Difference between revisions of "F-104S TAF (Italy)"
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | ||
− | The exported | + | The Italian-exported F-104S to Turkey; although the F-104 series are deemed obsolete at this tier, especially in terms of its doctrine of trading manoeuvrability for high speed and climb rate, if used with caution to more advanced jets, it is still capable in combat with a large amount of A2A weaponry against unaware targets. |
== General info == | == General info == | ||
Line 20: | Line 20: | ||
{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | The vehicle itself is totally identical to its [[F-104S|tech-tree counterpart]] but with Turkish markings. One of the most distinctive | + | The vehicle itself is totally identical to its [[F-104S|tech-tree counterpart]] but with Turkish markings. One of the most distinctive features of the F-104 series is the pencil-like airframe with extremely thin and small control surfaces: the F-104S is no exception. It also carries an engine with very similar thrust to the J79-GE-17 of the [[F-4E Phantom II|F-4 Phantom]], making it even faster than previous models. However, this increase in thrust doesn't change the drawback of the F-104 series - its manoeuvrability. Due to the design calling for the highest possible climb rate to counter Soviet bombers and earlier jets of its era (e.g. [[MiG-19 (Family)|MiG-19]]), it has some of the thinnest wings of any jet aircraft. Although it has a pair of flaps able to be extended even at 900 km/h for extra manoeuvrability, in most cases, if the target is not something as huge as a [[B-29A-BN|B-29 Superfortress]], chances are that players may get drawn into energy fights with enemies which could be extra challenging to handle due to the infamous lack of manoeuvrability. Be sure not to be baited into a dogfight, and finish an engagement as fast as possible as more speed means more odds to survive the battle. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
− | ! colspan="2" | Max speed<br>(km/h at | + | ! colspan="2" | Max speed<br>(km/h at 15,240 m) |
! rowspan="2" | Max altitude<br>(metres) | ! rowspan="2" | Max altitude<br>(metres) | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
Line 33: | Line 33: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | | + | | 2,344 || 2,316 || rowspan="2" | {{Specs|ceiling}} || 34.5 || 34.7 || 225.5 || 216.5 || rowspan="2" | 850 |
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | | 2,431 || 2,387 || 33.5 || 34.0 || 297.4 || 260.0 |
|- | |- | ||
|} | |} | ||
Line 47: | Line 47: | ||
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
|- | |- | ||
− | | | + | | X || ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 62: | Line 62: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | 1,527 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~4 |
|- | |- | ||
|} | |} | ||
Line 72: | Line 72: | ||
! Ailerons !! Rudder !! Elevators !! Radiator | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
|- | |- | ||
− | | < | + | | < 720 || < 950 || < 800 || N/A |
|- | |- | ||
|} | |} | ||
Line 114: | Line 114: | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | Like its tech tree | + | Like its tech tree counterpart, the TAF F-104S also has no additional protection against oncoming shots. What makes the situation even mpre dire is that it also doesn't equip an EFS onboard: in case of an engine fire, players will have to pray that it burns out naturally before structural failure. In most cases, with the engine damaged by different means or other damage onboard, the F-104S will have an extremely hard time returning for a repair. |
=== Modifications and economy === | === Modifications and economy === | ||
Line 121: | Line 121: | ||
== Armaments == | == Armaments == | ||
{{Specs-Avia-Armaments}} | {{Specs-Avia-Armaments}} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | [[Ballistic Computer]] | ||
+ | |- | ||
+ | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) | ||
+ | |- | ||
+ | | {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}} | ||
+ | |- | ||
+ | |} | ||
=== Offensive armament === | === Offensive armament === | ||
{{Specs-Avia-Offensive}} | {{Specs-Avia-Offensive}} | ||
Line 132: | Line 141: | ||
=== Suspended armament === | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
+ | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
+ | {{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|BLU-1 incendiary|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|AIM-7E Sparrow|AIM-9B Sidewinder|AIM-9P Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61A1 (20 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets: | ||
+ | |||
+ | * Without load | ||
+ | * 1 x 20 mm M61A1 cannon (750 rpg) + 2 x AIM-9B Sidewinder missiles | ||
+ | * 1 x 20 mm M61A1 cannon + 2 x AIM-9P Sidewinder missiles | ||
+ | * 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles | ||
+ | * 1 x 20 mm M61A1 cannon + 6 x AIM-9P Sidewinder missiles | ||
+ | * 2 x AIM-7E Sparrow missiles | ||
+ | * 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets | ||
+ | * 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets | ||
+ | * 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total) | ||
+ | * 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total) | ||
+ | * 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total) | ||
+ | * 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total) | ||
+ | * 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total) | ||
+ | * 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs | ||
+ | |||
==== Custom loadout options ==== | ==== Custom loadout options ==== | ||
− | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
Line 172: | Line 201: | ||
| 1 || 1 || || 1 || || || 1 || || 1 || 1 | | 1 || 1 || || 1 || || || 1 || || 1 || 1 | ||
|- | |- | ||
− | ! AIM- | + | ! AIM-9P Sidewinder missiles |
| 1 || 1 || || 1 || || || 1 || || 1 || 1 | | 1 || 1 || || 1 || || || 1 || || 1 || 1 | ||
|- | |- | ||
Line 179: | Line 208: | ||
| colspan="12" | * AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon. | | colspan="12" | * AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon. | ||
|} | |} | ||
− | |||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Being | + | Being a member of the Starfighter family, the F-104S excels excellently at its main feature - speed and climb rate. As one of the earliest jets to hit Mach 2.0 at high altitude, the design doctrine called for the maximum climb rate and speed possible, resulting in the pencil-like airframe. Players will soon find it very different from other jets of its tier: while those jets would still have the chance to succeed in a dogfight to a certain extent, this is not the case for F-104S. The jet itself does have varieties of air-to-air weaponries, such as later series of rear-aspect Sidewinders and even Sparrows at its disposal, the jet itself does also come with an M61 cannon on the port side of the airframe. At first glance this might sound pleasing as there are 6 missiles in total for the jet, but when players decided to equip AIM-7Es, they will find that the only cannon onboard is removed to fit the Sparrow guidance equipment. |
+ | |||
+ | The other thing that hinders F-104S is the radar itself. It does have 30 km search range but the scan rate is slow compared to jets at its tier; the overall performance of this radar also hindered as the Sparrow has difficulty handling targets below it - a major drawback for an interceptor. For most air-to-air combats, bringing 6 AIM-9s is more than enough to handle the heated battlefield when delivering strikes upon unaware enemies; if players want to take a bet on head-on fights against targets from below, the pair of Sparrows will make short work of enemies assuming the missiles do track on the target, but make sure every missile counts as these will be the only weapons onboard. However, the high velocity and rate of fire of the M61 cannon is also often enough to deal with head-on situations. | ||
− | While Starfighters are infamous at ground-attacking due to its | + | The F-104S should be used for high-altitude interception or going fast at lower altitudes, being fast helps its survivability; going fast and flying in mostly straight lines around the battlefield, picking off targets that have used up their energy or don't have any flares for the maximum efficiency. Only engage in a dogfight in dire situations or one-on-one battles; use the flaps accordingly as this can compensate for the poor manoeuvrability at speeds below 900 km/h. |
+ | |||
+ | While Starfighters are infamous at ground-attacking due to its lack of manoeuvrability at low altitude, the F-104S is able to carry up to 1.36 tons of LDGP bombs or napalm. Players will have to be extremely cautious about their position, diving onto targets or being too fast in this case is not a good idea for F-104S. The ballistic computer will make sure the bombs land on desired targets precisely. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 193: | Line 225: | ||
* Rather high acceleration and climb rate than previous models | * Rather high acceleration and climb rate than previous models | ||
− | * Varieties of | + | * Varieties of air-to-air/ground weaponry with sufficient overall payload |
* Sufficient counter-measures for oncoming missiles | * Sufficient counter-measures for oncoming missiles | ||
* Relative high ammo pool for its M61 cannon | * Relative high ammo pool for its M61 cannon | ||
* High roll-rate at high speed | * High roll-rate at high speed | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
Line 206: | Line 236: | ||
* Way high stall speed than conventional jets | * Way high stall speed than conventional jets | ||
* Somewhat inferior radar at its tier with a slow scan rate | * Somewhat inferior radar at its tier with a slow scan rate | ||
− | |||
− | |||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | During the heat of Cold War | + | During the heat of the Cold War when the Cuban Missile Crisis almost brought an end to the world, Turkey, a site of US missile bases overseas, would become the frontline and in dire need for new jets. Later in May 1963, TAF received their first 54 F-104G series from the Military Aid Program (MAP; 48 104Gs and 6 TF-104Gs); this also included hundreds of other F-104G series from other NATO countries where they would be eventually replaced by their selected new jets by the 1980s. Aside from Lockheed and Canadair F-104s, Turkey also became the only export customer of the F-104S series at a total of 40 of them delivered in late 1974 to May 1975. |
− | Their only combat operation was the Invasion of Cyprus where they could have | + | Their only combat operation was the Invasion of Cyprus where they could have encountered Starfighters from their neighbour across the Aegean Sea, Greece, but both air forces didn't meet each other and the F-104 series were kept in service until TAI's license-assembled F-16Cs arrived and eventually replaced them in the mid-1990s.<ref>Baugher, Joe. Starfighters with Turkey, December 12, 1999. http://www.joebaugher.com/usaf_fighters/f104_24.html.</ref><ref>F-104 Starfighter with the THK. http://www.karo-aviation.nl/favorite/pages/f104/f104thk.htm.</ref> |
− | This jet, numbered '''MM6900/75-6900''' of the Project Bora-II delivery was then stored as part of the Conventional Armed Forces in Europe (CFE) and later scrapped in June 1995.<ref>http://www.916-starfighter.de/F-104_THK_S.pdf</ref> | + | This jet, numbered '''MM6900/75-6900''' of the Project Bora-II delivery was then stored as part of the Conventional Armed Forces in Europe (CFE) and later scrapped in June 1995.<ref>Peitzmeier, Hubert. “F-104S Turkish Air Force Serials,” May 21, 2022. http://www.916-starfighter.de/F-104_THK_S.pdf.</ref> |
== Media == | == Media == | ||
Line 234: | Line 262: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | + | === References === | |
− | + | <references /> | |
{{Italy jet aircraft}} | {{Italy jet aircraft}} | ||
{{Italy premium aircraft}} | {{Italy premium aircraft}} |
Revision as of 15:32, 10 January 2023
This page is about the premium jet fighter F-104S TAF (Italy). For other versions, see F-104 (Family). |
Contents
Description
The ▄F-104S Starfighter TAF is a premium gift rank VII Italian jet fighter with a battle rating of 11.0 (AB), 11.3 (RB), and 10.7 (SB). It was introduced in Update "Apex Predators".
The Italian-exported F-104S to Turkey; although the F-104 series are deemed obsolete at this tier, especially in terms of its doctrine of trading manoeuvrability for high speed and climb rate, if used with caution to more advanced jets, it is still capable in combat with a large amount of A2A weaponry against unaware targets.
General info
Flight performance
The vehicle itself is totally identical to its tech-tree counterpart but with Turkish markings. One of the most distinctive features of the F-104 series is the pencil-like airframe with extremely thin and small control surfaces: the F-104S is no exception. It also carries an engine with very similar thrust to the J79-GE-17 of the F-4 Phantom, making it even faster than previous models. However, this increase in thrust doesn't change the drawback of the F-104 series - its manoeuvrability. Due to the design calling for the highest possible climb rate to counter Soviet bombers and earlier jets of its era (e.g. MiG-19), it has some of the thinnest wings of any jet aircraft. Although it has a pair of flaps able to be extended even at 900 km/h for extra manoeuvrability, in most cases, if the target is not something as huge as a B-29 Superfortress, chances are that players may get drawn into energy fights with enemies which could be extra challenging to handle due to the infamous lack of manoeuvrability. Be sure not to be baited into a dogfight, and finish an engagement as fast as possible as more speed means more odds to survive the battle.
Characteristics | Max speed (km/h at 15,240 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,344 | 2,316 | 16000 | 34.5 | 34.7 | 225.5 | 216.5 | 850 |
Upgraded | 2,431 | 2,387 | 33.5 | 34.0 | 297.4 | 260.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,527 | 546 | N/A | 827 | 444 | ~12 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 720 | < 950 | < 800 | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
_____ | _ | _,___ kg | ___ kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | _m fuel | __m fuel | __m fuel | ||
___ kg | ___ | _,___ kg | _,___ kg | _,___ kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | ___%/WEP | _m fuel | __m fuel | __m fuel | MGW |
Stationary | ___ kgf | ___ kgf | _.__ | _.__ | _.__ | _.__ |
Optimal | ___ kgf (_ km/h) |
___ kgf (_ km/h) |
_.__ | _.__ | _.__ | _.__ |
Survivability and armour
Like its tech tree counterpart, the TAF F-104S also has no additional protection against oncoming shots. What makes the situation even mpre dire is that it also doesn't equip an EFS onboard: in case of an engine fire, players will have to pray that it burns out naturally before structural failure. In most cases, with the engine damaged by different means or other damage onboard, the F-104S will have an extremely hard time returning for a repair.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The F-104S TAF (Italy) is armed with:
- A choice between two presets:
- Without offensive armament
- 60 x countermeasures
Suspended armament
The F-104S TAF (Italy) can be outfitted with the following ordnance presets:
- Without load
- 1 x 20 mm M61A1 cannon (750 rpg) + 2 x AIM-9B Sidewinder missiles
- 1 x 20 mm M61A1 cannon + 2 x AIM-9P Sidewinder missiles
- 1 x 20 mm M61A1 cannon + 6 x AIM-9B Sidewinder missiles
- 1 x 20 mm M61A1 cannon + 6 x AIM-9P Sidewinder missiles
- 2 x AIM-7E Sparrow missiles
- 1 x 20 mm M61A1 cannon + 76 x FFAR Mighty Mouse rockets
- 1 x 20 mm M61A1 cannon + 8 x Zuni Mk32 Mod 0 ATAP rockets
- 1 x 20 mm M61A1 cannon + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
- 1 x 20 mm M61A1 cannon + 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
- 1 x 20 mm M61A1 cannon + 7 x 750 lb M117 cone 45 bombs (5,250 lb total)
- 1 x 20 mm M61A1 cannon + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
- 1 x 20 mm M61A1 cannon + 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
- 1 x 20 mm M61A1 cannon + 7 x BLU-1 incendiary bombs
Custom loadout options
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
20 mm M61A1 cannons (750 rpg) | 1 | ||||||||||
250 lb LDGP Mk 81 bombs | 1 | 1 | 1 | 1 | 1 | 1 | |||||
500 lb LDGP Mk 82 bombs | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
750 lb M117 cone 45 bombs | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
1,000 lb LDGP Mk 83 bombs | 1 | 1 | 1 | ||||||||
2,000 lb LDGP Mk 84 bombs | 1 | ||||||||||
BLU-1 incendiary bombs | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
FFAR Mighty Mouse rockets | 19 | 19 | 19 | 19 | |||||||
Zuni Mk32 Mod 0 ATAP rockets | 4 | 4 | |||||||||
AIM-7E Sparrow missiles | 1 | 1 | |||||||||
AIM-9B Sidewinder missiles | 1 | 1 | 1 | 1 | 1 | 1 | |||||
AIM-9P Sidewinder missiles | 1 | 1 | 1 | 1 | 1 | 1 | |||||
Maximum permissible loadout weight: 3,400 kg Maximum permissible weight imbalance: 500 kg | |||||||||||
* AIM-7E Sparrow missiles cannot be equipped in conjunction with the 20 mm M61A1 cannon. |
Usage in battles
Being a member of the Starfighter family, the F-104S excels excellently at its main feature - speed and climb rate. As one of the earliest jets to hit Mach 2.0 at high altitude, the design doctrine called for the maximum climb rate and speed possible, resulting in the pencil-like airframe. Players will soon find it very different from other jets of its tier: while those jets would still have the chance to succeed in a dogfight to a certain extent, this is not the case for F-104S. The jet itself does have varieties of air-to-air weaponries, such as later series of rear-aspect Sidewinders and even Sparrows at its disposal, the jet itself does also come with an M61 cannon on the port side of the airframe. At first glance this might sound pleasing as there are 6 missiles in total for the jet, but when players decided to equip AIM-7Es, they will find that the only cannon onboard is removed to fit the Sparrow guidance equipment.
The other thing that hinders F-104S is the radar itself. It does have 30 km search range but the scan rate is slow compared to jets at its tier; the overall performance of this radar also hindered as the Sparrow has difficulty handling targets below it - a major drawback for an interceptor. For most air-to-air combats, bringing 6 AIM-9s is more than enough to handle the heated battlefield when delivering strikes upon unaware enemies; if players want to take a bet on head-on fights against targets from below, the pair of Sparrows will make short work of enemies assuming the missiles do track on the target, but make sure every missile counts as these will be the only weapons onboard. However, the high velocity and rate of fire of the M61 cannon is also often enough to deal with head-on situations.
The F-104S should be used for high-altitude interception or going fast at lower altitudes, being fast helps its survivability; going fast and flying in mostly straight lines around the battlefield, picking off targets that have used up their energy or don't have any flares for the maximum efficiency. Only engage in a dogfight in dire situations or one-on-one battles; use the flaps accordingly as this can compensate for the poor manoeuvrability at speeds below 900 km/h.
While Starfighters are infamous at ground-attacking due to its lack of manoeuvrability at low altitude, the F-104S is able to carry up to 1.36 tons of LDGP bombs or napalm. Players will have to be extremely cautious about their position, diving onto targets or being too fast in this case is not a good idea for F-104S. The ballistic computer will make sure the bombs land on desired targets precisely.
Pros and cons
Pros:
- Rather high acceleration and climb rate than previous models
- Varieties of air-to-air/ground weaponry with sufficient overall payload
- Sufficient counter-measures for oncoming missiles
- Relative high ammo pool for its M61 cannon
- High roll-rate at high speed
Cons:
- Installation of AIM-7 missiles trades the internal M61 cannon
- Huge turning radius
- Way high stall speed than conventional jets
- Somewhat inferior radar at its tier with a slow scan rate
History
During the heat of the Cold War when the Cuban Missile Crisis almost brought an end to the world, Turkey, a site of US missile bases overseas, would become the frontline and in dire need for new jets. Later in May 1963, TAF received their first 54 F-104G series from the Military Aid Program (MAP; 48 104Gs and 6 TF-104Gs); this also included hundreds of other F-104G series from other NATO countries where they would be eventually replaced by their selected new jets by the 1980s. Aside from Lockheed and Canadair F-104s, Turkey also became the only export customer of the F-104S series at a total of 40 of them delivered in late 1974 to May 1975.
Their only combat operation was the Invasion of Cyprus where they could have encountered Starfighters from their neighbour across the Aegean Sea, Greece, but both air forces didn't meet each other and the F-104 series were kept in service until TAI's license-assembled F-16Cs arrived and eventually replaced them in the mid-1990s.[1][2]
This jet, numbered MM6900/75-6900 of the Project Bora-II delivery was then stored as part of the Conventional Armed Forces in Europe (CFE) and later scrapped in June 1995.[3]
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
References
- ↑ Baugher, Joe. Starfighters with Turkey, December 12, 1999. http://www.joebaugher.com/usaf_fighters/f104_24.html.
- ↑ F-104 Starfighter with the THK. http://www.karo-aviation.nl/favorite/pages/f104/f104thk.htm.
- ↑ Peitzmeier, Hubert. “F-104S Turkish Air Force Serials,” May 21, 2022. http://www.916-starfighter.de/F-104_THK_S.pdf.
Italy jet aircraft | |
---|---|
Aerfer | Sagittario 2 · Ariete |
Fiat | G.91 pre-serie · G.91 R/1 · G.91 R/4 (Portugal) · G.91 Y · G.91 YS |
AMX International | AMX · AMX A-1A (Brazil) |
Panavia | Tornado ADV · ▄Tornado IDS · ▄Tornado IDS (1995) |
Foreign: | |
Vampire | Vampire FB 52A |
F-84 | ▄F-84F · ▄F-84G-21-RE |
F-86 | CL-13 Mk.4 · ▄F-86K |
F-104 | ▄F-104G · F-104S · ▄F-104S TAF (Turkey) · F-104S.ASA |
F-16 | ▄F-16A ADF |
AV-8 | ▄AV-8B Plus |
Hungary | |
Mikoyan-Gurevich | ◔MiG-15bis · ◔MiG-17PF · ◔MiG-21MF · ◔MiG-21bis-SAU · ◔MiG-23MF · ◔MiG-29 |
Ilyushin | ◔IL-28 |
Sukhoi | ◔Su-22M3 |
Saab | ◔JAS39EBS HU C |
Italy premium aircraft | |
---|---|
Fighters | CR.32 bis · Marcolin's C.R.42 CN · He 112 B-1/U2 · Re.2001 gruppo 22 |
C. 202D · IAR-81C · ▄Spitfire Mk Vb/trop · ◐Bf 109 F-4 · ◐Bf 109 G-2 · G.55S | |
Jet fighters | Ariete · G.91 R/4 · ▄F-104S TAF |
Strike aircraft | ◐Bf 110 G-4 · Hs 129 B-2 (Romania) · Ro.57 Quadriarma |
AMX A-1A |