Difference between revisions of "Ariete PSO"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | |
− | A crew of | + | The {{PAGENAME}}'s armour can withstand some 105mm APFSDS shells, though the turret can resist some high ranking HEAT-FS shells as well. Though the composite side skirts does not provide much protection against kinetic shells, it does affect HEAT-FS shells in that even if one penetrates, the penetrating projectile does not travel as far into the tank and so reduces the overall damage to the tank (outside of direct hits to the ammunition racks). |
+ | |||
+ | A common weak point on the {{PAGENAME}} from the front is the gun mantlet, as some shots may go through the armour and damage the gun breech and/or the crew. When dealing with a shell that can penetrate, the {{PAGENAME}}'s left side (right when facing directly at the Ariete) has three ammo racks lined up with each other, and so a frontal penetration at that side of the Ariete has a high chance of detonating these rack, or a shot at the Ariete's left side. | ||
+ | |||
+ | Under normal circumstance however, the {{PAGENAME}}'s four crew members make it a relatively survivable tank to drive, as the common knock-out of the gunner and commander with a penetration through the turret will leave just two (loader and driver), allowing the {{PAGENAME}} to withdraw and continue fighting at the expense of a longer reload time. | ||
=== Mobility === | === Mobility === | ||
− | The Ariete can't turn well at low speeds, | + | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--> |
+ | {{tankMobility|abMinHp= 1761|rbMinHp= 1150|AoAweight= 0.8}} | ||
+ | |||
+ | The top speed is similar to other tanks, but the acceleration is bad so take this into consideration with tactical mobility. While the Ariete can't turn well at low speeds, it does have a good neutral turning speed on the spot. | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
+ | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | ||
{{main|OTO Breda 120/44 (120 mm)}} | {{main|OTO Breda 120/44 (120 mm)}} | ||
− | The armament of the tank is one of the | + | The armament of the {{PAGENAME}} tank is one of the greatest in the game of the game, with a large amount of penetration in each single armour-piercing shell. Their performances line-up with other 120 mm guns in other tanks like the Leopard, and so it should be able to deal with the majority of the top-ranking vehicles with consideration of armour weak points and vulnerabilities. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || __.__ || __.__ || __.__ || | + | | rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || __.__ || __.__ || __.__ || 75.0 || rowspan="2" | 7.8 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 6.0 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 23.8 || __.__ || __.__ || __.__ || | + | | 23.8 || __.__ || __.__ || __.__ || 40.0 |
|- | |- | ||
|} | |} | ||
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! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | + | ! 3rd<br>rack empty | |
− | + | ! Visual<br>discrepancy | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
− | + | | '''42''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)''|| No | |
− | | | ||
|- | |- | ||
|} | |} | ||
− | |||
=== Machine guns === | === Machine guns === |
Revision as of 23:46, 26 April 2020
Contents
This page is about the Italian medium tank Ariete PSO. For other versions, see Ariete (Family). |
Description
The C1 Ariete PSO is a rank VII Italian medium tank
with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
The Ariete PSO's armour can withstand some 105mm APFSDS shells, though the turret can resist some high ranking HEAT-FS shells as well. Though the composite side skirts does not provide much protection against kinetic shells, it does affect HEAT-FS shells in that even if one penetrates, the penetrating projectile does not travel as far into the tank and so reduces the overall damage to the tank (outside of direct hits to the ammunition racks).
A common weak point on the Ariete PSO from the front is the gun mantlet, as some shots may go through the armour and damage the gun breech and/or the crew. When dealing with a shell that can penetrate, the Ariete PSO's left side (right when facing directly at the Ariete) has three ammo racks lined up with each other, and so a frontal penetration at that side of the Ariete has a high chance of detonating these rack, or a shot at the Ariete's left side.
Under normal circumstance however, the Ariete PSO's four crew members make it a relatively survivable tank to drive, as the common knock-out of the gunner and commander with a penetration through the turret will leave just two (loader and driver), allowing the Ariete PSO to withdraw and continue fighting at the expense of a longer reload time.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 73 | 52 | 56.2 | 0.8 | 1761 | 2,480 | 31.33 | 43.51 |
Realistic | 65 | 47 | 1150 | 1,300 | 20.46 | 22.81 |
The top speed is similar to other tanks, but the acceleration is bad so take this into consideration with tactical mobility. While the Ariete can't turn well at low speeds, it does have a good neutral turning speed on the spot.
Armaments
Main armament
The armament of the Ariete PSO tank is one of the greatest in the game of the game, with a large amount of penetration in each single armour-piercing shell. Their performances line-up with other 120 mm guns in other tanks like the Leopard, and so it should be able to deal with the majority of the top-ranking vehicles with consideration of armour weak points and vulnerabilities.
120 mm OTO Breda 120/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -10°/+20° | ±180° | Two-plane | 38.1 | __.__ | __.__ | __.__ | 75.0 | 7.8 | _.__ | _.__ | 6.0 |
Realistic | 23.8 | __.__ | __.__ | __.__ | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
CL3143 | APFSDS | 625 | 622 | 613 | 601 | 588 | 575 |
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
CL3143 | APFSDS | 1,705 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
DM12A1 | HEATFS | 1,140 | 13.5 | N/A | 0.1 | 2,148 | 65° | 72° | 77° |
DM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
42 | __ (+__) | __ (+__) | __ (+__) | No |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 4,500 (200) | 1,200 | ±5° | N/A |
Commander's cupola | 2,000 (200) | 1,200 | -8°/+20° | ±120° |
Loader's cupola | 2,000 (200) | 1,200 | -8°/+20° | ±120° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | DM12A1 | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | NVD | |
IV | Transmission | Engine | PSO Tipo 2 | Artillery Support | CL3143 | Laser rangefinder |
Pros and cons
Pros:
- Powerful OTO Breda 120/44 cannon
- Currently shares the best APFSDS round with the regular Ariete
- Turret armour gives crew good survivability
Cons:
- Mobility is not as good as other top tier tanks
- Weak lower glacis
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |