Difference between revisions of "BMP-3"
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* HE rounds have low muzzle velocity | * HE rounds have low muzzle velocity | ||
* Reload rate for ATGM is slower than HE rounds | * Reload rate for ATGM is slower than HE rounds | ||
+ | * Susceptible to Hull Break | ||
== History == | == History == |
Revision as of 03:59, 26 February 2020
Contents
Description
The BMP-3 is a rank VI Soviet light tank
with a battle rating of 8.7 (AB) and 9.0 (RB/SB). It was introduced in Update 1.93 "Shark Attack".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Mobility characteristics | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|
Max Speed | Weight | AoA Weight | Stock | Upgraded | Stock | Upgraded | |
Arcade | 78 | 18.7 | N/A | 775 | ____ | 41.44 | __.__ |
Realistic | 70 | 442 | 500 | 23.64 | 26.74 |
Armaments
Main armament
100 mm 2A70 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
48 | -6°/+60° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | ??.?? |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF32 | HE | 31 | 31 | 31 | 31 | 31 | 31 |
3OF70 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
9M117M1 | ATGM | 750 | 750 | 750 | 750 | 750 | 750 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
3OF32 | HE | 250 | 15.6 | 0.1 | N/A | 2602.6 | +0.0° | 79° | 80° | 81° |
3OF70 | HE | 355 | 15.8 | 0.1 | N/A | 3542 | +0.0° | 79° | 80° | 81° |
9M117 | ATGM | 370 | 18.8 | N/A | 0.1 | 3000 | ?.?° | 80° | 82° | 90° |
9M117M1 | ATGM | 370 | 18.8 | 0.2 | 0.1 | 3000 | ?.?° | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
48 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Optics
BMP-3 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X7.4 | X8.0 |
Comparable optics | ??? |
Additional armament
30 mm 2A72 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
500 | -6°/+60° | N/A | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | ??.?? |
Ammunition
- 30 mm HE (Default): HEF-I · AP-T
- 30 mm HE: HEF-I · AP-T · HEF-I · HEF-T
- 30 mm AP: AP-T · AP-T · AP-T · HEF-T
- 30 mm HVAP: HVAP · HVAP · HVAP · HVAP · HEF-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
30 mm APT | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HE (Default) | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HE | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HVAP | 100 | 95 | 80 | 72 | 62 | 50 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | |||||||
AP-T | 970 | 0.4 | N/A | N/A | N/A | -1.0° | 47° | 60° | 65° |
HEF-I | 960 | 0.389 | 0.2 | 0.1 | 49 | +0.0° | 79° | 80° | 81° |
HVAP | 1,120 | 0.304 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
HEF-T | 960 | 0.385 | 0.2 | 0.1 | 11.6 | +0.0° | 79° | 80° | 81° |
Machine guns
7.62 mm PKT | |||
---|---|---|---|
Coaxial mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | NVD | Laser rangefinder | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | 9M117M1 |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | 30 mm APT | |
IV | Transmission | Engine | ESS | Artillery Support | Improved optics | 30 mm HVAP |
Pros and cons
Pros:
- High maneuverability
- Quick followup with 30mm armament
- Amphibious
- ATGM rounds with tandem warheads
- Currently the best (highest resolution) thermal sight in the game
- High gun elevation (60°)
- 4 second autoloader when using HE
Cons:
- Large profile
- HE rounds have little penetration
- HE rounds have low muzzle velocity
- Reload rate for ATGM is slower than HE rounds
- Susceptible to Hull Break
History
In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle’s armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun.
The vehicle successfully underwent testing in this state, and in 1987, was accepted into the Soviet Army with the designation BMP-3. Since then, this combat vehicle has been used by the Russian Army and over ten other countries, with especially large quantities being purchased by the United Arab Emirates where the vehicle was chosen over the Bradley and Warrior. The BMP-3 is constantly being upgraded and is still considered one of the best combat vehicles of its class in the world.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |