Difference between revisions of "BMP-3"
m (→Description: Fixing some mistakes I made) (Tag: Visual edit) |
(Added basic info) |
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== Description == | == Description == | ||
− | '' | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' |
− | '' | + | === Mobility === |
+ | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' | ||
− | === Mobility === | + | {| class="wikitable" style="text-align:center" |
− | '' | + | |- |
+ | ! colspan="3" | Mobility characteristics | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | ! Add-on armour<br>weight (tons) | ||
+ | ! Max speed (km/h) | ||
+ | |- | ||
+ | | rowspan="2" | 18.7 || rowspan="2" | N/A | ||
+ | | 78 (AB) | ||
+ | |- | ||
+ | | 70 (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??? || ??? | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || ??? || 500 | ||
+ | |- | ||
+ | ! colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | ! Mode !! Stock !! Upgraded | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || ??.?? || 26.74 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> | ||
{{main|2A70 (100 mm)}} | {{main|2A70 (100 mm)}} | ||
− | '' | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="6" | [[2A70 (100 mm)|100 mm 2A70]] | ||
+ | |- | ||
+ | ! colspan="3" | Capacity | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
+ | ! Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 48 || -6°/+60° || ±180° || Two-plane | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | | ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Stock | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | 3OF32 || HE || 31 || 31 || 31 || 31 || 31 || 31 | ||
+ | |- | ||
+ | | 3OF70 || HE || 36 || 36 || 36 || 36 || 36 || 36 | ||
+ | |- | ||
+ | | 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600 | ||
+ | |- | ||
+ | | 9M117M1 || ATGM || 750 || 750 || 750 || 750 || 750 || 750 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | 3OF32 || HE || 250 || 15.6 || 0.1 || N/A || 2602.6 || +0.0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | 3OF70 || HE || 355 || 15.8 || 0.1 || N/A || 3542 || +0.0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | 9M117 || ATGM || 370 || 18.8 || N/A || 0.1 || 3000 || ?.?° || 80° || 82° || 90° | ||
+ | |- | ||
+ | | 9M117M1 || ATGM || 370 || 18.8 || 0.2 || 0.1 || 3000 || ?.?° || 80° || 82° || 90° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''48''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X7.4 || X8.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ??? | ||
+ | |- | ||
+ | |} | ||
=== Additional armament === | === Additional armament === | ||
+ | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
{{main|2A72 (30 mm)}} | {{main|2A72 (30 mm)}} | ||
− | '' | + | {| class="wikitable" style="text-align:center" |
+ | |- | ||
+ | ! colspan="6" | [[2A72 (30 mm)|30 mm 2A72]] | ||
+ | |- | ||
+ | ! colspan="3" | Capacity | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
+ | ! Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 500 || -6°/+60° || N/A || Vertical | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | | ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Stock | ||
+ | ! Prior +<br>Full crew | ||
+ | ! Prior +<br>Expert qualif. | ||
+ | ! Prior +<br>Ace qualif. | ||
+ | |- | ||
+ | | ??.?? || ??.?? || ??.?? || ??.?? | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | * '''30 mm HE (Default):''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} | ||
+ | * '''30 mm HE:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | ||
+ | * '''30 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | ||
+ | * '''30 mm HVAP:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}} | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="7" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | 30 mm APT || 64 || 62 || 50 || 38 || 29 || 22 | ||
+ | |- | ||
+ | | 30 mm HE (Default)|| 64 || 62 || 50 || 38 || 29 || 22 | ||
+ | |- | ||
+ | | 30 mm HE || 64 || 62 || 50 || 38 || 29 || 22 | ||
+ | |- | ||
+ | | 30 mm HVAP || 100 || 95 || 80 || 72 || 62 || 50 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | AP-T || 970 || 0.4 || N/A || N/A || N/A || -1.0° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | HEF-I || 960 || 0.389 || 0.2 || 0.1 || 49 || +0.0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | | HVAP || 1,120 || 0.304 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72° | ||
+ | |- | ||
+ | | HEF-T || 960 || 0.385 || 0.2 || 0.1 || 11.6 || +0.0° || 79° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|PKT (7.62 mm)}} | {{main|PKT (7.62 mm)}} | ||
− | + | {| class="wikitable" style="text-align:center" | |
+ | |- | ||
+ | ! colspan="4" | [[PKT (7.62 mm)|7.62 mm PKT]] | ||
+ | |- | ||
+ | ! colspan="4" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! Capacity<br>(Belt capacity) | ||
+ | ! Fire rate<br>(shots/minute) | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
+ | |- | ||
+ | | 2,000 (250) || 700 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="3" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | | NVD | ||
+ | | Laser rangefinder | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | Airstrike | ||
+ | | 9M117M1 | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | Smoke grenade | ||
+ | | 30 mm APT | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | ESS | ||
+ | | Artillery Support | ||
+ | | Improved optics | ||
+ | | 30 mm HVAP | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
Line 36: | Line 315: | ||
'''Pros:''' | '''Pros:''' | ||
− | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* | * | ||
== History == | == History == | ||
− | <!--Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle’s armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun. | + | In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle’s armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun. |
The vehicle successfully underwent testing in this state, and in 1987, was accepted into the Soviet Army with the designation BMP-3. Since then, this combat vehicle has been used by the Russian Army and over ten other countries, with especially large quantities being purchased by the United Arab Emirates where the vehicle was chosen over the Bradley and Warrior. The BMP-3 is constantly being upgraded and is still considered one of the best combat vehicles of its class in the world. | The vehicle successfully underwent testing in this state, and in 1987, was accepted into the Soviet Army with the designation BMP-3. Since then, this combat vehicle has been used by the Russian Army and over ten other countries, with especially large quantities being purchased by the United Arab Emirates where the vehicle was chosen over the Bradley and Warrior. The BMP-3 is constantly being upgraded and is still considered one of the best combat vehicles of its class in the world. | ||
Line 56: | Line 333: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | + | * [[wt:en/news/6428-development-bmp-3-helping-hand-en|[Development] BMP-3 - Helping hand]] | |
− | * [[wt:en/news/6428-development-bmp-3-helping-hand-en|[Development | ||
{{USSR light tanks}} | {{USSR light tanks}} |
Revision as of 23:25, 29 October 2019
Contents
Description
The BMP-3 is a rank VI Soviet light tank
with a battle rating of 8.7 (AB) and 9.0 (RB/SB). It was introduced in Update 1.93 "Shark Attack".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Mobility characteristics | ||
---|---|---|
Weight (tons) | Add-on armour weight (tons) |
Max speed (km/h) |
18.7 | N/A | 78 (AB) |
70 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | ??? | ??? |
Realistic/Simulator | ??? | 500 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | ??.?? | ??.?? |
Realistic/Simulator | ??.?? | 26.74 |
Armaments
Main armament
100 mm 2A70 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
48 | -6°/+60° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | ??.?? |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF32 | HE | 31 | 31 | 31 | 31 | 31 | 31 |
3OF70 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
9M117M1 | ATGM | 750 | 750 | 750 | 750 | 750 | 750 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
3OF32 | HE | 250 | 15.6 | 0.1 | N/A | 2602.6 | +0.0° | 79° | 80° | 81° |
3OF70 | HE | 355 | 15.8 | 0.1 | N/A | 3542 | +0.0° | 79° | 80° | 81° |
9M117 | ATGM | 370 | 18.8 | N/A | 0.1 | 3000 | ?.?° | 80° | 82° | 90° |
9M117M1 | ATGM | 370 | 18.8 | 0.2 | 0.1 | 3000 | ?.?° | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
48 | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? (+??) | ?? |
Optics
BMP-3 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X7.4 | X8.0 |
Comparable optics | ??? |
Additional armament
30 mm 2A72 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
500 | -6°/+60° | N/A | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. |
Arcade | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Realistic | ??.?? | ??.?? | ??.?? | ??.?? | ??.?? |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew |
Prior + Expert qualif. |
Prior + Ace qualif. | ||
??.?? | ??.?? | ??.?? | ??.?? |
Ammunition
- 30 mm HE (Default): HEF-I · AP-T
- 30 mm HE: HEF-I · AP-T · HEF-I · HEF-T
- 30 mm AP: AP-T · AP-T · AP-T · HEF-T
- 30 mm HVAP: HVAP · HVAP · HVAP · HVAP · HEF-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
30 mm APT | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HE (Default) | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HE | 64 | 62 | 50 | 38 | 29 | 22 |
30 mm HVAP | 100 | 95 | 80 | 72 | 62 | 50 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | |||||||
AP-T | 970 | 0.4 | N/A | N/A | N/A | -1.0° | 47° | 60° | 65° |
HEF-I | 960 | 0.389 | 0.2 | 0.1 | 49 | +0.0° | 79° | 80° | 81° |
HVAP | 1,120 | 0.304 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
HEF-T | 960 | 0.385 | 0.2 | 0.1 | 11.6 | +0.0° | 79° | 80° | 81° |
Machine guns
7.62 mm PKT | |||
---|---|---|---|
Coaxial mount | |||
Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
2,000 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | NVD | Laser rangefinder | |
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | 9M117M1 |
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | 30 mm APT | |
IV | Transmission | Engine | ESS | Artillery Support | Improved optics | 30 mm HVAP |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle’s armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun.
The vehicle successfully underwent testing in this state, and in 1987, was accepted into the Soviet Army with the designation BMP-3. Since then, this combat vehicle has been used by the Russian Army and over ten other countries, with especially large quantities being purchased by the United Arab Emirates where the vehicle was chosen over the Bradley and Warrior. The BMP-3 is constantly being upgraded and is still considered one of the best combat vehicles of its class in the world.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |