difficulty.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | M51B1/B2 | |
II | Suspension | Brake System | FPE | Adjustment of Fire | |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Frontal armour useful against MG's and light cannons
- Competitive mobility
- Reliable gun with a good rate of fire
- Ammo has good penetration
- Lots of empty space, so poorly aimed shots tend to not do much damage
Cons:
- Crew can all be killed by a well placed shot
- Brakes are weak
- Turning is sluggish at slower speeds
- No AP ammunition with HE filler
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |