Difference between revisions of "Type 10"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. | ||
− | Also known as Hitomaru ( | + | Also known as Hitomaru (''kun-yomi'' pronunciation of the number 10), the Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|command, control, communication, computer & intelligence}}, weight reduction, and modular armour. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Type 10 was designed to be a lighter yet more protected version of its predecessor, the [[Type 90]] (Kyumaru); thanks to | + | The Type 10 was designed to be a lighter yet more protected version of its predecessor, the [[Type 90]] (Kyumaru); thanks to advances in technology during the two decades and its overall design, the Type 10 reaches a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armour blocks. The overall protection of the hull front can reach up to 575-580 mm against kinetic rounds on average, while the turret is another story - with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection. |
− | The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of Type 10 if the spalling after penetration spreads in | + | The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of the Type 10 if the spalling after penetration spreads in a wide area and does fatal damage to the crew. |
− | The huge hull can | + | The huge hull can mitigate some spalling from KE rounds thanks to its relatively hollow battle compartment, but having only 3 crew members like the [[Type 90]] means that a loss of 2 crew will result in a knock out. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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{{main|TKG (120 mm)}} | {{main|TKG (120 mm)}} | ||
− | Type 10 | + | Type 10 utilises a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration even more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 seconds, located at the back of the turret, making Type 10 a very formidable opponent in battle. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO guns. At top tier, it struggles to penetrate any modern MBTs with composite armour with up to 900 mm CE protection and its explosive filler is nowhere near enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. However, thanks to the Type 10's above average mobility, taking the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock out the enemy's gun or the whole tank right away with its 4 second reload. | ||
+ | |||
+ | The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how the shell struggles when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them out. This is still far superior to the stock JM12A1, and should be a priority for research. | ||
+ | |||
+ | The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity - delivering a whopping 615 mm of penetration every 4 seconds can certainly be the nightmare of any tanks trying to break through the frontline. | ||
+ | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
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|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}} | {{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}} | ||
− | The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles | + | The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles. |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Pintle || 1,000 (200) || 577 || | + | | Pintle || 1,000 (200) || 577 || -8°/+60° || ±180° |
|- | |- | ||
|} | |} |
Revision as of 18:56, 16 December 2021
Contents
Description
The Type 10 is a rank VIII Japanese medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Winged Lions".
Also known as Hitomaru (kun-yomi pronunciation of the number 10), the Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the C4I system, weight reduction, and modular armour.
General info
Survivability and armour
The Type 10 was designed to be a lighter yet more protected version of its predecessor, the Type 90 (Kyumaru); thanks to advances in technology during the two decades and its overall design, the Type 10 reaches a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armour blocks. The overall protection of the hull front can reach up to 575-580 mm against kinetic rounds on average, while the turret is another story - with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.
The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of the Type 10 if the spalling after penetration spreads in a wide area and does fatal damage to the crew.
The huge hull can mitigate some spalling from KE rounds thanks to its relatively hollow battle compartment, but having only 3 crew members like the Type 90 means that a loss of 2 crew will result in a knock out.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 78 | 44.4 | 1626 | 2,290 | 36.62 | 51.58 |
Realistic | 71 | 71 | 1061 | 1,200 | 23.9 | 27.03 |
Modifications and economy
Armaments
Main armament
Type 10 utilises a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration even more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 seconds, located at the back of the turret, making Type 10 a very formidable opponent in battle.
120 mm TKG | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 35 | -7°/+10° | ±180° | Two-plane | 28.6 | __._ | __._ | __._ | __._ | 4.00 | 4.00 | 4.00 | 4.00 |
Realistic | 17.9 | __._ | __._ | __._ | __._ |
Ammunition
The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO guns. At top tier, it struggles to penetrate any modern MBTs with composite armour with up to 900 mm CE protection and its explosive filler is nowhere near enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. However, thanks to the Type 10's above average mobility, taking the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock out the enemy's gun or the whole tank right away with its 4 second reload.
The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how the shell struggles when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them out. This is still far superior to the stock JM12A1, and should be a priority for research.
The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity - delivering a whopping 615 mm of penetration every 4 seconds can certainly be the nightmare of any tanks trying to break through the frontline.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
JM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
JM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Type 10 | APFSDS | 615 | 613 | 604 | 592 | 582 | 571 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
JM12A1 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2,150 | 65° | 72° | 77° |
JM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Type 10 | APFSDS | 1,780 | 4.2 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
35 | 15 (+20) | 1 (+34) | __ |
- Notes
- Hull empty: 15 (+20) shells
- The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.
Machine guns
The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 577 | -8°/+60° | ±180° |
7.62 mm Type 74 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 701 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Relatively small profile.
- Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
- Extremely mobile, high power-to-weight of 27.3.
- Fitted with hydropneumatic suspension, although this can only be operated when stationary.
- Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
- Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
- Primary ammunition storage protected within blow-out containment in the rear of the turret.
Cons:
- Only three crew, a well-placed shot can easily cause a full crew knock-out.
- Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
- Hydropneumatic suspension ceases to work when the engine is hit.
- Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |
- Ground vehicles
- Japan ground vehicles
- Eighth rank ground vehicles
- Medium tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with hydropneumatic suspension
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer