Difference between revisions of "T 80 U (Sweden)"

From War Thunder Wiki
Jump to: navigation, search
(page)
(Edits)
Line 12: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->''
 
  
 
The armour protection of the T-80U is adequate, especially if the incoming round hits one of the KONTAKT-5 ERA plates while newer shells such as the DM53 can still frontally penetrate the hull armour at close range. The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breech, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80U is a small target in itself; the weaker parts of its armour are even smaller.
 
The armour protection of the T-80U is adequate, especially if the incoming round hits one of the KONTAKT-5 ERA plates while newer shells such as the DM53 can still frontally penetrate the hull armour at close range. The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breech, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80U is a small target in itself; the weaker parts of its armour are even smaller.
Line 28: Line 27:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 105 mm || 80 mm || 50 mm || 30 mm  
+
| Hull || 105 mm || 80 mm || 50 mm || 30 mm
 
|-
 
|-
 
| Turret || 180 mm || 160 mm || 65 mm || 45 mm
 
| Turret || 180 mm || 160 mm || 65 mm || 45 mm
Line 40: Line 39:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->''
 
  
{{tankMobility|abMinHp=1937|rbMinHp=1106|AoAweight=}}
+
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}The T-80U has two night vision modifications. The first modification "NVD" grants access to an image intensifier for each crew member. The second modification "NVD Upgrade" replaces the gunner's image intensifier with a thermal imager.
+
{{Specs-Economy}}
 +
 
 +
The T-80U has two night vision modifications. The first modification "NVD" grants access to an image intensifier for each crew member. The second modification "NVD Upgrade" replaces the gunner's image intensifier with a thermal imager.
  
 
== Armaments ==
 
== Armaments ==
Line 54: Line 54:
 
{{main|2A46M-1 (125 mm)}}
 
{{main|2A46M-1 (125 mm)}}
  
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->''
+
The T-80U is armed with the same 125 mm cannon found in the [[T-80B]], with its 3BM46 "Svinets" round proving adequately competitive against other Rank VII offerings (The 3BM42 round has lost quite a bit of its lustre however, and struggles with some of the more heavily armoured opponents at range, and lacks reliable post pen effect). As with previous vehicles of the family, the main gun is auto-loaded, so the loss of a crew member or an engine fire does not affect the loading times and the 6.5-second loading speed is competitive when compared to the 120 mm guns on the Leopard 2A5 and M1A1 Abrams. One notable perk of the auto-loader mechanism is that the gun will be reloaded even if the gunner is knocked out, if you're fighting a fire, or repairing. It does however also come with the drawbacks of a reload time that cannot be improved, the large ammo carousel concentric with the turret, and the chance of a single penetrating shot detonating the ammo racks. Another thing to note, since update 1.97 if the tanks battery runs out of power, the autoloader will not function and the cannon will need to be manually loaded, which is a much slower process.
  
The T-80U is armed with the same 125 mm cannon found in the [[T-80B]], with its 3BM46 "Svinets" round proving adequately competitive against other Rank VII offerings (The 3BM42 round has lost quite a bit of its luster however, and struggles with some of the more heavily armoured opponents at range, and lacks reliable post pen effect). As with previous vehicles of the family, the main gun is auto-loaded, so the loss of a crew member or an engine fire does not affect the loading times and the 6.5-second loading speed is competitive when compared to the 120 mm guns on the Leopard 2A5 and M1A1 Abrams. One notable perk of the auto-loader mechanism is that the gun will be reloaded even if the gunner is knocked out, if you're fighting a fire, or repairing. It does however also come with the drawbacks of a reload time that cannot be improved, the large ammo carousel concentric with the turret, and the chance of a single penetrating shot detonating the ammo racks. Another thing to note, since update 1.97 if the tanks battery runs out of power, the autoloader will not function and the cannon will need to be manually loaded, which is a much slower process.
+
Like with the T-80B and T-64B, the T-80U can launch missiles out of its gun. Unlike the previous two vehicles though, it gets the upgraded 9M119 which has 700 mm of penetration compared to the previous ATGM's 650 mm penetration. These ATGMs can prove useful for shooting over hills to hit a hiding enemy or to engage helicopters or low-flying aircraft.
  
Like with the T-80B and T-64B, the T-80U can launch missiles out of its gun. Unlike the previous two vehicles though, it gets the upgraded 9M119 which has 700 mm of penetration compared to the previous ATGM's 650 mm penetration. These ATGMs can prove useful for shooting over hills to hit a hiding enemy or to engage helicopters or low-flying aircraft.
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
Line 68: Line 67:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 45 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 ||31.6||38.4||42.5||45.2|| rowspan="2" |6.50|| rowspan="2" |6.50|| rowspan="2" |6.50|| rowspan="2" |6.50
+
| rowspan="2" | 45 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50 || rowspan="2" | 6.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.3 ||16.8||20.4||22.6||24.0
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
Line 87: Line 86:
 
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 
|-
 
|-
| 3OF26 || HE || 42 ||42||42||42||42||42
+
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
|-
 
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406
 
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406
 
|-
 
|-
| 9M119 || ATGM ||700||700||700||700||700||700
+
| 9M119 || ATGM || 700 || 700 || 700 || 700 || 700 || 700
 
|-
 
|-
 
|}
 
|}
Line 110: Line 109:
 
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2.79 || 65° || 72° || 77°
 
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2.79 || 65° || 72° || 77°
 
|-
 
|-
| 3OF26 || HE || 850 || 23 || N/A || 0.1 || 5.24 || 79° || 80° || 81°
+
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5.24 || 79° || 80° || 81°
 
|-
 
|-
| 3BM42 || APFSDS || 1700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
+
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
Line 130: Line 129:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| 9M119 || ATGM || 800 || 5000 || 16.5 || 0.05 || 0.1 || 5.54 || 80° || 82° || 90°
+
| 9M119 || ATGM || 400 || 5,000 || 16.5 || 0.05 || 0.1 || 5.54 || 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 +
! Ammo<br>part
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
Line 146: Line 145:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty*
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''45''' ||45 ''(+0)''
+
| '''45''' || style="text-align:right" | ''Projectiles'' <br> ''Propellants'' || 45&nbsp;''(+0)'' <br> 45&nbsp;''(+0)'' || 44&nbsp;''(+1)'' <br> 44&nbsp;''(+1)'' || 43&nbsp;''(+2)'' <br> 43&nbsp;''(+2)'' || 38&nbsp;''(+7)'' <br> 41&nbsp;''(+4)'' || 37&nbsp;''(+8)'' <br> 39&nbsp;''(+6)'' || 34&nbsp;''(+11)'' <br> 38&nbsp;''(+7)'' || 31&nbsp;''(+14)'' <br> 37&nbsp;''(+8)'' || 30&nbsp;''(+15)'' <br> 30&nbsp;''(+15)'' || 29&nbsp;''(+16)'' <br> 29&nbsp;''(+16)'' || 1&nbsp;''(+44)'' <br> 1&nbsp;''(+44)'' || No
45 ''(+0)''
+
|-
|44 ''(+1)''
 
44 ''(+1)''
 
|43 ''(+2)''
 
43 ''(+2)''
 
|38 ''(+7)''
 
41 ''(+4)''
 
|37 ''(+8)''
 
39 ''(+6)''
 
|34 ''(+11)''
 
38 ''(+7)''
 
| No
 
 
|}
 
|}
 +
[[File:Ammoracks_T-80U.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
The T-80U main ammo rack consists of a mechanized carousel at the bottom of the turret which carries 28 propellants and projectiles.
 
The T-80U main ammo rack consists of a mechanized carousel at the bottom of the turret which carries 28 propellants and projectiles.
  
Line 169: Line 162:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 178: Line 169:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle
+
| Pintle || 500 (100) || 700 || -/+60° || ±180°
| 500 (100) || 700 ||-5/+60°||±180°
 
 
|-
 
|-
 
|}
 
|}
Line 188: Line 178:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial
+
| Coaxial || 1,250 (250) || 700 || N/A || N/A
| 1250 (250) || 700 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
Line 195: Line 184:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->''
 
  
 
Learning to use terrain to hide the lower front plate and hull if possible is key to surviving. Like any other tank at the top rank, do not let enemies see your side armour. This is especially true for the T-64/T-80 line since their ammo is stored vertically and makes it very easy to hit. Since the Russian MBTs are relatively small, you can also use teammates as cover. The T-80U is a fantastic sniper due to the great penetration and thick turret, so that is also a viable option as long as you keep your eyes open on your flanks. The most dangerous enemy to the T-80U are helicopters, although the KONTAKT-5 will usually protect against one missile. However, it is still ERA, and will be blown off after it is detonated. Since the interior of the tank is so compact, this makes it easy for good pilots to knock you out in 2-3 rapid missile shots. To avoid helicopters, stay close to buildings or hide next to trees/large bushes and wait for an anti-air vehicle or plane to take it out. Or use the ATGM or range finder to shoot down the enemy yourself.
 
Learning to use terrain to hide the lower front plate and hull if possible is key to surviving. Like any other tank at the top rank, do not let enemies see your side armour. This is especially true for the T-64/T-80 line since their ammo is stored vertically and makes it very easy to hit. Since the Russian MBTs are relatively small, you can also use teammates as cover. The T-80U is a fantastic sniper due to the great penetration and thick turret, so that is also a viable option as long as you keep your eyes open on your flanks. The most dangerous enemy to the T-80U are helicopters, although the KONTAKT-5 will usually protect against one missile. However, it is still ERA, and will be blown off after it is detonated. Since the interior of the tank is so compact, this makes it easy for good pilots to knock you out in 2-3 rapid missile shots. To avoid helicopters, stay close to buildings or hide next to trees/large bushes and wait for an anti-air vehicle or plane to take it out. Or use the ATGM or range finder to shoot down the enemy yourself.
Line 201: Line 189:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->''
 
  
 
'''Pros:'''
 
'''Pros:'''
Line 221: Line 208:
 
* Relatively low reverse speed and lack of neutral steering, makes it hard to fall back when flanked or damaged
 
* Relatively low reverse speed and lack of neutral steering, makes it hard to fall back when flanked or damaged
 
* Poor gun depression of -5° due to the low turret height, makes it difficult to shoot over hills and other obstacles, especially on rough terrain
 
* Poor gun depression of -5° due to the low turret height, makes it difficult to shoot over hills and other obstacles, especially on rough terrain
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
Work on improving the existing T-80 MBT begun as early as the mid-1970s with the design bureau in Leningrad. Here, developers were responsible for the production of the T-80 and started working on a joint project to further enhance the T-80's capabilities. In the early 1980s, the first prototypes were being built and after extensive testing and design tweaking, the new tank was considered ready for production. The resultant tank was accepted by the Soviet military under the designation T-80U. The T-80U received turret and upper frontal enhancements as part of its new construction along with being equipped with a second generation ERA protection system known as Kontakt-5. In contrast to the previous generation of dynamic protection, Kontakt-5 increased the tank's protection against HEAT ''and'' armour-piercing shells. The modifications also affected the armament of the tank - the T-80U is equipped with a new 1A45 fire control system and Reflex ICBM, which used more advanced 9M119 guided missiles. Subsequently, the tank was equipped with a new, more powerful GTD-1250 gas turbine engine which helped compensate for the increased weight of the vehicle and improved its dynamics. The T-80U had been factory produced in Leningrad in 1987, but in 1989, its production was moved to Omsk. Work on upgrading the T-80 was carried out in Kharkov, but there, they constructed their own vehicle equipped with a diesel engine, which was designated 'T-80UD'. The latter would evolve into further developed Ukrainian derivatives of the T-80. T-80Us served with the Soviet military until the collapse of the Soviet Union in the late 1980s and have since continued serving with the Union's successor states to this day. The vehicle also saw service abroad with some other countries as well, primarily with South Korea and Cyprus. Overall, around 700 T-80Us have been produced since 1985, but this vehicle has yet to be put into any actual combat situations.
 
 
 
''- From Devblog''
 
  
 
== Media ==
 
== Media ==
Line 240: Line 221:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:-->''
 
  
 
* [[T-80UK]]
 
* [[T-80UK]]
Line 249: Line 229:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
<!--''Paste links to sources and external resources, such as:-->''
 
  
* https://en.wikipedia.org/wiki/T-80
+
* [[wikipedia:T-80|[Wikipedia] T-80]]
* https://warthunder.com/en/news/6051-development-t-80u-making-contact-en
 
  
 
{{Sweden medium tanks}}
 
{{Sweden medium tanks}}
 
{{Squadron ground vehicles}}
 
{{Squadron ground vehicles}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 22:53, 28 October 2022

Rank 7 USA
F-5C Pack
T 80 U
sw_t_80u.png
GarageImage T 80 U (Sweden).jpg
T 80 U
AB RB SB
11.3 11.3 11.3
Research:570 000 Specs-Card-Activity.png
Purchase:1 140 000 Specs-Card-Lion.png
Show in game

Description

The T 80 U is a squadron rank VIII Swedish medium tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull105 / 80 / 50
Turret180 / 160 / 65
Crew3 people
Visibility79 %

The armour protection of the T-80U is adequate, especially if the incoming round hits one of the KONTAKT-5 ERA plates while newer shells such as the DM53 can still frontally penetrate the hull armour at close range. The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breech, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80U is a small target in itself; the weaker parts of its armour are even smaller.

Fuel tanks on either side of the driver cannot soak up some shrapnel as recent changes have added fuel explosions, and these tanks detonate dramatically. As with all Russian auto-loaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. It's also worth noting that the placement of the ammo rack, below the turret in a carousel-style setup, leaves the T-80U particularly vulnerable to side shots causing ammunition detonation. The protection of the T-80U is very similar to the T-64B in terms of the size and placement of the weak areas. The sides of your tank should always be protected, and when engaging an enemy, your front armour should always be aligned directly towards him to reduce the risks of a shot penetrating your weaker side. The tank does, however, have some KONTAKT-5 ERA on its upper front skirts, meaning that you have some extra protection against kinetic penetrators, and a lot against chemical shells, until the ERA bricks are detonated (leaving the area vulnerable for another hit).

As mentioned above, the T-80U also benefits from the typical low silhouette Russian tankers will be accustomed to, with the vehicle being significantly smaller than its competitors. This allows the T-80U to be hidden behind small terrain deformities which other MBTs would otherwise be visible. It's also harder for an enemy tank commander to immediately tell which area is the most vulnerable. But armour cannot be relied on in any circumstance, the tank is no longer new, and weaknesses are well known. Most tankers will have a steady aim at hitting weak spots even on the move.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 105 mm 80 mm 50 mm 30 mm
Turret 180 mm 160 mm 65 mm 45 mm

Notes:

Mobility

Speedforward / back
AB78 / 13 km/h
RB and SB70 / 11 km/h
Number of gears9 forward
1 back
Weight46.0 t
Engine power
AB2 385 hp
RB and SB1 250 hp
Power-to-weight ratio
AB51.8 hp/t
RB and SB27.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 13 46 1,937 2,385 42.11 51.85
Realistic 70 11 1,106 1,250 24.04 27.17

Modifications and economy

Repair costBasic → Reference
AB4 181 → 6 844 Sl icon.png
RB4 101 → 6 713 Sl icon.png
SB4 816 → 7 883 Sl icon.png
Total cost of modifications289 100 Rp icon.png
471 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 240 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
470 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
470 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
470 Ge icon.png
Mods thermal sight.png
NVD upgrade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
470 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
19 000 Rp icon.png
Cost:
29 000 Sl icon.png
450 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
470 Ge icon.png

The T-80U has two night vision modifications. The first modification "NVD" grants access to an image intensifier for each crew member. The second modification "NVD Upgrade" replaces the gunner's image intensifier with a thermal imager.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition45 rounds
First-order28 rounds
Reload6.5 s
Vertical guidance-5° / 15°
Main article: 2A46M-1 (125 mm)

The T-80U is armed with the same 125 mm cannon found in the T-80B, with its 3BM46 "Svinets" round proving adequately competitive against other Rank VII offerings (The 3BM42 round has lost quite a bit of its lustre however, and struggles with some of the more heavily armoured opponents at range, and lacks reliable post pen effect). As with previous vehicles of the family, the main gun is auto-loaded, so the loss of a crew member or an engine fire does not affect the loading times and the 6.5-second loading speed is competitive when compared to the 120 mm guns on the Leopard 2A5 and M1A1 Abrams. One notable perk of the auto-loader mechanism is that the gun will be reloaded even if the gunner is knocked out, if you're fighting a fire, or repairing. It does however also come with the drawbacks of a reload time that cannot be improved, the large ammo carousel concentric with the turret, and the chance of a single penetrating shot detonating the ammo racks. Another thing to note, since update 1.97 if the tanks battery runs out of power, the autoloader will not function and the cannon will need to be manually loaded, which is a much slower process.

Like with the T-80B and T-64B, the T-80U can launch missiles out of its gun. Unlike the previous two vehicles though, it gets the upgraded 9M119 which has 700 mm of penetration compared to the previous ATGM's 650 mm penetration. These ATGMs can prove useful for shooting over hills to hit a hiding enemy or to engage helicopters or low-flying aircraft.

125 mm 2A46M-1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 -5°/+15° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 6.50 6.50 6.50 6.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 42 42 42 42 42 42
3BM42 APFSDS 457 454 445 431 419 406
9M119 ATGM 700 700 700 700 700 700
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2.79 65° 72° 77°
3OF26 HE 850 23 0 0.1 5.24 79° 80° 81°
3BM42 APFSDS 1,700 4.85 N/A N/A N/A 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M119 ATGM 400 5,000 16.5 0.05 0.1 5.54 80° 82° 90°

Ammo racks

Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty*
Visual
discrepancy
45 Projectiles
Propellants
45 (+0)
45 (+0)
44 (+1)
44 (+1)
43 (+2)
43 (+2)
38 (+7)
41 (+4)
37 (+8)
39 (+6)
34 (+11)
38 (+7)
31 (+14)
37 (+8)
30 (+15)
30 (+15)
29 (+16)
29 (+16)
(+44)
(+44)
No
Ammo racks of the T 80 U (Sweden)

The T-80U main ammo rack consists of a mechanized carousel at the bottom of the turret which carries 28 propellants and projectiles.

Machine guns

12.7 mm NSVT machine gun
Ammunition500 rounds
Belt capacity100 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-5° / 60°
Ammunition1 250 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (100) 700 -5°/+60° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,250 (250) 700 N/A N/A

Usage in battles

Learning to use terrain to hide the lower front plate and hull if possible is key to surviving. Like any other tank at the top rank, do not let enemies see your side armour. This is especially true for the T-64/T-80 line since their ammo is stored vertically and makes it very easy to hit. Since the Russian MBTs are relatively small, you can also use teammates as cover. The T-80U is a fantastic sniper due to the great penetration and thick turret, so that is also a viable option as long as you keep your eyes open on your flanks. The most dangerous enemy to the T-80U are helicopters, although the KONTAKT-5 will usually protect against one missile. However, it is still ERA, and will be blown off after it is detonated. Since the interior of the tank is so compact, this makes it easy for good pilots to knock you out in 2-3 rapid missile shots. To avoid helicopters, stay close to buildings or hide next to trees/large bushes and wait for an anti-air vehicle or plane to take it out. Or use the ATGM or range finder to shoot down the enemy yourself.

Pros and cons

Pros:

  • Effective armour against KE and chemical munitions. The KONTAKT-5 ERA mounted to the tank's frontal arc and turret means that even helicopter-launched ATGMs may fail to penetrate
  • Varied and powerful ammunition available, from stock HEAT and HE to APFSDS and ATGM.
  • Accurate and high muzzle velocity gun combined with the laser rangefinder provides easy long-range gameplay
  • Autoloader provider a steady reload time in any situation
  • Nimble tank for its size and tonnage - a fully upgraded T-80U is much more responsive than the T-80B.
  • Low silhouette, a hull-down T-80U is hard to spot and harder to hit

Cons:

  • Rather "easy to hit" weak spots at close medium ranges - some of them leading to turret kill or ammo detonation
  • Vertical gaps between ERA plates are many small weak spots
  • The cramped interior, with the crew placed tightly together, means that the tank is easily disabled if a shot penetrates
  • Ammo detonation hazard from side shots due to the vertical ammunition carousel in the centre of the hull
  • Spare ammunition is distributed around the hull and turret and increases the chance of ammo detonation
  • Relatively low reverse speed and lack of neutral steering, makes it hard to fall back when flanked or damaged
  • Poor gun depression of -5° due to the low turret height, makes it difficult to shoot over hills and other obstacles, especially on rough terrain

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Sweden medium tanks
Strv m/42  Lago I · Strv m/42 EH · Ikv 73 · Strv m/42 DT · Pvkv IV
Centurion derivatives  Strv 81 · Strv 81 (RB 52) · Strv 101 · Strv 104 · Strv 105
Strv 103  Strv 103-0 · Strv 103A · Strv 103С
Strv 121/122  Strv 121 · Christian II · Strv 122A · Strv 122B PLSS · Strv 122B+
Other  Sherman III/IV · T 80 U
Finland 
WWII  ▄T-28 · ▄T-34 · ▄Pz.IV · ▄T-34-85
Post War  ▄Comet I · ▄Charioteer Mk VII · ▄T-54 · ▄T-55M · ▄T-72M1 · ▄Leopard 2A4 · ▄Leopard 2A6
Norway  Leopard 1A5NO2

Squadron ground vehicles
USA  M901 · M1A1 AIM
Germany  Leopard 2 PL
USSR  BMP-2M · T-80UK
Britain  Bhishma TWMP
Japan  RCV (P)
China  Object 122MT "MC"
France  CV 9035NL
Sweden  T 80 U
Israel  Magach 6B Gal